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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Market McSelling Alt
Doomheim
#2421 - 2015-10-26 19:30:57 UTC
Black Pedro wrote:
PVP NEEDS PVE


Hey, you said it not me Lol

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Black Pedro
Mine.
#2422 - 2015-10-26 19:40:26 UTC
Market McSelling Alt wrote:
Black Pedro wrote:
PVP NEEDS PVE


Hey, you said it not me Lol

Of course it does. Otherwise we would all be shooting each other just in rookie ships for no reason.

PvE needs PvP and PvE needs PvP - they are intrinsically linked. This is why CCP is so concerned with stoking conflict in nullsec and elsewhere in the game and is also why they will never allow PvE players to isolate themselves completely from PvP players.
Eternal Bob
Doomheim
#2423 - 2015-10-26 19:40:33 UTC
Market McSelling Alt wrote:
More interesting

zKillboard thread

7k PLAYERS did over 50% of all destruction in the entire game last year...

500k players were either victims or attackers... the important part is VICTIMS

This goes to support the idea that a markedly small minority PVP, and that a majority or at least half of players are victims...

Eve is not safe, anywhere at any time... but it still isn't a PVP game. PVP is a part of the environment for most players it seems.


Interesting stat, thanks for that.

Biomassing to free a char slot.

Market McSelling Alt
Doomheim
#2424 - 2015-10-26 19:50:09 UTC
Black Pedro wrote:
Market McSelling Alt wrote:
Black Pedro wrote:
PVP NEEDS PVE


Hey, you said it not me Lol

Of course it does. Otherwise we would all be shooting each other just in rookie ships for no reason.

PvE needs PvP and PvE needs PvP - they are intrinsically linked. This is why CCP is so concerned with stoking conflict in nullsec and elsewhere in the game and is also why they will never allow PvE players to isolate themselves completely from PvP players.



So what we have here is essentially a Supply Side vs Demand Side problem.

With people like Jenn thinking buffing PVP (whatever the heck that would entail) is the answer

And people like me stating that buffing PVE creates content, competition and more PVP.

The only problem is, like the numbers on Plex posted last page, the numbers clearly support the notion that healthy PVE and healthy High Sec is better for the game.

The decline we have today was all from high sec, and null and everywhere else is worse off because of it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#2425 - 2015-10-26 19:55:04 UTC
Market McSelling Alt wrote:


With people like Jenn thinking buffing PVP (whatever the heck that would entail) is the answer


I wish you wouls take your meds or whatever you do, when have I ever said anyhting about buffing pvp, or pvp needing a buff?

This comes from thinking other people think like yourself. You want things to change so you think everyone is interested in that, but it's not true.


Quote:

And people like me stating that buffing PVE creates content, competition and more PVP.

The only problem is, like the numbers on Plex posted last page, the numbers clearly support the notion that healthy PVE and healthy High Sec is better for the game.

The decline we have today was all from high sec, and null and everywhere else is worse off because of it.


Null sec is fine. All this weekend I've been shooting Goons and (mostly) surviving, and lots of people were online. Your problem seems to be that you think there is some kind of problem, when there isn't. EVE is fine and stands to get even better



And again I'll ask, since you are leaving, why do you care anyway?
Jill Xelitras
Xeltec services
#2426 - 2015-10-26 20:08:56 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:


With people like Jenn thinking (snip)


I wish you wouls take your meds or whatever you do, when have I ever said anyhting about buffing pvp, or pvp needing a buff?

This comes from thinking other people think like yourself. You want things to change so you think everyone is interested in that, but it's not true.
(snip)
Null sec is fine. All this weekend I've been shooting Goons and (mostly) surviving, and lots of people were online. Your problem seems to be that you think there is some kind of problem, when there isn't. EVE is fine and stands to get even better


Heh, I was about to post in your place Jenn Blink

Anyway ... over the course of this thread we went
- from discussing whether player numbers were indeed declining or not
- to dis/proving that EvE was dying
- discussing causes and fixes to player drain

I would like to point out that we have a game changer in the form of new information about what CCP is planning over the next months. The EvE Vegas presentations are worth having a look at.

I'm really looking forward to the next couple of months. By February we should know if EvE is dying. (Hint: it always is.)

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Indahmawar Fazmarai
#2427 - 2015-10-26 20:50:41 UTC
Highsec is...

...the most complex space in EVE
...the place with more diverse gameplay
...the place where can be found 72% of all characters logged in
...the ingame home for at least 50% of all subscribers

Also Highsec is...

...the place with shortest player tenures
...the place with worst player retention
...the place with worst content
...the space that gets nerfed when other space areas need more "carrot"


CCP prioritizes nullsec over everything.
Then they also care of lowsec.
And each now and then they think of wormholes.

But highsec hasn't been prioritized for years. Highsec development is commonly undertaken as a mean so highsec players leave highsec and go somewhere else or do somehting else. Whatever is added to highsec, either is shared by all the other areas, or is of worst quality than in other areas, or is not related to highsec gameplay, or is a bait to go play somewhere else.

Highsec, its players, and the way they play, are not regarded by CCP in proportion to their importance for the game. And so they are not included in the future plans being announced and are not expected to get anything relevant for the duration of the Rubicon plan, scheduled for completion in 2017.

And so something funny happens: CCP announces bold development plans for what is not highsec, and they are received with excitement by some players, and yet server population keeps flatlining when it should be growing and dwindling when it should be stable.

So CCP plans fail to keep the players interested, and those plans don't include highsec. That's not an accident.
Vaju Enki
Secular Wisdom
#2428 - 2015-10-26 21:22:48 UTC
Indahmawar Fazmarai wrote:
Highsec is...

...the most complex space in EVE
...the place with more diverse gameplay
...the place where can be found 72% of all characters logged in
...the ingame home for at least 50% of all subscribers

Also Highsec is...

...the place with shortest player tenures
...the place with worst player retention
...the place with worst content
...the space that gets nerfed when other space areas need more "carrot"


CCP prioritizes nullsec over everything.
Then they also care of lowsec.
And each now and then they think of wormholes.

But highsec hasn't been prioritized for years. Highsec development is commonly undertaken as a mean so highsec players leave highsec and go somewhere else or do somehting else. Whatever is added to highsec, either is shared by all the other areas, or is of worst quality than in other areas, or is not related to highsec gameplay, or is a bait to go play somewhere else.

Highsec, its players, and the way they play, are not regarded by CCP in proportion to their importance for the game. And so they are not included in the future plans being announced and are not expected to get anything relevant for the duration of the Rubicon plan, scheduled for completion in 2017.

And so something funny happens: CCP announces bold development plans for what is not highsec, and they are received with excitement by some players, and yet server population keeps flatlining when it should be growing and dwindling when it should be stable.

So CCP plans fail to keep the players interested, and those plans don't include highsec. That's not an accident.


Delusional as usual.

The Tears Must Flow

Jill Xelitras
Xeltec services
#2429 - 2015-10-26 21:43:56 UTC
Indahmawar Fazmarai wrote:
Highsec is...

...the most complex space in EVE No. Different ruleset doesn't equal higher complexity. Plenty of things only work in 0.0/WH: bombs, bubbles, jumpbridges ...
...the place with more diverse gameplay
...the place where can be found 72% of all characters logged in
...the ingame home for at least 50% of all subscribers

Also Highsec is...

...the place with shortest player tenures
...the place with worst player retention
...the place with worst content No. I'm pretty confident to say that low-sec apart from FW and less than a handful of pirate hubs (Amamake, Rancer) is the least valuable and least interesting space to live in
...the space that gets nerfed when other space areas need more "carrot"


CCP prioritizes nullsec over everything.the focus on 0.0 became necessary after years of neglect in the past
Then they also care of lowsec. apart from FW, which feature was ever directed towards low-sec ? None !
And each now and then they think of wormholes.

But highsec hasn't been prioritized for years. Highsec development is commonly undertaken as a mean so highsec players leave highsec and go somewhere else or do somehting else. Whatever is added to highsec, either is shared by all the other areas, or is of worst quality than in other areas, or is not related to highsec gameplay, or is a bait to go play somewhere else.
worst quality is part of the design philosophy of risk vs reward ! Ever tried mining, running an incursion, PI, running missions, gaz mining ... in low-sec: the risk is considerably higher for the same reward as high-sec. If anything low-sec should get higher rewards.

Highsec, its players, and the way they play, are not regarded by CCP in proportion to their importance for the game. And so they are not included in the future plans being announced and are not expected to get anything relevant for the duration of the Rubicon plan, scheduled for completion in 2017.

And so something funny happens: CCP announces bold development plans for what is not highsec, and they are received with excitement by some players, and yet server population keeps flatlining when it should be growing and dwindling when it should be stable.

So CCP plans fail to keep the players interested, and those plans don't include highsec. That's not an accident.


See my replies in bold.

I like high-sec. It's not as empty as most of 0.0. It's the least dangerous place I know of. Plenty of fun PvE.

But it is also the only place you can't really claim property over in any persistent way. That is good, because it is nice to have a safe harbor and it is the reason why business can thrive in Jita, Rens, Hek ... yet it is not representative of what EvE is about. EvE is a sandbox. You can build and destroy sandcastles, and that is precisely what you can't do in highsec. At best you can wardec a high-sec corp and that is laughably shallow to what WH dwellers and 0.0 alliances can do to each other.

Don't get me wrong, I wouldn't trade the comforts of high-sec for anything. But high-sec doesn't define what Eve is about. High-sec is literally a cross between starting hub, market hub and (somewhat) PvE flagged zone. I'm tempted to add consensual PvP to that list because it's so easy to evade most forms of combat in high-sec.

Indah, you know me as a WIS proponent (original design with shops, bars ...). I have also in the past helped with a frigate racing event in high-sec (sub-warp racing venture). I'd love better constructed missions that were a little more engaging. But the situation in high-sec is not as dire as you portray it.

Players who never go beyond high-sec can't claim they have played EvE. It's just not the same game out there in WH, 0.0 , .... even low-sec is only a small step. High-sec is basically the kiddies pool: it's fun and the water is warmer, but if you want to swim you have to go to the deeper pools.





Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Indahmawar Fazmarai
#2430 - 2015-10-26 22:02:20 UTC
Jill you're wrong about highsec's complexity. Highsec is the only reason of the existence of:

- crimewatch
- wardecs
- bounties
- suicide ganking
- CONCORD

But, on the topic. Will answer you in next post to avoid messing things even further
Vaju Enki
Secular Wisdom
#2431 - 2015-10-26 22:23:32 UTC
Indahmawar Fazmarai wrote:
Jill you're wrong about highsec's complexity. Highsec is the only reason of the existence of:

- crimewatch
- wardecs
- bounties
- suicide ganking
- CONCORD

But, on the topic. Will answer you in next post to avoid messing things even further


CONCORD/Suicide Ganking are Highsec only, but the rest are not.

Crimewatch is very important in lowsec and wardecs can be used to remove gate guns from the equation. Bounties can be used everywhere.

The Tears Must Flow

Indahmawar Fazmarai
#2432 - 2015-10-26 22:24:22 UTC  |  Edited by: Indahmawar Fazmarai
Jill Xelitras wrote:
See my replies in bold.

I like high-sec. It's not as empty as most of 0.0. It's the least dangerous place I know of. Plenty of fun PvE.

But it is also the only place you can't really claim property over in any persistent way. That is good, because it is nice to have a safe harbor and it is the reason why business can thrive in Jita, Rens, Hek ... yet it is not representative of what EvE is about. EvE is a sandbox. You can build and destroy sandcastles, and that is precisely what you can't do in highsec. At best you can wardec a high-sec corp and that is laughably shallow to what WH dwellers and 0.0 alliances can do to each other.


Why you can't claim property? Because it's highsec? Or becasue the only ways to claim property in EVE consist of shooting player stuff in space?

How about controlling the NPCs whose actions influence other players? How about setting some rules?

Quote:
Don't get me wrong, I wouldn't trade the comforts of high-sec for anything. But high-sec doesn't define what Eve is about. High-sec is literally a cross between starting hub, market hub and (somewhat) PvE flagged zone. I'm tempted to add consensual PvP to that list because it's so easy to evade most forms of combat in high-sec.


Why should EVE be just the stuff going on in null? WHO defined EVE as "nullsec and the irrelevant stuff elsewhere"? Why can't players wage political wars and legal wars and economical wars without a single shot being fired, as we do in real life? When was the last time that a corporate takeover implied machinegunning the executive board after bombing their HQ...?

Quote:
Indah, you know me as a WIS proponent (original design with shops, bars ...). I have also in the past helped with a frigate racing event in high-sec (sub-warp racing venture). I'd love better constructed missions that were a little more engaging. But the situation in high-sec is not as dire as you portray it.


Well Jill. someone is leaving the game in numbers large enough to hit the PCU and make CCP ponder stuff like selling SP to grab a few dollars more. All while nullsec and PvP get CCP's unlimited attention.

Quote:
Players who never go beyond high-sec can't claim they have played EvE. It's just not the same game out there in WH, 0.0 , .... even low-sec is only a small step. High-sec is basically the kiddies pool: it's fun and the water is warmer, but if you want to swim you have to go to the deeper pools.


Why highsec is the kiddies pool? Why doesn't it allow any other adult acitivities than go swordfighting in the deep end?

That's not highsec doing. It is CCP who decides that either you box or you're a kid in the kiddies area. No chess is enabled in EVE.
Vaju Enki
Secular Wisdom
#2433 - 2015-10-26 22:31:34 UTC  |  Edited by: Vaju Enki
Indahmawar Fazmarai wrote:
Jill Xelitras wrote:
See my replies in bold.

I like high-sec. It's not as empty as most of 0.0. It's the least dangerous place I know of. Plenty of fun PvE.

But it is also the only place you can't really claim property over in any persistent way. That is good, because it is nice to have a safe harbor and it is the reason why business can thrive in Jita, Rens, Hek ... yet it is not representative of what EvE is about. EvE is a sandbox. You can build and destroy sandcastles, and that is precisely what you can't do in highsec. At best you can wardec a high-sec corp and that is laughably shallow to what WH dwellers and 0.0 alliances can do to each other.


Why you can't claim property? Because it's highsec? Or becasue the only ways to claim property in EVE consist of shooting player stuff in space?

How about controlling the NPCs whose actions influence other players? How about setting some rules?

Quote:
Don't get me wrong, I wouldn't trade the comforts of high-sec for anything. But high-sec doesn't define what Eve is about. High-sec is literally a cross between starting hub, market hub and (somewhat) PvE flagged zone. I'm tempted to add consensual PvP to that list because it's so easy to evade most forms of combat in high-sec.


Why should EVE be just the stuff going on in null? WHO defined EVE as "nullsec and the irrelevant stuff elsewhere"? Why can't players wage political wars and legal wars and economical wars without a single shot being fired, as we do in real life? When was the last time that a corporate takeover implied machinegunning the executive board after bombing their HQ...?

Quote:
Indah, you know me as a WIS proponent (original design with shops, bars ...). I have also in the past helped with a frigate racing event in high-sec (sub-warp racing venture). I'd love better constructed missions that were a little more engaging. But the situation in high-sec is not as dire as you portray it.


Well Jill. someone is leaving the game in numbers large enough to hit the PCU and make CCP ponder stuff like selling SP to grab a few dollars more. All while nullsec and PvP get CCP's unlimited attention.

Quote:
Players who never go beyond high-sec can't claim they have played EvE. It's just not the same game out there in WH, 0.0 , .... even low-sec is only a small step. High-sec is basically the kiddies pool: it's fun and the water is warmer, but if you want to swim you have to go to the deeper pools.


Why highsec is the kiddies pool? Why doesn't it allow any other adult acitivities than go swordfighting in the deep end?

That's not highsec doing. It is CCP who decides that either you box or you're a kid in the kiddies area. No chess is enabled in EVE.


It's really amazing how all themeparker's expect NPC's to do their job and defend them in a sandbox mmo-rpg game.

NPC interaction should be lowered not increased, dependence on NPC's is a typical feature of trash kindergarten themepark mmo-rpg's. Now if you like that genre of games, then good news for you, since there are a few games out there that will suits your themepark needs.

The Tears Must Flow

Jonah Gravenstein
Machiavellian Space Bastards
#2434 - 2015-10-26 22:56:55 UTC  |  Edited by: Jonah Gravenstein
Indahmawar Fazmarai wrote:
Why can't players wage political wars and legal wars and economical wars without a single shot being fired, as we do in real life? When was the last time that a corporate takeover implied machinegunning the executive board after bombing their HQ...?
Now imagine a world where you didn't go to prison for murder, because death is but a minor setback, where bombing your competitors out of business is a viable business practice and totally fine as long as somebody pays the authorities off, where blowing up your customers rides to sell them a new one is good business, where starting wars to sell your products is acceptable; that world is a hyper capitalist dystopia, that world is Eve.

There are "businesses" out there in the real world that indulge in similar practices, despite the legalities. In a world like Eve with few rules, which you can buy your way around if you want to, and fewer societal morals because death is meaningless, greed and the lust for power conquers all.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Markus Reese
Deep Core Mining Inc.
Caldari State
#2435 - 2015-10-26 23:34:18 UTC
Here is an interesting concept to increase desireability. What if we made more use of legalities? Stuff like boosters localized and illegal for starts? Regionalize gases so that certain space for certain boosters plus other high dollar items? Very generic idea but I think would make more interest. Smuggling runs or what not? Dont take this as an idea, just a bare bones hypothesis.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Jill Xelitras
Xeltec services
#2436 - 2015-10-26 23:46:54 UTC
Indahmawar Fazmarai wrote:
Why you can't claim property? Because it's highsec? Or becasue the only ways to claim property in EVE consist of shooting player stuff in space?


That's not what's happening in 0.0. In nullsec you can limit / deny docking rights or access to station services. No shots fired. High-sec is the newbie to intermediate area in terms of mechanic. In terms of lore it is the space controlled by the empires. Of course it would be nice to be able to expand one empire using player actions. That's where FW came in (and probably disappointed some players in its first iteration ... allthough we were happy to get it after a very long development time, because CCP first had to rewrite some back-end systems.)

quote=Indahmawar Fazmarai
How about controlling the NPCs whose actions influence other players? How about setting some rules?
/quote
I suppose that FW delibaretely doesn't affect anyone but FW players, because they are the only ones able to work towards gaining control over systems. This Philosophy of "If it affects you, you should be able to do something about it" seems reasonable to me. I think that this is applied throughout New Eden.

Quote:
Don't get me wrong, I wouldn't trade the comforts of high-sec for anything. But high-sec doesn't define what Eve is about. High-sec is literally a cross between starting hub, market hub and (somewhat) PvE flagged zone. I'm tempted to add consensual PvP to that list because it's so easy to evade most forms of combat in high-sec.


Indahmawar Fazmarai wrote:

Why should EVE be just the stuff going on in null? WHO defined EVE as "nullsec and the irrelevant stuff elsewhere"? Why can't players wage political wars and legal wars and economical wars without a single shot being fired, as we do in real life? When was the last time that a corporate takeover implied machinegunning the executive board after bombing their HQ...?


CODE. shows that you can have a certain amount of influence if you band together. Most players choose to not work together, as evidenced by the lack of organized opposition, but also the number of players staying safe from wardecs in NPC corps and the number of "Help, griefers wardec us" posts on various forums.

You simply can't have political power if you can't enforce it by all means. Citing Clausewitz "We see, therefore, that war is not merely an act of policy but a true political instrument, a continuation of political intercourse carried on with other means. " and "War therefore is an act of violence to compel our opponent to fulfill our will".

Really opening political power to players in high-sec would remove its ability to function as a new player hub / trading hub / PvE and consensual PvP zone.

That's why the full extent of political power is limited to 0.0 / WH. While FW is fun and has plenty of "political drama", the amount of damage that a leadership decision can make is limited by the limited amount of actual power FW players have.

Even controlling access to markets, if we want to strictly discuss business and industry, requires full power over competitors. People need some place where they can trade no matter what. That place happens to be high-sec. If you restrict high-sec markets you either exclude new players, which is bad for the game. Or, if you don't exclude new players, seasoned ones will use neutral alts to circumvent your restrictions. A good example is FW. My Minmatar pilot can't dock in stations controlled by Amarr, but I can either drop out of FW or send an alt if I need to retrieve stuff. That would be impossible in a nullsec station.

0.0 is not just about shooting people in the face and destroying all their assets. The ability to do so however, is what enables the political powergame.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Black Pedro
Mine.
#2437 - 2015-10-27 12:29:28 UTC
Jill Xelitras wrote:

CODE. shows that you can have a certain amount of influence if you band together. Most players choose to not work together, as evidenced by the lack of organized opposition, but also the number of players staying safe from wardecs in NPC corps and the number of "Help, griefers wardec us" posts on various forums.

You simply can't have political power if you can't enforce it by all means. Citing Clausewitz "We see, therefore, that war is not merely an act of policy but a true political instrument, a continuation of political intercourse carried on with other means. " and "War therefore is an act of violence to compel our opponent to fulfill our will".

Really opening political power to players in high-sec would remove its ability to function as a new player hub / trading hub / PvE and consensual PvP zone.

That's why the full extent of political power is limited to 0.0 / WH. While FW is fun and has plenty of "political drama", the amount of damage that a leadership decision can make is limited by the limited amount of actual power FW players have.

Even controlling access to markets, if we want to strictly discuss business and industry, requires full power over competitors. People need some place where they can trade no matter what. That place happens to be high-sec. If you restrict high-sec markets you either exclude new players, which is bad for the game. Or, if you don't exclude new players, seasoned ones will use neutral alts to circumvent your restrictions. A good example is FW. My Minmatar pilot can't dock in stations controlled by Amarr, but I can either drop out of FW or send an alt if I need to retrieve stuff. That would be impossible in a nullsec station.

0.0 is not just about shooting people in the face and destroying all their assets. The ability to do so however, is what enables the political powergame.
This is the problem. For highsec to be a truly interesting place there would actually have to be the possibility of competition between players - that means the ability to interfere and dominate others. As it is, everyone is so safe that it is nearly impossible to disrupt the operations of other players there, especially those of solo and small group players. Wardecs no longer have any teeth, suicide ganking is almost completely avoidable, and now awoxing has been removed. Resources (ore, missions) are not limited so pretty much that only leaves indirect and hit-or-miss tactics like corp theft and market PvP to interfere with other players.

Sure, CCP could ramp up the ability to interfere with other players to allow political power bases to form in highsec, but half the player base would completely lose it. The simple truth is that most players, especially the purely highsec ones are risk-averse carebears who will not tolerate their assets at risk. Nor are they especially happy when you "interfere with their game" and try to "ruin their fun" by actually competing with them as this game was originally designed. They feel entitled to a gaming experience with no interference from others, and are already unhappy with the limited (and easily dodged) tools gankers, mission-baiters and wardeccers have to mess with them. Already the forum is full of complaints about "griefers" and non-consensual PvP in highsec. I can only imagine the moaning that would go on if you allowed more ways to hurt other players.

Highsec can either be an interesting place where players compete on all sorts of levels or it can be the safe, "don't ruin my fun" zone that it is today where everyone can do whatever they want without having to compete. CCP has chosen the latter which means nothing interesting will happen there, outside of the shenanigans of CODE. and a few mercenary outfits who actually do try to compete with other players and provide some basic level of player-driven risk. Highsec has been made the "safe" zone so it is nearly impossible to actually wage a war of significance. Players have 100% security in stations, and CONCORD provides almost as much in space to those who know what they are doing, meaning you cannot actually hurt your opponent in highsec.

Because of this safety, highsec should not be providing economy-altering levels of resources as that just sucks the competition out of the rest of the sectors in the game. Let highsec remain the "kiddie pool" it is where new players can learn, casual and non-competitive players can splash around and have fun, and where business gets done. Dial back the ISK and resource faucets so players who are interested in the player-driven part of Eve have incentive to leave highsec and become content for everyone else instead just exploiting that free safety indefinitely.

Safety and a lack of reasons to compete is what is stifling this game. If you want players to have real political power, players have to also have the power to influence gameplay of others in the sandbox, something sorely lacking in highsec. Otherwise, the likely losers will just "opt-out" of any power struggle and go about their business grinding and building stuff in safety.

CCP literally cannot cater to those looking for a single-player spaceship game experience, and those wanting to be part of a competitive sandbox universe where their actions can have an impact on the greater universe. However they certainly have tried and the result is the mess that is modern highsec and it is hurting the game.The reckoning time is coming though and CCP will have to choose one or the other.
Lucas Kell
Solitude Trading
S.N.O.T.
#2438 - 2015-10-27 14:28:27 UTC
Black Pedro wrote:
competition between players - that means the ability to interfere and dominate others.
No it doesn't. I can't interfere and dominate a player in a 100m sprint, javelin on weight lifting. I do my bit, they do theirs and the winner is who did better by the measure of the specific competition.

Black Pedro wrote:
Wardecs no longer have any teeth
Why? They have as many as they ever have had. Now you can even have considerably more simultaneously, so you don't even have to choose between targets.

Black Pedro wrote:
now awoxing has been removed
No it hasn't.

Black Pedro wrote:
so players who are interested in the player-driven part of Eve have incentive to leave highsec and become content for everyone else instead just exploiting that free safety indefinitely.
Even if you were given the incentive, you'd still want to hang around in highsec, cos that's where the noobs are.

Black Pedro wrote:
Safety and a lack of reasons to compete is what is stifling this game.
Personally I think it's lack of depth to most game mechanics and a moronic notion that everything should be disruptable by a drunken vets alt in a catalyst.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

destinationunreachable
Hello Kitty Fanclub
#2439 - 2015-10-27 14:35:36 UTC  |  Edited by: destinationunreachable
Indahmawar Fazmarai wrote:

Why should EVE be just the stuff going on in null? WHO defined EVE as "nullsec and the irrelevant stuff elsewhere"? Why can't players wage political wars and legal wars and economical wars without a single shot being fired, as we do in real life? When was the last time that a corporate takeover implied machinegunning the executive board after bombing their HQ...?


Simply because for politics to be existent, there must be real consequences. Lots of the drama in 0.0 is due to the risk of loosing years of work. What can you loose in high-sec ?
I'd love to see more dynamic in high-sec, like being able to actually takeover corps (with consequences for their members), mess with station rights and taxes/fees and so on, BUT that all would pose a risk to players who want a risk-free play style.
Again, no risk and no consequences, means no dynamic.
Indahmawar Fazmarai
#2440 - 2015-10-27 14:36:53 UTC