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Walking in stations

First post
Author
Glathull
Warlock Assassins
#1561 - 2016-01-29 00:32:49 UTC  |  Edited by: Glathull
Jenshae Chiroptera wrote:
Nana Skalski wrote:
.... still these around 16 people would ...
You do know how development work is often split, right?
This week I worked on four different projects.
Different skills are required at different times.

There is also the simple principle that 1 person is 16x slower than 16 people but 1 person doing a day this week and another person doing a day next week and so on is one hell of a lot more development than has been going on for the past 5 years.



Your "simple principle" is either not simple or not true. I'll explain why with an analogy that I know you've heard before because you really need to understand this before anyone ever lets you get near a management position.

Let's say your project is to make a baby. It takes one woman 9 months to make a baby under ideal circumstances. According to the simple (read: false) principle, if you put 9 women to the task of making a baby, then you should have a baby in 1 month, right?
(In case you don't know, the answer to that is no. Not right.)

The blind application of your "simple principle" ends in a result that is entirely unpredictable. You might end up with 9 different babies. You might end up with none. It depends on how many of the women actually want to have a baby and how many just want to f*** around. Even if the stars align perfectly, you are 8 months behind schedule because you didn't understand the nature of the task, you didn't understand how to appropriately manage the team, everyone hates you because you promised a miracle that didn't happen, and--to top it all off--now you have 9 babies to take care of instead of 1.


*********************

The complicated version of your principle is that more people can be faster than one person in the sense that some concepts are too large in scope for a single person to track. There's more information that's more specialized than any single person can deal with effectively. In that sense, a group is as much faster than a single person as something eventually happening is faster than something never happening.

If I understand what Nana is saying, I think it's this: WiS is the complicated/true version of your principle, not the simple/false version. WiS needs a dedicated team for some time. It's not one dev here and there, and one designer here or there. It's a big challenge that needs front and backend devs, designers, management, leadership, and probably some people I'm forgetting. Accounting and Legal could probably just drop in. I could see it needing a dedicated team of 12 easily. I don't know the internal politics of CCP. It could be more. Probably not less.

It's not the point that having that many people makes it happen reasonably fast. Or faster than if it were just one or two people. It's that having that many people is the difference between it happening at all instead of never.


P.S.
While we're all aware that dev work is sometimes split in the ways you are talking about, that is by no means the only way to divide labor in dev work. Some people can concentrate on a hard problem for more than 8 hours at a time. Indeed, some problems are so difficult they require it.

P.P.S.
There are also situations where one person is incredibly faster than 16. One person, doing what he or she is best at, can be 16x as fast as a team of 16 people working on the same thing. Because one person working alone doesn't have to waste time dealing with people who are not domain experts, building consensus, or negotiating with stakeholders.

So your simple principle is wrong on both ends. Just FYI.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#1562 - 2016-01-29 00:53:08 UTC  |  Edited by: Nana Skalski
Khergit Deserters wrote:
Jenshae Chiroptera wrote:
Amber Starview wrote:
People talk about time and resources like its a major thing to make a bigger room than what we already have
We could have a tool to submit player designed assets.
Then CCP can request improvements (That can be done with notes attached to reference points from the asset) or discard it with a short reason.
Then it is a matter of putting the pieces together and scripting some stuff (again though, most of that can be put onto Dust's architecture.)

So, even if one guy was putting in two days of work every week or two, assembling some stuff and looking through the submissions, it would be taking us a lot further forward than the locked door.

Actually that sounds like a really good idea that could work. People would do it, too. Look how many 3rd party tools Eve players have independently developed already.

Yes, we have, but they are nothimg like WIS, even a text version of it. And these tools are not an aplications integral to the game. They only use this.
Caleb Seremshur
Commando Guri
Guristas Pirates
#1563 - 2016-01-29 04:27:16 UTC
Abrazzar wrote:
We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features.


Ironically this thread is now about an abandoned feature. True enough that it's hard to rationalise but yeah - someone approved this idea misguided or not.

I personally would like to see it but perhaps just for xl citadels as those will be relatively few in number and have the highest populations. As for npc stations etc there's just no point as the technical hurdles wouldn't justify the payoff.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1564 - 2016-01-29 05:56:04 UTC
Caleb Seremshur wrote:
Abrazzar wrote:
We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features.


Ironically this thread is now about an abandoned feature. True enough that it's hard to rationalise but yeah - someone approved this idea misguided or not.

I personally would like to see it but perhaps just for xl citadels as those will be relatively few in number and have the highest populations. As for npc stations etc there's just no point as the technical hurdles wouldn't justify the payoff.

The Summer of Whining was not about WIS. it was about, even more ironically, pay to win and the greed is good memo. WIS was unfortunately a casualty of those two things.

In regards to previous posters talking about development costs, development tools there are plenty of first / third person tools available that already have the functionality to build a space station interior. One person could do it quite easily and it would not have to be dependent / built into EvE. All it would need is access to the database channels and market much like Dust is independent but has EvE connectivity.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

morion
Lighting Build
#1565 - 2016-01-29 09:06:29 UTC
Caleb Seremshur wrote:
Abrazzar wrote:
We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features.


Ironically this thread is now about an abandoned feature. True enough that it's hard to rationalise but yeah - someone approved this idea misguided or not.

I personally would like to see it but perhaps just for xl citadels as those will be relatively few in number and have the highest populations. As for npc stations etc there's just no point as the technical hurdles wouldn't justify the payoff.



xl citadels as those will be relatively few in number ...
same was said about Titans

Time will tell
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1566 - 2016-01-29 11:54:08 UTC
There's not much difference between the different stations. Programming is very modular and scalable, I can create a room class once and send it room data and that class will create as many rooms as I like adjusting each one dependent on the data. A single class can be used to create a shack, a house, mansion or palace.

Not technical at all. EvE already does it with stations I'd imagine.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#1567 - 2016-01-29 12:21:23 UTC
Jenshae Chiroptera
#1568 - 2016-01-29 13:33:40 UTC  |  Edited by: Jenshae Chiroptera
Glathull wrote:
Your "simple principle" is either not simple or not true. I'll explain why with an analogy that I know you've heard before because you really need to understand this before anyone ever lets you get near a management position.

Let's say your project is to make a baby. It takes one woman 9 months to make a baby under ideal circumstances. According to the simple ...
I stopped reading at this point.
When I say, "simple," I do that as I have dumbed it down.
The same way one can say that a rocket is a cylinder with fuel, that is ignited and launches it up into the air.

Now immediately, someone like you will over complicate it, talking about velocity, about mass to weight ratio, how some might not even get off the ground, how if the fuel mixture is not correct it won't ignite, so forth and so on.
It is pointless hot air. By simple, read "simplified" and yes, quite possibly, "over simplified". Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Glathull
Warlock Assassins
#1569 - 2016-01-29 14:24:03 UTC
Jenshae Chiroptera wrote:
Glathull wrote:
Your "simple principle" is either not simple or not true. I'll explain why with an analogy that I know you've heard before because you really need to understand this before anyone ever lets you get near a management position.

Let's say your project is to make a baby. It takes one woman 9 months to make a baby under ideal circumstances. According to the simple ...
I stopped reading at this point.
When I say, "simple," I do that as I have dumbed it down.
The same way one can say that a rocket is a cylinder with fuel, that is ignited and launches it up into the air.

Now immediately, someone like you will over complicate it, talking about velocity, about mass to weight ratio, how some might not even get off the ground, how if the fuel mixture is not correct it won't ignite, so forth and so on.
It is pointless hot air. By simple, read "simplified" and yes, quite possibly, "over simplified". Roll



Oh, my bad. Apparently you think putting rockets in space is easy! Hell for those who actually want to have a practical conversation about making it happen! Damned overcomplications that people keep bringing up about the realities of how difficult things really are.

Too bad you stopped reading. You might have learned something. But that wouldn't be very much like you, now would it?

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Jenshae Chiroptera
#1570 - 2016-01-29 15:30:38 UTC
Glathull wrote:
... Hell for those who actually want to have a practical conversation about making it happen! ...
When it appears that someone does not understand you then you don't make your answers more complex.
Context, you might want to learn about that. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Glathull
Warlock Assassins
#1571 - 2016-01-29 16:16:31 UTC
Jenshae Chiroptera wrote:
Glathull wrote:
... Hell for those who actually want to have a practical conversation about making it happen! ...
When it appears that someone does not understand you then you don't make your answers more complex.
Context, you might want to learn about that. Blink



Or when it appears that someone doesn't understand you, you might question your opinions and gather new facts.

Humility. Check it out some time.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Jenshae Chiroptera
#1572 - 2016-01-29 16:36:54 UTC
Glathull wrote:
Humility. Check it out some time.
This from you? Shocked
Thanks for the laugh! Lol

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#1573 - 2016-01-29 16:57:35 UTC
What is there to understand in first place? Everyone should get it, its simple. You give one man a chair and deask, and he magically makes WIS happen. Wait, he doesnt have some kind of magic lamp. Read it to the end.

Seriously, when You want to strain development time, basically giving the job to the one worker, he would need to make lengthy instructions whats done and whats not, for the next one. But that is not everything:

Situation (a): You have 16 people on team 1, they all work simultanously, communicating when they need. All are working at 100% speed. They would demand 100% salary. They end project in one year, you can start earning money after one year. 3 072 000 $ all salaries. You can start profiting after one year.

Situation (b): You have 16 people and they all work on the same stuff, but one at a time, for 8 years, Every guy should work with a 200% speed with that timespan, comunication is impaired. You need to pay their salaries, one man at a time, they would demand 200% salary for 200% work speed. After 8 years project is completed and you can start earning money. 3 072 000 $ all salaries, you can start profiting after 8 years.

Situation (c): "Simple" soulution when someone is working on the feature himself, doesnt get money for it, and cuts his veins because he cant affor to pay the rent after few months. Everyone around is thinking: "Why? That was really simple", because he have done that himself and everyone else did not get an idea how hard it was.

Q: What situation is better for the team and for the company?
Laken Starr
Aliastra
Gallente Federation
#1574 - 2016-01-29 17:27:48 UTC
Explosions in space are fine. They've gotten more than enough development. Eve needs to look to what will draw new folks, not just keep the long term vets happy. And the #1 complaint I hear from friends (granted, mostly RPers) who've tried the game is the lack of a true avatar.
Remiel Pollard
Aliastra
Gallente Federation
#1575 - 2016-01-29 17:54:36 UTC
Laken Starr wrote:
Explosions in space are fine. They've gotten more than enough development. Eve needs to look to what will draw new folks, not just keep the long term vets happy. And the #1 complaint I hear from friends (granted, mostly RPers) who've tried the game is the lack of a true avatar.


Um, I hate to break it to you and your friends, but EVE isn't every other MMO out there. Your ship is your avatar.

The space game is the developmental focus for a number of reasons, not the least of which was Incarna, but also because you're asking for something that would take from the development time of the spaceship game, which is what the majority of players are here for. This is advertised as a spaceship game, and I cannot understand why people come here demanding it 'adapt' to their needs when their needs are filled just fine by a thousand other games.

If you think 'explosions in space' is the only development that will suffer, think again. But I'm detecting some hyperbole on that one.

As I've said before, WiS would be fine if it 1. does not detract from development time of the spaceships game, and 2. we're not all forced to use it, meaning it would have to be its own game with its own client, not bloating my client with stuff that I will simply never ever use.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Aina Aideron
The Scope
Gallente Federation
#1576 - 2016-01-29 19:47:08 UTC  |  Edited by: Aina Aideron
Wis was planned as early as 2006. People are still asking for it because it was planned to be a part of eve and still share that vision. It maybe isn't anymore, shouldn't be or is put on hold indefinetely. I don't think it was the idea of wis that is the problem, there was a lot of positivity in the early threads, it just hasn't been found a good way to make it work within or alongside eve,maybe new technologies and ideas can change that,maybe not.
Jenshae Chiroptera
#1577 - 2016-01-29 22:31:01 UTC
Nana Skalski wrote:
... You give one man a chair and deask, and he magically makes WIS happen. ...
Except that he and the others who are putting in some time are not making WiS from scratch.

They have a code base. EVE's WiS + Dust to copy, paste and alter. Not such a big job as before.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Pandora Carrollon
Provi Rapid Response
#1578 - 2016-01-30 00:28:00 UTC
I think the core of all this is a confusion based on a few concepts that are actually diametrically opposed to each other:

You have this great character designer to build your 'avatar'. You can clothe your toon with in game customization. Then what? Ooops, clothing is horrifically expensive (sometimes more than a decent warship) and you can't 'make' it, or at least I haven't found a blueprint for it. So there's nothing there. It gives rise to what was likely the original concept of "Your starship is your avatar" and if that were the current case, none of the character customization would exist. Right now it's really just for a good looking profile picture... yay! The existence is in opposition to the reality.

Next, you have this 'storyline' feature that screams to have real interactions with it but in practice are actually worse than WoW quest pick ups. The most fun I get out of them is the agents constantly insulting me then complimenting me. It's hilarious. The concept of deep and meaningful storylines are lost in the mechanism of delivery, being dehumanized and unemotional. Again, the reality is the opposite of the apparent design.

So, the idea of parallel production of a toon based universe by an entirely different team of programmers creating a parallel world (probably both in station and on planet) is a good one but it might not be financially feasible for a company like CCP to shell out and do. It would have to be a very polished product out of the gate as it would be immediately competing with other space MMO's like SWTOR that do this switch over really well. Then it's the sandbox vs. semi-scripted environment argument for the popularity of the game.

So, knowing enough about development like this, no, it's not cheap or easy unless you want output that looks cheap and like a room of monkeys coded it. However, doing a good job would eliminate the apparent opposition of what the implied design is vs. what we actually have to work with in the game. It would be a win-win, but probably more than they want to pay at the moment.

Personally, they should probably ask us players to donate to a fund to build the toon realm and when it reached enough donations, they'd hire the team and move forward with it. That would really show how much interest there was in it. They could pay back the early donators by giving them PLEX amounts based on their early donations once it exists. Those that didn't donate get to play in the new feature but don't get the PLEX boost.
helana Tsero
Science and Trade Institute
Caldari State
#1579 - 2016-01-30 00:58:26 UTC  |  Edited by: helana Tsero
Fact = there are alot of people who like the idea of multiple avatar interaction WIS.

Fact = It would bring new people into the game

Also Fact = CCP can't build multiple avatar WIS into the game.. technically they cant do it. They tried and after a huge amount of development and cost all they were able to do was a single avatar room that in the initial release overheated peoples graphics cards.


What they could do.... and I would be happy with this.

Expand on the single room.

- Add fish-tanks, stripper poles etc for purchase

- Add a in character tv news show to the CQ screens talking about latest SOV politics / battles, big ganks, Economy, high sec / low sec / null / wh news, how to find a corp etc etc. Would help new/old players get excited about new possibilities.

- Add trophies on wall which are displayed for x number of PVE / PVP kills / Missions Run

- Add display cabinet or pedestals for heads of a limited amount of podded enemy's with small plaque showing info on the battle. (player to select which pod kills were significant enough to display)


CQ could be a great way for players to memorialize their eve experience, have a memento of their greatest triumphs.

All above = no large time/ money sink and technically unfeasible (for eve code) multiple avatar interaction.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1580 - 2016-01-30 02:43:12 UTC  |  Edited by: Infinity Ziona
helana Tsero wrote:
Fact = there are alot of people who like the idea of multiple avatar interaction WIS.

Fact = It would bring new people into the game

Also Fact = CCP can't build multiple avatar WIS into the game.. technically they cant do it. They tried and after a huge amount of development and cost all they were able to do was a single avatar room that in the initial release overheated peoples graphics cards.


What they could do.... and I would be happy with this.

Expand on the single room.

- Add fish-tanks, stripper poles etc for purchase

- Add a in character tv news show to the CQ screens talking about latest SOV politics / battles, big ganks, Economy, high sec / low sec / null / wh news, how to find a corp etc etc. Would help new/old players get excited about new possibilities.

- Add trophies on wall which are displayed for x number of PVE / PVP kills / Missions Run

- Add display cabinet or pedestals for heads of a limited amount of podded enemy's with small plaque showing info on the battle. (player to select which pod kills were significant enough to display)


CQ could be a great way for players to memorialize their eve experience, have a memento of their greatest triumphs.

All above = no large time/ money sink and technically unfeasible (for eve code) multiple avatar interaction.

Your conclusion is probably not accurate.

Graphics are not what draws subscriptions. There are plenty of games that have competitive graphics and fail due to lack of content. Games like mine craft with terrible graphics are making billions because they provide content.

WIS needs to provide content which would be provided by players primarily. Was recently in the old EQ 1 tunnel on Project1999 could barely move for the number of players. Terrible graphics, lots of content.

The benefits of WIS could be like perks. Get rid of magic customs and allow trade in WIS to include contraband.

When you enter WIS remove players from EVE local, shunt them over to WIS server temporarily, just solved hub congestion.

Create gambling opportunities with mini games like slots run by players.

Allow players to create clothing, upgrade weapons etc through player owned shops.

There are plenty of reasons to do it and it does not go against the spirit of EvE. EvE has never been PvP ship combat only. The very first thing I did in EvE as suggested by the EvE tutorial at the time was mine for ISK and learn to make stuff and player to player trade is as old in EvE as player v player fights.

Edit: just point out that WIS doesn't need to be written into the EvE client. Dust surely wasn't as its on another platform but still interfaces. As long as WIS can plug into EvE with the existing sockets it could be completely stand alone like Dust is. Given there are already engines that can be used to create 3D environments the work required to create a large multiplayer lobby likely is trivial.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)