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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2141 - 2015-10-16 19:57:41 UTC
Not opposed. But maybe you should give new players a fair warning: *buying* SP does not make you pro. Whatever you do, make sure they get that message.

Helping out newbros is all dandy and well, but I have seen one case in particular (which I kicked out of my corp because of overwhelming :stupid:) that burnt all his dad's PLEX on faction ships and mods, whilst having no clue how to fly them properly. Needless to say, he lost it all in no time, and ragequit.

The morale of the story? The slow SP progression is a good thing. It allows people to learn to fly one thing properly before stepping up to the next. Small buckets of tears can be consumed. Large buckets will drown the player and that'll be the end of it.

So the question is: is it fair to offer them a costly boost to INGAME skills whereas in fact it takes TIME and PRACTICE (=outgame skills) ?


The way the skill tree currently works, by never advancing beyond level V, already allows new players to be equally good at something real quick. The only thing a vet has over a newbro, is more options. (and more importantly, a more thorough understanding of the capsuleers you'll encounter). Slowly advancing through the game mechanics and longing for those T2/T3s is what keeps you going at first, is what makes you a better pilot in the end.

So, before you sell this magic snake oil... please consider the advertising. Make sure that what's in the box matches the label. Thank you.
Chrome Veinss
Republic University
Minmatar Republic
#2142 - 2015-10-16 19:59:06 UTC
Maekchu wrote:
BlackWilk wrote:

I apologize if you are misunderstanding me. I will try to be more clear.

Paying for a ship does not guarantee you a win. Ill try the Barghest again. If you buy the ship but your missile skills only allow you a range of 30km, youre gonna lose. Paying for a ship and paying for the skills to fly that ship at maximum efficiency is greatly increasing the chance of success making it pay2win. Buy all the ships you want with your dollars. If you dont have the skills to fly them correctly ill destroy them all.

I was just pointing out a weird argument in your initial post. When you then agree with my counter-argument, I suppose it is fairly understandable, that I might have been confused by your statement.

As to the P2W element. The way EvE works, SP is not an important metric for deciding the strength of a character. This whole proposition, and many responses in this thread. Proves to me, that even after a decade of EvE, a vast majority are still overvaluing SP and perceive that more SP means a more "powerful" character. The character is not more powerful, it is only more versatile.

Combat in EvE resembles more a match of rock-paper-scissors, compared to a raw stat comparison. A character with less SP can still win over that 100M SP character, if they have the proper ship and knowledge. Combined with the fact, that getting skills to level 4 is not that long of a train and basically is 80% of the skill. Makes me take the stance, that this proposition is really not that bad as some might make it seem.

But something drastic needs to be done in order to attract new players. And this drastic something, will be hated by the general population of the game, since people will not always react rational, given the amount of time investment poured into their characters. But CCP is still a company, and needs revenue in order to keep EvE "Online" (see what I did there :D God, where did that bad pun come from?). Whether this is the solution, or something else is still up for debate. Personally, I think they are on the right track, that something needs to be done to the SP system.







Something WAAAAAY more drastic that fundamentally changes how this game is played or its business model needs to be done to get the EVE population to healthy numbers. Right now most space is empty. Dead. If this very minor proposal causes such a hysteric reaction from people, I can easily imagine a situation where change averse players holding back the evolution of the game end up killing it
Teinyhr
Ourumur
#2143 - 2015-10-16 19:59:28 UTC
I see nothing wrong with this. Out of all MMO players EVE's are perhaps the most resistant to change, so you got your work cut out for you CCP, but I wish you luck.
Pronoes
#2144 - 2015-10-16 20:01:06 UTC  |  Edited by: Pronoes
This won't happen now anyway. Not after this response, regardless of whether it is a stroke of genius or an idea scraped from the bottom of the lolwut bin. One only has to search for "SOE SWG Combat Upgrade" to find the last time I saw such a visceral reaction from the player base. If CCP want to learn from others mistakes then so be it. If they want to force this on regardless then so be it. I don't care one way or the other but apparently a lot of people do.
Gully Alex Foyle
The Scope
Gallente Federation
#2145 - 2015-10-16 20:04:31 UTC
Dave Stark wrote:
see, many people have said this yet nobody has actually said how this is in any way going to break the game other than "i'm gonna abuse the **** out of this".
I don't think it will break the game.

I trust guys like you and Epeen that know the character bazaar when you say it won't change much.

And in a sense, that's exactly why I dislike this idea. Depending obviously on how much it will cost, it's basically ripping off SP-greedy players, giving small skill progression gains for $.

I believe many more players will be pis*ed about this, newbros and vets alike, than the ones that will like it.

Them being pis*ed may or may not translate into them leaving the game, but still I'd prefer New Eden to have happy, excited, motivated players, not angry or jaded players.

Also, I think on CCP's part it's a badly thought idea just to make some extra buck, which worries me about CCP's objectives, priorities, and capability.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

BlackWilk
Cloaked Goof
Goonswarm Federation
#2146 - 2015-10-16 20:05:21 UTC
Chrome Veinss wrote:


Something WAAAAAY more drastic that fundamentally changes how this game is played or its business model needs to be done to get the EVE population to healthy numbers. Right now most space is empty. Dead. If this very minor proposal causes such a hysteric reaction from people, I can easily imagine a situation where change averse players holding back the evolution of the game end up killing it


not averse to change. i dont think that some one who has 1000$ more to spend than i do should be allowed more character development than me.
Laodell
Gladiators of Rage
Fraternity.
#2147 - 2015-10-16 20:05:40 UTC
Saidra Whitewolf wrote:
Okay, so I realize the game active subscriber count is dropping, yeah so CCP is making less money recently probably on their game... BUT, part of why this is happening is because HiSec is basically the most dangerous place in the game with all the griefing going on. So most people get tired of being fkng suicide ganked and wardecced in their first few weeks of playing and quit.

This new cash cow enterprise of selling SP will ultimately fail, because all of the bittervets will ragequit, most of the others will be turned off by the dev team, and some people will unsub. In the short term, yeah, tons of people will be buying SP. Hell, even the players whining about it will buy it, but it could mark the beginning of the end for this game in the long run.

In short, this is a money grab decision for CCP, likely because they see the game beginning to lose subscribers and it is part of their bail-out plan. I do NOT support it.



100% all of this completely. I couldn't agree more.
Maekchu
Doomheim
#2148 - 2015-10-16 20:06:48 UTC
Nafensoriel wrote:

The new system:
I train a character and extract blocks of time. I sell it.
Time has been removed from the equation at this point. If I sell 30m SP it will act like trained SP. IE it will act as if you yourself spent the hours to train a character but without actually spending the time.

The nominal value of the SP is still trained by the seller. But I do agree, that with the SP being unallocated, that means you can transfer SP to other skills then originally trained. But time is not lost, since time is still used on training on the seller.

In your above example, it is true that 30m SP will just be injected on your character. But these 30M SP have been trained on another character and effectively transferred to your character, since they are lost on the other character. If they remained on the seller, then yes, you would be right in the fact that time has been lost.
Teckos Pech
Hogyoku
Goonswarm Federation
#2149 - 2015-10-16 20:08:21 UTC
Gully Alex Foyle wrote:
Dave Stark wrote:
see, many people have said this yet nobody has actually said how this is in any way going to break the game other than "i'm gonna abuse the **** out of this".
I don't think it will break the game.

I trust guys like you and Epeen that know the character bazaar when you say it won't change much.

And in a sense, that's exactly why I dislike this idea. Depending obviously on how much it will cost, it's basically ripping off SP-greedy players, giving small skill progression gains for $.

I believe many more players will be pis*ed about this, newbros and vets alike, than the ones that will like it.

Them being pis*ed may or may not translate into them leaving the game, but still I'd prefer New Eden to have happy, excited, motivated players, not angry or jaded players.

Also, I think on CCP's part it's a badly thought idea just to make some extra buck, which worries me about CCP's objectives, priorities, and capability.



Why would vets be pissed? They still have their skills, unless they choose to sell SP, and they have the in-game knowledge. And new players, they know what they are getting for their money, so why would they be pissed?

I just see this as a valid objection...unless I missed something.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gully Alex Foyle
The Scope
Gallente Federation
#2150 - 2015-10-16 20:08:39 UTC
Chrome Veinss wrote:
Something WAAAAAY more drastic that fundamentally changes how this game is played or its business model needs to be done to get the EVE population to healthy numbers. Right now most space is empty. Dead. If this very minor proposal causes such a hysteric reaction from people, I can easily imagine a situation where change averse players holding back the evolution of the game end up killing it
Agree, I just hope CCP develops something more exciting than this crap SP-for-AUR idea. I'll certainly concede they have a tough job.

Also, that's a pretty good avatar you have.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Laodell
Gladiators of Rage
Fraternity.
#2151 - 2015-10-16 20:08:59 UTC
Freelancer117 wrote:
Why can't we reprocess corpses into very small amounts of un-allocated skill points, since we are talking about brain tissue grafts.
source: http://crossingzebras.com/wp-content/uploads/2015/04/Brain.jpg

To the victor the spoils right, and there is no clearer victory then Death Cool

Regards, a Freelancer




This would be a lot of fun, and a new purpose other than just collecting the corpses of your foes.
Lelira Cirim
Doomheim
#2152 - 2015-10-16 20:09:01 UTC
Kazikings wrote:
Attention Long term planning and finally getting a long skill to V is a memorable and fond moment and should not be buyabe for AUR, neither for ISK


"Skill Shopping Completed."


Straight

Do not actively tank my patience.

Jeremiah Saken
The Fall of Leviathan
#2153 - 2015-10-16 20:11:31 UTC
Mr Epeen wrote:
Some stray observations.

CCP said: We're getting rid of learning skills.
The rabble said: You just killed EVE! We're all going to quit!

The game didn't die and the rabble didn't quit.

CCP said: We're going to add a skill queue
The rabble said: You just killed EVE! We're all going to quit!

The game didn't die and the rabble didn't quit.

CCP said: We're going to add a stat respec once a year.
The rabble said: You just killed the game. We're all quitting.

The game didn't die. The rabble are still here.

CCP said: We are going to add multiple character training.
The rabble said: You just killed EVE! We're all going to quit!

The game didn't die and the rabble didn't quit.

CCP said: We're going to make it a little easier on newbs by giving them a few SP to play with at start-up.
The rabble said: You just killed EVE! We're all going to quit!

EVE is still here and so is the rabble.

CCP said: Were going to make SP trading a little less convoluted.
The rabble are saying: You just killed EVE! We're all going to quit!

I predict that the game won't die and the rabble is going nowhere. And thank God for that. I do so look forward to threads like this.

Carry on, rabble. Carry on.

~ed~ Adding more as I think of them.

Mr Epeen Cool

Game won't die. Quality of player base will change. It's pandora box, once open it can't be close again. In long term EvE will become microtransaction game. " If I can buy SP, why not deadspace modules?". People are inpatient. " I pay, I want more!" or "I wanna buy titan and win EvE". EvE needs commitment to play, it's a sandbox, instant gratification crowd will not do any good here.
PS. I'm ex-miner, spend great time, with great people in mine-ops. Never regret it.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Marsha Mallow
#2154 - 2015-10-16 20:13:39 UTC
Mr Epeen wrote:
The majority of posts are by around ten people having the typical forum meltdown you'd expect when CCP attempts to stray from the status quo.

It's not the size that matters, it's the content. And there's not a lot of content in this thread. Just froth and tears.

Mr Epeen Cool

The meltdowns are fine. Let it all out. It's like a grieving process. First the ranting, then the resignation, then sulking, then crying. Or all of those at the same time. It's entertaining at least. And for a change there's no overt attempt to crucify the dev who wrote the blog, which is refreshing. Maybe that #firefozzie campaign will have some lasting positive effects given people are aware if they try it they'll get wolloped by other players.

This topic highlights a very real and entrenched line of thinking within the playerbase and how they respond to calls for radical change. Actually, the vets can handle just about any change - they already have, repeatedly. There are legitimate concerns about changes that might fundamentally 'break' the core design principles. But there is also xenophobia within the community and EvE players don't want to be overrun by PTW types who might damage the tone of the game. That's fair enough, but frankly, if we can convert Goons 'the last boss of the internet' and Test 'self proclaimed reddit autists' into EvE players I'm pretty sure we can deal with just about anyone. They'll have to beaten, obviously. For immersion.

Instead of pursuading people on the fence (or those with an opposing view) to adopt the same stance, those arguing against this most forcefully are actually campaigning for the change in some ways. You can't impose an attitude change upon another person by making patronising remarks, contradicting them, or being personally abusive. And it won't work on CCP either. Some of us are just naturally more optimistic and open to the idea of radical change than others. Doesn't mean we're stupid or need to be lectured. Especially not by people who engage in aggressive debate and either have no idea how offensive it is as a means to make a point, or just don't care. We can factionalise ourselves into respective camps: those who throw a tantrum, and those who try not to. At that point it should become obvious one side has a massive advantage.

The people who are amenable to this idea are visibly calmer and more considered in their responses. There's also more willingness to negotiate. However, this one needs to be sold, not argued. I spoke to a few people ingame yesterday to get a feel for it and their initial reaction was largely negative, moving from extreme annoyance to resignation. Then pouting. I did my best not to point out the hilarious aspects, but since I find everything funny, ended up having to log rather than tease someone cruelly for fun. When you get them to systematically list their objections and examine their personal motivations, it stops. Quite dramatically. Mainly because every one of them has a strong counterargument, and they're smart enough to notice it right at the point they start elaborating. There's a lot of thinking going on at the moment, and it's probably worth letting that play out for as long as possible. Needs a few days for the ranters to calm down and be a bit embarassed over it, which seems to be in motion. It's not unreasonable to express annoyance.

Forcing a paradigm shift is probably one of the most difficult endeavors in any setting - but we actually have stacks of handy ingame precedents to refer to. The Phoebe power projection changes being the most obvious. I saw someone on reddit make a list of all of the most significant design changes and how they were all touted as EvE killers but we could just as easily produce a list of fundamentally broken mechanics that were altered with massive improvements to gameplay as a result. Depends which you categorise retention as, but it's so disgustingly low it's evidence in itself.

You have to ask, why the hell are people so resistant to a change that would spectacularly improve retention when the PCU is visibly in decline? And since when did skillpoints become the holy grail? SP does not make you a 'winner' - it's a passive training system that increases your efficiency ingame. Doesn't make you rich, a celebrity, an FC, a pro pvper or a leader. It facilitates gameplay. At the higher end of the scale it's a vanity thing - and it's not as though the highest SP alts ingame aren't already being traded for this reason.

It's blatantly obvious there are already people coming into game who buy characters and spend thousands on plex, accounts, pimpmobiles etc. So what? They still die the same as anyone else. They have no means to purchase or influence game development in their favour. You can't even 'win' EvE Online in the first place. SP is just a marker for how long you've been playing. I sometimes wonder if people regard their SP pool as some sort of measure of how valuable they are to CCP and the wider community. No offence, but some of the bittervets are whiny neckbeards who add nothing to anyone. If they annoy the community there's a chance they irritate CCP at times. That association between longevity ingame and entitlement is also a form of PTW.

People have either genuinely forgotten just how bad the first year of play is, or they're deluded. Or they see it as some sort of rite of passage that everyone must suffer, because they had to. Or they think this new brand of player will come in and demand the game is nerfed into the ground once they realise their attempt to buy uberness fails.

There are compromises to this proposal as well. If need be limits could be placed upon the amount of SP a character is able to extract or inject per year. It could be hard capped at no more than 20m. But I don't see why that should be imposed other than pettiness.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Don Aubaris
#2155 - 2015-10-16 20:15:24 UTC
It's always the same basic problem. No bloody respect from DEVs for the achievements of their player base.

People worked for years to get a mass of skillpoints. And now they are 'free' for people with deep pockets?

It's one thing to 'change' from character by buying a new one, that's after all someone else his hard work , including all the good decisions and all the bad. But splitting a char up in just free to use skillpoints is making a mockery of the players efforts.

So make a 'clone bazar' where you can buy someone's alt, if that alt has at least 10million skillpoints or so. Make it so that you get that one 'fresh', without history. New name, new face,.... and a loss of 20% of his skill points. Otherwise this will be just used to get a new identity between 2 accounts of 1 player.

But if you absolutely want to go ahead with this silly idea, then make it at least so that you can only sell skills at level V and not the skillpoints . That is, if you trained Omber Reprocessing V then you can sell Omber Reprocessing V. The seller will loose the skillpoints and the skill. The buyer will get the skillpoints and the skill. Assuming he has all the prerequisites. Otherwise he can only sell them on.

Or even you should make it so that you don't get it all immediate but that you only reduce the skill level with 1. So if you buy Omber Reprocessing V which is a level 2 skill, then it becomes a level 1 skill. The buyer will still have to learn it. It will just go faster.
(and for level 1 skills you can make it 0.5 or so). The advantage being that it still requires some effort from the buyer.
And that high level skills still require a lot of effort, or several skill packages for someone who wants it all very fast.
Chrome Veinss
Republic University
Minmatar Republic
#2156 - 2015-10-16 20:15:46 UTC
Vic Jefferson wrote:
Chrome Veinss wrote:
CCP should drop the subscription model and convert all PLEX into sellable SP imo


I had some choice words for this idea, but unbelievably silly is what I'll stick with.

Do you hate EvE so much that you want to see it go the way of 99.99% of free to play 'games' that are little more than poorly disguised pay to win skinner boxes?

Show me more than 3 free to play games that have lasted 12 years with speakable player base. Free to play is an excellent bussiness model because of whales, but basically a death sentence on game longevity.


I dont want to see it go the way of slowly bleeding subscriptions as cool stuff arrives too little too late, which is what has been going on basically since I started playing. The only difference between paying for sp and paying for a subscription or plexing an account is the time factor and I dont see any benefit to maintaining the time barrier, eliminating it gets more people in space flying more ships faster. If the problem is creating a more dynamic sp market so that people constantly buy sp to make up for subscription money then simply add more sp sinks. Im not advocating for this, just trying to think of possibilities beyond having everything stay the same with ever increasing PLEX prices and decreasing player numbers
Gully Alex Foyle
The Scope
Gallente Federation
#2157 - 2015-10-16 20:16:19 UTC
Teckos Pech wrote:
Why would vets be pissed? They still have their skills, unless they choose to sell SP, and they have the in-game knowledge. And new players, they know what they are getting for their money, so why would they be pissed?

I just see this as a valid objection...unless I missed something.
Mostly (but not only) for non-rational reasons, but that isn't a reason to underestimate them:

Vets: proud of their SP earned 'the hard way', or because 'they've seen this crap before' (e.g. monocle-gate), or because devs are 'wasting time' on features that don't impact them in any way, etc....

Newbros: because they need to spend cash, because when they'll do the math they'll still complain that this doesn't really help them to 'close the SP gap with vets', because maybe they'll use this for their first months then realize that (especially in PVP), player skills count more than SP, so they'll feel ripped off, etc....


Again, not saying any or all of these are good reasons to be mad, but I expect people to be mad. And from CCPs point of view, they're risking unhappy customers for very little short-term gain.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Maekchu
Doomheim
#2158 - 2015-10-16 20:20:40 UTC
BlackWilk wrote:

Ok we are starting to get towards common ground :P. I agree that SP alone is not a factor on a pilots strength or skill. My argument against this is entirely based on the following type circumstance.

I am spec'd for frigates. Still not a perfect spec but lets do this example using 2 new toons. Say toon A knows from day 1 he wants to be a garmur pilot and puts all his skills into the frigate skills towards it and the support skills and weaponry for 4 months. He finds another pilot who is in a garmur but is only 2.5 months old. lets say he gets lucky and the enemy is the exact same kind of fit (cause i do agree with you, its a rock, paper, scissors, lizard, spock, lava, tons of factors game :P). the one who has been diligent in his skill decisions and training should win the fight because of sp. allowing the 2.5 month old character to just buy all the skills to perfectly spec a garmur from day 17 breaks the game for toon A. This is where i come from with buying sp being game breaking. ive totally been bested by lower sp toons :P. and sometimes ive gotten lucky and picked paper to win rock.

I dont disagree with a company needing to make money either. totally ok. lets look at the last few years. we pretty much live in a society of inflation (much like for plex to go down in price would need a miracle :P). it makes sense that ccp would need to make more money. they havent raised prices in forever. i would by happy to pay 5$ extra a month to help keep the company in business. even if they lost 20% of their character base over that price raise (and i dont feel 15-20 is that ridiculous with how long it has been 15). it would still be more income than they currently get on 15$ (more regular too since its based on subscriptions and not on whims of buying skills).

And you are totally right. If two toons having the same ships, with the exact same fits and piloted the exact same way. The one with the most SP relevant for that particular ship will win.

However, losing or winning a battle in EvE rarely comes down to not having that lvl 5 skill. More often, it relies on superior piloting or a better fit. Given my own experience with PvP and the deeds of some other pilots (like Suitonia and his low SP PvP videos), is the reason I don't deem this change game breaking, since I don't find SP that important when deciding power in EvE.

But at least we agree that CCP needs to do something in order to become viable in today's MMO market. While it is maybe not the ideal proposition. Hopefully, constructive feedback (opposed to knee-jerk whining) will actually result in something positive in the end. I am just happy, that CCP acknowledges something drastic needs to happen.

Dave Stark
#2159 - 2015-10-16 20:23:46 UTC
Jeremiah Saken wrote:

Game won't die. Quality of player base will change. It's pandora box, once open it can't be close again. In long term EvE will become microtransaction game. " If I can buy SP, why not deadspace modules?". People are inpatient. " I pay, I want more!" or "I wanna buy titan and win EvE". EvE needs commitment to play, it's a sandbox, instant gratification crowd will not do any good here.
PS. I'm ex-miner, spend great time, with great people in mine-ops. Never regret it.


erm, buying deadspace modules/ships already exists. just buy a plex, sell it, and buy what you want.
Maekchu
Doomheim
#2160 - 2015-10-16 20:27:55 UTC
Jeremiah Saken wrote:

Game won't die. Quality of player base will change. It's pandora box, once open it can't be close again. In long term EvE will become microtransaction game. " If I can buy SP, why not deadspace modules?". People are inpatient. " I pay, I want more!" or "I wanna buy titan and win EvE". EvE needs commitment to play, it's a sandbox, instant gratification crowd will not do any good here.
PS. I'm ex-miner, spend great time, with great people in mine-ops. Never regret it.

You can already buy deadspace modules and Titans for IRL money. Buy plex convert to ISK.