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Parallax - Issues

First post
Author
TheSmokingHertog
Julia's Interstellar Trade Emperium
#421 - 2015-11-25 06:41:04 UTC
Alexis Ford wrote:
didn't found this issue in this thread.

When changing ships in a Pos via Ship Maintainance Array sometimes Rigs start to vanish.

Detected it with a Iteron Mark V with T1 Cargo Rigs.
The Cargoammount stayed the same but the Rigsslots were empty (one after another)
Relogging in Space did not work.
I then docked on a station .. suddenly they were completly removed (not affecting anymore).
Had to relog docked IN Station to get them back to fitting and working again.

What is not a problem for Known Space users could get a big problem for WH inhabitants which do not have a Station to relog :)

Also i detected several times that the cap amount (yellow circle) is often not shown ... again when changing ships on a SMA.
If it appears (i had not the option to relog on a station) it stayed affected for 2-3 reloggs.
Normaly this would only be a cosmetic issue ... but when dealing with Blood Raider / PVP neuting your ship it can be very demanding to manage Cap-use/booster etc.

Yes i did delete the Cache on client side and had this effect on 2 different Computers on ISPs and low server load in an emtpy system.


You can change session by leaving your ship, and reboard it, no station / jump needed.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Netan MalDoran
MANPENIS
#422 - 2015-11-26 17:21:03 UTC
Weird armor and shield error that I had only once so far, I will explain what my armor and shields SHOULD have done and what they DID do while in combat:

Shouldve done:
Engaged enemy player
Shields drop to about 5% and the damage starts to bleed over into armor (I have good compensation skills)
Armor drains as shield goes to 0 HP
Armor drops to about 10% and the damage starts to bleed over into hull
Hull drains as armor goes to 0 HP
Hull hits zero and the ship goes BOOM with shield, armor, and hull at 0 HP's

What ACTUALLY happened:
Engaged enemy player
Shields dropped to about 30% and held there as the full damage went to armor
Armor drains as shields are STILL at 30%
Armor drops to about 20% and then full damage is applied to the hull
Hull drains as the shield is STILL at 30% and armor is STILL at 20%
Hull hits zero and the ship goes BOOM with shields at 30%, armor at 20%, and hull at 0

Really weird, first time I've seen it and the only time that I've seen it, and I PvP quite a bit.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

TheSmokingHertog
Julia's Interstellar Trade Emperium
#423 - 2015-11-26 17:46:11 UTC
Netan MalDoran wrote:
Weird armor and shield error that I had only once so far, I will explain what my armor and shields SHOULD have done and what they DID do while in combat:

Shouldve done:
Engaged enemy player
Shields drop to about 5% and the damage starts to bleed over into armor (I have good compensation skills)
Armor drains as shield goes to 0 HP
Armor drops to about 10% and the damage starts to bleed over into hull
Hull drains as armor goes to 0 HP
Hull hits zero and the ship goes BOOM with shield, armor, and hull at 0 HP's

What ACTUALLY happened:
Engaged enemy player
Shields dropped to about 30% and held there as the full damage went to armor
Armor drains as shields are STILL at 30%
Armor drops to about 20% and then full damage is applied to the hull
Hull drains as the shield is STILL at 30% and armor is STILL at 20%
Hull hits zero and the ship goes BOOM with shields at 30%, armor at 20%, and hull at 0

Really weird, first time I've seen it and the only time that I've seen it, and I PvP quite a bit.


This is a very old UI glitch, it turns up now and then.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Netan MalDoran
MANPENIS
#424 - 2015-11-26 22:47:44 UTC
TheSmokingHertog wrote:
Netan MalDoran wrote:
Weird armor and shield error that I had only once so far, I will explain what my armor and shields SHOULD have done and what they DID do while in combat:

Shouldve done:
Engaged enemy player
Shields drop to about 5% and the damage starts to bleed over into armor (I have good compensation skills)
Armor drains as shield goes to 0 HP
Armor drops to about 10% and the damage starts to bleed over into hull
Hull drains as armor goes to 0 HP
Hull hits zero and the ship goes BOOM with shield, armor, and hull at 0 HP's

What ACTUALLY happened:
Engaged enemy player
Shields dropped to about 30% and held there as the full damage went to armor
Armor drains as shields are STILL at 30%
Armor drops to about 20% and then full damage is applied to the hull
Hull drains as the shield is STILL at 30% and armor is STILL at 20%
Hull hits zero and the ship goes BOOM with shields at 30%, armor at 20%, and hull at 0

Really weird, first time I've seen it and the only time that I've seen it, and I PvP quite a bit.


This is a very old UI glitch, it turns up now and then.


UI? Ok, then its not as bad as I thought.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Netan MalDoran
MANPENIS
#425 - 2015-11-27 00:23:14 UTC
Oh, and another thing, since Parallax launched, the KM values are never right in EvE, they are supposed to be wayyyy higher then they show. zkillboard reflects them accurately.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Rena Monachica
Capital Hot Rods
#426 - 2015-11-28 04:43:36 UTC  |  Edited by: Rena Monachica
The login screen doesn´t show the correct SP anymore .. it started to lag behind at the start of the month with Parallax and since ~2 weeks the updating completely stopped

It´s just a display bug, ingame the amount is correct. But its a bit annoying
CCP Turtlepower
C C P
C C P Alliance
#427 - 2015-11-30 09:45:18 UTC
Rena Monachica wrote:
The login screen doesn´t show the correct SP anymore .. it started to lag behind at the start of the month with Parallax and since ~2 weeks the updating completely stopped

It´s just a display bug, ingame the amount is correct. But its a bit annoying


Hello!
Could you please file a bug report on this right after you log in (press F12)? It would be greatly appreciated if you could include a screenshot of the issue.

Thanks in advance,
CCP Turtlepower
Rukia Yatolila
Valar Morghulis Corp
#428 - 2015-12-01 15:43:05 UTC  |  Edited by: Rukia Yatolila
anyone having trouble logging into eve today? taking more than 2-5 mins and I am still waiting to log in
(finally got into took to long to get logged in.)
JFKen Imperia
Beyond Frontier
Pandemic Horde
#429 - 2015-12-01 15:49:47 UTC
We don't see all the ppl in the corp and local member list.

Member list show 10 less ppl than reality, we're 3 on local, but there is 25 goons on undock.... FC what do ?

CCP Turtlepower
C C P
C C P Alliance
#430 - 2015-12-01 16:14:44 UTC
JFKen Imperia wrote:
We don't see all the ppl in the corp and local member list.

Member list show 10 less ppl than reality, we're 3 on local, but there is 25 goons on undock.... FC what do ?



Please file a bug report from in-game, with as many screenshots and details as possible. Thanks Smile
JFKen Imperia
Beyond Frontier
Pandemic Horde
#431 - 2015-12-01 16:27:15 UTC
done ^^
Khandu Eesi
Enlightened Industries
Goonswarm Federation
#432 - 2015-12-01 16:30:10 UTC
#161 - 2014-10-05 08:09:33 UTC
Compare Tool - When comparing ships, checking the "Warp Speed" box does not open a column or display any information. Data for all other characteristics appears to display correctly.

Reposted from Oceanus Issues thread from October of last year. There was no reply then and this is still an issue!
Adara Starkiss
Argentum Holdings
#433 - 2015-12-01 16:41:03 UTC
Unable to log in....

"Cluster not accepting connections"

Ubuntu Mate 16.04.2 64bit // Amd A8-5600K with RX460 4GB // 6GB DDR3 // Sandisk 120GB SSD Plus // Wine Stable 2.01 // Native Linux Launcher // TS3 working // Happy to be back in Ubuntu :)

DOMINUS-ET-DEUS PRAETORIAN
Touring New Eden
#434 - 2015-12-01 16:47:15 UTC
Adara Starkiss wrote:
Unable to log in....

"Cluster not accepting connections"




I just tried to log in at 8:40 Pacific time and had the exact same message come up and then the character selection screen crashed.

I'm really disappointed by this. CCP I hope at the least you will give out some extra skill points like you did the last time the game crashed.
Mr Grape Drink
Doomheim
#435 - 2015-12-01 17:40:26 UTC
DOMINUS-ET-DEUS PRAETORIAN wrote:
Adara Starkiss wrote:
Unable to log in....

"Cluster not accepting connections"




I just tried to log in at 8:40 Pacific time and had the exact same message come up and then the character selection screen crashed.

I'm really disappointed by this. CCP I hope at the least you will give out some extra skill points like you did the last time the game crashed.



Was down for 20 minutes. I think you'll live without free SP
Earthy
Strategic Incompetence
Blue Sun Interstellar Technologies
#436 - 2015-12-01 21:17:09 UTC  |  Edited by: Earthy
Rukia Yatolila wrote:
anyone having trouble logging into eve today? taking more than 2-5 mins and I am still waiting to log in
(finally got into took to long to get logged in.)



I've been having problems with the launcher for a week now. Takes forevvvvvvvvvvvvvver to load and launch. Others I know in game are having the same problems!!!!

and

Searching the forum and finding others with the same problem !!!

But, no answers from CCP

Is CCP sleeping here or what????
JFKen Imperia
Beyond Frontier
Pandemic Horde
#437 - 2015-12-02 20:17:39 UTC  |  Edited by: JFKen Imperia
Hi CCP,

Our bug was solved yetserday by GM Karidor . He resettings things and now it's OK, no memberlist problems and sov timer bugs.

But, the station "End of RF" time is not good. It supposed to finish around 14-15:00 EVE time, but in fact it's setted to the hour where GM Karidor came, around 20:00 EVE time.

If anyone can fix it :D


Thx a lot Cool

edit : il already make a ticket for that :)
TheSmokingHertog
Julia's Interstellar Trade Emperium
#438 - 2015-12-06 15:07:18 UTC
" Fleet bonuses, which affect the cycle time of modules (like mining lasers or shield boosters), are now applied more consistently after changing positions in the fleet. (Comment: Other problems with fleet bonuses are still being investigated.)"

See what they sneaked in, thx! Missed that one.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Derby Charante
The Scope
Gallente Federation
#439 - 2015-12-07 13:55:21 UTC
Sure i read somewhere that T3 would finally be getting skins in December release, yet lo and behold still not there, and you even taken the time to design and implement skins for ships that aren't even in game..

every update lately just seems to be like painting a bit of dirty skirting board , gloss it over with no real content,

what happened to comet harvesting, walking in stations...oh wait you cant even add t3 skins WTF am i thinking


Jimbo Deckard
Deep Core Mining Inc.
Caldari State
#440 - 2015-12-10 17:51:13 UTC
Maybe someone else already mentioned this, but since brain in a box an occator pilot shows the fleet hangar capacity for what the skill gives it, but any other account only shows the minimum of 50k m3.