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Parallax - Issues

First post
Author
CCP Habakuk
C C P
C C P Alliance
#381 - 2015-11-09 00:42:05 UTC
Tex Raynor wrote:
Other issues which i am sure others have pointed out:

- Speed-o-meter freezes (possibly related to cloaking...?)
- Capacitor freezes or goes dark as if empty
*These last two require relaunching the game to fix

These two are very likely not new. Are they happening more often since Parallax?

Quote:
- Probe scanner does not reload probes, right-click does not work on it, ship fitting screen appears empty (noticed 2 or 3 times today after uncloaking and trying to reload, so possibly related to cloaking as well)
*Can be fixed by ejecting from ship, not ideal when bubbled though.

We hope that the next patch in about 11 hours will fix this (but we have problems reproducing these problems in detail, so I cannot say for sure if this fixes all those problems).

Aliana Heartborne wrote:
Any ETA on some sort of patch that'll fix stuff?

Reforming fleets several times a day because boosts stop working because a booster dc's and then rejoining fleet unable to give (all) boosts, same when some fleet member is moved "oddly" in a wing etc

But maybe you are busy rewriting the whole fleet thing to make it better, and way more responsive, more rubust, with more options in terms of how boss and DC's are handled *dreams*


We hope get to fixing fleet bugs as soon as possible - but it will probably take at least 2 patches to get them all fixed. Please also keep bug reporting fleet related problems - especially if you know how exactly something breaks. So far we know for sure that bonuses to module duration break at moving the booster between fleet positions and making a change to the brain (training a skill / injecting an implant / consuming a booster) is also causing problems. For any other fleet problems we still need details on when exactly and how they happen.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Tex Raynor
Guardians of Asceticism
#382 - 2015-11-09 01:41:44 UTC
CCP Habakuk wrote:
Tex Raynor wrote:
Other issues which i am sure others have pointed out:

- Speed-o-meter freezes (possibly related to cloaking...?)
- Capacitor freezes or goes dark as if empty
*These last two require relaunching the game to fix

These two are very likely not new. Are they happening more often since Parallax?


Not really, living in a wormhole off a POS and when both characters are logged in it usually happens to one at least once every play session. I've had it happen maybe half the time where both eventually get the glitch. I was hoping Parallax would have fixed it but I guess I would say it's remained a constant occurrence.

CCP Habakuk wrote:
Quote:
- Probe scanner does not reload probes, right-click does not work on it, ship fitting screen appears empty (noticed 2 or 3 times today after uncloaking and trying to reload, so possibly related to cloaking as well)
*Can be fixed by ejecting from ship, not ideal when bubbled though.

We hope that the next patch in about 11 hours will fix this (but we have problems reproducing these problems in detail, so I cannot say for sure if this fixes all those problems).


Awesome we'll see! Great stuff so far :)
JTK Fotheringham
Ducks in Outer Space
#383 - 2015-11-09 02:30:21 UTC
CCP Habakuk wrote:
Tex Raynor wrote:
Other issues which i am sure others have pointed out:

- Speed-o-meter freezes (possibly related to cloaking...?)
- Capacitor freezes or goes dark as if empty
*These last two require relaunching the game to fix

These two are very likely not new. Are they happening more often since Parallax?




Hi CCP Habakuk,

Sorry to hijack this conversation.

We've noticed these bugs a lot more since Parallax dropped.

At least, on our alliance comms I've noticed more people complaining about it.

/JTK
TheSmokingHertog
Julia's Interstellar Trade Emperium
#384 - 2015-11-09 04:53:46 UTC
CCP Habakuk wrote:

We hope get to fixing fleet bugs as soon as possible - but it will probably take at least 2 patches to get them all fixed. Please also keep bug reporting fleet related problems - especially if you know how exactly something breaks. So far we know for sure that bonuses to module duration break at moving the booster between fleet positions and making a change to the brain (training a skill / injecting an implant / consuming a booster) is also causing problems. For any other fleet problems we still need details on when exactly and how they happen.


"making a change to the brain (training a skill / injecting an implant / consuming a booster) is also causing problems."

When not changing positions, I will monitor this next op.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

CCP Paradox
#385 - 2015-11-09 10:43:56 UTC
Tex Raynor wrote:
Sup guys,

reporting I experienced issues with the Superior Sleeper Cache today. I submitted a petition earlier (should be the latest one on this account) detailing as much as I could.

I can add here that I did end up completing all the cans in rooms 1 and 2, but room 3 could not open since it requires the data analyzer triggers to function.

Here is a copy+paste of the main part:

Quote:
- data hack the entrance door (hack success)
- enter solar flare room
- data hack the reroute can (hack success + local message confirmation)
- use closest rift, warp 200km
- relic hack container outside solar flare (hack success)
- data hack the second data container to get radio/infrared/gamma key (hack success, but no local message, no pop-up - get the infrared key)
- drop infrared key in infrared container, no message in local or pop-up
- solare flare did not reduce in intensity, but I manage to [relic] hack all the relic cans anyways because my ship fit is too swag
- enter plasma chambers room
- data hack to reprogram sentry (hack success but nothing happens)
- data hack repair stations (hack success but nothing happens)


Hope this helps in finding the culprit!


Thanks for all the feedback and reports, we are now working on a fix for the Sleeper sites and other sites right now. When we have a solution we will get the fix out as soon as we can.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Roan Pico
I- T I E -I
#386 - 2015-11-09 12:31:58 UTC
3 game crashes in 10 minutes after todays DT.
AnSky
BALKAN EXPRESS
Shadow Cartel
#387 - 2015-11-09 14:53:02 UTC
Imperial navy warfare mindlink still not giving 25% boost to Electronic superiority II link..

Leonardo Adami
Doomheim
#388 - 2015-11-09 16:19:49 UTC
Beta map still unusable same as previous post and bug report.
Tom Tokila
Doomheim
#389 - 2015-11-09 18:36:08 UTC
Tex Raynor wrote:
Other issues which i am sure others have pointed out:

- Speed-o-meter freezes (possibly related to cloaking...?)
- Capacitor freezes or goes dark as if empty
*These last two require relaunching the game to fix



Open a planet in Planetary Mode, and close again. Fixes it.
Tex Raynor
Guardians of Asceticism
#390 - 2015-11-10 05:33:10 UTC
Reporting that the latest patch def made the new probing interface much smoother for me. I no longer need to use a single account to get FPS on-par with the old one.
AnSky
BALKAN EXPRESS
Shadow Cartel
#391 - 2015-11-10 13:37:00 UTC
AnSky wrote:
Imperial navy warfare mindlink still not giving 25% boost to Electronic superiority II link..



still not working after 5th patch...
Roan Pico
I- T I E -I
#392 - 2015-11-10 20:43:35 UTC
Sometimes, the "active ship" entry in the station hangar inventory is missing. Leaving the ship (via "ship hangar") and reboarding solves the issue.

Screenshot
Lara Sunji
Doomheim
#393 - 2015-11-11 01:07:00 UTC
Are basic rats in highsec supposed to be able to target jam you from 90+ km away? Cause I've never experienced this before, until today.
Lara Sunji
Doomheim
#394 - 2015-11-11 01:07:50 UTC
Tom Tokila wrote:
Tex Raynor wrote:
Other issues which i am sure others have pointed out:

- Speed-o-meter freezes (possibly related to cloaking...?)
- Capacitor freezes or goes dark as if empty
*These last two require relaunching the game to fix



Open a planet in Planetary Mode, and close again. Fixes it.

Or open the old (and better) map by hitting F10 should do the trick as well.
CCP Habakuk
C C P
C C P Alliance
#395 - 2015-11-11 13:19:18 UTC
AnSky wrote:
AnSky wrote:
Imperial navy warfare mindlink still not giving 25% boost to Electronic superiority II link..



still not working after 5th patch...


It took a long time, but this has been fixed internally now and should be fixed on TQ with the patch tomorrow. Sorry for the delay.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Milla Goodpussy
Garoun Investment Bank
#396 - 2015-11-12 00:30:37 UTC
Game Breaking

I'm noticing an issue while flying around, I have my selected JB in places, warp towards the jump bridge, and the POS and the bridge are completely gone. I'm also noticing a major glitch regarding the cargo hold of my ship which contains items appears empty.


I can approach the jb although visually I can not see it
my cloak recognizes the jb is near.. yet I do not see it nor the POS
also I have tried logging off and back in..it only resolved the issue once.
now as I tried again, the pos where I'm 100% sure is active/online is still not visually seen.

I'm also noticing lag at certain intervals as I'm traveling thru gates although this could be tied to thousands of other root causes.


you broke my JB visual

fix

it

now!
neovita
Cyber Collapse.
Fanatic Legion.
#397 - 2015-11-12 06:05:56 UTC
Milla Goodpussy wrote:

...
I'm 100% sure is active/online is still not visually seen.
...


Define "visually" more specific please. Can't you see the structure itsself or just its bracket in space?

As for your overview: Are you using correct settings? I am NOT asking if your settings were working before, i am literary asking you, if you are using the correct ones, maybe recheck it twice.
York Saissore
Center for Advanced Studies
Gallente Federation
#398 - 2015-11-12 08:58:01 UTC
i'm not sure this is happening to others; but i'm still getting windows which don't display when i open them.

not just the skill queue.

They do block the window behind from being clicked on, which is annoying, and i can drop things into them; so i know they are there.

When i minimize the window (say clicking the market button on the side menu) it displays as it is minimizing (which isn't useful of course)
neovita
Cyber Collapse.
Fanatic Legion.
#399 - 2015-11-12 09:12:21 UTC  |  Edited by: neovita
York Saissore wrote:
i'm not sure this is happening to others; but i'm still getting windows which don't display when i open them.

not just the skill queue.

They do block the window behind from being clicked on, which is annoying, and i can drop things into them; so i know they are there.

When i minimize the window (say clicking the market button on the side menu) it displays as it is minimizing (which isn't useful of course)


Never heard of such a bug from anyone else, try to check your gamefiles (repair / verify buttons in your gamelauncher.)
Hope it will help you :)
Maja Chou
#400 - 2015-11-12 12:29:59 UTC
New Issue Today:
Wrong Skilltime Ingame! almost double the time it should be now

Recon 5 would be done in about 7d12h ingame its now @ 14d 22h!
Luckely i got a Evemon Screen who was not refreshed. (now it shows the wrong time)
I hear from this problem also from other Player in German Helpchat and have the issue on other chars also (only one char works well)

reportes as a bug with ID EBR-55274

screenshoot of evemon/ingame:

https://dl.dropboxusercontent.com/u/20221139/Skillfehler%2012.11.2015.png

(do we now have to make screenshoots every day to proof all is ok???)

Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.