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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Doc Fury
Furious Enterprises
#3981 - 2016-01-18 17:45:06 UTC
The recently announced SP changes should fuel this thread a bit more.





There's a million angry citizens looking down their tubes..at me.

Jonah Gravenstein
Machiavellian Space Bastards
#3982 - 2016-01-18 17:48:16 UTC  |  Edited by: Jonah Gravenstein
Armand Razor wrote:
Tippia wrote:
Armand Razor wrote:
Because i hate gankers and goons?

Because you are a certifiably insane person who cannot distinguish between genocidal maniacs and people playing a game. Because you make the must distasteful and disgusting comparisons between legal gameplay and wholesale imprisonment, torture, and slaughter of human beings. Because you presume to make bigoted judgement of large groups of people over a ******* game. Get a grip.

Quote:
By PvE for Caps i was more looking for missions. In HighSec.
Why should there be content that cannot be done? That's just more insanity.

If the big masses want to play with capships, they can. If they want to use them in PvE, they can. If they want to run missions in highsec, they can. Your complaint is nonsensical from top to bottom.


First of all: LoL

You certantly missed the point my dear.

The Ruleset of Eve allows you to be evil. If you are evil in Eve because the rules allow it why would u act different if the rules in RL would allow it? ( again: ask your history teacher what happens in such cases).
The rules of Call of Duty, Medal of Honour and any number of other FPS games allow you to shoot people in the head, if the rules in real life allowed you to do so, would you?

I certainly wouldn't unless the circumstances demanded that I kill, because I can tell the difference between reality and fantasy, and I'm fairly sure that the majority of people on the forums would have a similar response. The point Tippia is making that Eve is fantasy, while the group you compared gankers to is very much reality.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenn aSide
Soul Machines
The Initiative.
#3983 - 2016-01-18 17:49:41 UTC
Lucas Kell wrote:
Jenn aSide wrote:
Your opinions are wrong.
There is no such thing, only opinions you agree or disagree with.


There it goes, that example of a failed personal worldview.

Opinions can be right or wrong. If you have the opinion that a certain course of action was the right way to go, and it turns out that that path lead to really bad consequences, that means the opinion was wrong and vice versa. This is why I mention naivety or malice, and you lack of wisdom. It's why you remain steadfast in your beliefs despite years of evidence that they don't work. Like seeing CCP try to do more coddling of new players but despite that, those new players have yet to materialize.

People who hold the belief you do only do so as a defense mechanism against painful reality. While it doesn't mean much when talking about a video game, that way of thinking is literally the reason the IRL world is screwed up.
King Aires
Viziam
Amarr Empire
#3984 - 2016-01-18 17:50:22 UTC
Doc Fury wrote:
The recently announced SP changes should fuel this thread a bit more.








It will have the net effect of lower player averages, but higher subscription numbers.

There will be many farm accounts now, feeding mains. But with injection of SP you don't need to specialize your accounts, instead of 3 or 4 accounts all training for specific things, you can now do it all with 2.

This is horrible for content in eve, as lower online active players hurts PVP, PVE and trading.
Armand Razor
RazorEnterprise
#3985 - 2016-01-18 17:56:23 UTC
Jenn aSide wrote:
Your opinions are wrong.
There is no such thing, only opinions you agree or disagree with.

Tippia wrote:
You don't see how mechanically reducing the risks for the mission runners and skewing the aggression mechanics more and more in their favour has had an impact on how keen people are on disrupting missions?
No, I don't. I don't even agree that there's been a net buff to mission runner safety. Anyone that knew what they were doing before was just as safe then as they are now. Effectively what you're complaining about is that they've tidied up some of the systems so newer players don't get caught out so easily first time round, that you actually have to put in some bloody effort, which I'm happy with.

Tippia wrote:
Why is it a problem if disruption can be done without repercussions? That just means it was job done well.
To do the job well should take effort, it shouldn't just the "the way".

Tippia wrote:
No. It means that the people doing the missions need to stop running classic mission fits designed to take on a bunch of weak-ass NPCs solo. There are more ways of doing missions than that, and missions are run in other parts of space without any CONCORD protection. If they choose not to be prepared, then that's not a problem — that's just them making bad decisions.
No matter what fit they have, they will still be the ones already being shot by NPCs, unless you're suggesting that when a hostile warps in the NPCs despawn and they get automatically repped to full. Making it easier to disrupt a mission as it stands now would simply mean the player has to evade, leading to the same lack of conflict problems plaguing null, and putting even more players off.

Tippia wrote:
No. Those people are constantly having their risks mechanically reduced rather than being forced to manage the risks themselves. That's the difference: they don't manage their risks, and then complain to CCP when that unpreparedness yields a negative outcome. All of that as opposed to the gankers, who have had to constantly evolve new methods and techniques to deal with their ever-increasing risks.
LOL! No, your problem is that people are using techniques to avoid being killed and you don't want them to have those. If it were mechanical, then they simply wouldn't be able to be ganked, yet freighters, miners and mission runners still die because they didn't choose to mitigate their risk properly. If anything the changes they've made simply offer more choice to be less protected and potentially earn more or be more protected and earn less. Again, the only people who are helped by default are newbies.

And mate, ganking is easy. It takes nearly no skillpoints, isk investment or even training. Hell I had a 10 day old alt blapping frigates on the Niarja gate with ships made from pocket change, and I risk what? A 1m isk thrasher. Ooh, scary. One half decent implant or blueprint drop and he's set for life. Stop pretending gankers have it tough you joker.

You want to know who has the raw deal? The AGs. They get nearly no reward, risk getting ganked themselves (usually in ships that actually cost isk) and have one hell of a time getting on grid during the 10 second window they have to stand a chance of stopping a gank.[/quote]

The Problem with Missions being done in other places than HighSec is that the population densetiy in 0.0 is only a fracture of HighSec and because of Gate Mechanics, Local Channel Mechanics and Intel Channels a lot of PvE Acitivity in 0.0 is SAFER than in HighSec. it just needs more effort and u need to be part of a big groupe.

I made billions in 0.0. My Aeon was paid half way by Moon Mining/Reactions (one of the most broken things in Eve to Date) and Ratting anomalies in the Time IT Alliance did hold Fountain. And i definatly had less risk there than i would have undocking in Jita with Cargo of any value or doing Missions in a 10 Billion ISK Marauder in a Mission Hub.

I was once caught during a wardec in a multi billion paladin in highsec (first itteration of the Paladin, no comparison to what we have today). My fault completly (i basicly asked for it).

So i had a PvE Ship in a PvP enviroemt. i even Managed to fight some of them off, but because i had a PvE fit i had no point so when the damage got to much they did run like cowards and when they realized they couldnt break me they came back with more.
Unfortunately for me my own reinforcement where unable to get to me in time and back than there where no KM if u selfdestruced, so i did it.

I would have gone down guns blazing, but my enemy refused to (as i said, their ships warped out instead of dying) so i choose to deny them the kill (which was possible back than and even no loot would drop).
I had the better ship (more tank), i had enough DPS to put up a fight yet i still had no chance because i was not prepared for a PvP fight.
A Ganker doesnt lose anything of value if he ganks because that los has allready been calculated in when he planed for it. And the consequences for ganking are vrtualy non exsistent.
Yet the Victim loses all. And sometimes this los can be crippeling. And there is no way to prevent a gank in Eve. U can just minimize the chance to be target. But if someone wants you dead *for the lulz* there is NO WAY to prevent that unless u know it in advance.
And that is the broken part of it.
Tippia
Sunshine and Lollipops
#3986 - 2016-01-18 18:02:11 UTC
Lucas Kell wrote:
There is no such thing
Yes there is. Just because something is an opinion doesn't mean it can't be wrong.
You can hold the opinion that the moon is made of cheese all you like; it's still wrong, no matter how much of an opinion it is.

Quote:
No, I don't.
How on earth do you manage that kind of cognitive acrobatics? How can it not have had any impact? If it had no impact, why has ganking been all but wiped out from gank havens such as Motsu, Irjunen, and Aunia?

Quote:
To do the job well should take effort, it shouldn't just the "the way".
Good news: it does. Far more than avoiding it does, since in that case, everything is skewed in your favour.

Quote:
No matter what fit they have, they will still be the ones already being shot by NPCs
…and if they've done it properly, they'll maybe be down a bit of ammo if some hostile jumps in, but otherwise ready to start shooting (with some partial NPC backup). Again, you are stupidly assuming that the missions can only be run one way, and only in a way that replicates the current situation. The whole point is to not do that and instead use a setup that can handle incoming enemies.

Quote:
]LOL! No, your problem is that people are using techniques to avoid being killed and you don't want them to have those.
Your problem is that you are wilfully ignorant. That, or you're just illiterate.
Why wouldn't I want to have the techniques I use to avoid being killed? Why wouldn't I want others to have them too? No, the problem I'm having is that people refuse to use these techniques and instead demand more and more and more mechanical advantages to reduce their risk rather than having to manage it themselves.

Just because they've had innumerable reductions in risk doesn't mean they can't still be ganked — even CCP isn't willing to go that far — but that doesn't mean they haven't managed to whine their way into getting all those mechanical reductions. Meanwhile, the same mechanics have consistently increased the risks for the gankers, forcing them to use more and more elaborate strategies to counteract those mechanics.
Rennbootlenker Waldemar
Republic University
Minmatar Republic
#3987 - 2016-01-18 18:17:25 UTC
I do to player characters what I want, as long as it fits the rules of the game. It's a game after all. I wouldn't go into a round of cards if I weren't willing to screw over my fellow players either - it's the point of most card games after all.

Eve is a competitive game, so you either learn how to play it, or you lose. This has nothing to do with how I act in real life. I like to think I am a fairly decent, upstanding and honest person. But if I play a game where I can burn other players meeples, I might do just that. Everyone else has the option not to play with me, and I won't force anyone.
Armand Razor
RazorEnterprise
#3988 - 2016-01-18 18:22:38 UTC
Rennbootlenker Waldemar wrote:
I do to player characters what I want, as long as it fits the rules of the game. It's a game after all. I wouldn't go into a round of cards if I weren't willing to screw over my fellow players either - it's the point of most card games after all.

Eve is a competitive game, so you either learn how to play it, or you lose. This has nothing to do with how I act in real life. I like to think I am a fairly decent, upstanding and honest person. But if I play a game where I can burn other players meeples, I might do just that. Everyone else has the option not to play with me, and I won't force anyone.


And because Eve allows this burning in a too extreme way, this is why Eve now is losing players.

Like me that where willing to deal with all of this as long as there was no real alternative and this issue (<- personal opinion about it, doesnt have to be an issue for u) is not fixed.

Now there are alternatives and Eve lost its uniquees. I dont see it reaching the end of the 2nd Decade. I want to play in the Eve Universe. i just do no longer want to play in the current incarnation of the Eve Game.
Rennbootlenker Waldemar
Republic University
Minmatar Republic
#3989 - 2016-01-18 18:30:33 UTC
So far, that's a thesis that may or may not hold it's water. I have another one: Eve would have died 10 years ago without the freedom to do all sorts of mean things to other players.

It's obvious, that currently, players are either leaving or not logging in anymore, kind of waiting for who knows what. No player I've been playing with in the past has left because of ganking, scamming, skullduggery of sorts though. Most just don't have anything left to do anymore at this point. The game has lost meaning to them, which may just be the the fate of any game one has been playing for too long.
sero Hita
Science and Trade Institute
Caldari State
#3990 - 2016-01-18 18:30:48 UTC  |  Edited by: sero Hita
-

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

baltec1
Bat Country
Pandemic Horde
#3991 - 2016-01-18 18:41:22 UTC
Armand Razor wrote:

And because Eve allows this burning in a too extreme way, this is why Eve now is losing players.


EVE was growing at it fastest rate back when ganking was at its most violent.
Jonah Gravenstein
Machiavellian Space Bastards
#3992 - 2016-01-18 18:42:03 UTC  |  Edited by: Jonah Gravenstein
Armand Razor wrote:
Did you take a look at the statistics about shool shootings in the US where u can get weapons (and so have the opportunity to do it)?
Irrelevant to the conversation at hand and getting close to the line on discussing real life politics, so I shall keep my reply short; it has less to do with ease of access than it does cultural norms regarding firearms.

Quote:
I dont say that all people that gank in eve are psychopaths. But i do think that the ones that are never thought about what they are actually doing there because otherwise they wouldnt do it.
Eve is dangerously close to RL in some regards (ganking is such thing) to realy be comfortable about it.
What?
One involves pixels, the other involves actual dead people and dismembered bodies. Perspective, you lack it.

Quote:
Also, if you look at it from an ABSTRACT point of view u will see what i want to say.

RL Violence often starts as a fantasy in someones head.

And to tell me i dont make a difference in between Video Games and RL: I do.
Evidently not, because you're equating actions in a virtual dystopia with actions in the real world.

Quote:
In Video Games i am a Mass Murderer. I did sterilize whole galaxies in strategy games, drowned cities in Nukes and Meteor Storms (Earth 2150: The Moon Projects -> Shower).

NON PLAYER CHARACKTERS.

I behave different when i know a player is on the other side. I make that destinction. And it is the most important one someone can make in a game.
U can hurt, ****, kill, slaughter, gas and even eat as many pixel people as u like. U can **** lolis that look like 3 year olds as much as u like. But u dont do the same to a Player Controled Charackter. Period.
Why not? They are playing a game that is billed as PvP biased and they exist as pixels on my screen; the main distinction being that they may, or may not, be smarter than the games AI, in short they are potentially the ultimate NPCs.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Armand Razor
RazorEnterprise
#3993 - 2016-01-18 18:42:11 UTC  |  Edited by: Armand Razor
Rennbootlenker Waldemar wrote:
So far, that's a thesis that may or may not hold it's water. I have another one: Eve would have died 10 years ago without the freedom to do all sorts of mean things to other players.

It's obvious, that currently, players are either leaving or not logging in anymore, kind of waiting for who knows what. No player I've been playing with in the past has left because of ganking, scamming, skullduggery of sorts though. Most just don't have anything left to do anymore at this point. The game has lost meaning to them, which may just be the the fate of any game one has been playing for too long.


Well, i have to admit that my view is biased, but:

From my personal experience and my personal friends (RL that played Eve) they left because of the ganking. Especially the industrialists. And not long aftet them the PvPers left as well because their friends left.

Because i and the others supplied the PvPers with Stuff, did logistics for them ( a personal Jump Freighter and enoug Cyno Alts to get almost anywhere without the help of others is VERY handy if u live in tha backwater of 0.0) and also simply keept them/us company.

I was on the edge of both worlds as on the one side enjoying mining stuff the producer used to build things with and on the other side in being a passionate capital pilot.

The joy of sitting in a kilometer long dreadnought with weapons bigger than most other starships in eve has something very unique to it. I have a thing for big ships ( Vaders Command Ship being one of the most impressive things i ever had seen as a kid and is still one of my favorite designs today).

The problem is after i did train for the Revelation i found out there was little to do with it (keep in mind i am longer around than Aporcypha, Wormwholes came where u could use them came LATER and i never truely got into wormhole life tbh.) If i want direct PvE i was more into Missions and later anomalies (but anomalies simply because of the money u could make, i prefer missions with a bit of a story and have to say i did read every mission at least once fully and loved it. i still chuckle when i get that mission where the agent complains about that guy who stole those important things and her/his lunch).

POS Shooting isnt the most enjoyable thing in eve either, not after the 1000 times u did it before.

If u did read the books in the lore such a dread carries an entire armada with support ships, etc. And it is sad that these things never got implemented into the game.

Edit: I give up on typos today, getting to late here and i am tired....
King Aires
Viziam
Amarr Empire
#3994 - 2016-01-18 18:44:42 UTC
baltec1 wrote:
Armand Razor wrote:

And because Eve allows this burning in a too extreme way, this is why Eve now is losing players.


EVE was growing at it fastest rate back when ganking was at its most violent.



Prove it. Show the stats that ganking was more violent in Eve's peak years.

That is all we hear on here is that people have to back up their comments with stats, so I am calling you out too. Prove it or STFU.
Jonah Gravenstein
Machiavellian Space Bastards
#3995 - 2016-01-18 18:48:30 UTC
Armand Razor wrote:
If u did read the books in the lore such a dread carries an entire armada with support ships, etc. And it is sad that these things never got implemented into the game.
That armada of support vessels is supposed to be provided by other players, not NPCs. The tools are there, yet many refuse to use them.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Armand Razor
RazorEnterprise
#3996 - 2016-01-18 18:55:47 UTC  |  Edited by: Armand Razor
Jonah Gravenstein wrote:
Armand Razor wrote:
If u did read the books in the lore such a dread carries an entire armada with support ships, etc. And it is sad that these things never got implemented into the game.
That armada of support vessels is supposed to be provided by other players, not NPCs. The tools are there, yet many refuse to use them.


Not the version of the ship i wanted to command tbh. Different ship. Different Goals with the ship.

Eve Lore =!= Eve Game.

Which is another Problem with Eve. I did read every Chronicle, even the most gruesome ones. Yet i've seen very little of the universe described there in the actual game.
Jonah Gravenstein
Machiavellian Space Bastards
#3997 - 2016-01-18 19:03:47 UTC  |  Edited by: Jonah Gravenstein
Armand Razor wrote:
Jonah Gravenstein wrote:
Armand Razor wrote:
If u did read the books in the lore such a dread carries an entire armada with support ships, etc. And it is sad that these things never got implemented into the game.
That armada of support vessels is supposed to be provided by other players, not NPCs. The tools are there, yet many refuse to use them.

Not the version of the ship i wanted to command tbh. Different ship. Different Goals with the ship.
You lament the lack of an armada of support ships for a Dreadnaught in one post, when presented with the solution you say in another post that you didn't want that armada of support ships anyway.

Which is it?

Quote:
Eve Lore =!= Eve Game.

Which is another Problem with Eve. I did read every Chronicle, even the most gruesome ones. Yet i've seen very little of the universe described there in the actual game.
The lore is there to provide a background story, nothing more, nothing less; what you decide to do with it is entirely down to you.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

baltec1
Bat Country
Pandemic Horde
#3998 - 2016-01-18 19:04:42 UTC
King Aires wrote:



Prove it. Show the stats that ganking was more violent in Eve's peak years.

That is all we hear on here is that people have to back up their comments with stats, so I am calling you out too. Prove it or STFU.


We wiped out 600 miners in less than 2 weeks and shut down all caldari ice mining in high sec space for a month with just our corp back in 2012. Not only did we kill miners by the hundreds we hyper inflated then collapsed the ice market causing hundreds more to lose billions. You cant do that any more.
King Aires
Viziam
Amarr Empire
#3999 - 2016-01-18 19:05:49 UTC
baltec1 wrote:
King Aires wrote:



Prove it. Show the stats that ganking was more violent in Eve's peak years.

That is all we hear on here is that people have to back up their comments with stats, so I am calling you out too. Prove it or STFU.


We wiped out 600 miners in less than 2 weeks and shut down all caldari ice mining in high sec space for a month with just our corp back in 2012. Not only did we kill miners by the hundreds we hyper inflated then collapsed the ice market causing hundreds more to lose billions. You cant do that any more.



So you have no proof then. Thanks for that information-gasm
Armand Razor
RazorEnterprise
#4000 - 2016-01-18 19:09:28 UTC
Jonah Gravenstein wrote:
Armand Razor wrote:
Jonah Gravenstein wrote:
Armand Razor wrote:
If u did read the books in the lore such a dread carries an entire armada with support ships, etc. And it is sad that these things never got implemented into the game.
That armada of support vessels is supposed to be provided by other players, not NPCs. The tools are there, yet many refuse to use them.

Not the version of the ship i wanted to command tbh. Different ship. Different Goals with the ship.
You lament the lack of an armada of support ships for a Dreadnaught in one post, when presented with the solution you say in another post that you didn't want that armada of support ships anyway.

Which is it?

Quote:
Eve Lore =!= Eve Game.

Which is another Problem with Eve. I did read every Chronicle, even the most gruesome ones. Yet i've seen very little of the universe described there in the actual game.
The lore is there to provide a background story, nothing more, nothing less; what you decide to do with it is entirely down to you.


The Problem is: i cant do much with it and if i do (run missions) i might get targeted because i am a carebear and i should play the game as a PvPer and be prepared to PvP all the time because not doing so is bad and i am a bad person because i want to be left alone once in a while to play with my shiny toy that i worked for in relative peace and quiet in regards to other.