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Requesting the CSM to ask CCP to remove Jump Fatigue

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Author
Malcanis
Vanishing Point.
The Initiative.
#221 - 2015-06-02 21:07:26 UTC
Well that's the voice of the whargle-garble constituency, everybody.

Now let's hear from the "viable alternative suggestion" demographic.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

General Xenophon
Deep Core Mining Inc.
Caldari State
#222 - 2015-06-02 21:25:17 UTC  |  Edited by: General Xenophon
Malcanis wrote:
Well that's the voice of the whargle-garble constituency, everybody.

Now let's hear from the "viable alternative suggestion" demographic.


I say vote Pedro for President.

Also, breaking something just to ask what should have been instead isn't really a stellar method of finding a better way, but its Eve so here we are.

CCP should probably spend more time thinking about all the things they implement than say, changing ships that take years to train, and then fundamentally changing those ships' roles (like the Mothership change) and then when people are like 'hey!' saying 'oh well!'. It's not like this is WoW where you just push buttons and hit 100.

To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all?
Malcanis
Vanishing Point.
The Initiative.
#223 - 2015-06-02 21:36:41 UTC  |  Edited by: Malcanis
General Xenophon wrote:

To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all?


Since you couldn't be bothered to participate in or even follow or even be aware of the lengthy and closely argued discussion that started a couple of years ago, and which was reprised at length in the change announcement thread, it doesn't seem that it would be a worthwhile expenditure of my time in explaining it to you all over again.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dersen Lowery
The Scope
#224 - 2015-06-02 21:37:30 UTC  |  Edited by: Dersen Lowery
General Xenophon wrote:
Where did this idea of fatigue even come from? Was there a vote or did players ask for jump fatigue? I could have just missed it, so any links would be great.


Players love OP stuff. Firing a superweapon through a cyno and wiping out an entire fleet is awesome. Going 12km/s in a Raven? Awesome. Covering an entire star cluster in the time it would take you to cross your front lawn? Awesome.

Do you think CCP made a giant game so that players could traipse across it on a whim? If anything I'd like them to make the game bigger. Right now, stellar systems--stellar systems--are basically just large rooms.

(Aside: your alliance led the nerf supers charge because they didn't like that one enemy bittervet could wipe out a whole subcapital fleet of theirs. Ask them about it.)

General Xenophon wrote:
But corbexx, we love you, why you no love us? Sad


He loves you enough to give you what you need, not necessarily what you want.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

General Xenophon
Deep Core Mining Inc.
Caldari State
#225 - 2015-06-02 21:39:51 UTC
Malcanis wrote:
General Xenophon wrote:

To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all?


Since you couldn't be bothered to participate in or even follow or even be aware of the lengthy and closely argued discussion that started a couple of years ago, and which was reprised at length in the change announcement thread, it doesn't seem that it would be a worthwhile expenditure of my time in explaining it to you all over again.


Since I've seen no argument worth responding to as to why this helps any part of Eve beyond just breaking something. No. and since while you were posting about how I didn't read and missed reading where I wrote 'any links would be great' and how I just got back and am learning about this atrocious change.
Malcanis
Vanishing Point.
The Initiative.
#226 - 2015-06-02 21:42:49 UTC
General Xenophon wrote:
Malcanis wrote:
General Xenophon wrote:

To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all?


Since you couldn't be bothered to participate in or even follow or even be aware of the lengthy and closely argued discussion that started a couple of years ago, and which was reprised at length in the change announcement thread, it doesn't seem that it would be a worthwhile expenditure of my time in explaining it to you all over again.


Since I've seen no argument worth responding to as to why this helps any part of Eve beyond just breaking something. No. and since while you were posting about how I didn't read and missed reading where I wrote 'any links would be great' and how I just got back and am learning about this atrocious change.



Here you go

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

General Xenophon
Deep Core Mining Inc.
Caldari State
#227 - 2015-06-02 21:44:27 UTC
Dersen Lowery wrote:
General Xenophon wrote:
Where did this idea of fatigue even come from? Was there a vote or did players ask for jump fatigue? I could have just missed it, so any links would be great.


Players love OP stuff. Firing a superweapon through a cyno and wiping out an entire fleet is awesome. Going 12km/s in a Raven? Awesome. Covering an entire star cluster in the time it would take you to cross your front lawn? Awesome.

Do you think CCP made a giant game so that players could traipse across it on a whim? If anything I'd like them to make the game bigger. Right now, stellar systems--stellar systems--are basically just large rooms.

(Aside: your alliance led the nerf supers charge because they didn't like that one enemy bittervet could wipe out a whole subcapital fleet of theirs. Ask them about it.)

General Xenophon wrote:
But corbexx, we love you, why you no love us? Sad


He loves you enough to give you what you need, not necessarily what you want.


<3

I agree with what you're saying, some of that stuff just needed to be fixed, but really why would someone not think about these things before adding them? It gets old having things in game for years, planning out training for them for CCP to then be like "oh.. we shouldn't have added it this way'. Other games this kind of thing doesn't matter as much as its no big deal changing your path or skills. In Eve, it takes time to train skills, in many cases, years.

As much as I'd like a giant hammer to just OP everything to death, I understand why the Titan changes were made. It just shows a pattern of how things are implemented that's just plain frustrating.

It would be great that instead of nerfing the crap out of things, something else was added to the game instead to balance it out. What that would be in this case is a good question.

Also, how many times ever has CCP said 'oh we won't add that' when they announce ahead of time to folks something and folks say 'we don't like that'? Pretty much never (except maybe the item-shop-debacle of rumored '''''gold ammo'''') several years ago.
General Xenophon
Deep Core Mining Inc.
Caldari State
#228 - 2015-06-02 21:59:24 UTC
Malcanis wrote:
General Xenophon wrote:
Malcanis wrote:
General Xenophon wrote:

To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all?


Since you couldn't be bothered to participate in or even follow or even be aware of the lengthy and closely argued discussion that started a couple of years ago, and which was reprised at length in the change announcement thread, it doesn't seem that it would be a worthwhile expenditure of my time in explaining it to you all over again.


Since I've seen no argument worth responding to as to why this helps any part of Eve beyond just breaking something. No. and since while you were posting about how I didn't read and missed reading where I wrote 'any links would be great' and how I just got back and am learning about this atrocious change.



Here you go


A gentleman/woman and a scholar. Thank you sir/mad'am.
Malcanis
Vanishing Point.
The Initiative.
#229 - 2015-06-02 22:25:55 UTC
General Xenophon wrote:


It would be great that instead of nerfing the crap out of things, something else was added to the game instead to balance it out. What that would be in this case is a good question.


For example, capitals and supercapitals can now use gates. That's a pretty big balancing change.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

General Xenophon
Deep Core Mining Inc.
Caldari State
#230 - 2015-06-03 00:28:24 UTC  |  Edited by: General Xenophon
Malcanis wrote:
General Xenophon wrote:


It would be great that instead of nerfing the crap out of things, something else was added to the game instead to balance it out. What that would be in this case is a good question.


For example, capitals and supercapitals can now use gates. That's a pretty big balancing change.


I love that internets. Very good :D

God gracious mad'am/man! Your reading comprehension is fantastic!

I mentioned that change in my posts and said I liked it but that it didn't end up being enough of a positive due to jump fatigue and shorter jump range. Also if you haven't noticed, capitals are very slow. Also it takes quite a while to go places through gates. ( If I'm going too fast let me know. ) So while some might call this 'balance'... I'm just a little lost for words. MAYBE if we get capitals on a very rigorous training program to lower their mass by several hundred million, then give them nano's, then.. wait. YES.

While I'm all for us going down the empire-kiddos-whinning-about-a-Mothership-camping-in-low-sec trail, I don't even want to know what they think about a fleet of Titans jumping through a gate and DD'ing their badger.

Also, Jump fatigue.

GUYYYS!! We fixed it! It goes through gates!
Malcanis
Vanishing Point.
The Initiative.
#231 - 2015-06-03 07:53:48 UTC
Well the travel changes are explicitly supposed to be a power projection nerf. A "balancing change" that was 'a big enough positive' wouldn't really meet the target goals.

Anyway: you asked for the reason for the jump fatigue mechanic. You've been given a source for the reasons.

It's thoroughly evident that you're not going to accept those reasons and are just sealioning, so at this point I will content myself with the following

1) I did it: it was me. Along with Manfred Sideous, Marlona Sky, I campaigned as hard as I could for a power projection nerf; it was one of the core issues in my CSM campaign, and I was voted in by the players who were left in no doubt whatsoever about my views on the topic. I put the case as passionately and eloquently as I could, face to face in person, with Fozzie until he cried and asked me to stop.

So that answers your other question about who voted for this, and I get to smug about being instrumental in making it happen too.

2) Immediately after it was announced - before it was even implemented - the PP nerf started having the desired effect, and now 6 months later the EVE sov map is hugely more diverse and fragmented. From a single political axis between CFC:N3 a year ago, we now have this with whatever the factorial of all those independent blocs are to provide content and drive events.

So I also get to smug about being proved completely correct about the effects of power projection, and the visible and undeniable benefits of removing it.


Your move, kid. I'll be over here, making things happen and being right.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

General Xenophon
Deep Core Mining Inc.
Caldari State
#232 - 2015-06-04 03:44:13 UTC  |  Edited by: General Xenophon
Malcanis wrote:
Well the travel changes are explicitly supposed to be a power projection nerf. A "balancing change" that was 'a big enough positive' wouldn't really meet the target goals.

Anyway: you asked for the reason for the jump fatigue mechanic. You've been given a source for the reasons.

It's thoroughly evident that you're not going to accept those reasons and are just sealioning, so at this point I will content myself with the following

1) I did it: it was me. Along with Manfred Sideous, Marlona Sky, I campaigned as hard as I could for a power projection nerf; it was one of the core issues in my CSM campaign, and I was voted in by the players who were left in no doubt whatsoever about my views on the topic. I put the case as passionately and eloquently as I could, face to face in person, with Fozzie until he cried and asked me to stop.

So that answers your other question about who voted for this, and I get to smug about being instrumental in making it happen too.

2) Immediately after it was announced - before it was even implemented - the PP nerf started having the desired effect, and now 6 months later the EVE sov map is hugely more diverse and fragmented. From a single political axis between CFC:N3 a year ago, we now have this with whatever the factorial of all those independent blocs are to provide content and drive events.

So I also get to smug about being proved completely correct about the effects of power projection, and the visible and undeniable benefits of removing it.


Your move, kid. I'll be over here, making things happen and being right.



You strike me as the kind of person who would deflate a perfectly good tire and claim you fixed the entire car when the engine was bad.
Malcanis
Vanishing Point.
The Initiative.
#233 - 2015-06-04 08:22:17 UTC
Sorry, I can't make out what you're saying over the background sound of the sov map being radically redrawn and multiple independent new coalitions showing up.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

General Xenophon
Deep Core Mining Inc.
Caldari State
#234 - 2015-06-04 15:59:16 UTC  |  Edited by: General Xenophon
Honestly, I disagree with the idea of jump fatigue, I didn't want to get dragged into a 'you did this' kind of thing and low level 'you don't read' nonsense since its obvious you didn't read and don't read what I write, as it's the idea I disagree with.

I've seen this sort of massive-nerf-bat-thing happen in Eve for years now, and folks who have been around for some time could probably tell you more about changes which have been good / bad. It's always a pattern of Add X to game, players adapt and do Y, and so then CCP nerfs or cuts the legs of X. It just seems like a very bad way to operate. Mark my words, players will do Y now and then CCP will have to remove or nerf X again and its just a dumb cycle.



I imagine if I was in your same position and had to find a solution to an issue I would A) think hey this might work and B) be thrilled with myself if it accomplished what I hoped for. After all, convincing CCP of changing something is pretty remarkable as they -in many cases thankfully- tend to be very stubborn about changes to their game, unlike other companies which just cave into the playerbase all the time and dumb the game down (Blizzard) .I do disagree that jump fatigue is the answer, and just blanketing it over industry, movement, and pvp 'power' to Jump Bridges and caps, is just a bit too broad of a swing.

You could have accomplished a similar thing by say, limiting the number of JBs per region, reducing their range, reducing caps range, and while these suggestions make me cringe and I don't like them much either, they're generally less terrible than saying that all things that 'jump' now get this fatigue nonsense (supers had their range reduced, but with jump fatigue its kind of a null point).

Again, I really don't like the idea and as much as you are extraordinarily arrogant and combative while you attempt to not be wiling to listen to people say they don't like this idea, I can at least tell you that the idea itself is what I have an issue with, not you personally.

It's just human nature that people who implement an idea will immediately rush to defend it, and get offended when anyone says its bad, when in fact those people are saying the idea itself is bad, not necessarily the people implementing it, so right or wrong, I get where you're coming from
General Xenophon
Deep Core Mining Inc.
Caldari State
#235 - 2015-06-04 16:07:31 UTC  |  Edited by: General Xenophon
Malcanis wrote:
Sorry, I can't make out what you're saying over the background sound of the sov map being radically redrawn and multiple independent new coalitions showing up.



Goons have sov?

Last I checked your alliance was blue to the Imperium. Although I just recently rejoined Goons after being away, I find they get a lot less butthurt about losing ships and sov than everyone else in Eve and can still find enjoyment in the game no matter what happens. After all, they just blew up a stupidly expensive and rare hundred bil ship for giggles and it was an epic fun event.

Changes that affect logistics affect everyone, and while I miss the days of seeing lots of big name alliances holding various areas of space with their allies (06-07 time period, Dusk and Dawn, Razor, MM, for better or worse-BOB, ASCN, RA, etc), changing logistics mechanics via the jump fatigue thing is a bit nutty.

One could just expect that this whole argument about 'power' and how its wield, is now more than ever a numbers game. Who has the most pilots in a set area of space to respond to an area under attack. Or, imagine that, all those capitals in the game just being left where they're needed and more being built to be left in another area, so the whole 'jumping range' or 'fatigue' business becomes an ignored -if annoying- 'feature' of Eve. Game mechanic changes like this are just like building sandcastle walls at low tide and claiming victory against the ocean.

So while the shift from fast travel has been nerfed in a game which is impossibly long and boring to travel in, one might expect an upswing of the 'mega-alliance' numbers thing, which is a whole nother debate altogether, and harkens back to the 'we miss the massive doomsday weapon' thing that cleared fields of ships (although lets be honest, that DD mechanic is never coming back and with as many Titans in-game right now, 0.0 Eve would just turn into a strobe-light-flash animation game).
Malcanis
Vanishing Point.
The Initiative.
#236 - 2015-06-04 18:26:36 UTC  |  Edited by: Malcanis
General Xenophon wrote:
Malcanis wrote:
Sorry, I can't make out what you're saying over the background sound of the sov map being radically redrawn and multiple independent new coalitions showing up.



Goons have sov?

Last I checked your alliance was blue to the Imperium. Although I just recently rejoined Goons after being away, I find they get a lot less butthurt about losing ships and sov than everyone else in Eve and can still find enjoyment in the game no matter what happens. After all, they just blew up a stupidly expensive and rare hundred bil ship for giggles and it was an epic fun event.


Yes that's true. Completely irrelevent, but true.

General Xenophon wrote:
Changes that affect logistics affect everyone, and while I miss the days of seeing lots of big name alliances holding various areas of space with their allies (06-07 time period, Dusk and Dawn, Razor, MM, for better or worse-BOB, ASCN, RA, etc), changing logistics mechanics via the jump fatigue thing is a bit nutty.


Well I say they not "a bit nutty" and to back my assertion up, I can point to the fact that it has in fact worked.

As you yourself say, you were away for 4-5 years, That means you missed the ever increasing stagnation and homogenisation of nullsec into

Two households, both alike in dignity,
In fair Verona, where we lay our scene,
From ancient grudge break to new mutiny,
Where civil blood makes civil hands unclean.


Merely those two great houses, neither willing to make the first move against the other because both had far more space than they could reasonably use but neither could release any of that space as it would be captured and rented out by the other. So if you were in 0.0, you were in CFC or N3 or renting. Or being punchbagged in Provi, I suppose, as if being a pet kept alive at the whim of greater powers was any fun.

By the end, it was awful, utterly awful. All there was to do was log in for a posted op, wait on titan and hope beyond hope that maybe, just maybe, this time there'd be a fight.

(Just kidding, there was never a bloody fight)

Then you repped the POS or blapped the POS and you logged off again.

General Xenophon wrote:
One could just expect that this whole argument about 'power' and how its wield, is now more than ever a numbers game. Who has the most pilots in a set area of space to respond to an area under attack. Or, imagine that, all those capitals in the game just being left where they're needed and more being built to be left in another area, so the whole 'jumping range' or 'fatigue' business becomes an ignored -if annoying- 'feature' of Eve. Game mechanic changes like this are just like building sandcastle walls at low tide and claiming victory against the ocean.

So while the shift from fast travel has been nerfed in a game which is impossibly long and boring to travel in, one might expect an upswing of the 'mega-alliance' numbers thing, which is a whole nother debate altogether, and harkens back to the 'we miss the massive doomsday weapon' thing that cleared fields of ships (although lets be honest, that DD mechanic is never coming back and with as many Titans in-game right now, 0.0 Eve would just turn into a strobe-light-flash animation game).


There can't be an "upswing of the 'mega-alliance' numbers thing" from the starting point, because it was all just two mega alliances. Even if the end point is that it settles down to 3 blocs, that's still 50% better than the shitpile we had in 2014.

Oh and the whole "blocs will just make as many caches as they need with infi ships and infi people willing to put in infi effort to keep them updated to current doctrines" that you're groping your way towards?

Yeah, didn't happen.

Seriously kid, all these obvious objections and os so cunning plans have been raised, examined and dismissed by people far smarter than either of us. They're the people running your alliance, who have - correctly in my opinion, decided that in the new geo-strategic environment abandoning everything south of Fade was the smart play.

Oh, and giving INIT. half of Tenal. That was a master stroke of strategic genuis too!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dersen Lowery
The Scope
#237 - 2015-06-04 19:50:44 UTC
General Xenophon wrote:
I agree with what you're saying, some of that stuff just needed to be fixed, but really why would someone not think about these things before adding them? It gets old having things in game for years, planning out training for them for CCP to then be like "oh.. we shouldn't have added it this way'. Other games this kind of thing doesn't matter as much as its no big deal changing your path or skills. In Eve, it takes time to train skills, in many cases, years.


Yeah. Welp. They did. Given that they didn't think about things before adding them, and they're now part of the game, what would you have them do?

General Xenophon wrote:
It would be great that instead of nerfing the crap out of things, something else was added to the game instead to balance it out. What that would be in this case is a good question.


There's not much point in trying to buff something when you don't have a clear idea of what that something's role will be. CCP has said that they'd like to make supers fun again , and that they need a new role post-Dominion, but that's a slightly harder problem than, say, making the Omen worth flying.

If you have any ideas, you could rescue Manny's thread from obscurity and share them.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

General Xenophon
Deep Core Mining Inc.
Caldari State
#238 - 2015-06-04 21:35:05 UTC  |  Edited by: General Xenophon
Malcanis wrote:
General Xenophon wrote:
Malcanis wrote:
Sorry, I can't make out what you're saying over the background sound of the sov map being radically redrawn and multiple independent new coalitions showing up.



Goons have sov?

Last I checked your alliance was blue to the Imperium. Although I just recently rejoined Goons after being away, I find they get a lot less butthurt about losing ships and sov than everyone else in Eve and can still find enjoyment in the game no matter what happens. After all, they just blew up a stupidly expensive and rare hundred bil ship for giggles and it was an epic fun event.


Yes that's true. Completely irrelevent, but true.

General Xenophon wrote:
Changes that affect logistics affect everyone, and while I miss the days of seeing lots of big name alliances holding various areas of space with their allies (06-07 time period, Dusk and Dawn, Razor, MM, for better or worse-BOB, ASCN, RA, etc), changing logistics mechanics via the jump fatigue thing is a bit nutty.


Well I say they not "a bit nutty" and to back my assertion up, I can point to the fact that it has in fact worked.

As you yourself say, you were away for 4-5 years, That means you missed the ever increasing stagnation and homogenisation of nullsec into


No where did I say I was away for 4-5 years.
General Xenophon
Deep Core Mining Inc.
Caldari State
#239 - 2015-06-04 21:43:16 UTC  |  Edited by: General Xenophon
Dersen Lowery wrote:
General Xenophon wrote:
I agree with what you're saying, some of that stuff just needed to be fixed, but really why would someone not think about these things before adding them? It gets old having things in game for years, planning out training for them for CCP to then be like "oh.. we shouldn't have added it this way'. Other games this kind of thing doesn't matter as much as its no big deal changing your path or skills. In Eve, it takes time to train skills, in many cases, years.


Yeah. Welp. They did. Given that they didn't think about things before adding them, and they're now part of the game, what would you have them do?

General Xenophon wrote:
It would be great that instead of nerfing the crap out of things, something else was added to the game instead to balance it out. What that would be in this case is a good question.


There's not much point in trying to buff something when you don't have a clear idea of what that something's role will be. CCP has said that they'd like to make supers fun again , and that they need a new role post-Dominion, but that's a slightly harder problem than, say, making the Omen worth flying.

If you have any ideas, you could rescue Manny's thread from obscurity and share them.



I guess I'd start by thinking about what impact a change would have. If your goal is to shake up 0.0 and change sov mechanics, then you would focus on that instead of hindering 0.0 logistics, nerfing jump bridges, and impairing capitals.

You might try to argue that these changes were made to impact how sov works and I'll go ahead and agree that things have changed, but not for the better, it goes too far, and it doesn't seem to be the right way to go about it. If you want to change sov, change sov then. Limit the number of players in alliances, etc, but don't fundamentally change capital ships and 0.0 logistics in this blanket-all 'solution' that will -and is- causing more headache for everyone, not because its a good way to do it, but because its just so bad that it requires reworking everything. Like adding 70 speed-bumps to a highway as a way to stop people going over the speed-limit - it's too much, and while well meant, probably over the top by 700%. People have to go slow, not because its a good idea, but because the highway is broken now.

It's all well and good to have a bunch of new space opened up for other alliances, until those alliances can do fork-all trying to maintain them with logistics and the huge headache involved for 'new' alliances trying to figure this debacle out when they end up having to live in the butt end of the Eve Universe because the established alliances pick the spots they work best for them. Not sure if anyone can relate, but living in the drone regions requires some real stiff logistics not to mention other regions and just nerfing 0.0 logistics right from the get go, gimps new alliances trying to make their mark while the established ones are like 'meh' and keep hitting hard.

This just all ties back to the original point that before stuff is added to Eve it should be thought out more, because just nerfing something after the fact often makes things worse for everyone and causes a lot of headache. It would be great if positive counters could be added to things (like an anti-capital, or a module that disrupts JBs - which you can deploy and or destroy). It shouldn't require removing or cutting the legs off a table. Adding a positive counter (this is what I'm calling the opposite change of a nerf, without being a 'boost') would allow for more stuff to do in Eve, enhance the game, and recognize something that needs to be balanced better. A deployable JB disruption item, or cyno prevention mod, could be just one of those. Plus, it's just one more way to be strategic but the balance of it would need to be worked out too so you can't spam these things indefinitely.

One doesn't have to provide an alternate suggestion just to prove or point out that the currently mechanic change is bad for Eve. It's bad because its bad and it's pissed people off by breaking a decade old eve mechanic in capital ships and breaking 0.0 JBs. Its not asking very much for what the OP is asking - that the CSM bring these complaints to CCP to see if there is a better solution. Those presumptuous enough to suggest this shouldn't be thought out, obviously don't speak for all of Eve and this kind of big change needs more thought.


I like the post you sent, as it gives food for thought. Essentially people think about whether they think capital ships should be in Eve anymore because these changes fundamentally alter capital ships role. I for one think capital ships are a pivotal part of the space sci-fi genre, but not everyone has to agree or is going to agree, it would just be sad to think of space sci-fi without capital ships.

But at least in a universe without capitals, the fish would be safe.
Dersen Lowery
The Scope
#240 - 2015-06-05 01:39:49 UTC
General Xenophon wrote:
I guess I'd start by thinking about what impact a change would have. If your goal is to shake up 0.0 and change sov mechanics, then you would focus on that instead of hindering 0.0 logistics, nerfing jump bridges, and impairing capitals.


The problem, as I put it to an alliance-mate of yours, is that logistics is the backbone of any military effort, and easy cluster-wide movement and logistics imply easy cluster-wide power projection, and that was a huge problem. You guys sit at the top of the heap in the best truesec in no small part because you have the best alliance logistics in the game. It's great for you guys, but it had stifling effect on smaller powers when any great effort on their part anywhere in space could be answered within minutes by one or more apex fleets. Part of the goal of the news is to regionalize powers so that there's more room for the little guys and more internal pressure on coalitions. Look at all the open systems now, and the fledgeling coalition making a go of it in the Drone Regions: that was one of the main goals.

Oh, and they want you to do your own mining and your own manufacturing--and again, your alliance has responded--which is a more attractive option when you can't just hop down to Jita over lunch break.

General Xenophon wrote:
Limit the number of players in alliances


How many numbered versions of Goonswarm Federation would you like to see? Blink Finding solutions that can't be easily gamed is deceptively hard.

General Xenophon wrote:
It's all well and good to have a bunch of new space opened up for other alliances, until those alliances can do fork-all trying to maintain them with logistics and the huge headache involved for 'new' alliances trying to figure this debacle out when they end up having to live in the butt end of the Eve Universe because the established alliances pick the spots they work best for them. Not sure if anyone can relate, but living in the drone regions requires some real stiff logistics not to mention other regions and just nerfing 0.0 logistics right from the get go, gimps new alliances trying to make their mark while the established ones are like 'meh' and keep hitting hard.


That's the point of the massive buffs to nullsec resources and industry: to take the pressure off logistics somewhat. Sure, new alliances will have a rough time of it, but that's true no matter what. Starting out is always hard. You guys were lucky enough to be able to crash on Red Alliance's couch. Any advantage they can use, you can use on a much larger and more efficient scale. One exception: small alliances are better able to use wormholes for logistics (and conveniently, there's an upgrade that generates them). It's one of the few transportation methods in EVE that scales poorly.

General Xenophon wrote:
One doesn't have to provide an alternate suggestion just to prove or point out that the currently mechanic change is bad for Eve.


True, and if you want to bend CSM's ear your best bet might be Sugar Kyle: She's not nullsec, but she's flown enough jump freighters to be annoyed at the change and wary of further nerfs. It's worth a shot, anyway. From what I gather, the rest of CSM will be a hard sell.

I recommended the alternate suggestion in case you had ideas, because CCP is looking for them--in the context of the planned sov changes, but still, it's a chance to make a difference for a class of ship that you're clearly fond of.

General Xenophon wrote:
But at least in a universe without capitals, the fish would be safe.


If sharks could teleport all over the oceans within minutes to land on top of schools of fish, how many fish would there be? CCP has to look at the problem from an ecological perspective.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!