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Walking in stations

First post
Author
Indahmawar Fazmarai
#1601 - 2016-02-04 21:39:08 UTC  |  Edited by: Indahmawar Fazmarai
(Off topic)

One of my pet theories is that some day the videogame industry will find the way to exploit the feminine take on competition. Everybody wants to be a winner, but entertainment industry is led by males and they don't even imagine that women are competing 24/7 right under their noses and would gladly pay for the chance to feel like winners... even if it was just a videogame.
Pandora Carrollon
Provi Rapid Response
Apocalypse Now.
#1602 - 2016-02-05 01:19:58 UTC
Hmmm... looks like we are talking about extremes again...

PVP vs PVE, CCP can't do this vs CCP can easily do this...

It seems to me that talking in extremes is what is contributing to nothing being done either way and it gets to be lines in the sand that people debate about and aren't really in concrete to begin with so to me, we should be trying to work together toward a solution that is win-win for everyone and doesn't end up as lose-lose for everyone.

Those that think that development of expanding the game to include avatar interaction will detract from resources that are currently driving the direction the game is headed in have a point. However, would you support an effort that DIDN'T take away from those resources, even if you think that isn't possible right now, if it could be possible, would you support the effort?

Those that feel that it can't be done in stages and has to rival all the other space MMO's that already do this (and you might color me in this group) right out of the gate, would you support some kind of staged deployment concept where the avatar universe expands more slowly and incrementally? (I would if done well, has to be a little less buggy than CQ currently is.)

To those that think that this will kill PvP or PvE in some fashion, what if it introduces PvP or PvE on a different level? Maybe two characters that duke it out in space meet up on planet and become buddies, or face each other in the street 'high noon' style, or extend a rivalry that ends up drawing entire corps and alliances into the mix. Would that be okay with you?

What I'm looking for is what people are willing to do to achieve a goal. I personally think that with enough backing, we could see a fully developed avatar world that is an extension of New Eden that we all could enjoy, and new players also would have places to even perhaps run in simulators before they embark in their rookie ships, any idea is possible.

My thinking is centered around the idea of, as humans, we tend to attach ourselves to object, human objects even more. If we attach ourselves to human looking avatars that have human interaction, then wouldn't that be more of an incentive to stay playing than ditching a few starships and a skill tree where we are always paranoid about interacting with other ships that aren't our corp buddies?

I, speaking only for myself, will stop wanting it if someone from CCP management says it's too expensive and dead forever. Then EVE will forever be what it is right now. Otherwise, I'll hold out hope for the expansion concept.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1603 - 2016-02-05 01:29:44 UTC
Jenn aSide wrote:
Jill Xelitras wrote:


What you say is correct: you can't have a cake and eat it ! But you're trying to apply this case to a scenario where you can bake multiple cakes. When Indah says "Let's have different flavoured cakes.", you say "we can't mix flavours, that would taste horrible" barring the possibility that each cake can have one flavour different from the other cakes.



CCP baked different cakes. There were called Incarna, WoD and DUST (and they thought up other cakes, like atmospheric flight, EVA exploration and Legion). Those cakes fell a bit flat lol. one had it's ingredients sold before it ever got into an oven, one got half baked (It's a "one room" cake lol) and the last one is literally about to bite the DUST.

The one cake that didn't fall flat is called EVE. I don't think it's terribly outlandish to say to the Baker that you should keep doing the thing that works and leave the rest alone.


CCP baked a cake, they went off doing other things, they failed. In the meantime EvE got stale. The EvE cake is full of worms all crying out that EvE was made for worms to eat which is not true. Eve was made for miners missioners pvp'rs and any other group that wanted to join up and create content. Not for worms who can't adapt.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenshae Chiroptera
#1604 - 2016-02-06 02:09:55 UTC
Infinity Ziona wrote:
... In the meantime EvE (cake) got stale. ..
So last year, they blew up some of the cake and put cardboard in another part for flavour.
Next week they sell the secret ingredient and offer to smear it over their bodies for you to lick off.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1605 - 2016-02-06 06:37:04 UTC
Jenshae Chiroptera wrote:
Infinity Ziona wrote:
... In the meantime EvE (cake) got stale. ..
So last year, they blew up some of the cake and put cardboard in another part for flavour.
Next week they sell the secret ingredient and offer to smear it over their bodies for you to lick off.

That sounds pretty awesome

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Indahmawar Fazmarai
#1606 - 2016-02-06 10:49:57 UTC
Jenshae Chiroptera wrote:
Infinity Ziona wrote:
... In the meantime EvE (cake) got stale. ..
So last year, they blew up some of the cake and put cardboard in another part for flavour.
Next week they sell the secret ingredient and offer to smear it over their bodies for you to lick off.


If I had the means, I would like to learn how has inflation impacted CCP's financials. 15 €/ $ buy you now less stuff than they could 12 years ago. My guess is that inflation's impact on CCP's income would be related to Iceland's inflation but then we must factor the evolution of ISK versus EUR, GBP and USD... and that really flies over my head. Ugh

Houm... guess I'll start a thread with this. Nothing could be lost.

Avvy
Doomheim
#1607 - 2016-02-06 13:29:38 UTC  |  Edited by: Avvy
Moved post to the other thread as it was off topic here.



https://forums.eveonline.com/default.aspx?g=posts&t=468047&find=unread
Freelancer117
So you want to be a Hero
#1608 - 2016-02-08 23:21:22 UTC
Malcanis wrote:
In a few months, we'll be at the 5th anniversary of incarna. Will 5 full years of no significant updates suffice to convince any of you that nothing is coming?



Once an idea has taken hold of the brain it's almost impossible to eradicate- Inception (2010)

Regards, a Freelancer

ps: the idea was Ambulation (2007)

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1609 - 2016-02-09 08:46:47 UTC
Freelancer117 wrote:
Malcanis wrote:
In a few months, we'll be at the 5th anniversary of incarna. Will 5 full years of no significant updates suffice to convince any of you that nothing is coming?



Once an idea has taken hold of the brain it's almost impossible to eradicate- Inception (2010)

Regards, a Freelancer

ps: the idea was Ambulation (2007)

If CCP dont do it someone will. Not Star Citizen, an EvE like game that caters to everyone. The nonsense that you cant please everyone is just that.

Using EvE as an example the game has PvP, Mining, Trading, Manufacturing, Missions, Exploration... where it falls down other than PvP is quality. Even so it still managed around 40k+ at one time.

If the devs concentrated less on ships, theres a nonsensical amount of them now, and brought the rest of the game up to par including finishing the promised WIS they would make a fortune.

Likely theyll go broke one day relying on 15 year old EvE and non flagship startups and Sony will snap it up and make it terrible though.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Nana Skalski
Taisaanat Kotei
#1610 - 2016-02-09 09:30:25 UTC
If you really want WIS to happen, you should really stop talking things like this:

Quote:
If the devs concentrated less on ships, theres a nonsensical amount of them now, and brought the rest of the game up to par including finishing the promised WIS they would make a fortune.

Its EVE and core gameplay is build around reasons to fly spaceships here, at least until there is a reason to go on your own feet somewhere.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1611 - 2016-02-09 23:16:07 UTC
Nana Skalski wrote:
If you really want WIS to happen, you should really stop talking things like this:

Quote:
If the devs concentrated less on ships, theres a nonsensical amount of them now, and brought the rest of the game up to par including finishing the promised WIS they would make a fortune.

Its EVE and core gameplay is build around reasons to fly spaceships here, at least until there is a reason to go on your own feet somewhere.

Ships exist in EvE to accomplish tasks. Tasks dont exist so you can fly ships. theres not a single thing you can do in EvE that diesnt already have multiple ships available for doing that thing. on the other hand there are plenty of things to do that are subpar that have very well designed ships. why add more. balance them and work on content. ships are not content.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenshae Chiroptera
#1612 - 2016-02-12 11:44:39 UTC  |  Edited by: Jenshae Chiroptera
Infinity Ziona wrote:
... there's not a single thing you can do in EvE that doesn't already have multiple ships available for doing that ...
Speaking of which, I hoped to wake up in a station and then get in my one ship. That we could have longer fights and escape or that a loss would mean more, that systems and regions were not so easy to cross.
That your one ship would be modified and added upon.
I dreamt of plotting a course that would sling shot around planets, which I had mapped out to get somewhere quicker than others, that I might have a crew to talk with (as avatars) and they would do things, like one manage a range of ewar modules, another the repair systems and another would be using the guns, while I over saw the strategy and controlled ship movements (roles interchangeable)

Having a different ship for each task and having whole sets of them always struck me as a bit weird.
(Now obviously, EVE is completely different from that and won't be like that).
However, via the tools I mentioned, players could generate ship interiors, so you could one day go from CQ to ship and have friends walking around in it with you or hanging out and chatting while attached to a citadel.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Amber Kurvora
#1613 - 2016-02-12 12:42:59 UTC
Jenshae Chiroptera wrote:
[quote=Infinity Ziona].


I dreamt of plotting a course that would sling shot around planets, which I had mapped out to get somewhere quicker than others, that I might have a crew to talk with (as avatars) and they would do things, like one manage a range of ewar modules, another the repair systems and another would be using the guns, while I over saw the strategy and controlled ship movements (roles interchangeable)

Having a different ship for each task and having whole sets of them always struck me as a bit weird.
(Now obviously, EVE is completely different from that and won't be like that).
However, via the tools I mentioned, players could generate ship interiors, so you could one day go from CQ to ship and have friends walking around in it with you or hanging out and chatting while attached to a citadel.




I have seen things you people wouldn't believe...


Sadly that level of immersion is being left to Star Citizen for the time being. I'm not even sure Eve would be capable of that level of detail, purely because of how large the really big battles are.

I shall now do an impression of the CCP serves in such a scenario:


"Oh, hello there battle... ACK! I...AM...DYING...tell them....worth.....it."


Maybe if they ever develop quantum servers it'll be a thing, but till that point I think we'll have to live with our ships as our space bound avatars.
Nana Skalski
Taisaanat Kotei
#1614 - 2016-02-12 12:51:38 UTC
Amber Kurvora wrote:
"Oh, hello there battle... ACK! I...AM...DYING...tell them....worth.....it."


Still better experience than Scam Citizen.
Amber Kurvora
#1615 - 2016-02-12 13:13:52 UTC
Nana Skalski wrote:
Amber Kurvora wrote:
"Oh, hello there battle... ACK! I...AM...DYING...tell them....worth.....it."


Still better experience than Scam Citizen.



Not going to argue that. I've got a friend who thinks it's the second coming of Jesus, which is laughable considering how many time the Devs have moved the goalposts. If it collapses under it's own weight/wait, I shall do my best to act surprised.
Ibutho Inkosi
Doomheim
#1616 - 2016-02-12 13:19:14 UTC
62,400+ views and it all started with..."I was away from EVE for a while...."

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Frank Truck
ACME Mineral and Gas
#1617 - 2016-02-12 15:34:50 UTC
Abrazzar wrote:
We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features.


Oh come on, players were butt hurt because of the $80 monocle but they didn't want to come out and say they were too poor to get one so they took out their rage on Jita Shocked
Avvy
Doomheim
#1618 - 2016-02-12 17:31:10 UTC
Frank Truck wrote:
Abrazzar wrote:
We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features.


Oh come on, players were butt hurt because of the $80 monocle but they didn't want to come out and say they were too poor to get one so they took out their rage on Jita Shocked



The high price of the monocle was the excuse, it was more of an anti in-game shop thing.
Frank Truck
ACME Mineral and Gas
#1619 - 2016-02-12 18:23:01 UTC
Nana Skalski wrote:
If you really want WIS to happen, you should really stop talking things like this:

Quote:
If the devs concentrated less on ships, theres a nonsensical amount of them now, and brought the rest of the game up to par including finishing the promised WIS they would make a fortune.

Its EVE and core gameplay is build around reasons to fly spaceships here, at least until there is a reason to go on your own feet somewhere.


A reason to WiS??

I thought all gamers knew the answer to this?

Online Sex Blink
Jenshae Chiroptera
#1620 - 2016-02-13 04:19:33 UTC
Amber Kurvora wrote:
... Sadly that level of immersion is being left ...
I don't expect it of EVE.
The very core of the game would not support it.

Walking through the CQ door and into a Dust social environment is entirely possible, however.
Having them hitching rides on our ships and us being able to eject them, again possible.

Selecting a, "Board ship" object and loading inside your ship as any change zone happens, is also entirely possible.
Choosing a station camera and looking outside the station or citadel (only visual) as if you are piloting it like a ship is also possible.

There are so many directions that EVE can go but we keep getting more new ships and shiny baubles that put us further away from a newbie start point in either time or cost.

EVE could have more ways to play instead of more stuff to play with.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.