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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Author
Nero Sirius
Brutor Tribe
Minmatar Republic
#41 - 2016-02-09 21:19:31 UTC
My only concern is the tracking camera. The new features are great, but I'd like to still be able to click and track immediately for scanning purposes, manual flight, etc., instead of having to use "c".

Good stuff, looks gorgeous. But the tracking Camera default setting was fantastic.
AshenShugar01
Van Diemen's Demise
Northern Coalition.
#42 - 2016-02-09 21:34:31 UTC
Not a fan of unnecessary changes; old camera was fine why change it? But anyway.

Tracking camera!! Removing this, or rather changing its functionality so much that's its not really a tracking camera is just an awful idea. Also why cant you track into something while in warp? Why slow the game functionality down and make players work harder to play it? Less clicking is good!! (Imagine... Faction Farm (oh I mean War) where you're trying to find a target in a plex, You've probably doubled the time it will take to find the right plex with more clicking and waiting)

When you do use the 'track function' why is your ships slightly to the side? Looks gimped to me.

The First Person camera is a nice feature, looks fun but pretty much without functionality in pvp (I look forward to being proven wrong here)

The 'track' button in tactical mode is just not cool. takes you away from your ship in some kind of half 'look at' half 'track' function. It should be either not both half executed.
helana Tsero
Science and Trade Institute
Caldari State
#43 - 2016-02-09 21:35:21 UTC
Bring back the tracking camera as it functions in the legacy camera !

Also could you get rid of the extra 'look/track' icon in the selected item window. Its unnecessary and means I now need to make my selected item window giant so it doesn't default to the tiny version.

All this extra UI you are adding is a really bad direction CCP. It will get to the point where we we will have so many windows and UI elements we wont even be able to see space anymore...

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Leonardo Adami
Science and Trade Institute
Caldari State
#44 - 2016-02-09 21:40:29 UTC
Lost a ship warped away in y pod. This the camera was shaking the whole time. I could see throughy pod and couldn't click on any celestial to warp. Turned off new camera and all was right in the world.
helana Tsero
Science and Trade Institute
Caldari State
#45 - 2016-02-09 21:47:42 UTC  |  Edited by: helana Tsero
So just read the Dev Blog more closely.....

Quote:
While the new camera remains in opt-out Beta (which, again, will be for about a month)


They are removing the old camera in one month !

CCP I hope you are ready for unbelievable rage if the old tracking camera functionality isn't inserted into the new camera before then....

I have my pitchfork, tar and feathers ready.


Also get rid of the white ghositing in the tactical camera. All it does is obscure what you are trying to shoot. I dont know anyone who pvps who actually likes it or thinks the ghosting is useful.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Jeven HouseBenyo
Vanity Thy Name Is
#46 - 2016-02-09 21:56:45 UTC
I had to turn it off post haste. Why?

Eve pushes against my vertigo often enough, I'm not willing to add nausea to the effect of gravity choosing different directions to 'pull' at me when it's a long login binge. The lag/delay/cinematic swings the new camera takes might be pretty for Youtube video capture use. Functionality is lacking compared to the old camera.

Who thought futzing with Tracking was a good idea? Take their idea spawning rights away for the short term. Patented Bad Idea.

Sorry. Off balance AND green around the gills is not a gaming experience I enjoy. Please leave the old camera in place (and intact!) while working on this new camera shiny to get it functioning, not just pretteh.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Noene Drops
Deep Chain Diving
#47 - 2016-02-09 21:57:54 UTC
It's been mentioned already a couple of times, but aside from old tracking camera functionality, that is dearly missed, please consider giving players control over the howling sound that starts playing when you switch to the tactical mode. Right now it can be turned off only with UI interaction sound level slider, which also turns off other important UI sounds, e.g. warnings.
Bear Gilead
Hold The Sauce
HERO Coalition.
#48 - 2016-02-09 21:59:48 UTC
The new tracking camera is bad. Having to hold 'C' while clinking on the overview is tedious. Hope we can get this fixed.
Jeven HouseBenyo
Vanity Thy Name Is
#49 - 2016-02-09 22:03:09 UTC
helana Tsero wrote:
So just read the Dev Blog more closely.....

Quote:
While the new camera remains in opt-out Beta (which, again, will be for about a month)


They are removing the old camera in one month !

CCP I hope you are ready for unbelievable rage if the old tracking camera functionality isn't inserted into the new camera before then....

I have my pitchfork, tar and feathers ready.


Also get rid of the white ghositing in the tactical camera. All it does is obscure what you are trying to shoot. I dont know anyone who pvps who actually likes it or thinks the ghosting is useful.


CCP, a notice to you:

You kill the 'classic/legacy' camera as an option, I'm outta here. Not a threat, not a promise. This is a simple cause=effect physical science reaction. I will not pay to play a game that sends me staggering to worship the porcelain deity Ralph.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Valthax Kelkore
Damen LLC
#50 - 2016-02-09 22:06:22 UTC
New camera has been disabled and will remain disabled as long as possible. Yet again you're trying to fix things that aren't really broken, CCP.

Why remove functionality that the community as a whole has gotten used to over time and many have come to rely on? Why make the system as a whole more complicated than need be? Why change things that were perfectly fine to begin with?

I fully understand and appreciate the argument that the code was old and needed to be revised. Fine. Do that, revise it and update it to work with the current state of the game overall. But don't completely change things and expect everyone to switch over within 30 days. Why not work it out on TQ over the next 6-12 months with the community as a whole instead of the minority who have been testing this on SiSi? Or better yet, why not rewrite the code to maintain the original system, deploy that on TQ, then implement small changes over time so pilots get used to small things that affect them in a very big way?
Shade Millith
Farmhouse.
Simple Farmers
#51 - 2016-02-09 22:50:57 UTC  |  Edited by: Shade Millith
Going to cross post for visibility from the General Thread.

You've massively lowered the camera's vertical movement rate compared to the horizontal, which frankly is a completely STUPID idea in the fully 3D environment of EVE Online. Even moreso when the fact that the game uses a mouse for control.

For the love of everything, return the camera to a consistent movement speed for vertical and horizontal. Looking up and down is IMPORTANT and limiting the ability to do so is just bonkers.

You're trying to reinvent the wheel by slapping a cube on the axle. The orbital camera should be capable of becoming exactly the same as the current camera.

EDIT: Video of the issue. https://www.youtube.com/watch?v=LIl9egYxkqA
Lilleus Tribak
Tribal Liberation Force
Minmatar Republic
#52 - 2016-02-09 23:29:22 UTC
I just came here to second that I want my right-click free camera back.
Catherda
James Meeks Corporation LLC
#53 - 2016-02-09 23:38:03 UTC  |  Edited by: Catherda
In general, I'm quite pleased with the new camera, and have very few complaints about it's functionality.

There's one aspect, however, that I'm not too happy about, and would feel much more "at home" if it were to be implemented.

The original camera has the ability to let you look at, and zoom in / out of objects that cannot be selected i.e. distant stars, gas clouds etc...

It also has the ability to freely look around, and zoom in / out without any automatic camera control.

For the above two reasons, I would like to propose this feature to be re-implemented into the new "Orbit" camera, so to provide extra camera functionality and versatility.

For those of you who aren't aware of this camera function, you first have to right-click and move the camera to the desired spot, then left-click at the same time, and move the mouse forward or backward to zoom in / out respectively.

Id be very interested to read what you all think of this, as I haven't read many other posts discussing it, despite it been a key part of the original camera (for me anyway).

The only other point to stress upon, as quite a few people have already done, is that the new camera needs to retain it's originality and functionality as much as possible, as well as implementing new features gradually - so not to push people too fast and make changes that you later have to revert.
Iam Widdershins
Victory or Whatever
#54 - 2016-02-09 23:39:47 UTC
Hey guys, I'm really liking the refinements you've made on the new cameras.

One peeve: Tactical mode resets your tactical overlay to 'on' every jump, and Orbit mode turns it 'off' every jump. Can we have these two save their state?

Lobbying for your right to delete your signature

Iam Widdershins
Victory or Whatever
#55 - 2016-02-09 23:42:13 UTC
Catherda wrote:
In general, I'm quite pleased with the new camera, and have very few complaints about it's functionality.

There's one aspect, however, that I'm not too happy about, and would feel much more "at home" if it were to be implemented.

The original camera has the ability to let you look at, and zoom in / out of objects that cannot be selected i.e. distant stars, gas butts etc...

It also has the ability to freely look around, and zoom in / out without any automatic camera control.

For the above two reasons, I would like to propose this feature to be re-implemented into the new "Orbit" camera, so to provide extra camera functionality and versatility.

For those of you who aren't aware of this camera function, you first have to right-click and move the camera to the desired spot, then left-click at the same time, and move the mouse forward or backward to zoom in / out respectively.

Id be very interested to read what you all think of this, as I haven't read many other posts discussing it, despite it been a key part of the original camera (for me anyway).

I used to do that habitually just as a tic, but I've rarely/never actually used it for anything functional. It's not something I'll miss after enough time has passed, but there is a gap in functionality there since right click dragging no longer does anything in the orbit camera.

If I'm to think about it, it's probably fine. The lack of action there gives you a quick signal that you are not in tactical mode. I leave it up to CCP what to do with this.

Lobbying for your right to delete your signature

Leonardo Adami
Science and Trade Institute
Caldari State
#56 - 2016-02-09 23:51:23 UTC
Lilleus Tribak wrote:
I just came here to second that I want my right-click free camera back.


Yes this too for the love of all that is might CCP just put these camera changes to pasture. The more I play with them the more I hate it. I don't like how it functions. I don't like the bugs. It doesn't enhance gameplay.
Essensia
Aliastra
Gallente Federation
#57 - 2016-02-10 00:01:53 UTC
I don't usually post on the forums, but this new camera is really irritating for me.

Granted I haven't played with the new camera for long, but from what I've tried, I find myself getting slightly nauseous. There's just something with the mouse sensitivity with the new camera that bugs me.

Ok, so I'm open to new ideas and maybe given some time I might try it out again...

WHAT REALLY GETS ME.... why the heck would you disable the option of turning the new camera off after 1 month?
Essensia
Aliastra
Gallente Federation
#58 - 2016-02-10 00:09:35 UTC
Quote
"You introduced a camera that purposefully lags behind the commands imput to it. Swinging the camera around feels like trying to steady a camera on a freshly waxed dance floor while wearing only socks. This is probably why people are feeling nauseous."

^^^ Agreed
Alea
Pator Tech School
Minmatar Republic
#59 - 2016-02-10 00:09:54 UTC
Whoever is making the last couple years decisions on what coding changes are to be implemented in this game must hate Eve with all there being.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Gremk
The Red Island Foundation
#60 - 2016-02-10 00:37:02 UTC
Hi,

Center Tracking Computer or GTFO.

Thanks!