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Share your experiences with Fozziesov!

First post First post
Author
Volmyr
Caldari Provisions
Caldari State
#701 - 2015-08-11 09:43:32 UTC  |  Edited by: Volmyr
I would like to take the time to congratulate CCP on a job well done. With the changes that have been rolling out over the last year or so, many doors have opened for me.

1) I've been saving money that would've been spent on multiple accounts, it's great having that extra jingle in my pockets.
2) I've met these "roommate people" who've apparently live with me. I had my suspicions about there being "living-room lurkers" for a long time, but until now hadn't been able to confirm it.
3) I've started going to the gym again. It's been quite a while since I've played the game "Pick Up Heavy **** and Put It Back Down" but I find it strangely cathartic.
4) I've found the time to clean my room and living space (just like my hangars in game.)
5) This one is big, a second AND THIRD JOB!!! Inexplicably, I found myself with lots of free time that had once been occupied by something awesome. Awesome not being an option any longer, I have opted for more of that "pocket jingle" I had mentioned earlier.

Assuming things stay as they are/progress along the course they have been over the last year, I am looking forward to the following:

1) Saving even more money on what was the subscription fees of my last 2 accounts.
2) Meet a nice girl (or a real whorish but pretty one, either will do.)
3) Based on #2 above, either start a family or spawn some illegitimate bastards.
4) Possibly cure cancer (hey, I would now have the time to go to med school so anythings possible right?)

Just curious if there is a timetable (or ballpark guess even) on how long until EVE becomes free to play?
Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#702 - 2015-08-11 10:12:55 UTC  |  Edited by: Akballah Kassan
mydingaling wrote:
There is no place in 0.0 for NPC protected stations. This is the end game of eve online brutal space mmo. 0.0 is player owned, player run. The sov in NPC 0.0 should be contestable, take the npc station you get benefits of the missions and rewards. NPC 0.0 distorts the endgame landscape.

Furthermore the next difference in 0.0 to the rest of eve is bubbles. Yet we have ships made immune to their effect. So why even bother having 0.0? Might as well be high/low sec.

Not only are these 2 issues generally annoying as f*ck it makes many other ships and deployables redundant.

If MOA or the likes want to do gorilla warfare thats great, use pos, deployable structures and ships like blackops that are designed for that. Allowing you to base from an invulnerable station with your uncatchable ships trolling sov is just ****** game design. The barrier of entry is far too low for the end game of eve online.

This is 0.0 and there should be no hand holding.


Translate - PLZ CCP get rid of MOA cos we can't rat in peace and we can't hell camp them out of the game.
mydingaling
Brutor Tribe
Minmatar Republic
#703 - 2015-08-11 10:18:31 UTC
There is no place in 0.0 for NPC protected stations. This is the end game of eve online brutal space mmo. 0.0 is player owned, player run. The sov in NPC 0.0 should be contestable, take the npc station you get benefits of the missions and rewards. NPC 0.0 distorts the endgame landscape.

Other than sov the big difference in 0.0 to the rest of eve is bubbles. Yet we have ships made immune to their effect. So why even bother having 0.0? Might as well be high/low sec. The nullified effect needs to die or have a counter. At worst make a high sp counter such as heavy dictors with t2 bubble able to interdict nullified ships.

Not only are these 2 issues generally annoying as f*ck it makes many other ships and deployables redundant.

If MOA or the likes want to do gorilla warfare that is great, use pos, deployable structures and ships like blackops that are designed for that. Allowing you to base from an invulnerable station with your uncatchable ships trolling sov is just ****** game design. The barrier of entry is far too low for the end game of eve online.

This is 0.0 and there should be no uncounterable mechanisms bypassing exactly what makes this part of the game unique. Stick your 'nullified' and npc space to highsec where that **** belongs.
mydingaling
Brutor Tribe
Minmatar Republic
#704 - 2015-08-11 10:19:52 UTC
Akballah Kassan wrote:


Translate - PLZ CCP get rid of MOA cos we can't rat in peace and we can't hell camp them out of the game.


If you are going to live in 0.0 with the big boys I should be able to entosis your space and destroy your ****.
Lucas Kell
Solitude Trading
S.N.O.T.
#705 - 2015-08-11 11:24:48 UTC
Akballah Kassan wrote:
mydingaling wrote:
There is no place in 0.0 for NPC protected stations. This is the end game of eve online brutal space mmo. 0.0 is player owned, player run. The sov in NPC 0.0 should be contestable, take the npc station you get benefits of the missions and rewards. NPC 0.0 distorts the endgame landscape.

Furthermore the next difference in 0.0 to the rest of eve is bubbles. Yet we have ships made immune to their effect. So why even bother having 0.0? Might as well be high/low sec.

Not only are these 2 issues generally annoying as f*ck it makes many other ships and deployables redundant.

If MOA or the likes want to do gorilla warfare thats great, use pos, deployable structures and ships like blackops that are designed for that. Allowing you to base from an invulnerable station with your uncatchable ships trolling sov is just ****** game design. The barrier of entry is far too low for the end game of eve online.

This is 0.0 and there should be no hand holding.
Translate - PLZ CCP get rid of MOA cos we can't rat in peace and we can't hell camp them out of the game.
Is this you admitting that MOA wouldn't be able to survive if you didn't have highsec stations in null sec?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Falin Whalen
Federal Navy Academy
Gallente Federation
#706 - 2015-08-11 13:02:27 UTC  |  Edited by: Falin Whalen
Akballah Kassan wrote:
mydingaling wrote:
There is no place in 0.0 for NPC protected stations. This is the end game of eve online brutal space mmo. 0.0 is player owned, player run. The sov in NPC 0.0 should be contestable, take the npc station you get benefits of the missions and rewards. NPC 0.0 distorts the endgame landscape.

Furthermore the next difference in 0.0 to the rest of eve is bubbles. Yet we have ships made immune to their effect. So why even bother having 0.0? Might as well be high/low sec.

Not only are these 2 issues generally annoying as f*ck it makes many other ships and deployables redundant.

If MOA or the likes want to do gorilla warfare thats great, use pos, deployable structures and ships like blackops that are designed for that. Allowing you to base from an invulnerable station with your uncatchable ships trolling sov is just ****** game design. The barrier of entry is far too low for the end game of eve online.

This is 0.0 and there should be no hand holding.


Translate - PLZ CCP get rid of MOA cos we can't rat in peace and we can't hell camp them out of the game.

Defend your "living" space. and HTFU. If you can't defend where you live then maybe you should leave nullsec. Gee, I wonder where I've been hearing that lately? Sauce for the goose, should work just as good for the gander.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#707 - 2015-08-11 13:17:37 UTC
Lucas Kell wrote:
Akballah Kassan wrote:
mydingaling wrote:
There is no place in 0.0 for NPC protected stations. This is the end game of eve online brutal space mmo. 0.0 is player owned, player run. The sov in NPC 0.0 should be contestable, take the npc station you get benefits of the missions and rewards. NPC 0.0 distorts the endgame landscape.

Furthermore the next difference in 0.0 to the rest of eve is bubbles. Yet we have ships made immune to their effect. So why even bother having 0.0? Might as well be high/low sec.

Not only are these 2 issues generally annoying as f*ck it makes many other ships and deployables redundant.

If MOA or the likes want to do gorilla warfare thats great, use pos, deployable structures and ships like blackops that are designed for that. Allowing you to base from an invulnerable station with your uncatchable ships trolling sov is just ****** game design. The barrier of entry is far too low for the end game of eve online.

This is 0.0 and there should be no hand holding.
Translate - PLZ CCP get rid of MOA cos we can't rat in peace and we can't hell camp them out of the game.
Is this you admitting that MOA wouldn't be able to survive if you didn't have highsec stations in null sec?


Tell you what, if you CFC dudes hate having NPC space nearby because it affects your isk whoring then START A WAR and seize somebody else's space that you think will be more amenable!

Perhaps then you might get some enjoyment out of the game instead of whining all the time.
Jennifer Maxwell
Crimson Serpent Syndicate
#708 - 2015-08-11 13:23:11 UTC
Falin Whalen wrote:
Jennifer Maxwell wrote:
I'm having an alright time with it, but it can get really tedious sometimes. Like when we go to hit an enemy's system nodes in force, they almost always show up. We get lots of fights out of them. But then at home we need to deal with trolls running our nodes and disrupting stuff in our home systems, and it's boring as hell to have to deal with all the nodes all the time. Like, they don't even fight us, they just warp away before we can catch them. Then they go to a different system, run nodes there, or just log off until you forget they exist, log back on, and keep going at it. We can't ignore them, because our systems will get super vulnerable if we do, and that'll lead to the enemy attacking us, but dealing with these assholes is a major pain.

I'll say this: Fozzie Sov has definitely gotten us a lot more pvp since it's been implemented. Black Rise has never been more crowded.

But...but, according to MoA, you should be happy. Pay no attention to the man behind the curtain. Sit and guard your structures if you want to keep your space, also send out and conquer other peoples sov, that should make you happy abbou...oh wait you are already doing that, and it still is tedious?

Well obviously you are a Goon shill, and anything you say should be ignored as it doesn't jibe with MoA, NPC null corps, and NPC corp alts, narrative, they all love fozziesov, as it will bring down the Goon Empire, just wait and see.

To be honest, I'm fine with it. I'd like a little variation on the same old same old, but ultimately the alliances in our coalition have fun all the same, whether it's a CTA to defend our structures, a siege of our home systems, or just roaming and running some nodes.
Alavaria Fera
GoonWaffe
#709 - 2015-08-11 13:52:02 UTC
Just make stations destructible so we can finally all move into 5Z

And Boat will ascend to become a divinity of structure destruction (sovlaser edition)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lucas Kell
Solitude Trading
S.N.O.T.
#710 - 2015-08-11 14:07:19 UTC
Akballah Kassan wrote:
Tell you what, if you CFC dudes hate having NPC space nearby because it affects your isk whoring then START A WAR and seize somebody else's space that you think will be more amenable!

Perhaps then you might get some enjoyment out of the game instead of whining all the time.
We don't mind, I just find it funny how you claim to be so powerful yet require what are effectively highsec stations because you're too weak to hold your own assets.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Philip Ogtaulmolfi
We are not bad. Just unlucky
#711 - 2015-08-11 14:31:48 UTC
In the current state of things, I think that the best course of action for Sov holders is just to drop sovereignty in the majority of systems that we hold.

Just as Fozziesov pretends, we should only actively defend the systems that we really use: ratting systems, mining systems, jumbridge, etc

In any given region, it would be enough to control around 20 systems strategically dispersed, with ADM 6, and the infrastructure of the rest should be dismantled.

From then on it would be really easy for the defender to stop the trollceptor when she has been reinforcing the structure for 55 minutes, making it more boring for them than for the defender.

The only decision left would be if we allow other entities in our region for content, or just destroy everybody that comes, preferably when they are moving the infraestructure hub.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#712 - 2015-08-11 14:39:56 UTC
yes, foozysov is good..
than k you for lsi tnening
Icycle
Imperial Shipment
Amarr Empire
#713 - 2015-08-11 14:44:18 UTC  |  Edited by: Icycle
mydingaling wrote:
There is no place in 0.0 for NPC protected stations. This is the end game of eve online brutal space mmo. 0.0 is player owned, player run. The sov in NPC 0.0 should be contestable, take the npc station you get benefits of the missions and rewards. NPC 0.0 distorts the endgame landscape.

Other than sov the big difference in 0.0 to the rest of eve is bubbles. Yet we have ships made immune to their effect. So why even bother having 0.0? Might as well be high/low sec. The nullified effect needs to die or have a counter. At worst make a high sp counter such as heavy dictors with t2 bubble able to interdict nullified ships.

Not only are these 2 issues generally annoying as f*ck it makes many other ships and deployables redundant.

If MOA or the likes want to do gorilla warfare that is great, use pos, deployable structures and ships like blackops that are designed for that. Allowing you to base from an invulnerable station with your uncatchable ships trolling sov is just ****** game design. The barrier of entry is far too low for the end game of eve online.

This is 0.0 and there should be no uncounterable mechanisms bypassing exactly what makes this part of the game unique. Stick your 'nullified' and npc space to highsec where that **** belongs.


Translation. After many operations over several years, we the CFC have been unable to remove MOA from Pure Blind. MOA continues to terrorise our 50000 members coalition just with 1300 member alliance.
Can you please give us the option now so that we the CFC can have an I win button vs MOA just by purelly using our numbers.
I the CFC dont care about the game or guerilla warfare. All I want is to be able to kick MOA from Pure Blind even if it destroys the game.

On a more serious side. I dont know if this is laughable or a worry that eve's culture has evolved into a whine/spineless players that now openly ask CCP to help them remove a very small adversary. Shocked. Is this what eve has become? Is this a new low?
I know MOA is like a constant anoying itch that CFC cant remove nor cure but seriously? Are you mad ? Roll
Gallowmere Rorschach
The Scope
Gallente Federation
#714 - 2015-08-11 15:04:20 UTC
Icycle wrote:
mydingaling wrote:
There is no place in 0.0 for NPC protected stations. This is the end game of eve online brutal space mmo. 0.0 is player owned, player run. The sov in NPC 0.0 should be contestable, take the npc station you get benefits of the missions and rewards. NPC 0.0 distorts the endgame landscape.

Other than sov the big difference in 0.0 to the rest of eve is bubbles. Yet we have ships made immune to their effect. So why even bother having 0.0? Might as well be high/low sec. The nullified effect needs to die or have a counter. At worst make a high sp counter such as heavy dictors with t2 bubble able to interdict nullified ships.

Not only are these 2 issues generally annoying as f*ck it makes many other ships and deployables redundant.

If MOA or the likes want to do gorilla warfare that is great, use pos, deployable structures and ships like blackops that are designed for that. Allowing you to base from an invulnerable station with your uncatchable ships trolling sov is just ****** game design. The barrier of entry is far too low for the end game of eve online.

This is 0.0 and there should be no uncounterable mechanisms bypassing exactly what makes this part of the game unique. Stick your 'nullified' and npc space to highsec where that **** belongs.


Translation. After many operations over several years, we the CFC have been unable to remove MOA from Pure Blind. MOA continues to terrorise our 50000 members coalition just with 1300 member alliance.
Can you please give us the option now so that we the CFC can have an I win button vs MOA just by purelly using our numbers.
I the CFC dont care about the game or guerilla warfare. All I want is to be able to kick MOA from Pure Blind even if it destroys the game.

On a more serious side. I dont know if this is laughable or a worry that eve's culture has evolved into a whine/spineless players that now openly ask CCP to help them remove a very small adversary. Shocked. Is this what eve has become? Is this a new low?
I know MOA is like a constant itch that CFC cant remove nor cure but seriously? Are you mad ? Roll

First, do you honestly believe that doing away with NPC stations in null would "kill the game"? Don't get me wrong, I am not supporting the idea. I just find your assertion amusing. If it was meant as an exaggerated joke, I get it. Just wanted to be sure you didn't actually believe it.
To be honest, I've actually been of the mind that there should be more NPC stations, especially in areas like the drone lands.
One thing I would like to see though, is the ability to disable the services in those stations. That at least puts some potential consequence to just turtling up in said stations. The only issue with that now, is that the entosis mechanics couldn't work for that, since the stations don't belong to a specific alliance.
Sonya Corvinus
Grant Village
#715 - 2015-08-11 15:07:18 UTC
Lucas Kell wrote:
I can link you to where I answered that exact question this morning.

And you may find it entertaining, it clearly isn't for both sides.


Ganking isn't entertaining for both sides.

Playing test the loot fairy with BRs on jita undock isn't entertaining for both sides

20 v 1 engagements in LS isn't entertaining for both sides

BLOPS aren't entertaining for both sides

should I go on?


Let's get rid of all of those then, if 'entertaining for both sides' is really a goal. Think before you talk.
Gallowmere Rorschach
The Scope
Gallente Federation
#716 - 2015-08-11 15:10:33 UTC
Sonya Corvinus wrote:
Lucas Kell wrote:
I can link you to where I answered that exact question this morning.

And you may find it entertaining, it clearly isn't for both sides.


Ganking isn't entertaining for both sides.

Playing test the loot fairy with BRs on jita undock isn't entertaining for both sides

20 v 1 engagements in LS isn't entertaining for both sides

BLOPS aren't entertaining for both sides

should I go on?


Let's get rid of all of those then, if 'entertaining for both sides' is really a goal. Think before you talk.

CCP never stated "entertaining for both sides" as goals when developing the mechanics for the systems you mentioned. They did for this iteration of sov. It has clearly failed.
Icycle
Imperial Shipment
Amarr Empire
#717 - 2015-08-11 15:11:52 UTC  |  Edited by: Icycle
Gallowmere Rorschach wrote:
Icycle wrote:
mydingaling wrote:
There is no place in 0.0 for NPC protected stations. This is the end game of eve online brutal space mmo. 0.0 is player owned, player run. The sov in NPC 0.0 should be contestable, take the npc station you get benefits of the missions and rewards. NPC 0.0 distorts the endgame landscape.

Other than sov the big difference in 0.0 to the rest of eve is bubbles. Yet we have ships made immune to their effect. So why even bother having 0.0? Might as well be high/low sec. The nullified effect needs to die or have a counter. At worst make a high sp counter such as heavy dictors with t2 bubble able to interdict nullified ships.

Not only are these 2 issues generally annoying as f*ck it makes many other ships and deployables redundant.

If MOA or the likes want to do gorilla warfare that is great, use pos, deployable structures and ships like blackops that are designed for that. Allowing you to base from an invulnerable station with your uncatchable ships trolling sov is just ****** game design. The barrier of entry is far too low for the end game of eve online.

This is 0.0 and there should be no uncounterable mechanisms bypassing exactly what makes this part of the game unique. Stick your 'nullified' and npc space to highsec where that **** belongs.


Translation. After many operations over several years, we the CFC have been unable to remove MOA from Pure Blind. MOA continues to terrorise our 50000 members coalition just with 1300 member alliance.
Can you please give us the option now so that we the CFC can have an I win button vs MOA just by purelly using our numbers.
I the CFC dont care about the game or guerilla warfare. All I want is to be able to kick MOA from Pure Blind even if it destroys the game.

On a more serious side. I dont know if this is laughable or a worry that eve's culture has evolved into a whine/spineless players that now openly ask CCP to help them remove a very small adversary. Shocked. Is this what eve has become? Is this a new low?
I know MOA is like a constant itch that CFC cant remove nor cure but seriously? Are you mad ? Roll

First, do you honestly believe that doing away with NPC stations in null would "kill the game"? Don't get me wrong, I am not supporting the idea. I just find your assertion amusing. If it was meant as an exaggerated joke, I get it. Just wanted to be sure you didn't actually believe it.
To be honest, I've actually been of the mind that there should be more NPC stations, especially in areas like the drone lands.
One thing I would like to see though, is the ability to disable the services in those stations. That at least puts some potential consequence to just turtling up in said stations. The only issue with that now, is that the entosis mechanics couldn't work for that, since the stations don't belong to a specific alliance.


I just find it amusing and woring that you want to change all this so that you can finally get rid of us. This is the sole point of it. Nothing else. I cant believe I am even see a thread where this is even concidered as a method to win vs your adversary. It baffles me, specially since I am a very old player. This is what eve has become......Or is it that the standard of recruitment has drastically fallen?

I also think that the Mittani "suggesting" change to NPC null sec around 26:00, its funny and worring.
It funny cos they hate us so much but its worring that they use their own propaganda site to interview and
promote ideas that only servers them. You are trying to influence CCP employee and I can't help myself and ask the question where is the line here?
https://www.themittani.com/media/meta-show-ccp-masterplan-next-week-carneros
Gallowmere Rorschach
The Scope
Gallente Federation
#718 - 2015-08-11 15:43:43 UTC
For me at least, it's got nothing to do with getting rid of you guys. Hell, losing two Jags on the Harpyfleet to your Cerbs the other night was actually pretty fun. Funny enough, there was no entosis garbage, nor uncatchable doctrines involved on either side of the fight.
Are you seeing what the actual problem in here? It's not Goons. It's not MOA. It's this AIDS that's being passed off as a sov revamp, paired with interceptors.
Falin Whalen
Federal Navy Academy
Gallente Federation
#719 - 2015-08-11 15:47:00 UTC
Icycle wrote:
Gallowmere Rorschach wrote:
Icycle wrote:
mydingaling wrote:
There is no place in 0.0 for NPC protected stations. This is the end game of eve online brutal space mmo. 0.0 is player owned, player run. The sov in NPC 0.0 should be contestable, take the npc station you get benefits of the missions and rewards. NPC 0.0 distorts the endgame landscape.

Other than sov the big difference in 0.0 to the rest of eve is bubbles. Yet we have ships made immune to their effect. So why even bother having 0.0? Might as well be high/low sec. The nullified effect needs to die or have a counter. At worst make a high sp counter such as heavy dictors with t2 bubble able to interdict nullified ships.

Not only are these 2 issues generally annoying as f*ck it makes many other ships and deployables redundant.

If MOA or the likes want to do gorilla warfare that is great, use pos, deployable structures and ships like blackops that are designed for that. Allowing you to base from an invulnerable station with your uncatchable ships trolling sov is just ****** game design. The barrier of entry is far too low for the end game of eve online.

This is 0.0 and there should be no uncounterable mechanisms bypassing exactly what makes this part of the game unique. Stick your 'nullified' and npc space to highsec where that **** belongs.


Translation. After many operations over several years, we the CFC have been unable to remove MOA from Pure Blind. MOA continues to terrorise our 50000 members coalition just with 1300 member alliance.
Can you please give us the option now so that we the CFC can have an I win button vs MOA just by purelly using our numbers.
I the CFC dont care about the game or guerilla warfare. All I want is to be able to kick MOA from Pure Blind even if it destroys the game.

On a more serious side. I dont know if this is laughable or a worry that eve's culture has evolved into a whine/spineless players that now openly ask CCP to help them remove a very small adversary. Shocked. Is this what eve has become? Is this a new low?
I know MOA is like a constant itch that CFC cant remove nor cure but seriously? Are you mad ? Roll

First, do you honestly believe that doing away with NPC stations in null would "kill the game"? Don't get me wrong, I am not supporting the idea. I just find your assertion amusing. If it was meant as an exaggerated joke, I get it. Just wanted to be sure you didn't actually believe it.
To be honest, I've actually been of the mind that there should be more NPC stations, especially in areas like the drone lands.
One thing I would like to see though, is the ability to disable the services in those stations. That at least puts some potential consequence to just turtling up in said stations. The only issue with that now, is that the entosis mechanics couldn't work for that, since the stations don't belong to a specific alliance.


I just find it amusing and woring that you want to change all this so that you can finally get rid of us. This is the sole point of it. Nothing else. I cant believe I am even see a thread where this is even concidered as a method to win vs your adversary. It baffles me, specially since I am a very old player. This is what eve has become......Or is it that the standard of recruitment has drastically fallen?

Why should you get a free ride in unassailable stations, you should defend your home and stuff just like we do, or move to somewhere that you can more easily defend from the big bad meanies out to get little old you. Your whole argument screams with what amounts to, "Sauce for the goose is (not) sauce for the gander."

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Eli Stan
Center for Advanced Studies
Gallente Federation
#720 - 2015-08-11 15:50:46 UTC
The changes in Yrton in Cloud Ring continue. OSS no longer have sov and J4LP have moved in, making them alliance number 9 to hold a system since Aegis Sov was implemented. (Fweddit live next door anyway, so it's no real surprise they showed up.)

In the meantime, I notice SMA now hold a few system in Fountain. Hmm, trolling? Looking for BL fights? Do they wish to expand their borders? Just bored?