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[June] [Updated] Module Tiericide - Afterburners & Microwarpdrives

First post First post
Author
Mike Whiite
Deep Core Mining Inc.
Caldari State
#61 - 2015-05-04 14:12:18 UTC
Don't make them faster, has anyone looked at what it does to missile damage application?

that is already sad to same class ships with propmods.
Mystical Might
Eclipse Pulsar
Fraternity.
#62 - 2015-05-04 14:13:41 UTC
Gorski Car wrote:
Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they might be okish whats most important is what you guys are planning to do with links since they heavily affect this as well. For certain ships these changes might be terrifying though. Garmurs doing 10k m/s or stilettos burning 100km and tackeling you before you can lock them.


Pretending this doesn't already happen...
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#63 - 2015-05-04 14:14:14 UTC
Can we expect to see officer MWDs being better than deadspace? As it stands now officer is just an expensive deadspace prop...
Scatim Helicon
State War Academy
Caldari State
#64 - 2015-05-04 14:14:15 UTC
Is there any particular reason for streamlining bonuses into round percentage increments? Most obviously with the velocity bonuses on afterburners going up in uniform 5% increments and the sig bloom of MWDs dropping by 10% at a time, but in some other areas too, it feels more like a 'make the numbers aesthetically pleasing on the spreadsheet' change rather than anything done for particular balance concerns.

It's not really a problem but it seems like un-necessary tweaking for no real gain.

Every time you post a WiS thread, Hilmar strangles a kitten.

Iroquoiss Pliskin
9B30FF Labs
#65 - 2015-05-04 14:17:12 UTC
Charlie Nonoke wrote:
The 5, 50, 500 I think is unnecessary.
If 1MN of MWD is roughly 5x speed of a 1MN AB.


I think the naming convention is an excellent idea in the OP. The same MegaNewton boosting with five times difference in two separate cases made no sense.
Lucas Padecain
Black Rebel Rifter Club
The Devil's Tattoo
#66 - 2015-05-04 14:20:16 UTC
For the love of Eve, please do not increase top speed. Ships are already fast enough.

Also, I don't see any value in adding the fluffy "cold-gas" or whatever in the name. X MN enduring microwarpdrive works just fine.
Janeway84
Insane's Asylum
#67 - 2015-05-04 14:23:08 UTC  |  Edited by: Janeway84
Capital Size propulsion mods missing What?
If you going to rebalance all the mwd and ab's you might as well add capital sized prop mods.
Also the % are barely noticeable between the different variants.
I like the 5-50-500 stuff to show size differences. Smile
Harvey James
The Sengoku Legacy
#68 - 2015-05-04 14:26:08 UTC
Janeway84 wrote:
Capital Size propulsion mods missing What?
If you going to rebalance all the mwd and ab's you might as well add capital sized prop mods.
Also the % are barely noticeable between the different variants.
I like the 5-50-500 stuff to show size differences. Smile


also mass values are missing.. a important attribute for these mods, and misses the opportunity too play with agility not just speed, cap and fitting.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ddolik
Bohemian Veterans
Pandemic Horde
#69 - 2015-05-04 14:37:10 UTC
please, dont buff speed of these modules, its already ridiculus, it seems like 90% players already said that in this topic...

more likely nerf all these speed buffs everything going 10km/s
Hakaari Inkuran
State War Academy
Caldari State
#70 - 2015-05-04 14:38:13 UTC  |  Edited by: Hakaari Inkuran
Cosmos items being T2 with better cap usage and fitting, +elebentybillion

Speed increases on MWD's -1

No overall speed increase for the AB class which desperately needs it -1.

Please make another pass AB is basically only useful for oversizing, dualprop or for PVE.
Krell Kroenen
The Devil's Shadow
#71 - 2015-05-04 14:40:50 UTC
Off the cuff, I like the bringing back of some of the old flavor names and the 5/50/500 for MWD's makes sense as well. And while I haven't dug in to the figures as of yet, the concept of different speeds sounds promising and might add some desired variety.

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#72 - 2015-05-04 14:42:51 UTC
I like the 5MN change, hate the other naming choices.
Solecist Project
#73 - 2015-05-04 14:43:01 UTC  |  Edited by: Solecist Project
Cold gas ftw!
Works for me! :D


Thanks! :D

Rifter muscle cars WOOHOOO! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

FistyMcBumBardier
State War Academy
Caldari State
#74 - 2015-05-04 14:44:08 UTC
Gorski Car wrote:
Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they might be okish whats most important is what you guys are planning to do with links since they heavily affect this as well. For certain ships these changes might be terrifying though. Garmurs doing 10k m/s or stilettos burning 100km and tackeling you before you can lock them.



Suitonia wrote:
I think speed creep is unhealthy for the game and hope you're keeping an eye on this.


I think it is as well, but having the option to pay extra for a little bit of extra speed would be nice if they plan on nerfing links

*Crosses fingers*
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#75 - 2015-05-04 14:45:03 UTC
so some simple math

your ship does 200m/s and you get a 500% speed boost, your ship now does 1200m/s
your ship does 200m/s and you get a 518% speed boost, your ship now does 1236m/s

is that really going to cause that much of an issue???

real ship example...
Crow,
base speed 637 and speed with mwd 4454
using a 518% and speed is 4762

so using a prop mod that's 4x the value of the ship gives you an extra 300m/s in an interceptor...

every day players wont notice much change. only the extreme edge cases will any difference be noticed , ie snake sets with full links and faction nano's with quafe...
its not going to change much at all
Mystical Might
Eclipse Pulsar
Fraternity.
#76 - 2015-05-04 14:45:23 UTC
I approve of these changes; people whining about the increases in speed are ignoring the fact that most of these modules will probably climb in price now that there's an actual reason (beyond capacitor) to fit them. Ain't no one fitting these on an incursus or slasher bros, nofear.
Valterra Craven
#77 - 2015-05-04 14:53:17 UTC
CCP Larrikin wrote:

We are going to be watching how the small speed buff affects TQ. We've done a bunch of internal testing and don't expect it to have a large impact on the meta. That said, give us your feedback! There are 4 weeks till release.


Feedback is only important to us when you listen to it and make changes. You guys seriously need to stop with the flavor (cold-gas) names.

They are needless, complicate searches, make the names longer than they should be, and just confuse people. Just stop already.
Arla Sarain
#78 - 2015-05-04 14:53:24 UTC  |  Edited by: Arla Sarain
Mystical Might wrote:
Ain't no one fitting these on an incursus or slasher bros, nofear.

They'll just be fitted on garmurs, worms and drams and T3Ds.

Need For Speed Online

ABs need a speed boost.

Gistii ABs also seem to be far worse than corelli, higher PG and more activation cost for the same speed.
elitatwo
Zansha Expansion
#79 - 2015-05-04 14:56:31 UTC
Please, keep the names at 1, 10 and 100 propmod. The new 5, 50, 500 propmod convention will confuse more than help.

Afterburners need a little more pfffsshhhhh

From the office and or deadspace spiral downward I propose the x-type give you +200-225% speed and from there is goes down in 10% increments or so.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dag Na'Rok
Sebiestor Tribe
Minmatar Republic
#80 - 2015-05-04 14:59:49 UTC
Throwing in my 2c:

--Nerf speeds rather that buff them, T2 MWD same speed or lower than current limited MWD, everything else lower imo. Speed is an issue especially with offgrid boosts so prevalent

-- +1 for the "blah blah blah 50mn microwarpdrive" rather than "50mn blah blah blah microwarpdrive", it just makes sense

--Overall I love the idea of the changes, much more interesting fitting decisions between max speed, cap usage and fitting