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Two Step: killing the gravy train...

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ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#121 - 2015-09-24 16:59:05 UTC
I have removed a reply that was borderline rant, borderline personal attack, and just disrespectful. It's a shame the poster put that much energy into a lengthy post. Please follow our rules so you don't waste more of your time.

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ISD Decoy

Captain

Community Communication Liaisons (CCLs)

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Kynric
Sky Fighters
Rote Kapelle
#122 - 2015-09-24 19:56:20 UTC
My unhappiness wirh the sleeper farming meta is that it is often destructive in terms of social interaction within the corp rather than constructive. It leads to cliques and some being included and others not. Perhaps if sites were less predictable and more likely to result in dangerous situations a more team based meta would emerge.

Here is what I am thinking. First, make the sites rare and life limited whether run or not. For example imagine that a site is rare enough to be cherished and despawns after 1 to 3 hours. Our brave adventurers would then feel they have to run the site at the moment that they appear, utilizing whoever was around rather than waiting for an ideal moment and the ideal crew. Then when the site is completed an escalation site spawns in the static or perhaps in another randomly selected wormhole accessed through the unstable rift. When that one is completed yet another escalation can spawn in a similar manner resulting in a dynamic nomadic experience of activity in environments which are less pristine and more unpredictable than is the norm today. If capitals are viewed as required provide some sort of unstable rift portal or other means which allows the ones used for the site (but not others) to travel to the next site and then later return in a manner outside the normal travel mass limits. Functionally it could be as simple as using a rift as an unconvientional cyno of some sort. Also, if the next site is in the static, it would be rather foolish to crit it beforehand. A dynamic situation such as this proposal would be more team oriented than the current situation.

Dersen Lowery
The Scope
#123 - 2015-09-24 20:54:06 UTC
Kynric wrote:
My unhappiness wirh the sleeper farming meta is that it is often destructive in terms of social interaction within the corp rather than constructive. It leads to cliques and some being included and others not.


So much this.

The conversation I had shortly after my old corp tried merging with another alliance in a C5:

Them: Can you fly a dread?

Me: In about two months.

Them: Can you fly a Loki?

Me: In about two months.

Them: Well, those are what we require.

Me: (offers alternate possible T2 webbers)

Them: No, those will just get blapped.

Just to be clear, I'm not implying that my alternate suggestions wouldn't have been blapped. I've never run a capital escalation. I don't know. But it was frustrating to basically be told "see you in two months," as far as PVE went. I ended up spending those two months in high sec, playing skill training online, because I moved out of the old hole and for a number of reasons I saw no incentive to move into the new one. Then everything fell apart.

Now we're all long since gone from the WH, and some of us from the game, but at least I can finally fly a Loki. Roll

Kynric wrote:
Perhaps if sites were less predictable and more likely to result in dangerous situations a more team based meta would emerge.


Or maybe the bads who insist on optimizing everything down to the finest detail would just run to the forums howling that the game wasn't any fun anymore.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jonn Duune
OpSec.
Wrong Hole.
#124 - 2015-09-24 21:26:44 UTC  |  Edited by: Jonn Duune
I'm going to throw my 0.02 into this cluster**** of a thread.

First off, commenting on other peoples posts:

Quote:

1. Random spawn points for escallation spawns
2. Lower sig radius for sleepless guardians (much lower)
3. Give sleepless guardians some resistance to webs/painter effects (there are mission npcs that are immune to webs)
4. Give sleepless guardians MJD so you have to scram the bastards to hold them down.


1. Interesting, but hardly effectual. More than likely the pheonix will start to become the flavour of the week to run cap escalations, as range doesn't matter, as long as its within the max.
2. Useless. Running 3-4 painting huginns will make any ships signature so huge that it won't matter.
3. More interesting, could be good, but realistically, the fleets will overcome with sheer numbers.
4. MJD is useless, it's so rare to really do much other than a quick web. And again, this points to using the pheonix. If they MJD away

Quote:

If CCP wanted to make site running more dangerous they could do something like; add in a chance for a wormhole to wormhole spawn every time a site is escalated. To prevent capital blobbing in sites; when you have over X number of caps on field, a sleeper capital or drifter could warp in and start doomsday your capitals.


I agree with the increased spawn rate on WHs, though I would do a different approach. I would increase the number of floating connections immensly. I would have something like 100-150 c5/c6<->c5/c6 roaming statics, and maybe 70 c4<->c5/c6 roaming statics added to the WH charts. This would allow for more action.

On a second part to this, I would also increase the number of high class WH space frig holes, because those are essentially impossible to close. And we all know how much a fleet of bombers can do to a cap escalation.

Quote:
The solution to all the problems is as simple as changing the sleeper orbit from 35km to 10-15km.
Suddenly you cannot solo dread farm anymore, but the question is if will that be healthy for wh space, in a game that already lost quite a bit of its player base due to other dumbo changes.


Yes you can, it's called pheonix. All it would do is shift the people using nags now to pheonixes... and in what 3 months training time, we'd be back at the exact same spot.

Also, I would like to point out Missy Bunnz as a great source for this information. In my few months with TP way back in the day, I learned a lot from Missy. It's helped my game tons.

Now, as to the changes I would make

1) You cannot escalate a site for 4 days in a row anymore. I would allow 1 cap escalation on a site total. You could still farm the site for 4 days, but you'd only get 1 full set of cap escalations. If you want to roll the site out, and hope a new one spawns, go ahead and do it.

2) My comments about the number of WH connections posted a bit higher up. The increase in the number of WHs will allow for groups to notice these things go on, and allowing for less impunity while running cap fleets/marauders/static sites etc.

3) I would allow for traditional escalations in Shattered only WHs, by that I mean, you can get upto 4 days worth of escalations from a site in shattered space. This might encourage groups to do incursions into a shattered for a few days at a time to dramatically boost isk, with the risk of getting caught.

4) I would buff the sites: Oruze Osobnyk, Quarantine Area, and Strange Energy Readings. All three of these sites have random triggers. I would keep the random triggers, and make sure that they can happen at any time (not just killing the last ship of a particular class) in order to increase the difficulty in these c5/c6 sites. Ideally they should be worth 10-15% more than the Core sites.

5) I would add new sleeper rats that have offensive EWAR capabilities, such as jams, sensor damps etc. I would make them reasonably effective (jam rate of 20-40%, sensor damp effect of 30-50%, etc) which would require more maneuvering and such to accomplish the sites. This would only apply to escalation battleships.

6) In heavily escalated sites, I would put in a delay timer between the escalations of 60 seconds to 3 minutes where the escalating capital HAS to stay on grid for that time. This would only apply to 2nd-3rd-4th order escalations at the same time.

So for example, my corp as 4 dreads and 2 carriers, and 3 webbing lokis on the standby.

FC calls for 1 carrier to go in, and set up triage. Then 30s later, the webbing lokis are told to warp in. Once this is up. FC calls for the rest of the capitals to escalate. About a minute and a half later, the remaining caps (5 dreads and 1 carrier land). The game has a timer running, which has 45 seconds left before the next escalation spawns. After the 45 seconds, the next escalation spawns. 1 Minute and 50 seconds later, wave 3 spawns. and 30s later, wave 4 spawns.

7) In combination with point 6, I would increase the buffer of the escalated battleships by 40%, which means they can't be one-shotted by less than 3 or 4 dreads. Also, as in point 5, these escalated battleships will be using offensive EWAR on all appropriate targets (siege/triage are still immune).

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#125 - 2015-09-24 22:37:18 UTC
Jonn Duune wrote:


Quote:
The solution to all the problems is as simple as changing the sleeper orbit from 35km to 10-15km.
Suddenly you cannot solo dread farm anymore, but the question is if will that be healthy for wh space, in a game that already lost quite a bit of its player base due to other dumbo changes.


Yes you can, it's called pheonix. All it would do is shift the people using nags now to pheonixes... and in what 3 months training time, we'd be back at the exact same spot.




Id very much like to see you use a fenix in a mag xd

~lvl 60 paladin~

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#126 - 2015-09-24 23:00:33 UTC
Jonn Duune wrote:
I'm going to throw my 0.02 into this cluster**** of a thread.

First off, commenting on other peoples posts:

Quote:

1. Random spawn points for escallation spawns
2. Lower sig radius for sleepless guardians (much lower)
3. Give sleepless guardians some resistance to webs/painter effects (there are mission npcs that are immune to webs)
4. Give sleepless guardians MJD so you have to scram the bastards to hold them down.


1. Interesting, but hardly effectual. More than likely the pheonix will start to become the flavour of the week to run cap escalations, as range doesn't matter, as long as its within the max.
2. Useless. Running 3-4 painting huginns will make any ships signature so huge that it won't matter.
3. More interesting, could be good, but realistically, the fleets will overcome with sheer numbers.
4. MJD is useless, it's so rare to really do much other than a quick web. And again, this points to using the pheonix. If they MJD away

Quote:

If CCP wanted to make site running more dangerous they could do something like; add in a chance for a wormhole to wormhole spawn every time a site is escalated. To prevent capital blobbing in sites; when you have over X number of caps on field, a sleeper capital or drifter could warp in and start doomsday your capitals.


I agree with the increased spawn rate on WHs, though I would do a different approach. I would increase the number of floating connections immensly. I would have something like 100-150 c5/c6<->c5/c6 roaming statics, and maybe 70 c4<->c5/c6 roaming statics added to the WH charts. This would allow for more action.

On a second part to this, I would also increase the number of high class WH space frig holes, because those are essentially impossible to close. And we all know how much a fleet of bombers can do to a cap escalation.

Quote:
The solution to all the problems is as simple as changing the sleeper orbit from 35km to 10-15km.
Suddenly you cannot solo dread farm anymore, but the question is if will that be healthy for wh space, in a game that already lost quite a bit of its player base due to other dumbo changes.


Yes you can, it's called pheonix. All it would do is shift the people using nags now to pheonixes... and in what 3 months training time, we'd be back at the exact same spot.

Also, I would like to point out Missy Bunnz as a great source for this information. In my few months with TP way back in the day, I learned a lot from Missy. It's helped my game tons.

Now, as to the changes I would make

1) You cannot escalate a site for 4 days in a row anymore. I would allow 1 cap escalation on a site total. You could still farm the site for 4 days, but you'd only get 1 full set of cap escalations. If you want to roll the site out, and hope a new one spawns, go ahead and do it.

2) My comments about the number of WH connections posted a bit higher up. The increase in the number of WHs will allow for groups to notice these things go on, and allowing for less impunity while running cap fleets/marauders/static sites etc.

3) I would allow for traditional escalations in Shattered only WHs, by that I mean, you can get upto 4 days worth of escalations from a site in shattered space. This might encourage groups to do incursions into a shattered for a few days at a time to dramatically boost isk, with the risk of getting caught.

4) I would buff the sites: Oruze Osobnyk, Quarantine Area, and Strange Energy Readings. All three of these sites have random triggers. I would keep the random triggers, and make sure that they can happen at any time (not just killing the last ship of a particular class) in order to increase the difficulty in these c5/c6 sites. Ideally they should be worth 10-15% more than the Core sites.

5) I would add new sleeper rats that have offensive EWAR capabilities, such as jams, sensor damps etc. I would make them reasonably effective (jam rate of 20-40%, sensor damp effect of 30-50%, etc) which would require more maneuvering and such to accomplish the sites. This would only apply to escalation battleships.

6) In heavily escalated sites, I would put in a delay timer between the escalations of 60 seconds to 3 minutes where the escalating capital HAS to stay on grid for that time. This would only apply to 2nd-3rd-4th order escalations at the same time.

So for example, my corp as 4 dreads and 2 carriers, and 3 webbing lokis on the standby.

FC calls for 1 carrier to go in, and set up triage. Then 30s later, the webbing lokis are told to warp in. Once this is up. FC calls for the rest of the capitals to escalate. About a minute and a half later, the remaining caps (5 dreads and 1 carrier land). The game has a timer running, which has 45 seconds left before the next escalation spawns. After the 45 seconds, the next escalation spawns. 1 Minute and 50 seconds later, wave 3 spawns. and 30s later, wave 4 spawns.

7) In combination with point 6, I would increase the buffer of the escalated battleships by 40%, which means they can't be one-shotted by less than 3 or 4 dreads. Also, as in point 5, these escalated battleships will be using offensive EWAR on all appropriate targets (siege/triage are still immune).



Theres only 112ish c6's are you saying make c6's have dual statics on one of those being a c5?
Phoenix Jones
Small-Arms Fire
#127 - 2015-09-25 03:39:38 UTC
If I were to do the dual static c6, one would be a shattered hole.

There's 100 shattered systems, 75 regular 25 frig. 110ish c6. That would work out numbers wise.

Other adjustments would need to be made obviously, but basically make the shattered hole their farming hole.

Yaay!!!!

Phoenix Jones
Small-Arms Fire
#128 - 2015-09-25 03:44:46 UTC
Doublepost

Yaay!!!!

Daniela Doran
Doomheim
#129 - 2015-09-25 08:49:52 UTC
Dersen Lowery wrote:
Kynric wrote:
My unhappiness wirh the sleeper farming meta is that it is often destructive in terms of social interaction within the corp rather than constructive. It leads to cliques and some being included and others not.


So much this.

The conversation I had shortly after my old corp tried merging with another alliance in a C5:

Them: Can you fly a dread?

Me: In about two months.

Them: Can you fly a Loki?

Me: In about two months.

Them: Well, those are what we require.

Me: (offers alternate possible T2 webbers)

Them: No, those will just get blapped.

Just to be clear, I'm not implying that my alternate suggestions wouldn't have been blapped. I've never run a capital escalation. I don't know. But it was frustrating to basically be told "see you in two months," as far as PVE went. I ended up spending those two months in high sec, playing skill training online, because I moved out of the old hole and for a number of reasons I saw no incentive to move into the new one. Then everything fell apart.

Now we're all long since gone from the WH, and some of us from the game, but at least I can finally fly a Loki. Roll

Kynric wrote:
Perhaps if sites were less predictable and more likely to result in dangerous situations a more team based meta would emerge.


Or maybe the bads who insist on optimizing everything down to the finest detail would just run to the forums howling that the game wasn't any fun anymore.


You should've just trained for a a pair of Marauders and do C5s yourself.
Kalel Nimrott
Caldari Provisions
#130 - 2015-09-25 10:59:37 UTC
Alone

Bob Artis, you will be missed.

O7

Andrew Jester
Collapsed Out
Pandemic Legion
#131 - 2015-09-25 13:17:46 UTC
Kalel Nimrott wrote:
Alone

it's okay I'm here for you friend

If thuggin' was a category I'd win a Grammy

Dersen Lowery
The Scope
#132 - 2015-09-25 13:28:39 UTC  |  Edited by: Dersen Lowery
Daniela Doran wrote:
You should've just trained for a a pair of Marauders and do C5s yourself.


That would have taken about... two months, plus two PLEXs to dual train my scanning alt who is nowhere near flying a marauder, or for that matter anything bigger than a Proteus.

Dersen has all BS at 4, so he'd only have been idling for 1 month. P

EDIT: Besides, I don't do the lone wolf thing well. I like flying with small groups of people.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Kalel Nimrott
Caldari Provisions
#133 - 2015-09-26 01:19:49 UTC
Andrew Jester wrote:
Kalel Nimrott wrote:
Alone

it's okay I'm here for you friend


Why are you here for my friend?

Bob Artis, you will be missed.

O7

Vilar Diin
Republic University
Minmatar Republic
#134 - 2015-09-27 05:41:06 UTC
It seems like the WH dwellers are the last "real Eve" players. They don't want their items protected in citadels. They call for an isk nerf in their part of space.

You don't hear these things coming from null seccers and that is the problem. wH will be more risk less reward and null sec will continue to get safer and have added ways to make isk to keep the complainers quiet.

I think you should keep the potential income the same but vary the ways to make it. I don't want WH guys to be the last authentic Eve players and be the poor kids on the block as a result.
Kalel Nimrott
Caldari Provisions
#135 - 2015-09-27 11:05:34 UTC
The newbie is right.

Bob Artis, you will be missed.

O7

Lloyd Roses
Artificial Memories
#136 - 2015-09-27 16:08:01 UTC
When you're running anoms/sites, sleepers from other anoms should move to the one being run, adjacent system's anoms' population should migrate over to answer their brethrens' distress calls. With some serious pve activity next door, closing the hole to stop *your* sleepers from running towards your neighbours should be the least you have to do.

Might be interesting if you suddenly face 40 sleeper BS - *to deep*, he yelled.
Jak'at
The Terrifying League Of Dog Fort
Deepwater Hooligans
#137 - 2015-09-28 14:15:39 UTC
So many recommendations on how to slow down the ISK faucet.
Not seeing many recommendations to raise the risk level.

More connections in w-space please.
Less boring chains and unmotivated/burnt-out probers and hunters... maybe then people will slow down their ISK grinding and actually shoot at another player in w-space.
Moo Moocow
Hard Knocks Inc.
Hard Knocks Citizens
#138 - 2015-09-29 05:50:24 UTC
As far as I can tell WH space is getting quieter.

Increase the content/isk in lower class wh's and then maybe people will move up to higher class.

Where the risk's are greater but so is the reward.
Missy Bunnz
Shadow Legion X
Seriously Suspicious
#139 - 2015-09-29 08:23:17 UTC
Jak'at wrote:
So many recommendations on how to slow down the ISK faucet.
Not seeing many recommendations to raise the risk level.

More connections in w-space please.
Less boring chains and unmotivated/burnt-out probers and hunters... maybe then people will slow down their ISK grinding and actually shoot at another player in w-space.


My suggestions were all about increasing the risk. :)
CCP FoxFour
C C P
C C P Alliance
#140 - 2015-09-29 09:10:28 UTC
ExookiZ wrote:
Making stuff require more capitals doesnt really fix the issue, i think a better approach would be making it so you need a real fleet, as in with smaller non caps. Make it a lot harder for 1-3 man farm corps to run them.

Buff their points so you need to actually clear the site rather than just refit stabs and leave, make the isk not in just killing one wave, but in clearing the site. Whether that is in making the sleepers at the end hold more loot, or maybe a can that cant even be opened till grid is clear but the majority of the isk ( if not all of it) should be tied into the site, not in a single wave.

Sites should despawn and move around more, no farming the same sites all week. ( this may be somewhat unnecessary if the isk is in the end wave)

And if your not on slack, and havent been reading the meeting minutes than know that this isnt a hypothetical discussion, FoxFour basically confirmed they are removing escalations last night, its just a matter of how and when.


No I ******* didn't. I said something along the lines of "what do you think of us removing them" because I wanted just to see what you people thought. I have no plans or intentions of touching capital escalations. They are not even an area of the game I work on or want to work on. To many other things for me to be doing.

@CCP_FoxFour // Technical Designer // Team Tech Co

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