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Dev Blog: New SKINS This Summer

First post
Author
Parah Salin McCain
Republic Military School
Minmatar Republic
#41 - 2015-06-04 18:34:05 UTC
Which game are you a programmer for that makes you such an expert, bro?
Chainsaw Plankton
FaDoyToy
#42 - 2015-06-04 18:44:35 UTC
Was excited for the Blood Raider Paladin SKIN, but I'm not trading red and gold for splotchy red on beige, and no BR logo either

on that note the Cruor and Ashimmu look decent, but the Bhaalgorn looks a bit off.

@ChainsawPlankto on twitter

Snoop Dong
Oruze Cruise
White Stag Exit Bag
#43 - 2015-06-04 18:45:25 UTC
Parah Salin McCain wrote:
Which game are you a programmer for that makes you such an expert, bro?


You don't have to be an expert programmer to see the mistakes CCP are making on SKINS.

The whole blog is full of weak excuses to stick with their current, overpriced and limited, SKINS system.
Altrue
Exploration Frontier inc
Tactical-Retreat
#44 - 2015-06-04 18:46:12 UTC
CCP Darwin wrote:
Altrue wrote:
Well, you write that, but the new Rhea has seen any form of fade removed in Carnyx, so...

The gold stripes on the Rhea fade to black across the width of the ship in Medium and High shader settings. In Low shader settings, the gold stripes are absent, however. Are you set to Low shader settings?


Fair enough, some fade remain but its like tiny tiny stripes, less than 2% of the ship's area, come on! It barely counts. Big smile

My point is, not all ships from the same manufacturers have to look exactly the same, because not all patterns work on all ships. The Rhea lost its full-body gradient because I bet that CCP, like me, thought that it wasn't actually very good-looking on a JF.

But then you use the very argument of the absence of gradient as an eliminating factor in your devblog, with the Ishukone Wyvern example. That's inconsistency right there! To look cool the Wyvern wouldn't need a gradient, you could just swap the gold and black on it and tadaa, you got a superb Wyvern in no time! Big smile

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Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#45 - 2015-06-04 18:51:54 UTC
Honestly this still doesn't sell the skins or make me feel any better that one of my favorite weekends in eve history will never become a reality.

Quoting Jestertrek from reddit
Quote:
"I think you're trying to retain too much control over what is purely subjective. When you look at the Venture with the missing pieces of SKIN, you see imperfection and something that needs to be fixed. I look at the exact same image and I see a really nifty accent color."


Pretty much sums up how I feel. Sure it's not the most optimal look from ccp's perspective but we as players don't see a failure we see success. Just like everything else we find and abuse as players that was not intended.
Taking what you have said though I can see a few ways to make this work really well right off the bat. Any ship the skin works for the skin should apply too. Visuals for determining t2 over t1 is not important because its is the least efficient way to tell the difference with all other tools at our disposal. If overview disruption was a thing this might not be the case. So any ship the skin is cleared for it works on. This can go for any race and any ship, it just needs to be checked of the list for use. We want to use these skins. But at this price it's way too expensive to use on only one ship, if it was a few ships and a promise for more I think most people would happily pay for more.

I'm just going to quote this that I posted back then when the allskins weekend bug was still live.
Quote:

My price range around be based around how intense the skin is. ::Using US dollars:: All the gold and silver shiny ones with patterns would of course cost the most but at most 30$ where more plain and flat skins would cost at least 10$. These of course go to all ships. The limited pattern skins that only affect some ships would be in the 5$ to 20$ range based on how many and the quality of the skins. The ultra rare would be about the same based on how sweet it is.
Finally if QA is a serious problem, my solution is to make a chart. That can be accessed in game that has all QA tested ships and skin combo’s. Any that don’t fall on this fall under the rules that CCP currently has up for the bug, and a warning is issued on using it.

Moac Tor
Cyber Core
Immediate Destruction
#46 - 2015-06-04 18:57:06 UTC  |  Edited by: Moac Tor
CCP FoxFour wrote:
Airi Cho wrote:
1. police skin for everything!
2. and until then ... am I the only one who would love to see a whole fleet of police kronos patrolling space? Twisted


I wanna see a Comet fly up to a fight. Tell everyone to stop shooting. When they don't he turns on his police SKIN. Lights a cyno. In comes a police capital fleet. Nyx, Erebus, Thanatos, Moros. All of it. >.<

*face palm*

Is it just me, or is this whole skin thing just cringe worthy and not befitting of a the eve IP.

I enjoy the gritty realism of the sci fi universe, and however much you try and sell it, this whole super ker induced nano thing is more befitting of a fantasy game.
Jackie Fisher
Syrkos Technologies
#47 - 2015-06-04 18:57:15 UTC
All fine and dandy but when are we getting a Kaalakiota Ferox skin so we can at least pretend we have the proper Nighthawk back?

Fear God and Thread Nought

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#48 - 2015-06-04 18:57:27 UTC
What happened to the Sebiestor Skins that were on Sisi?

Are they still going to be released?

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Natya Mebelle
Center for Advanced Studies
Gallente Federation
#49 - 2015-06-04 19:01:32 UTC
Sorry, I didn't read any of the comments because I was having a mild case of grumbling as I read this:

Quote:
We have concerns about the performance impact of having lots of different ships with different custom mask maps on them.


Fix:
Settings -> Graphic Options:
* Disable other player's SKINs (this option cancels out the two below)
* Disable other player's SKINs when Framerate drops below value: [insert value] or have a Slider
* Disable other player's SKINs when this many ships are around: [insert value] or have a Slider


I also think you are going too overboard with those special skins. I would rather prefer something like a "corporation colour" skin that automatically adapts depending on what you have chosen, same with alliance colour. Fly your colours. be proud.

I'm against something like a fully flexible dye system. The implications are ... hurting.
Moac Tor
Cyber Core
Immediate Destruction
#50 - 2015-06-04 19:11:11 UTC
I'm laughing at all these self entitled posters who basically don't give a toss about the quality of the universe and the IP, and their basic argument is CCP should implement because they want it, no matter what the reasons are.

I would say having gigantic black holes in a ship; and an ishukone ship not looking like ishukone ship, yet still being called ishukone and displaying their emblem, are pretty good reasons not to release these.
Parah Salin McCain
Republic Military School
Minmatar Republic
#51 - 2015-06-04 19:15:46 UTC
Moac Tor wrote:
I'm laughing at all these self entitled posters who basically don't give a toss about the quality of the universe and the IP, and their basic argument is CCP should implement because they want it, no matter what the reasons are.

I would say having gigantic black holes in a ship; and an ishukone ship not looking like ishukone ship, yet still being called ishukone and displaying their emblem, are pretty good reasons not to release these.

But those are just lame excuses because CCP are all so lazy, amirite?
Bienator II
madmen of the skies
#52 - 2015-06-04 19:17:49 UTC
tbh i don't understand the performance concern for "designer skins" because eve already has a LOD system. Games like supreme commander or x3 (are the two where i know it for sure at least) where the number of moving objects on screen can vary by a lot, have all dynamic LOD. If too much is going on and the fps breaks in, the detail is automatically lowered IF the GPU is the bottleneck.

For example if you are concerned about the additional mask of designer skins in fleet fights, make it render a lower LOD lvl if the fps drops below 20 or something. (configurable of course). Or render only the 5 closest ships with normal LOD setting and the rest in lower lvl. Or just render all hulls in default colors if the fps is low.

I mean nobody will notice it anyway during a fleet fight for obvious reasons. Its the whole point of smart LOD, don't render what you don't see.

you already have a "limit active sounds" checkbox in the options. So you solved the problem for sound already, SKINs next :P



looking forward to the new skins! orange raven ftw :D

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Evi Polevhia
Phoenix Naval Operations
Phoenix Naval Systems
#53 - 2015-06-04 19:44:51 UTC
CCP.

The SKINS are coming along awesomely and like all things people can't get it fast enough so they will always complain about implementation speed. Take that as a compliment, that the product is good when the patrons want it faster and more.

However my question here is about something not really touched on much if at all from what I've seen.

Will there be any of the Pirate faction skins added that are not currently in game? I can Blood Raider my Coercer, I can Gurista my Corm's. But what about Sansha's Nation skins? If I have to do Besieged Covert Research sites for them, so be it, I'd go out and grind the heck out of them. But this is one of the exceedingly few empires that has zero SKINS representation.

Are there any plans in the near future (2015) for an addition of the remaining Pirate faction skins?
big miker
Frogleap Factories
#54 - 2015-06-04 20:34:57 UTC
http://puu.sh/hxWFG/4e69897d88.jpg

I just miss my glorious majestic interbus Barghest, that thing completed my eve life! Cool
Tau Onyeka
Krusual Syndicate
#55 - 2015-06-04 20:58:23 UTC
Please have a look at the Krusual skins, with the changes to the graphics they're now very bland. I can understand that the previous looks were a bit over the top but right now it's a tad too dull. As an aside, please introduce more Minmatar like clothing and, of course, Krusual stuff :)
Marsha Mallow
#56 - 2015-06-04 21:05:15 UTC
big miker wrote:
http://puu.sh/hxWFG/4e69897d88.jpg

I just miss my glorious majestic interbus Barghest, that thing completed my eve life! Cool

That is an abomination and you are a degenerate Straight

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Ralph King-Griffin
New Eden Tech Support
#57 - 2015-06-04 21:08:24 UTC
CCP FoxFour wrote:
Caiman Graystock wrote:
Finally, I like the idea of 'designer' skins and why not, it fits the lore just fine as far as I am concerned. You definitely need to open that up to the community at some point, there are some really talented and capable artists out here who I am sure would love the opportunity to design a skin to be sold within the game. I am not suggesting you build skin designing functions into the core game, but taking submissions your artists/programmers can add to the game could surely work?


Oh man we have some really cool ideas for this kind of thing! They are a long ways away but it's fun to dream!

\o/

please do, the table-top war-gamer in me would love this.

Freelancer117
So you want to be a Hero
#58 - 2015-06-04 21:24:43 UTC
The Nestor needs some proper ship bonuses and stats, not a ship SKIN okay What?

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Qjuu
Exires
#59 - 2015-06-04 21:58:59 UTC  |  Edited by: Qjuu
Two and a half question:

(1) At the moment, each skin is available for a subset of ships only. Serpentis skins for instance (which look badass btw) are only available for the Brutix and the Catalyst. Or Tash-Murkon, there is a Prophecy skin but no Harbinger one. Is this because of the mentioned quality concerns or is there also an intended limitation? In other words: will we have (as example) Tash-Murkon skins for each and every Amarr ship out there some day?

(1a) Despite the overlap with T2 ships you mentioned in the blog, I'd love to fly a Khanid Omen! Any chance we'll get this some day?

(2) Do you plan to make all t2 ships skinable in the future or are Marauders an exception? Serpentis Ishtar and so on... Cool

Thanks!
Mynxee
Signal Cartel
EvE-Scout Enclave
#60 - 2015-06-04 22:41:36 UTC
I love the direction of more color as shown on those concept SKINs--that orange skin is pretty. Too bad that Sanctuary skin is so dark. I am not fond of the relentlessly dark visual style in-game. There's no point skinning my ships with dark-toned SKINs since I can hardly see them well enough in the typically dark lighting of space to enjoy the actual color or details. As someone who rarely docks up, my opportunities to look at my ships in decent lighting are generally rare.

One reason I love the SOE ships is their visual brightness (which btw looks so cool with the grime added in the latest patch). Rather than put a dark skin on them, I'd rather see a light skin that has metallic or colored detailing all over the ship. But it would take something really special at current prices to make me buy any SKIN. Like, for example, a grungy mauve Astero SKIN with antique copper details...for which I'd pay a ridiculous price to get a permanent one. One day...one day, CCP...you'll give me a reason to throw money at you.

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Blog: Cloaky Wanderer