These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

A month into Eve, my biggest beef: Inescapable gate camps

Author
Cidanel Afuran
Grant Village
#101 - 2015-12-04 00:48:43 UTC
Jasonne Ormand wrote:
It wouldn't be if you read it in context, specifically in response to someone claiming fair fights only happen in Eve if someone screws up -- and at least one other in this thread asked why they'd even want a fair fight at all. Pretty sure more than one, actually.

*boggle*

Eve is weird. I mean, it's fun, and I'll play even with the gate camps, but y'all do some weird ****.


Part of what we enjoy is trying to figure out how to out-think the people on the other side. Flat out brawls are OK, but the bigger picture of how to beat that gate camp using the tools at your disposal is a huge part of the fun.

If you want nothing but brawls day in and day out with less meta, join RvB
Jasonne Ormand
Doomheim
#102 - 2015-12-04 00:57:18 UTC  |  Edited by: Jasonne Ormand
Cidanel Afuran wrote:

Part of what we enjoy is trying to figure out how to out-think the people on the other side. Flat out brawls are OK, but the bigger picture of how to beat that gate camp using the tools at your disposal is a huge part of the fun.

I guess if that's your thing. I just have a hard time relating. For me, the gate camp is impeding me from doing what I want to be doing with my limited game time.

If today I want to hit a wormhole with a battleship solo, which already isn't exactly a quick endeavor, I have to make it even longer in order to not explode on the way there.

*shrug*

Besides, how to get through a gate camp is already basically a solved problem. Covops, MWD/Cloak trick, quick-align interceptor, MWD/MJD/Cloak on your travel fit battleship, etc. ECM burst for good measure.

It's not "let's see if I can solve this problem." It's "let's throw on my packaged solution and see if the dice roll my way this time."

Thus... Satisfaction level (personally): low. Hassle level: high. And judging by how many players ***** about gate camps, it'd take some doing to convince me I'm in the minority there.
SurrenderMonkey
State Protectorate
Caldari State
#103 - 2015-12-04 01:22:16 UTC
Jasonne Ormand wrote:

I guess if that's your thing. I just have a hard time relating. For me, the gate camp is impeding me from doing what I want to be doing with my limited game time.

If today I want to hit a wormhole with a battleship solo, which already isn't exactly a quick endeavor, I have to make it even longer in order to not explode on the way there.

*shrug*



Throw up a POS in a wormhole with a low-sec static and live there?

Why can't you just find a WH near the BS?

How is it that camps are SUCH a problem for you, anyway? Did you move into Amamake or something? It's not like the location of gate camps is all that random. You pretty much know where they will be, if they're there at all.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ShahFluffers
Ice Fire Warriors
#104 - 2015-12-04 02:01:19 UTC  |  Edited by: ShahFluffers
Jasonne Ormand wrote:

Cidanel Afuran wrote:

Part of what we enjoy is trying to figure out how to out-think the people on the other side. Flat out brawls are OK, but the bigger picture of how to beat that gate camp using the tools at your disposal is a huge part of the fun.

I guess if that's your thing. I just have a hard time relating. For me, the gate camp is impeding me from doing what I want to be doing with my limited game time.

At the risk of repeating myself; that is the idea.

You have the freedom to do what you want for any reason you desire.
The "other guy" also has the freedom to do what they want for any reason they desire.

Neither of you are entitled to "success" or to "doing what you want to be doing." That must earned by investing your time and ISK to make it happen.
That is the "rat race" that is EVE.

Jasonne Ormand wrote:
Besides, how to get through a gate camp is already basically a solved problem. Covops, MWD/Cloak trick, quick-align interceptor, MWD/MJD/Cloak on your travel fit battleship, etc. ECM burst for good measure.

*pissssst* ... get friends. It makes EVERYTHING easier.


And yes... there are groups out there who accept "weekend warriors." As long as you don't join a null-sec corporation, most corporations and player groups can be quite accommodating.

Jasonne Ormand wrote:
It's not "let's see if I can solve this problem." It's "let's throw on my packaged solution and see if the dice roll my way this time."

Two things;

- very few mechanics in this game are a "dice roll" unless you let them become this way (see: you don't manage the variables or "what if's"). Those exceptions are; ECM, ECM-like modules, asteroid belt faction rat spawning, loot drops, salvaging, player-held lotteries, and EOH-poker.
Other than that, everything in this game can be be more or guesstimated and thought around if you use some creativity and show a little patience (which is the idea... hardheadedness, foolhardiness, and impatience come with some deep risks (if not outright penalties) in this game).

- even if you have made the best preparations, have the best equipment, use the best tactics, have the best intel, fly with the most experienced people... there will ALWAYS be that chance where you hear a toilet flush in the background and find yourself, much to your amazement, that you are being drug backwards and are swirling down the drain.
It happens. And it happens because there is a human factor here. And because of that, EVE as a game will guarantee you nothing.


Jasonne Ormand wrote:
Thus... Satisfaction level (personally): low. Hassle level: high. And judging by how many players ***** about gate camps, it'd take some doing to convince me I'm in the minority there.

Everyone bitches about gatecamps the same way they ***** about price spikes on the market, bad loot drops, getting ganked by vastly superior forces, farmers devaluing an item they used to procure, people avoiding them when they are looking for a fight... the list goes on.

*humanproblems*
Cidanel Afuran
Grant Village
#105 - 2015-12-04 02:03:49 UTC
SurrenderMonkey wrote:
Throw up a POS in a wormhole with a low-sec static and live there?

Why can't you just find a WH near the BS?

How is it that camps are SUCH a problem for you, anyway? Did you move into Amamake or something? It's not like the location of gate camps is all that random. You pretty much know where they will be, if they're there at all.


I lived in a C1/LS WH with just me, myself and my alts for a bit, they are unbelievably empty. The PI alone for a month old person like the OP would be great. If he convos me in game I will give a decent POS setup. holding my breath on that, though....
Paul Pohl
blue media poetry
#106 - 2015-12-04 02:45:15 UTC
Jasonne Ormand wrote:
SurrenderMonkey wrote:

Well, no, you mean, "Finally, a voice I can perceive to be agreeing with me!" Although, he's really not, as he's veering more toward an active engagement buff than the gatecamp nerf you seek - a result I bet you would find significantly more frustrating than your current issue.

On the contrary, the fact that gate camps are the easiest way to force a fight has been stated here repeatedly, and I've even said I respect the players who actually hunt.

You give someone better tools to find me in-system and I'm all for it if it means fewer gate camps.

I have a hard time believing the player base would prefer lopsided ambushes to fair fights if they were equally available.


You're missing the point

The tools to find you already exist - and the chances are, if used , it would be an equally lopsided ambush - but it is a completely separate issue to gatecamping - because the two week old toon running missions is not worth scanning down but the two week old toon, who is an alt, may well be worth attacking in a gatecamp - as they may well be carrying valuable cargo to the main character - or a spy - or whatever

If you were to suggest there be a some sort of newsfeed that reports kills in neighbouring systems, so as to allow the player to make an informed decision as to whether or not to jump....
Jasonne Ormand
Doomheim
#107 - 2015-12-04 04:22:50 UTC
Quote:

Why can't you just find a WH near the BS?

Again, too literal. Bad example maybe, but there's a dozen reasons I might want to go somewhere, none of them involve the joy of running gate camps, and all take plenty of time as it is.

Quote:

How is it that camps are SUCH a problem for you, anyway? Did you move into Amamake or something? It's not like the location of gate camps is all that random. You pretty much know where they will be, if they're there at all.


I'm not about to cut my wrists over them, and they're not there every trip I take. Look, this game gives you the opportunity to do all kinds of cool ****. Among the online game landscape, probably the coolest collection of things to go and do.

Camping gates for ***** and giggles (as opposed to your far less common territory control strategic variety) is, to me, the lowest possible form of Eve. It's like giving a kid a set of drawing pencils and he promptly walks over and stabs a hole in the couch.

If that's the best way you can think of to spend a couple hours in a game with this much cool ****, you should feel bad about yourself.
Jasonne Ormand
Doomheim
#108 - 2015-12-04 04:46:51 UTC  |  Edited by: Jasonne Ormand
Cidanel Afuran wrote:

I lived in a C1/LS WH with just me, myself and my alts for a bit, they are unbelievably empty. The PI alone for a month old person like the OP would be great. If he convos me in game I will give a decent POS setup. holding my breath on that, though....

I'd appreciate the offer if it didn't end with the sarcasm. As I've said over and over, gate camps are my only beef in this game. Also said on page one, wormholes are my favorite bit.

I've actually been tempted, repeatedly, to join a WH corp and move to one. The only reason I haven't is, still being new, I'm constantly running to a market hub for 2 parts I forgot or just decided to try. Or to build the battleship (or whatever is next) I just finished the skills for. Living in a WH would make that a lot more challenging than living 6 hops from a hub.

And my experience in corps has been less than compelling. Gate camps might be a time suck, but fleets? Hoo boy, spending an hour and a half getting to the fight only to find it ended before we got there and then have 30 jumps to get back home?

Not that they're all that way, I'm sure, but my first five or six fleets had such a low signal-to-noise ratio that corp life isn't exactly blowing my doors off.
Iain Cariaba
#109 - 2015-12-04 04:59:29 UTC
Jasonne Ormand wrote:
The universally indiscriminate application of gate camps makes people dislike the game.

No. The universally indiscriminate application of gate camps makes you dislike the game. I find them part of the challenge that is EvE. Many times I've been caught by gate camps. Many times I've chuckled as I warp away from a gate camp.

Jasonne Ormand wrote:
It's a game.

Yes, and games are supposed to pose a challenge. Removing one of the few reliable ways to shoot other players also removes some of the challenge. Games without a challenge are not fun.

Jasonne Ormand wrote:
If a large part of it is not fun for the majority, then it's losing players that could otherwise be in the game with you.

First off, you do not represent the majority. If you went based on the response to this thread as a representative example of the player base, then the majority does not support you.

Secondly, as someone who's played a majority of the MMO on the market, I can honestly say I don't want the type of player that would be attracted by an easier EvE.

Jasonne Ormand wrote:
I don't know why this is so hard to understand.

No, I understand perfectly. You want EvE to be easier because you don't think you should have to expend the effort to avoid a little bit of risk. The thing is, what you want is not conducive to the theme of the game. There are dozens of MMOs out there that cater to the risk averse. Stop trying to remove EvE from the very short list of those that don't.

Jasonne Ormand wrote:
It's 5 people pissing off everyone else for fun, nothing more.

Welcome to sandbox gameplay. You build your little castle, you play with the toys, but at any time, someone bigger than you can come along and smash it back into nothing, simply because they want to smash something, and you're there to smash. If you don't want that to be a possibility, you're playing the wrong game.
Yige Shen
Zhi Zheng
#110 - 2015-12-04 05:29:01 UTC
I have a small idea to add.

Anchorable guns to anchor at gate camps(or anywhere). With a painter in which you can paint whomever you want it to destroy. And it also responds to hostiles and they turn red.

You track down campers and strategically paint them and when the gun sees them it shoots them.

Make gate camps more complex and fun.

dont make me call miku bjj

Zimmer Jones
Aliastra
Gallente Federation
#111 - 2015-12-04 05:48:28 UTC
Well if yige supports change you know you're on the right track. Really. Don't forget to check his previous posts. His ideas and support will certainly add some weight to your desire.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Yige Shen
Zhi Zheng
#112 - 2015-12-04 05:58:44 UTC
Zimmer Jones wrote:
Well if yige supports change you know you're on the right track. Really. Don't forget to check his previous posts. His ideas and support will certainly add some weight to your desire.



You don't know Yige's rep in CCP forum pirate.

dont make me call miku bjj

Iain Cariaba
#113 - 2015-12-04 06:01:33 UTC
Yige Shen wrote:
Zimmer Jones wrote:
Well if yige supports change you know you're on the right track. Really. Don't forget to check his previous posts. His ideas and support will certainly add some weight to your desire.



You don't know Yige's rep in CCP forum pirate.

Hmm, you're semi-coherent today? They must have adjusted the dosage on your meds.
Yige Shen
Zhi Zheng
#114 - 2015-12-04 06:06:46 UTC
Iain Cariaba wrote:
Yige Shen wrote:
Zimmer Jones wrote:
Well if yige supports change you know you're on the right track. Really. Don't forget to check his previous posts. His ideas and support will certainly add some weight to your desire.



You don't know Yige's rep in CCP forum pirate.

Hmm, you're semi-coherent today? They must have adjusted the dosage on your meds.


Did someone wake up on the wrong side of the bed this morning?

dont make me call miku bjj

Teckos Pech
Hogyoku
Goonswarm Federation
#115 - 2015-12-04 06:29:15 UTC
Yige Shen wrote:
Zimmer Jones wrote:
Well if yige supports change you know you're on the right track. Really. Don't forget to check his previous posts. His ideas and support will certainly add some weight to your desire.



You don't know Yige's rep in CCP forum pirate.


Surprisingly no, no I don't...but by the looks of it, it must be one Hell of a reputation....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Yige Shen
Zhi Zheng
#116 - 2015-12-04 06:39:01 UTC
Teckos Pech wrote:
Yige Shen wrote:
Zimmer Jones wrote:
Well if yige supports change you know you're on the right track. Really. Don't forget to check his previous posts. His ideas and support will certainly add some weight to your desire.



You don't know Yige's rep in CCP forum pirate.


Surprisingly no, no I don't...but by the looks of it, it must be one Hell of a reputation....


It's all "musician assumption".

dont make me call miku bjj

Mag's
Azn Empire
#117 - 2015-12-04 06:51:36 UTC  |  Edited by: Mag's
Jasonne Ormand wrote:
Camping gates for ***** and giggles (as opposed to your far less common territory control strategic variety) is, to me, the lowest possible form of Eve. It's like giving a kid a set of drawing pencils and he promptly walks over and stabs a hole in the couch.

If that's the best way you can think of to spend a couple hours in a game with this much cool ****, you should feel bad about yourself.
Welcome to the sandbox. Where some players play the game in ways others don't. Where some enjoy one style, that others don't.

Does this mean their style needs a nerf? No. Especially when the tools to avoid their style are readily available.

I'm sorry you're narrow minded and ignorant, but that's not a reason for a change.
I did have my account set to end mid February, but your shiptoasting has made me rethink that. I now may resub and camp a few gates again. You know, just for shits and giggles. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Yige Shen
Zhi Zheng
#118 - 2015-12-04 07:01:12 UTC
Mag's wrote:
Jasonne Ormand wrote:
Camping gates for ***** and giggles (as opposed to your far less common territory control strategic variety) is, to me, the lowest possible form of Eve. It's like giving a kid a set of drawing pencils and he promptly walks over and stabs a hole in the couch.

If that's the best way you can think of to spend a couple hours in a game with this much cool ****, you should feel bad about yourself.
Welcome to the sandbox. Where some players play the game in ways others don't. Where some enjoy one style, that others don't.

Does this mean their style needs a nerf? No. Especially when the tools to avoid their style are readily available.

I'm sorry you're narrow minded and ignorant, but that's not a reason for a change.
I did have my account set to end mid February, but your shiptoasting has made me rethink that. I now may resub and camp a few gates again. You know, just for shits and giggles. Big smile


I remember reading a gate campers bio saying the Militia is worse than the deadliest red corporation in New Eden. Gate campers don't have it made, you know.

dont make me call miku bjj

admiral root
Red Galaxy
#119 - 2015-12-04 11:27:12 UTC
Zimmer Jones wrote:
Well if yige supports change you know you're on the right track. Really. Don't forget to check his previous posts. His ideas and support will certainly add some weight to your desire.


LMAO!

No, your rights end in optimal+2*falloff

Ix Method
Doomheim
#120 - 2015-12-04 12:09:38 UTC
Jasonne Ormand wrote:
Camping gates for ***** and giggles (as opposed to your far less common territory control strategic variety) is, to me, the lowest possible form of Eve. It's like giving a kid a set of drawing pencils and he promptly walks over and stabs a hole in the couch.

Haha, oh ****, you're gonna hate this game.

Travelling at the speed of love.