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CCP's bad business model (Ship Skins)

Author
Jessica Danikov
Network Danikov
#81 - 2015-09-25 19:51:09 UTC
Valve's experimentation with item pricing on Steam tends to suggest that there's a strong tendency to overprice things and lower prices can result in overall higher profits, especially when it comes to virtual goods with a static production cost and negligible reproduction cost. Even then, that doesn't mean you flatline costs all the time, having periodic sales and limited availability also has an effect on driving consumer interest.

I fully expect CCP to price SKINs in a way that is mainly profitable, but given the current price points, I reckon they are screwing themselves out of income... but it's probably someone's job and they think they know better and it's their responsibility on whether or how to take a risk on experimenting with different price approaches. There's a chance they don't even read the forums, but they must have stats on how many people actually buy SKINs and I hope they're tapped into the community sufficiently to know that most people aren't happy with the current price scheme.
Maldiro Selkurk
Radiation Sickness
#82 - 2015-09-25 20:03:23 UTC
my concern is what happens if they change the ship model:

1. do we get screwed and our ship skin goes extinct and we have to buy a new one.

2. If we dont like the skin on the new model, do we get a refund of the skin?

3. Does CCP keep the current model even though it should be changed just because skins are available for it and people might be pissed to have paid for a skin and now the skin would be different / useless ?

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Zebator Melkan
Brutor Tribe
Minmatar Republic
#83 - 2015-09-28 23:29:32 UTC
Existing skins should not be used.

they have an art department create something unique and worth buying. Using existing skins that already have a specific history in the game is a lazy cash grab.

Generate something new and you get money without bitching.