These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Decline in numbers... starting to turn into RAPID!!!

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#2381 - 2015-10-26 03:51:28 UTC
Is it safe to log in yet?


Just kidding.

Bring back DEEEEP Space!

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#2382 - 2015-10-26 10:41:22 UTC  |  Edited by: Infinity Ziona
Jenn aSide wrote:
Market McSelling Alt wrote:
Jenn aSide wrote:
helana Tsero wrote:


and yet you care enough to post on the forums multiple times everyday...


Noticed that too did you?

That's because people like that aren't actually looking for a 'better' game (the people who are leave quietly), they are looking to manipulate CCP (though fear) into doing what they want them to with EVE.



That mirror over there... look pretty in it don't ya?!

I gave up trying to make this game better. Too many sociopathic personalities telling people to harden the F up while at the same time crying when CCP doesn't let them bend rules and play easy mode.

I will continue to post until my sub runs out. And Jenn will continue the personal attacks in lieu of any actual content in context.

Keep pretending you are just a "harmless carebear that just happens to love the harsh world of eve if it were only darker and colder but you don't actually want change"

One heck of a title.


I'm sorry EVE isn't (and never was) for you, but that's a personal problem, and one you and people like you never come to grips with. The above bolded part demonstrates the core of your problem, you can't take anything like it is, you have to try to make everything 'better' without ever asking or answering the question "better for whom?".

You are not CCP. You do not own the EVE Online intellectual property. You do not have any duty, obligation or (most of all) right to "make this game better". You do, like the rest of us, have the privilege of access to the EVE Online virtual world if you subscribe, and that's ALL you have.

You 'make the game better' people set my teeth on edge, because in actuality your type is just a humanized plague of locusts hellbent on destroying everything you don't like before moving on to destroy something else. You will do the same thing in Elite (as others already are) because it's your nature to do so. Which is why no one will be happier than me if you and everyone like you actually leaves to go do something you actually individually enjoy , leaving this game to those of us who do actually like EVE.

The irony is that you will find people like me in Elite too. People ignoring the 'griefers' and having fun while you wallow in either sorrow OR the 'offline mode' lol. And they will tell you the same thing, HTFU like the kid in field of dreams:

The movie "Field of Dreams" wrote:
There’s a scene in Field of Dreams where a young player has to dive to the ground because the pitcher deliberately tries to take his head off with a wicked hard fastball. The kid gets up and looks to the umpire who saw the whole thing. “Hey, ump,” he says, glaring at the pitcher. “How about a warning?”

“Sure,” the umpire says. “Watch out you don’t get killed.”



You won't be gone long btw, and you know you won't. As people like you have done forever with EVERY other game that came along from Star Trek Online to Black Prophecy, you'll play it for a few dozen hours, realize how shallow the experience is compared to EVE, and slink RIGHT BACK HERE , pretending you never left in the 1st place. And back to paying for a game you don't like and subsidizing the game universe of people like CODE/Goons and also people like me telling you to be an adult for once.

It must royally suck to be that way Twisted

EvE was the game for him or her. Played EvE since launch and you're a noob in that respect. The developers who took over failed to grasp the concept of EvE and its quality the ideal have suffered since. And the developers are now suffering the consequences of that failure to keep to the spirit of the game. You think you and your ideas of what EvE is what the original team was aiming at? Toxic players and their desires are the cancer that is strangling EvE.

Hopefully CCP will realise they need to get rid of the vomit that has taken over this formerly great game and the game will flourish again. EvE doesn't need toxic meta gaming sociopaths, it needs players.

I remember back in 2004, one of the worst gankers at the time (Tank CEO) and CEO of Mo0 would come to help channel to help newbs. He was polite and there to help and so was I, even though Id happily kill anyone I came across in null or low that assholery stopped in help and on forums because at the end of he day we are playing a game and all considered toxic personalities out of game to be bad for the future of EvE and bad for our own self respect.

Be nice to go back to that and help CCP to gain subs instead of the pathetic garbage of deliberately chasing off subs because you can't differentiate between pirate in game and subscriber out of game.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#2383 - 2015-10-26 12:32:46 UTC
Nexus Day wrote:
Jenn aSide wrote:


Blah, blah, blah.

TL:DR You don't see EvE the way I see EvE so your opinion doesn't matter.



Typical blood thirsty vet proclaiming at the top of their lungs, "THIS IS A SANDBOX!"

Then setting rules for every grain of sand.

Part of being an adult is being mature enough to roll with a disagreement. Seriously.

And as you and others proclaim how deep you perceive EvE to be, the goes out continue to outweigh the goes in. And with no other properties making money CCP needs EvE to succeed. Which includes keeping the subscriptions of people you think have the wrong opinion of what EvE should be.


As long as I live, I will never understand people like this.

What I say is this: "EVE presents a certain set of realities, you can ether learn to live with those realities or you can choose not to and be miserable. But if you choose to be miserable by playing a game that you deep down don't like ,that was your choice, and not a problem with the game or the others who play the game"

I'm not setting any rules, CCP does that, and their rules allow for a lot of freedom, and some people will use that freedom to screw with people and that's ok because this is a game and such people make the game fun for those of us who aren't so weak minded and feeble as to need CCP intervention for every little thing.

You types (Nexus, Market McSelling alt and the rest) are really just meta-gaming, you advocate for changes to the game nto because the game needs them, but because you desperately want people (actual human beings) you don't like to not play the same video game you do.

It's an extremely malicious way to be, then you project that maliciousness on to people like me, the ones who are actually inclusive, the folks who say "come play EVE if you choose, but realize that you are responsible for your choice to play this kind of game, so don't cry when you lose or when people you don't like play along side you" .


TL;DR I'm not the one trying to impose my will on the game, I'm for freedom, it's you lot trying to push people out, or in the words of Market McSelling Alt, "Make the game 'better'".
Jenn aSide
Soul Machines
The Initiative.
#2384 - 2015-10-26 12:39:02 UTC
Market McSelling Alt wrote:
From Eve Vegas Economic presentation:

Quote:
>Of everyone who logged in,
83.5 Warp
80.4% dock
72.9% use market
40.7% join fleets
29.5% warp (null)
25.9% use accel gates
24.8% warp (lowsec)
22.4% mine
19.2% run missions
14.9% do industry
13.1% warp (w-space)
13.8% do PVP
8.5% Hack
1.5% run incursions
1.1% courier contracts


Eve is clearly NOT a pvp game. Don't care how you slice it.


Why do you care, I thought you were leaving to play Elite? you know, a game you actually think is fun.

Or was that rant a lie about letting your account lapse? Yet another feeble attempt at manipulation, and one that proves that i am right about you (that you won't leave, but would rather see EVE 'changed' to suit you)?

EVE is clearly a "pvp" game. it's not about the peole doing the shooting, a lot of people are pvping by avoiding the shooters. As another forum goer said (and i put it in my bio) "Ratting is PVE, getting away with it is pvp".

Failing to understand the PVP nature of EVE online (a game where one is vulnerable anytime they are in space, even in 'high security' space) is the number one failure of many non-pvp players. If you people really cared about non-pvprs, you'd be out there teaching them this, not on a forum complaining to CCP about pvp.
Market McSelling Alt
Doomheim
#2385 - 2015-10-26 12:41:00 UTC
Jenn aSide wrote:
Nexus Day wrote:
Jenn aSide wrote:


Blah, blah, blah.

TL:DR You don't see EvE the way I see EvE so your opinion doesn't matter.



Typical blood thirsty vet proclaiming at the top of their lungs, "THIS IS A SANDBOX!"

Then setting rules for every grain of sand.

Part of being an adult is being mature enough to roll with a disagreement. Seriously.

And as you and others proclaim how deep you perceive EvE to be, the goes out continue to outweigh the goes in. And with no other properties making money CCP needs EvE to succeed. Which includes keeping the subscriptions of people you think have the wrong opinion of what EvE should be.


As long as I live, I will never understand people like this.

What I say is this: "EVE presents a certain set of realities, you can ether learn to live with those realities or you can choose not to and be miserable. But if you choose to be miserable by playing a game that you deep down don't like ,that was your choice, and not a problem with the game or the others who play the game"

I'm not setting any rules, CCP does that, and their rules allow for a lot of freedom, and some people will use that freedom to screw with people and that's ok because this is a game and such people make the game fun for those of us who aren't so weak minded and feeble as to need CCP intervention for every little thing.

You types (Nexus, Market McSelling alt and the rest) are really just meta-gaming, you advocate for changes to the game nto because the game needs them, but because you desperately want people (actual human beings) you don't like to not play the same video game you do.

It's an extremely malicious way to be, then you project that maliciousness on to people like me, the ones who are actually inclusive, the folks who say "come play EVE if you choose, but realize that you are responsible for your choice to play this kind of game, so don't cry when you lose or when people you don't like play along side you" .


TL;DR I'm not the one trying to impose my will on the game, I'm for freedom, it's you lot trying to push people out, or in the words of Market McSelling Alt, "Make the game 'better'".


Nothing you want makes the game better.

You overestimate the number of people and the popularity of the way you want people to play the game.

Twice as many players mine than ever shoot any other players. 1/20th the number of players run Incursions as those that Mine.

Everything you think this game is and should be is wrong. Sorry, but CCP Quant just put the stake through the heart of your argument.

Besides Incursions and hacking and pure hauling, PVP is the least participated activity in this game. Eve is as dangerous as the community wants it to be, it is as harsh as it should be.

What people like me, the people you don't understand want, is for CCP to come up with content, like they did with WHs. Stuff to do, stuff to generate competition, stuff to strive for, fight for.

You don't get it because the premise of your entire perception of Eve is wrong. And because of that, you will never get it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#2386 - 2015-10-26 12:45:22 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:
From Eve Vegas Economic presentation:

Quote:
>Of everyone who logged in,
83.5 Warp
80.4% dock
72.9% use market
40.7% join fleets
29.5% warp (null)
25.9% use accel gates
24.8% warp (lowsec)
22.4% mine
19.2% run missions
14.9% do industry
13.1% warp (w-space)
13.8% do PVP
8.5% Hack
1.5% run incursions
1.1% courier contracts


Eve is clearly NOT a pvp game. Don't care how you slice it.


Why do you care, I thought you were leaving to play Elite? you know, a game you actually think is fun.

Or was that rant a lie about letting your account lapse? Yet another feeble attempt at manipulation, and one that proves that i am right about you (that you won't leave, but would rather see EVE 'changed' to suit you)?

EVE is clearly a "pvp" game. it's not about the peole doing the shooting, a lot of people are pvping by avoiding the shooters. As another forum goer said (and i put it in my bio) "Ratting is PVE, getting away with it is pvp".

Failing to understand the PVP nature of EVE online (a game where one is vulnerable anytime they are in space, even in 'high security' space) is the number one failure of many non-pvp players. If you people really cared about non-pvprs, you'd be out there teaching them this, not on a forum complaining to CCP about pvp.


Does my leaving Eve, and what I would do if I did have any weight to the facts about this game and your lack of comprehending what Eve really is?

Your ad hominem attacks, which is always your last resort before disappearing from a conversation, are desperation in a losing argument.

Infinity Ziona just called you out, and everything he said was correct. You come here to declare that you have the ultimate understanding of the game and there is something wrong with everyone else... it has become quite clear that you are the one lacking understanding, and you have been propped up by your social circle of people who lack understanding just the same as you.

So, again, who cares if I find Elite fun, or if I leave or not... You refuted nothing about what I said, just gave salty tears and a blatant dismissal of facts to protect your imaginary vision of a game you clearly do not understand.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#2387 - 2015-10-26 12:52:57 UTC
Jenn aSide wrote:


Failing to understand the PVP nature of EVE online (a game where one is vulnerable anytime they are in space, even in 'high security' space) is the number one failure of many non-pvp players. If you people really cared about non-pvprs, you'd be out there teaching them this, not on a forum complaining to CCP about pvp.


I take grave exception to this little bit.

You do this in posts and arguments a lot to many people. You paint them with a brush that doesn't exist.

I am the 13.8%, I PVP. I play this game for the PVP.

I don't want them to do anything to PVP, and calling for added content for PVE players doesn't have any weight to how I feel about PVP.

PVP is content created by the players for the players
PVE is content created by CCP for the players.

I understand the most important part of this game... without the 86.2% that don't PVP, there wouldn't be the 13.8%

Do take your brush and go cry in your corner alone, and stop painting me and others who want to help this game thrive as some kind of anti-social frightened child who doesn't want anyone to shoot anyone else. You do that because you know if resonates with the Neanderthal type minds populating these forums, but it is a lie and very annoying.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#2388 - 2015-10-26 12:58:35 UTC
Market McSelling Alt wrote:

Nothing you want makes the game better.


Define "better".

What I want is what EVE already provides. What you can't understand is that your perpetual unhappiness with the game is a personal problem, not a matter for CCP to fix. The fact that I like the game as it is is proof of that, if none of us liked the game, then you could say that EVE was a bad game.

I think it must burn you (and people like you) that people accept EVE as it is and don't have some psychological need to see it change beyond how it's naturally evolving.


Quote:

You overestimate the number of people and the popularity of the way you want people to play the game.

Twice as many players mine than ever shoot any other players. 1/20th the number of players run Incursions as those that Mine.

Everything you think this game is and should be is wrong. Sorry, but CCP Quant just put the stake through the heart of your argument.

Besides Incursions and hacking and pure hauling, PVP is the least participated activity in this game. Eve is as dangerous as the community wants it to be, it is as harsh as it should be.


Another example of your personal mental problem, namely psychological projection. I do not have an opinion on how peop-le play EVE Online. I'm a PVEr, i only do combat PVP to help my alliance or defend my pve grounds. My best in game buddies are literally MINERS. I hate mining so i don't do it, but others like it so their choice is none of my business. I dislike ganking too so I don't so it, others do and it's allowed by the rules so have at it.

How is saying "take responsibility for your choices" equate to "play in a way i find aceptable"?

The reason you keep saying "I want others to play my way" is because you know that if you acknowledge the fact that it's not true, it unravels you entire way of thinking. That's really weak man, and deep down you know it.





Quote:

What people like me, the people you don't understand want, is for CCP to come up with content, like they did with WHs. Stuff to do, stuff to generate competition, stuff to strive for, fight for.

You don't get it because the premise of your entire perception of Eve is wrong. And because of that, you will never get it.


There is that projection again. I want CCP to keep doing what they are doing and have been doing (minus a few mistakes), provide a backdrop and infrastructure for PLAYER DRIVEN CONTENT. What you want is more themepark "give me 'content' and tell me how to do it" BS that EVE is not about. it's intensely stupid to say I will never get it, CCp is giving it to me right this second.

It's you and people like who CCP should ignore, because CCP should not be in the business of holding people's hands and spoon feeding them 'content'. We make our own content here, which is a more fulfilling experience than anything CCP could provide.
Jenn aSide
Soul Machines
The Initiative.
#2389 - 2015-10-26 13:07:38 UTC
Market McSelling Alt wrote:
Jenn aSide wrote:


Failing to understand the PVP nature of EVE online (a game where one is vulnerable anytime they are in space, even in 'high security' space) is the number one failure of many non-pvp players. If you people really cared about non-pvprs, you'd be out there teaching them this, not on a forum complaining to CCP about pvp.


I take grave exception to this little bit.

You do this in posts and arguments a lot to many people. You paint them with a brush that doesn't exist.

I am the 13.8%, I PVP. I play this game for the PVP.

I don't want them to do anything to PVP, and calling for added content for PVE players doesn't have any weight to how I feel about PVP.

PVP is content created by the players for the players
PVE is content created by CCP for the players.

I understand the most important part of this game... without the 86.2% that don't PVP, there wouldn't be the 13.8%

Do take your brush and go cry in your corner alone, and stop painting me and others who want to help this game thrive as some kind of anti-social frightened child who doesn't want anyone to shoot anyone else. You do that because you know if resonates with the Neanderthal type minds populating these forums, but it is a lie and very annoying.


Bullshit. I'm a PVEr and we don't need your 'concern'. PVE is fine in this game for all except a few misplaced whining themepark types who have unrealistic expectations. I did 2 10/10s, an 8/10 and lucked up on a BR Gauntlet last night, probably while you were on this very forum complaining about some imagined lack of PVE.

And that whole untruth about 86% of people not PVPing is the big lie here. PVP isn't just shooting at people, it's the market, it's PVErs EVADING pvp, it's super tanked miners baiting CODE types into impaling themselves on CONCORD while not dying themselves as they laugh their backsides off.

The lie you tell is that this argument is somehow PVP vs PVE. It's not.

It's weak-minded "CCP please help me/CCp give me something to do in this game full of tools that require creativity" vs the rest of us, the "We don't need CCP to do anything but keep the servers running" real EVE players . It's the self reliant (us) vs the co-dependants (you).

You would see the game ruined by making it into the failed scripted BS the rest of the MMO universe is, and hopefully CCP is smart enough to not fall for it.



Lan Wang
Federal Navy Academy
Gallente Federation
#2390 - 2015-10-26 13:22:24 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:
Jenn aSide wrote:


Failing to understand the PVP nature of EVE online (a game where one is vulnerable anytime they are in space, even in 'high security' space) is the number one failure of many non-pvp players. If you people really cared about non-pvprs, you'd be out there teaching them this, not on a forum complaining to CCP about pvp.


I take grave exception to this little bit.

You do this in posts and arguments a lot to many people. You paint them with a brush that doesn't exist.

I am the 13.8%, I PVP. I play this game for the PVP.

I don't want them to do anything to PVP, and calling for added content for PVE players doesn't have any weight to how I feel about PVP.

PVP is content created by the players for the players
PVE is content created by CCP for the players.

I understand the most important part of this game... without the 86.2% that don't PVP, there wouldn't be the 13.8%

Do take your brush and go cry in your corner alone, and stop painting me and others who want to help this game thrive as some kind of anti-social frightened child who doesn't want anyone to shoot anyone else. You do that because you know if resonates with the Neanderthal type minds populating these forums, but it is a lie and very annoying.


Bullshit. I'm a PVEr and we don't need your 'concern'. PVE is fine in this game for all except a few misplaced whining themepark types who have unrealistic expectations. I did 2 10/10s, an 8/10 and lucked up on a BR Gauntlet last night, probably while you were on this very forum complaining about some imagined lack of PVE.

And that whole untruth about 86% of people not PVPing is the big lie here. PVP isn't just shooting at people, it's the market, it's PVErs EVADING pvp, it's super tanked miners baiting CODE types into impaling themselves on CONCORD while not dying themselves as they laugh their backsides off.

The lie you tell is that this argument is somehow PVP vs PVE. It's not.

It's weak-minded "CCP please help me/CCp give me something to do in this game full of tools that require creativity" vs the rest of us, the "We don't need CCP to do anything but keep the servers running" real EVE players . It's the self reliant (us) vs the co-dependants (you).

You would see the game ruined by making it into the failed scripted BS the rest of the MMO universe is, and hopefully CCP is smart enough to not fall for it.





/thread

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

ImYourMom
Retribution Holdings Corp
Retribution.
#2391 - 2015-10-26 13:38:23 UTC
Sorry lan but I also disagree with you. Pve is rubbish it's boring its crap isk wise.for.the amount of time, risk and effort you put it. There's no interactivity it's just dull as dishwater


Lan Wang
Federal Navy Academy
Gallente Federation
#2392 - 2015-10-26 13:43:05 UTC
ImYourMom wrote:
Sorry lan but I also disagree with you. Pve is rubbish it's boring its crap isk wise.for.the amount of time, risk and effort you put it. There's no interactivity it's just dull as dishwater




i quite enjoy doing missions tbh, the thrill of having to watch local in nullsec, the rewards of 10/10's and to be fair i make plenty of isk doing lvl 4 pirate missions, go somewhere more entertaining if you find it boring, interactivity? what do you mean?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Leeluvv
Caldari Provisions
Caldari State
#2393 - 2015-10-26 13:54:40 UTC
ImYourMom wrote:
Sorry lan but I also disagree with you. Pve is rubbish it's boring its crap isk wise.for.the amount of time, risk and effort you put it. There's no interactivity it's just dull as dishwater


Have you salvaged crap you come across in space?

Have you farmed gas in a wormhole?

Have you mined in 0.0?

Have you manufactured items to sell?

Have you manipulated the market?

Have you farmed in a Wormhole? (I didn't realise that 500 Million ISK an hour in PvE was "rubbish" and "boring").

Have you run pirate Relic and Data sites? (I know 100 Million ISK an hour isn't amazing, but I wouldn't call it rubbish either).

In fact, have you ever actually done anything or are you another sad individual that thinks PvE in Eve is missions? The item CCP put it for players too lazy to learn how to do anything else in the game.

p.s. PvE /= solo. Go and make some friends.

Jenn aSide
Soul Machines
The Initiative.
#2394 - 2015-10-26 14:10:23 UTC
Leeluvv wrote:
ImYourMom wrote:
Sorry lan but I also disagree with you. Pve is rubbish it's boring its crap isk wise.for.the amount of time, risk and effort you put it. There's no interactivity it's just dull as dishwater


Have you salvaged crap you come across in space?

Have you farmed gas in a wormhole?

Have you mined in 0.0?

Have you manufactured items to sell?

Have you manipulated the market?

Have you farmed in a Wormhole? (I didn't realise that 500 Million ISK an hour in PvE was "rubbish" and "boring").

Have you run pirate Relic and Data sites? (I know 100 Million ISK an hour isn't amazing, but I wouldn't call it rubbish either).

In fact, have you ever actually done anything or are you another sad individual that thinks PvE in Eve is missions? The item CCP put it for players too lazy to learn how to do anything else in the game.

p.s. PvE /= solo. Go and make some friends.



Well said. People who complain about PVE in EVE tend to come from other games that have a different form of PVE.
eve's PVE is all about :

-Learning how to use the various tools the game gives to complete the PVE site without dying and after that, using those same tools to make completion times faster and more efficent

-Being able to withstand player interference while doing the above, and beyond that learning how to use the PVE site/mechancis themselves to help achieve this goal.


Examples of the former include things like having a deep knowledge of tanking mechanics and npc aggro mechanics to defend yourself against people who would try to stop you (like this guy almost did, it looks like an "ALOD" at 1st but it was actually a brilliant use of bling except for a couple of pilot mistakes), or using npcs to protect you while you accomplish the objective like you would do in an angel or guristas 10/10 (due to unlocked acceleration gates, which let you leave npcs alive to attack the pvp ships that might come after you) etc

One thing i notice about is that the people who complain about PVE in EVE aslo tend to be extremely horrible at PVE in EVE and don't know how to make the best of it. Coincidence? I think not Twisted
Black Pedro
Mine.
#2395 - 2015-10-26 15:04:37 UTC
Market McSelling Alt wrote:
From Eve Vegas Economic presentation:

Quote:
>Of everyone who logged in,
83.5 Warp
80.4% dock
72.9% use market
40.7% join fleets
29.5% warp (null)
25.9% use accel gates
24.8% warp (lowsec)
22.4% mine
19.2% run missions
14.9% do industry
13.1% warp (w-space)
13.8% do PVP
8.5% Hack
1.5% run incursions
1.1% courier contracts


Eve is clearly NOT a pvp game. Don't care how you slice it.

Just to be clear, you are misinterpreting these numbers. These numbers are per character, not per player. Unless I misunderstood, they are the percent of characters that logged last month that engaged in each of those criteria criteria. Each account has three characters, and many players have multiple accounts so of course only a small fraction of each player's characters engaged in PvP during that month.

Multiply that number by 3 characters per account and the average of 1.7 accounts per player CCP Quant gave us previously and you get a number of ~70% of players engaging in ship PvP. This is likely too high as not every character on account is logged in each month (or even created), and some players have multiple PvP characters. But we don't need to guess CCP Quant already told us at the Fanfest keynote that (if you ignore the "social" players who use Eve as a IM client) ~40-50% of the player base regularly engages in PvP. If you consider firing your modules even once during the month at another player PvP (like the statistic you are citing), I would think 60-70% is not unreasonable.

Eve was conceived, designed and is still developed as a PvP game. Pretty much every player engages in some sort of PvP, and probably the majority of them shoot another player's ship at least once per month on at least one of their characters. Citing a statistic that pretty much just says that players tend to specialize only one of their characters for ship PvP, rather than having multiple alts for industry and mining, does not prove that Eve is not a PvP game.
Lan Wang
Federal Navy Academy
Gallente Federation
#2396 - 2015-10-26 15:21:08 UTC
i still dont understand why people decide to play an mmo if they seek solo play and wish the game to be catered towards a single player offline game

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Market McSelling Alt
Doomheim
#2397 - 2015-10-26 15:29:02 UTC  |  Edited by: Market McSelling Alt
Black Pedro wrote:
Market McSelling Alt wrote:
From Eve Vegas Economic presentation:

Quote:
>Of everyone who logged in,
83.5 Warp
80.4% dock
72.9% use market
40.7% join fleets
29.5% warp (null)
25.9% use accel gates
24.8% warp (lowsec)
22.4% mine
19.2% run missions
14.9% do industry
13.1% warp (w-space)
13.8% do PVP
8.5% Hack
1.5% run incursions
1.1% courier contracts


Eve is clearly NOT a pvp game. Don't care how you slice it.

Just to be clear, you are misinterpreting these numbers. These numbers are per character, not per player. Unless I misunderstood, they are the percent of characters that logged last month that engaged in each of those criteria criteria. Each account has three characters, and many players have multiple accounts so of course only a small fraction of each player's characters engaged in PvP during that month.

Multiply that number by 3 characters per account and the average of 1.7 accounts per player CCP Quant gave us previously and you get a number of ~70% of players engaging in ship PvP. This is likely too high as not every character on account is logged in each month (or even created), and some players have multiple PvP characters. But we don't need to guess CCP Quant already told us at the Fanfest keynote that (if you ignore the "social" players who use Eve as a IM client) ~40-50% of the player base regularly engages in PvP. If you consider firing your modules even once during the month at another player PvP (like the statistic you are citing), I would think 60-70% is not unreasonable.

Eve was conceived, designed and is still developed as a PvP game. Pretty much every player engages in some sort of PvP, and probably the majority of them shoot another player's ship at least once per month on at least one of their characters. Citing a statistic that pretty much just says that players tend to specialize only one of their characters for ship PvP, rather than having multiple alts for industry and mining, does not prove that Eve is not a PvP game.



That is just dumb. It doesn't matter if they are per character or per player... they are all measured on the same level.

So 13.8% of players or 13.8% of characters doesn't matter because it is compared to the same metric.

So all you are saying is most PVP players utilize most of their accounts and characters for something other than PVP... which kind of proves my point.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#2398 - 2015-10-26 15:31:07 UTC
Lan Wang wrote:
i still dont understand why people decide to play an mmo if they seek solo play and wish the game to be catered towards a single player offline game



They don't

The one thing the numbers from Quant tells us is that PVE players also play in groups and fleets...

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#2399 - 2015-10-26 15:37:47 UTC  |  Edited by: Jenn aSide
Lan Wang wrote:
i still dont understand why people decide to play an mmo if they seek solo play and wish the game to be catered towards a single player offline game


Most MMO players do this, which is why most MMOs are basically "single player games with other people around as scenery". It's why people come to EVE after playing other MMOs, expecting CCP to erect a game-mechancis wall between them and other players (like those other MMOs do with 'pvp flags' and sharded servers), and then feel violated because no such wall exists.

In fairness, CCP doesn't do enough to tell people "you don't have the same protections in this game as in others you may be used to, here your wits are your protection", but lots and lots of people who come to EVE aren't the type to do any research either. They think all MMOs are the same and EVE hits them in the face like a splash of cold water.

BTW this is why I think it's fairly foolish for CCP to spend it's marketing dollars advertising on sites visited by MMO gamers, MMO players are generally horrible and have some of the most insane and nonsensical standards and expectations (like "is it too late to catch up?" of any group/division of gamers IMO.
Markus Reese
Deep Core Mining Inc.
Caldari State
#2400 - 2015-10-26 15:44:44 UTC
Black Pedro wrote:

Eve is clearly NOT a pvp game. Don't care how you slice it.

Just to be clear, you are misinterpreting these numbers. These numbers are per character, not per player. Unless I misunderstood, they are the percent of characters that logged last month that engaged in each of those criteria criteria. Each account has three characters, and many players have multiple accounts so of course only a small fraction of each player's characters engaged in PvP during that month.

Multiply that number by 3 characters per account and the average of 1.7 accounts per player CCP Quant gave us previously and you get a number of ~70% of players engaging in ship PvP. This is likely too high as not every character on account is logged in each month (or even created), and some players have multiple PvP characters. But we don't need to guess CCP Quant already told us at the Fanfest keynote that (if you ignore the "social" players who use Eve as a IM client) ~40-50% of the player base regularly engages in PvP. If you consider firing your modules even once during the month at another player PvP (like the statistic you are citing), I would think 60-70% is not unreasonable.

Eve was conceived, designed and is still developed as a PvP game. Pretty much every player engages in some sort of PvP, and probably the majority of them shoot another player's ship at least once per month on at least one of their characters. Citing a statistic that pretty much just says that players tend to specialize only one of their characters for ship PvP, rather than having multiple alts for industry and mining, does not prove that Eve is not a PvP game. [/quote]

The point of the posting wasn't about number of players engaging in pvp, it was about time investment. It is also an extremely big assumption that people actually make use of said three accounts. It is "People who have logged in". I have all three characters used. This is main, second is my original character I made a week or so before this toon, and last is a character that I use in forums to sarcastically reply to tinfoil posts. People know it is me, I let em know even.

Because those numbers are percentage, it has zero effect on how you look at the numbers. End of the day, only about 14% of character activity is logging in. Doesn't matter if 70% of people combat pvp if they have to spend 85% of the time not doing said combat pvp.

The real PvP portion of eve is the market. It goes back to what somebody said about how Eve has changed. The core concept isn't being developed. Little features, lipstick and makeup are being put on. Hence integration. Drop the idea that eve is a combat pvp game. Eve is only a harsh game. If somebody wants to be a big military organization, they should require pve allies to run security. Ergo npcs reduce your efficiency and break down borders of your sov or something? Gets the mission runners out into null.

Have it so that highsec border systems are not the ideal location for capital manufacturing. I am not talking like how supercaps are, but change minerals and such. Figure out how to improve self sustainability so alliances establish a mining operation.

Suddenly pvp changes. People always will want to roam to take out their neighbours infrastructure and protect their own. Improve star map and add monitoring stations so players can get a more real time analysis for interceptions. The options really are endless with a much lower programming and development side.

This next statement is for Jenn

You were talking about how Eve isn't ours, that it is CCP's. Wrong business mentality. The customer is not always right, but the customer pays the bills. It is a game that has the tools and play style, social structure and such that makes me enjoy it more than other games. I personally would prefer not to take up something new because I like this one. It can be so much better though. From a developmental side, forums are a massive brainstorm. More people discussing points and ideas than CCP's who development team. They can keep doing what they think while ignoring ideas highly discussed by the gaming community and have failures though. Big and massive ideas that have a large time and cost investment without any return because they don't work or add gameplay value.

Eve has a demographic. It isn't made up of the play style CCP imagined and had in the early days of eve. Early eve was different since skills were different. High SP density was far lower, so combat was easier. Fewer players are needed to do the pve and industry to support cruiser and frig combat. Now years have passed and the demographic had changed. A few years ago it changed again when the power imbalance got to a point that the pvp competition was entirely one sided. Players left.

Jenn, your last post as of when I started writing this talked about learning the mechanics and making them more efficient. Unfortunately, those mechanics drive the player base apart. Tasks of eve are divergent, not inclusive. If a person runs pve missioning, focuses on pve missioning, and optimizes that, they get quite far and not wanting to be part of combat pve at all. Same with mining, etc. So many mission runners, so many miners. Why do we not develop that part of it to help encourage positive interaction between the different communities?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.