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towers deployed in sov space don't trigger notifications anymore?

Author
Jeanne Tivianne
#41 - 2015-07-17 13:15:21 UTC
Hipqo wrote:
Aegis 1.3 patch

Fixes:
Gameplay:

  • The owners of a Territorial Claim Unit will receive notifications again when a new control tower is anchored in their system.


So it was a bug, not an intended feature.


That's a shame.
Milla Goodpussy
Garoun Investment Bank
#42 - 2015-07-17 13:32:02 UTC
Jeanne Tivianne wrote:
Hipqo wrote:
Aegis 1.3 patch

Fixes:
Gameplay:

  • The owners of a Territorial Claim Unit will receive notifications again when a new control tower is anchored in their system.


So it was a bug, not an intended feature.


That's a shame.


hahaha........told ya so!
Jeanne Tivianne
#43 - 2015-07-17 13:46:22 UTC
One can dream.
Bubba Ovaert
Doomheim
#44 - 2015-07-17 14:00:32 UTC
Neuntausend wrote:
You are right. It's much better when people poop into your car.

What's the benefit to holding Sov again?


If there no benefit, why aren't major entities dropping sov like PL?
Saisin
Chao3's Rogue Operatives Corp
#45 - 2015-07-17 14:34:34 UTC
Hipqo wrote:
Aegis 1.3 patch

Fixes:
Gameplay:

  • The owners of a Territorial Claim Unit will receive notifications again when a new control tower is anchored in their system.


So it was a bug, not an intended feature.


This was quick to get fixed then.
It is not like identifying siphons through API data that is also a bug, but never got fixed.

The Null Sec CSM members must have been breathing hard on CCP's neck on that one.
Talk about double standard!

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Dracvlad
Taishi Combine
Astral Alliance
#46 - 2015-07-17 14:36:35 UTC
I was hoping that it was deliberate but thought it was a bug, I am sad to be proven right and it was a bug. Damn crying shame...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wasilah
Little Red X
#47 - 2015-07-18 00:52:07 UTC
Saisin wrote:
It is not like identifying siphons through API data that is also a bug, but never got fixed.

The Null Sec CSM members must have been breathing hard on CCP's neck on that one.
Talk about double standard!



even before they added them to the game they planned it that way. They left the ability to see it happening via API in on purpose because there is still an advantage to someone that checks their towers more often than the API runs a check.
Primary This Rifter
Mutual Fund of the Something
#48 - 2015-07-18 01:48:05 UTC
Trigger warnings?
Saisin
Chao3's Rogue Operatives Corp
#49 - 2015-07-18 02:27:26 UTC
Wasilah wrote:

even before they added them to the game they planned it that way. They left the ability to see it happening via API in on purpose because there is still an advantage to someone that checks their towers more often than the API runs a check.


You are wrong.
This was clearly stated by CCP here.

If you are interested to know more about the CSM's influence at the time on the release of siphons, I would recommend a read of this post.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#50 - 2015-07-18 02:38:38 UTC
Neuntausend wrote:
I just like to play the real-life comparison game. It's stupid, but fun. Besides - Random people putting a POS into my home system is pretty much like pooping on the backseat of my car - something I really do not want to happen.

Bottom line is: Neutrals (or enemies) putting up structures in the space one supposedly owns is something, space owners consider to be a bad thing. The supposed system owners not even being notified, when some random dude puts down a tower is another one of those things where it really doesn't seem to matter if people hold sov or not, begging the question: Why bother?

Do we even need a sov system anymore?

Sov grants you many benefits. You can own stations, upgrade your systems, use jump bridges, have deployables that'll decloak or allow you to find cloaked players and more things that'll be added in game just for Sov owners.

If there's an empty moon you don't want people using then anchor a small tower on it so it can't be used. Problem solved. In a sandbox game if a problem can be solved by players then it should be left by players to solve. That creates emergent content.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

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