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towers deployed in sov space don't trigger notifications anymore?

Author
Harry Forever
SpaceJunkys
#21 - 2015-07-17 09:59:45 UTC
Neuntausend wrote:
I'm not so sure if this really is a good change though. Counting towers in a system every day is not difficult, it's not an accomplishment of any sort. It's just one more really annoying unpaid day-job Sov owners will have to do. Eve should be entertainment, not work.


so you need a tool who does the job for you? tzz
Anthar Thebess
#22 - 2015-07-17 10:08:00 UTC
This is very, very , VERY nice feature!
Neuntausend
Republic Military School
Minmatar Republic
#23 - 2015-07-17 10:18:18 UTC  |  Edited by: Neuntausend
Harry Forever wrote:
so you need a tool who does the job for you? tzz


Hello Harry. Unlike social interaction, having to count sticks every day is not a good thing.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#24 - 2015-07-17 10:18:21 UTC  |  Edited by: Barrogh Habalu
Harry Forever wrote:
so you need a tool who does the job for you? tzz

Pretty sure it was you arguing for replacement of human factor with automation wherever possible. And some kind of tool in particular P
Neuntausend
Republic Military School
Minmatar Republic
#25 - 2015-07-17 10:20:15 UTC
Barrogh Habalu wrote:
Harry Forever wrote:
so you need a tool who does the job for you? tzz

Pretty sure it was you arguing for replacement of human factor with automation wherever possible P


He's being sarcastic. He apparently puts the need to talk to people in order to form a fleet at one level with having to do a repetetive and stupid task over and over and over again.
Milla Goodpussy
Garoun Investment Bank
#26 - 2015-07-17 10:35:14 UTC
IMHO placing a game changer like this into the game off the radar violates communication ccp promised to their customers.

if its not in patch notes upon release then it is a problem, not a new feature.


ccp you need to officially comment on this and fozzie needs to speak up and stop hiding.

Lucas Kell
Solitude Trading
S.N.O.T.
#27 - 2015-07-17 10:36:39 UTC
Rat Scout wrote:
Patrol your system if you don't want people coming in there.
You realise EVE is a game right? Designed for entertainment. There's nothing entertaining about flying around looking for towers, which is why if this change is here to stay, most people will just anchor small towers and be notified when they get attacked.

The real question is how will it work in the new POS system when you can put up a POS anywhere you want. Seems to me there's becoming less point in holding the actual named sov on a system, since you can effectively own it without that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nevyn Auscent
Broke Sauce
#28 - 2015-07-17 10:41:01 UTC
Lucas Kell wrote:
You realise EVE is a game right? Designed for entertainment. There's nothing entertaining about flying around looking for towers, which is why if this change is here to stay, most people will just anchor small towers and be notified when they get attacked.

The real question is how will it work in the new POS system when you can put up a POS anywhere you want. Seems to me there's becoming less point in holding the actual named sov on a system, since you can effectively own it without that.

You also stop needing a tower on every moon with the new structures system, since you can't block them from placing a structure anyway. So structures will only exist from true need/use, which will make it a lot easier to simply deep scan them, since you don't have to count the 47 towers already in system, just the 5 mining platforms, 1 refining platform and 1 citadel that your alliance deployed.

The new structures are also probably going to be beacons to keep with the current theme of 'You can warp to a POS without probes' though it would be nice if you had to at least deep scan them first and they put a limit on them of deep scan range from a permanent orbital, so you have to bother looking rather than simply overview as soon as you enter system. Or maybe some kind of alternate anomaly scanner where you open it up, but basically something you open and press scan on, rather than instant beacon would be the perfect world.
Angelica Dreamstar
Aliastra
Gallente Federation
#29 - 2015-07-17 10:43:21 UTC
Neuntausend wrote:
I'm not so sure if this really is a good change though. Counting towers in a system every day is not difficult, it's not an accomplishment of any sort. It's just one more really annoying unpaid day-job Sov owners will have to do. Eve should be entertainment, not work.

Sov is not entertainment and EVE as a whole isn't entertnment either when you try to play beyond what John Doe does. Running a proper corp or alliance definitely isn't entertainment either. EVE is hard, fulfilling work for those who see beyond the shallowness of fun and the stupidity it attracts.

So no, you're pretty much wrong with lots of evidence against you.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Angelica Dreamstar
Aliastra
Gallente Federation
#30 - 2015-07-17 10:45:57 UTC  |  Edited by: Angelica Dreamstar
Lucas Kell wrote:
Rat Scout wrote:
Patrol your system if you don't want people coming in there.
You realise EVE is a game right? Designed for entertainment. There's nothing entertaining about flying around looking for towers, which is why if this change is here to stay, most people will just anchor small towers and be notified when they get attacked.

The real question is how will it work in the new POS system when you can put up a POS anywhere you want. Seems to me there's becoming less point in holding the actual named sov on a system, since you can effectively own it without that.

No, EVE is not designed for entertainment. See post above. If it was, it wouldn't be what it is. You just parrot the nonsense of instant gratification idiots.

Ask your corp and alliance leaders how much fun all the necessary work is to keep things running. FUN is for peasants with no higher goals. You peasant.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Neuntausend
Republic Military School
Minmatar Republic
#31 - 2015-07-17 10:52:06 UTC
Angelica Dreamstar wrote:
So no, you're pretty much wrong with lots of evidence against you.


Ok, I'm willing to consider this possibility, although I don't see the evidence at this point.

However - You have to get something out of the "work" for it to be "fullfilling" - If pretty much everyone can do everything in a system, without the owner even getting notified - what does one get out of holding Sov? Can you explain that?
Angelica Dreamstar
Aliastra
Gallente Federation
#32 - 2015-07-17 11:03:01 UTC  |  Edited by: Angelica Dreamstar
Neuntausend wrote:
Angelica Dreamstar wrote:
So no, you're pretty much wrong with lots of evidence against you.


Ok, I'm willing to consider this possibility, although I don't see the evidence at this point.

However - You have to get something out of the "work" for it to be "fullfilling" - If pretty much everyone can do everything in a system, without the owner even getting notified - what does one get out of holding Sov? Can you explain that?

That was a general statement. Every CEO in a properly sized corp will tell you that there os lots of work to be done to keep the corp alive and you really have to know yourself how satisfying hard work can be to appreciate it. That no one can tell you in words. It's much better to follow a goal than to live only for quick fixes of fun, like an addict.

What the sov owners get? Lots of ISK and they can have their own space. I never was a fan of null, so I'm the wrong person to ask. My impression of being in a sov alliance tells me that line members are worthless meatshields and workers who need to be entertained so they keep staying mptivated and in line. People get easy instant gratification through pings that make them log in and they have an abundance of money making opportunities. Not to forget the roams for hostiles.

Though as I said, it was a general statement. FUN is for peasants. Ask the CEO of Pro Synergy (assuming it's still running). He was working his ass off to create a huge noobcorp that works. He has no fun, but he most likely loves what he's doing because it's for a higher goal he set himself.

And if you actually live in the space you own it will not be too much to ask for a few people out of thousands to check moons regularly. Use the proper perspectives when you think about it. People need to work for what they want to keep.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Lucas Kell
Solitude Trading
S.N.O.T.
#33 - 2015-07-17 11:05:07 UTC
Angelica Dreamstar wrote:
Lucas Kell wrote:
Rat Scout wrote:
Patrol your system if you don't want people coming in there.
You realise EVE is a game right? Designed for entertainment. There's nothing entertaining about flying around looking for towers, which is why if this change is here to stay, most people will just anchor small towers and be notified when they get attacked.

The real question is how will it work in the new POS system when you can put up a POS anywhere you want. Seems to me there's becoming less point in holding the actual named sov on a system, since you can effectively own it without that.

No, EVE is not designed for entertainment. See post above. If it was, it wouldn't be what it is. You just parrot the nonsense of instant gratification idiots.

Ask your corp and alliance leaders how much fun all the necessary work is to keep things running. FUN is for peasants with no higher goals. You peasant.
LOL, yes it is. It's a video game, it's not a career choice. Yes some people opt to put a lot of effort in and they enjoy the results of doing that, and it's still entertainment. Anyone that is playing this game while not enjoying it I sincerely pity, since they've obviously missed the point of games. You I pity anyway, since it seems hovering around the forums spewing hate on your little alt is the best you can get. You're the epitome of what is wrong with the EVE community.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jack Hayson
The Scope
Gallente Federation
#34 - 2015-07-17 11:10:42 UTC
You nullsec people have problems... in w-space you never got a notification when someone "pooped" a tower into your system.
Neuntausend
Republic Military School
Minmatar Republic
#35 - 2015-07-17 11:21:37 UTC
Angelica Dreamstar wrote:
What the sov owners get? Lots of ISK and they can have their own space.


The point I am trying to make is, that they don't. Anyone can grab a moneymoon, provided he has the military power to do it. No sov needed. Anyone can create ratting- or mining income in 0.0 - again: No sov needed. If one "owns" something, he can decide what happens to it. At this point, the sov system doesn't help with that - having sov only puts a flag on a system, but that doesn't mean one owns it. Of course, sov owners can prevent others from using the space through other means, but someone not owning sov can do that just as well.

Right now it seems, that sov is supposed to be an end in itself - for the rest of the game it doesn't really matter if one holds sov or not. PL seems to have gotten that a long time ago, NC. caught on to it recently as well. But for most people, working just for works sake just doesn't cut it. If self-flagellation is your thing, all the power to you, but I think you don't need Eve online to do that either.
Neuntausend
Republic Military School
Minmatar Republic
#36 - 2015-07-17 11:23:44 UTC  |  Edited by: Neuntausend
Jack Hayson wrote:
You nullsec people have problems... in w-space you never got a notification when someone "pooped" a tower into your system.


In a wormhole system you don't put up Ihubs and TCUs and fight needlessly long-winded and complicated sov battles either. That's the whole point I am making - the whole Sov system is work- and resource-heavy, and needs to have benefits, or it is utterly pointless. Getting a message when a random bum puts up a tent in your yard is one of those benefits.
Angelica Dreamstar
Aliastra
Gallente Federation
#37 - 2015-07-17 11:25:52 UTC  |  Edited by: Angelica Dreamstar
Neuntausend wrote:
Angelica Dreamstar wrote:
What the sov owners get? Lots of ISK and they can have their own space.


The point I am trying to make is, that they don't. Anyone can grab a moneymoon, provided he has the military power to do it. No sov needed. Anyone can create ratting- or mining income in 0.0 - again: No sov needed. If one "owns" something, he can decide what happens to it. At this point, the sov system doesn't help with that - having sov only puts a flag on a system, but that doesn't mean one owns it. Of course, sov owners can prevent others from using the space through other means, but someone not owning sov can do that just as well.

Right now it seems, that sov is supposed to be an end in itself - for the rest of the game it doesn't really matter if one holds sov or not. PL seems to have gotten that a long time ago, NC. caught on to it recently as well. But for most people, working just for works sake just doesn't cut it. If self-flagellation is your thing, all the power to you, but I think you don't need Eve online to do that either.

But it does. Sov means more money, which means things like SRP and Burn ThatPlace. It's probably also an immersion-thing. Something that feeds your ego ("i'm in my own space i helped fight for/defend"). You need to ask someone who isn't a line-member about this, so asking here will not really give you a proper answer, because the forums are filled with peasants.

If you want to know why people deem it worth it, ask directors or leaders. They are the only ones who can give you proper perspectives about it. If sov wasn't worth it, no one would take it,


And I really like the WH comment above. Put that into perspective. There's hundreds of people in sov alliances, yet people can't bother looking for towers? WH groups are much smaller, they don't get to know either, yet they seem to be doing fine!

A tower notification seems easymode to me.


......... i'mma go throw my phone away soon.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Malcanis
Vanishing Point.
The Initiative.
#38 - 2015-07-17 11:37:08 UTC
Good change, years overdue.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Wollari
Dirt Nap Squad
#39 - 2015-07-17 11:59:02 UTC
I guess that was needed due to a game mechanic change.

With the new system you can own a station and get the benefits of an ihub's system indizes while not having the need to hold a tcu. The TCU's only purpose is to put up a flag and lower the pos fuel costs.

So which structure should be tied to pos notification system? TCU? IHUB? Station? all? only one?

For a long time posses have only 2 use cases ... logistic ones (staging point, safe spot, home) or industrial one (mining, building).

While it's bad for a sov holder to not knowing what somebody else is preparing (building a staging point for upcoming attacks) I like the idea of adding some fog-of-war again. While the sovereignty/campaign system is now completely public (ingame and via CREST) there should be other things in game that could provide some kind of surprise element.

In the upcoming month the sovereignty world and the way how the game is played will change dramatically. It's easy for an attacker to reinforce a structure (maybe for 60-90 minute on ADM 6) and then later watching the defender to work 1h+ to secure 10+ command nodes while the aggressor can watch, laugh and pick up the people trying to solo those nodes. And for this you don't even need staging posses ... you just have a cloaky guy watching him.

In this scenario, the notifications about new posses becomes irrelevant cause you've bigger problems. Only if you start living in a system or constellation you start caring about posses and moon goo. And with the new sov mechanic it's getting more unlike to hold and keep unrelevant systems you must maintain and secure. Every system that is not actively and has a low indexes will be a target for roaming gangs just to produce work for the owners ... and that's more work then somebodies POS that produces usually more work for the maintainer then the space holder.

anyway ... +1 for this removal

DOTLAN EveMaps | Your out-of-game map, navigation toolset, sov database, etc. since 2008

Hipqo
Kenshin Industries.
Kenshin Shogunate.
#40 - 2015-07-17 13:02:49 UTC
Aegis 1.3 patch

Fixes:
Gameplay:

  • The owners of a Territorial Claim Unit will receive notifications again when a new control tower is anchored in their system.


So it was a bug, not an intended feature.

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

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