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Countering Risk Aversion

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#241 - 2015-05-04 04:28:00 UTC  |  Edited by: Teckos Pech
Basil Pupkin wrote:
Since apparently our goon friend have problems understanding plain english, I will relay the rule and exceptions and underline the problem once more.

The rule (intentionally oversimplified form for the goonie to understand it, some detail have been lost in simplification): "More SP = WIN".

The 3 exceptions (SP wall leaping mechanics):
1) Being 5th wheel in a fleet of people over SP wall - most common scenario, where newbie is added to the fleet and does something which any fleet member could've done if the newbie weren't there.
2) The BRAVE way - bring more collective SP on the field to out-SP the opposition. May require 7x advantage in numbers to outmass the enemy SP blob, but effectively creates a fleet which is over SP wall even if almost everyone in it is under, by sheer mass.
3) The enemy self-destructed by not using his SP properly (brain fart exception).

The problem: Neither of those are wins.

1) It's the fleet's win and your contribution to it is irrelevant.
2) You will lose a lot more than you kill that way, even if it's your side left standing on the field.
3) Enemy have tripped by himself and you were just one of many bumps on the road.

The problem, more outline: There is no way to win in eve combat PvP even within exceptions, until you're over SP wall yourself. You can't bend the rule.

P.S. I totally expect our goon friend to read one line in the end and pick on one word of it without even understanding what it means, but hey, he has a chance to prove me wrong.


tl;dr

I'll define away all the instances that don't fit with my hypothesis.

A weak argument, is a weak argument.

Oh and I'll focus on your point number 1 (the first set, by the way try not to keep using numbers when you are trying to make multiple points, it just get confusing) to show why you are just flat out wrong.

We have a fleet....they hope to kill a high value target. So, who should they put in the hero tackle position? The guy with 75 million SP who is in a dread to help kill the high value target? Or the "new guy" who has 12 million SP and has shown himself to be a decent dictor pilot?

Specialization has been around since before the time of Adam Smith, Basil, and even most FCs understand where best to put their pilots.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#242 - 2015-05-04 04:31:59 UTC
Basil Pupkin wrote:

Teckos Pech wrote:


Yes they need each other. Which is why all your butthurt in this thread is pointless.

BTW, excellent job with hijacking. Roll


The hero tackle need the rest of the fleet. The rest of the fleet can just lol and delegate a new hero tackle from its numbers.

The thread has been made by a grief deccer on a topic of being a risk-averse grief deccer advocating his victims to undock and entertain him by losing less ISK while doing it. This is stupid and pointless to begin with and I went great length to explain why to the most thick-headed guys in the lot.

I wonder when some other former "elite hisec peeveepeer" will grab the idea of just giving SRP to his victims for his entertainment?


Right...from another system several gates away.

Whatever.

BTW, I think the OP is being a bit daft and doesn't really know the difference between risk aversion, loss aversion, and that there is far, far more to it than simply ISK.

And for the record I don't care if people are risk seeking, neutral, or averse...or even loss averse. This is a sandbox game and it can accommodate all types.

Guess, it shows what you know. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#243 - 2015-05-04 04:41:24 UTC
There are points that the OP is making that I can agree with. It matter not what game or what the reason for fighting is. If you have to grind/pay (in any manner) for that which you lose, there is going to be risk aversion. Period.

Now as to how to deal with it, I don't know how it can be dealt with in Eve without going against one of the principles of the game itself. For this I would say to the endeavor of removing risk aversion as a means of promoting PVP: good luck with that.



Bring back DEEEEP Space!

Teckos Pech
Hogyoku
Goonswarm Federation
#244 - 2015-05-04 04:46:41 UTC
Herzog Wolfhammer wrote:
There are points that the OP is making that I can agree with. It matter not what game or what the reason for fighting is. If you have to grind/pay (in any manner) for that which you lose, there is going to be risk aversion. Period.

Now as to how to deal with it, I don't know how it can be dealt with in Eve without going against one of the principles of the game itself. For this I would say to the endeavor of removing risk aversion as a means of promoting PVP: good luck with that.


The solution is obvious...go back and re-read your first paragraph. If grinding is making people risk averse, then remove the grinding.

There problem solved.

If you don't like that solution, maybe you should learn to live with people being, to varying degrees, risk averse.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kashadin
Caldari Provisions
Caldari State
#245 - 2015-05-04 05:01:06 UTC
Basil Pupkin wrote:
Kashadin wrote:
Was he useless tho? Would a pilot who can only fly a T1 frig be useless to a PVP scenario if they were the person to hero tackle a high value target?

SP wall leaping mechanic was used, which is an exception. In which case, literally anyone could be in his place. High SP or low SP just didn't matter in this situation anymore, thus negating the point of usefullness of any certain person, because it could've been anyone, and just being there with a tackle is not attributed to skill or any other factor.

Kashadin wrote:
If the answer is no, then you prove that the "SP wall" you keep frothing at the mouth about is just a construct of your mind and not a real in-game limiting factor when it comes to being useful.

The answer is "SP wall is not related to your example, because an exception was used".

Kashadin wrote:
A pilots ability, or lack there-of, comes from what that pilot is willing to do not how many SP that person has.

I'm willing to pilot a carrier... oh wait not enough SP.
Sarcasm aside, a pilot's ability is hard-limited by what he has SP for.

Kashadin wrote:
Hell, PVE has a harder SP wall than PVP ever will. I can find a place in my fleet for anyone of any skill and SP lvl when going on a roam as long as that person will listen to orders. And any person can find some PVP at any size ship that they can fly. But what you WILL NOT see happen is people taking "sub optimal" skills when it comes to group PVE and even most solo PVE has a form of "SP wall" when it comes to what type of fits/ships do best.

And even the PVE "SP wall" is mostly bull when it comes down to it because there are always different, tho less efficient, ways of doing the PVE content in this game.

PvE has almost no SP wall at all. You can still "win" a relatively high level PvE content like L4 in a faction cruiser with far imperfect skills. In PvP, this will NEVER happen, thus is why it's a wall there, and not a wall in PvE, as in PvE it doesn't prevent "win", it just makes it take longer. Top level PvE content requires a lot of SP as well, of course, but it's not like PvP where you can't do anything at all until you made it to 50 million starting point. Not to mention that, unlike in PvP, specializing in PvE actually works - there is no enemy who counters you with more SP there.
Place in your fleet is an SP wall leaping mechanic, which indeed allows anyone to be 5th wheel in your fleet and still feel not useless. This exception does not change the general rule.
Finding some PvP at any ship size is a lie so obvious I'm not even going to comment on it. Talk to gatecampers about it.




So all you are going to do is cry "wall jump" when someone shows you evidence that you are wrong? Got cha. The evidence is there and shown to you by multiple people in this thread, if you refuse to see it then just stay in HS docked up so the scary high SP characters won't get ya.

Demerius Xenocratus
The Scope
Gallente Federation
#246 - 2015-05-04 05:09:48 UTC
What evidence? The ability of a newbie to join a blob does not invalidate the SP gap. It's basically telling someone they have to be an f1 monkey to participate. And if that mythical lone titan has support on grid you can be damn sure SP will play a role in how long that hero ceptor stays up, since it will be defining his EHP, point range, speed, maneuverability, cap drain rate, local reps if he has them...do I really need to go on? The last time I flew a ceptor I definitely noticed not having interceptors V as it cut into my point range pretty dramatically.
Teckos Pech
Hogyoku
Goonswarm Federation
#247 - 2015-05-04 05:15:19 UTC
Demerius Xenocratus wrote:
What evidence? The ability of a newbie to join a blob does not invalidate the SP gap. It's basically telling someone they have to be an f1 monkey to participate. And if that mythical lone titan has support on grid you can be damn sure SP will play a role in how long that hero ceptor stays up, since it will be defining his EHP, point range, speed, maneuverability, cap drain rate, local reps if he has them...do I really need to go on? The last time I flew a ceptor I definitely noticed not having interceptors V as it cut into my point range pretty dramatically.


A guy in a dictor tackling a titan is not an f1 monkey. And many titans are killed while moving (often after leaving a corp) and shockingly they don't always have local support.

Errr...ceptor? Is that the "local support" because a ceptor cannot tackle a titan. Roll And a dictor with guns will probably eat that ceptor alive...that is what destroyers were kind of designed for.

And having interceptors V...that could still mean you are a low skilled useless piece of **** scrub from Basil's point of view. It is only a rank 4 skill.

Need I go on?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kashadin
Caldari Provisions
Caldari State
#248 - 2015-05-04 05:25:03 UTC
Demerius Xenocratus wrote:
What evidence? The ability of a newbie to join a blob does not invalidate the SP gap. It's basically telling someone they have to be an f1 monkey to participate. And if that mythical lone titan has support on grid you can be damn sure SP will play a role in how long that hero ceptor stays up, since it will be defining his EHP, point range, speed, maneuverability, cap drain rate, local reps if he has them...do I really need to go on? The last time I flew a ceptor I definitely noticed not having interceptors V as it cut into my point range pretty dramatically.



And the dozen other things that a newbro can do that is useful to both them and the corp they are flying with, or even solo if they choose to go that rout.

Like I've said before. I have focused on being in a WH for a long bit of my time playing EVE, and WH space is probbly one of the places in all of EVE that the skills that a pilot has are the most looked at when joining the community, whether that is just as a explorer or as apart of a high class cap-warfare PVP fleet. The newbro can be just as important as that multi-million SP toon as long as they have the core skills that only take a few weeks (at most) to train.


I have had a pilot with 10s of millions SP more than me say that they couldn't help with a fight because their last ship in the WH was blown up the last fight because they rushed into flying caps (amarr focus in this case) and no one had anything they could use in the mean time.

Where at the same time I have seen people with a lot less SP than me be able to be flexible in the training plan they have and master a few different ships of different sizes across all the races and they could pick up almost any ship someone could toss them if needed to help out with the fight. (tho they were limited to flying just frigs through cruiser)


At the end of the day both of these situations don't really mean a lot when it comes to the discussion of if a "SP wall" exist because all they show is the difference in the attitude of training that each pilot showed (cap warfare+racial perfection VS generalization) and either one is a viable play style in this game. And the attitude and what someone wants to train for is more showing of what that pilot is capable of than the current SP they have.


Basil Pupkin
Republic Military School
#249 - 2015-05-04 06:38:59 UTC
Kashadin wrote:
Demerius Xenocratus wrote:
What evidence? The ability of a newbie to join a blob does not invalidate the SP gap. It's basically telling someone they have to be an f1 monkey to participate. And if that mythical lone titan has support on grid you can be damn sure SP will play a role in how long that hero ceptor stays up, since it will be defining his EHP, point range, speed, maneuverability, cap drain rate, local reps if he has them...do I really need to go on? The last time I flew a ceptor I definitely noticed not having interceptors V as it cut into my point range pretty dramatically.



And the dozen other things that a newbro can do that is useful to both them and the corp they are flying with, or even solo if they choose to go that rout.

Like I've said before. I have focused on being in a WH for a long bit of my time playing EVE, and WH space is probbly one of the places in all of EVE that the skills that a pilot has are the most looked at when joining the community, whether that is just as a explorer or as apart of a high class cap-warfare PVP fleet. The newbro can be just as important as that multi-million SP toon as long as they have the core skills that only take a few weeks (at most) to train.


I have had a pilot with 10s of millions SP more than me say that they couldn't help with a fight because their last ship in the WH was blown up the last fight because they rushed into flying caps (amarr focus in this case) and no one had anything they could use in the mean time.

Where at the same time I have seen people with a lot less SP than me be able to be flexible in the training plan they have and master a few different ships of different sizes across all the races and they could pick up almost any ship someone could toss them if needed to help out with the fight. (tho they were limited to flying just frigs through cruiser)


At the end of the day both of these situations don't really mean a lot when it comes to the discussion of if a "SP wall" exist because all they show is the difference in the attitude of training that each pilot showed (cap warfare+racial perfection VS generalization) and either one is a viable play style in this game. And the attitude and what someone wants to train for is more showing of what that pilot is capable of than the current SP they have.




Summarizing what you want to say is, in order of paragraphs...
"I am elite WH peeveepeer, you should lick my boots" (no thanks)
"Inside an SP wall leaping fleet a newbie can be useful" (thanks for supporting my point)
"The high SP character may have wrong skills prioritized" (because you've seen it once)
"SP doesn't matter because you're getting it anyway someday" (so once the SP wall is crossed it doesn't matter, thanks for supporting my point again)

The only point I can't agree with is solo newbie being useful on a basis of it being complete, utter bullcrap, proven wrong more times than drakes undocked Jita station. In the rest of your post, however, you're completely right and completely in line with my point.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Solecist Project
#250 - 2015-05-04 06:42:27 UTC
lol people still talking.
Now with even more hating carebears.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kashadin
Caldari Provisions
Caldari State
#251 - 2015-05-04 06:52:30 UTC
Basil Pupkin wrote:
Kashadin wrote:
Demerius Xenocratus wrote:
What evidence? The ability of a newbie to join a blob does not invalidate the SP gap. It's basically telling someone they have to be an f1 monkey to participate. And if that mythical lone titan has support on grid you can be damn sure SP will play a role in how long that hero ceptor stays up, since it will be defining his EHP, point range, speed, maneuverability, cap drain rate, local reps if he has them...do I really need to go on? The last time I flew a ceptor I definitely noticed not having interceptors V as it cut into my point range pretty dramatically.



And the dozen other things that a newbro can do that is useful to both them and the corp they are flying with, or even solo if they choose to go that rout.

Like I've said before. I have focused on being in a WH for a long bit of my time playing EVE, and WH space is probbly one of the places in all of EVE that the skills that a pilot has are the most looked at when joining the community, whether that is just as a explorer or as apart of a high class cap-warfare PVP fleet. The newbro can be just as important as that multi-million SP toon as long as they have the core skills that only take a few weeks (at most) to train.


I have had a pilot with 10s of millions SP more than me say that they couldn't help with a fight because their last ship in the WH was blown up the last fight because they rushed into flying caps (amarr focus in this case) and no one had anything they could use in the mean time.

Where at the same time I have seen people with a lot less SP than me be able to be flexible in the training plan they have and master a few different ships of different sizes across all the races and they could pick up almost any ship someone could toss them if needed to help out with the fight. (tho they were limited to flying just frigs through cruiser)


At the end of the day both of these situations don't really mean a lot when it comes to the discussion of if a "SP wall" exist because all they show is the difference in the attitude of training that each pilot showed (cap warfare+racial perfection VS generalization) and either one is a viable play style in this game. And the attitude and what someone wants to train for is more showing of what that pilot is capable of than the current SP they have.




Summarizing what you want to say is, in order of paragraphs...
"I am elite WH peeveepeer, you should lick my boots" (no thanks)
"Inside an SP wall leaping fleet a newbie can be useful" (thanks for supporting my point)
"The high SP character may have wrong skills prioritized" (because you've seen it once)
"SP doesn't matter because you're getting it anyway someday" (so once the SP wall is crossed it doesn't matter, thanks for supporting my point again)

The only point I can't agree with is solo newbie being useful on a basis of it being complete, utter bullcrap, proven wrong more times than drakes undocked Jita station. In the rest of your post, however, you're completely right and completely in line with my point.



I am far and away from being a "elite PVPer", but I do have a decent understanding of the mechanics of the game and do enjoy WH hunting.



I'm just trying to figure out what you are trying to prove with your "SP wall" rants.

Should a brand new toon be able to out-gun a older toon? You can't in other games, hell most games have a "gear wall" that is harder to get over if the game has been out a while than any perceived "SP wall" that you could come up against in EVE.

Are you saying that you would never, ever, EVER, look at the aplication of someone to join up with you unless that toon is ready to get into the highest end of what ever thing you are doing? That unless someone has mastered every aspect (SP wise) they have no reason to think they will be able to use other methods (the multiple ones, besides fleeting, that have been pointed out)



Like I have said before. The fact that many many many skills in EVE are highly focused and the varying nature of EVE PVP combat means that there are dozens of other factors that will play an even stronger role into a fight before SP differences are even considered.


As an on-topic question to you.
Do you think that a "SP wall" (real or not) is a major reason why people are "risk averse" (or loss averse or whatever you want to call it) and if so what would need to be done to change that?
Basil Pupkin
Republic Military School
#252 - 2015-05-04 07:39:25 UTC  |  Edited by: Basil Pupkin
Kashadin wrote:
I am far and away from being a "elite PVPer", but I do have a decent understanding of the mechanics of the game and do enjoy WH hunting.



I'm just trying to figure out what you are trying to prove with your "SP wall" rants.

Should a brand new toon be able to out-gun a older toon? You can't in other games, hell most games have a "gear wall" that is harder to get over if the game has been out a while than any perceived "SP wall" that you could come up against in EVE.

Are you saying that you would never, ever, EVER, look at the aplication of someone to join up with you unless that toon is ready to get into the highest end of what ever thing you are doing? That unless someone has mastered every aspect (SP wise) they have no reason to think they will be able to use other methods (the multiple ones, besides fleeting, that have been pointed out)



Like I have said before. The fact that many many many skills in EVE are highly focused and the varying nature of EVE PVP combat means that there are dozens of other factors that will play an even stronger role into a fight before SP differences are even considered.


As an on-topic question to you.
Do you think that a "SP wall" (real or not) is a major reason why people are "risk averse" (or loss averse or whatever you want to call it) and if so what would need to be done to change that?


So ask me about it. I'll lay it out for you.

First of all, I do not propose any changes to skill mechanics or criticize it. Once I'll go over SP wall, it'll work for me just as well as it did for everyone over it now, provided I can grow SP faster than the wall does.

I do not say being vet should not come with advantage.

I do say that SP difference is crucial and can be found at the root of every factor named so far as being decisive in eve combat PvP. This, however, is not directly on topic, just a side point.

Answering your on-topic question: Yes, with clarification.

As clarification, I want to point out that participation in eve combat PvP without being over SP wall or using SP wall leaping mechanic is automatic defeat, since your every move can be countered with SP advantage (if enemy didn't do that, it's his self-destruction on basis of not using his SP, and not your victory). So it's no longer risk, it's certainty. It has nothing to do with being risk-averse (there is no gamble to take), but rather being loss-averse - even if you lose nothing, you still lose, and after a few losses you're going to realize you will keep losing for a very long time, at which point quitting is not a wrong decision strategically, staying is the wrong one on the other hand, if your goal is combat PvP success.

So, in short, the problem is not losing, the problem is total lack of winning. Losing less value in your endless losing spree does not solve the issue, it's not even treating the symptom.

On topic of what needs to be done to change that, I don't see a single solution which can fit everyone.
We can remove the SP wall altogether by making more ships like Gnosis, or we can bring newbies over SP wall by giving them SP in a multitude of possible ways - would be completely unfair to people who spent their subscription money learning the skills, will cause an incredible spike of bittervetismia, but will remove the core reason of loss aversion by introducing accessible chance to win. SP is by far strongest force multiplier, others are way less in power, and can be mitigated in many ways, unlike SP.
Other ways may be some improvements to role warfare, creating roles unappealing to high SP players (like it were with clone grades, where it was not practical to field a ship cheaper than your clone is, and please don't take it as defense to this mechanics, it was a pretty horrible way to achieve that goal, and I'm sure it weren't put there to do that either), which newbros can fill without being easily replaceable by a member of N+1 high SP fleet. This, however, may be seen as a form of "SP penalty" and filled by low SP alts of high SP players anyway.
Think what will make you go solo on your single-digit mil SP alt instead of your over-the-SP-wall main - this is where possible solutions dwell. Right now the answer is "haha nothing", and that is the reason why people won't undock in PvP ships, so whatever the solution is, it should, directly or indirectly, trigger that pressure pad of choosing your low alt instead of high main for some reason. I have not found the best one yet, but at least there's my lead, let's hope it'll help CCP find the good one.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

13kr1d1
Hedion University
Amarr Empire
#253 - 2015-05-04 09:06:56 UTC
Want to counter risk aversion? Get rid of alts.

"Oh, I lowered my sec status and can't safely go into highsec anymore to get my ship parts? Guess I'll log on my alt".

I mean, the idea that you can get around security status and basically make that "harsh game mechanic" non-existent... its practically an exploit, if only for the fact that its done on a different character. The real exploit version would be finding a way to not have your criminal character shot in high sec by concord at all, yet this is not too far from different.

You know what would happen if alts didnt exist? Piracy would be a risk. So would supplying pirates. Prices for pirates getting goods would go up, having to deal with real people with a profit demand rather than their own non-profit alts.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Gully Alex Foyle
The Scope
Gallente Federation
#254 - 2015-05-04 09:11:16 UTC
Basil, it's ok to be bad at EVE PVP, really.

You don't need to post walls of text to feel better. Come on, let it go, admit you have no idea of what you're sperging about.


Ships, mods and the SP to fly/fit them are just tools. Having access to more of them is certainly an advantage, but how effectively you use these tools is entirely up to your skill, creativity and capability to gather and engage your internet friends to help you.

EVE has enough complexity and human factor built-in that SP is the main deciding factor of PVP only in your forum posts.


I hope you do realize this and that you're just (rather successfully) trolling, otherwise you're missing out on 90% of the entertainment of this game's PVP.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Basil Pupkin
Republic Military School
#255 - 2015-05-04 09:29:42 UTC  |  Edited by: Basil Pupkin
Gully Alex Foyle wrote:
Basil, it's ok to be bad at EVE PVP, really.

You don't need to post walls of text to feel better. Come on, let it go, admit you have no idea of what you're sperging about.

I certainly wish I had no idea, I'd be a bit less unhappy if I had no idea, but unfortunately I have a perfect grasp, as usual.


Gully Alex Foyle wrote:
Ships, mods and the SP to fly/fit them are just tools. Having access to more of them is certainly an advantage, but how effectively you use these tools is entirely up to your skill, creativity and capability to gather and engage your internet friends to help you.

Efficiency of your tools is based on how much SP you invested in them before anything else.
Skill is far below SP in force multiplication, because every "skill" move you make is trivially counterable with more SP.
Engaging your internet friends to help you is a part of an SP wall leaping mechanics, and the necessity of it lies in the fact of SP wall existence.

Gully Alex Foyle wrote:
EVE has enough complexity and human factor built-in that SP is the main deciding factor of PVP only in your forum posts.
I hope you do realize this and that you're just (rather successfully) trolling, otherwise you're missing out on 90% of the entertainment of this game's PVP.

EVE has enough complexity and human factor built-in for those over SP wall to enjoy and those below SP wall to helplessly sigh at.
Being farmed as content until you cross the SP wall is hardly entertaining, although I imagine roflstomping people below SP wall from above must be certainly entertaining enough to keep so many people engaged. (Travis Musgrat's threat of quitting if he's not allowed to roflstomp pandemic horde (ED: was brave here, my mistake, it's horde ofc) goes right here as an illustration to my point).

And please notice it already, I'm not being bitter about it, I accepted it as reality - that before you win, first you must play skill queue online for 4 years + whatever wall adds in those years. I'm not posting to change this system, rather expecting it to serve me my entertainment just as well as it serves it today for the likes of Travis. I'm just pointing out that this is exactly the reason why people won't undock and fight even with 100% (some even with 111% - me, for example) insurance, and argue with people who are obviously over SP wall when they try to deny its existence using "it doesnt bother me" as an argument.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Solecist Project
#256 - 2015-05-04 09:33:18 UTC
Basil Pupkin wrote:
Gully Alex Foyle wrote:
Basil, it's ok to be bad at EVE PVP, really.

You don't need to post walls of text to feel better. Come on, let it go, admit you have no idea of what you're sperging about.

I certainly wish I had no idea, I'd be a bit less unhappy if I had no idea, but unfortunately I have a perfect grasp, as usual.
Anyone reading beyond this ...
... not seeing in what kind of world the poster lives in ...
... and still responding to him ...
... should slap himself and wake up.


There is no way of educating someone like that.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Basil Pupkin
Republic Military School
#257 - 2015-05-04 09:37:47 UTC
Solecist Project wrote:
Anyone reading beyond this ...
... not seeing in what kind of world the poster lives in ...
... and still responding to him ...
... should slap himself and wake up.


There is no way of educating someone like that.

Naturally, since you confuse trying to hammer lies into people with education, it will only work on sheep.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Solecist Project
#258 - 2015-05-04 09:38:47 UTC  |  Edited by: Solecist Project
Basil Pupkin wrote:
Solecist Project wrote:
Anyone reading beyond this ...
... not seeing in what kind of world the poster lives in ...
... and still responding to him ...
... should slap himself and wake up.


There is no way of educating someone like that.

Naturally, since you confuse trying to hammer lies into people with education, it will only work on sheep.

Anything you say only serves yourself.
There is no way of making you aware of mistakes,
no matter what,
because you dismiss anything based on the idea that You simply *must* be right.

Also do you not understand that logic always works.
Just because it makes sense, though, doesn't mean it's right.

Ignoring lack of information and dismissing what others say,
which would add to your process of reasoning ... is what you do.

Your superiority complex is so gigantic, I actually feel sad for you.

Thus there is no way of educating you.

You should be avoided ...
... but instead people reply to you ...
... making your issue just worse every single time.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Basil Pupkin
Republic Military School
#259 - 2015-05-04 09:42:29 UTC  |  Edited by: Basil Pupkin
Solecist Project wrote:
Anything you say only serves yourself.
There is no way of making you aware of mistakes,
no matter what,
because you dismiss anything based on the idea that You simply *must* be right.

Your superiority complex is so gigantic, I actually feel sad for you.

Thus there is no way of educating you.

"bawww you bad"

I'm doing a discussion here, my idea is sharp, right, and honest.
So far not a single proof of it being wrong, aside from usual "cuz i'm leet" from the likes of you, were thrown.
I've collected a lot of proof of it in the posts around the topic.

But I guess it's just not your format. It's ok to be bad at discussions, just admit it and let this butthurt-fueled ad hominem go.

Solecist Project wrote:
Ignoring lack of information and dismissing what others say,
which would add to your process of reasoning ... is what you do.

This is especially funny considering how many pieces of information from other posts I lined up together with my point, which turned out to support it even more.

Solecist Project wrote:
You should be avoided ...
... but instead people reply to you ...
... making your issue just worse every single time.

I gotta hand it to you, you are completely right. People who are below SP wall should avoid people who are above SP wall in eve combat pvp. People who cannot uphold a discussion should equally avoid getting into it with people who are good at it.
Thus I'm waiting for you to follow your own advice.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Solecist Project
#260 - 2015-05-04 09:46:38 UTC
No, you're not.

What you do is trying to make others aware of your imaginary fact of being right.

No where am I saying "I'm leet" either. You are imagining that.
It is not written anywhere.

All I am doing is trying to tell others that you are incapable of being reasonable
outside of that limited scope you have, which you are completely unable to widen.

You feel attacked all the time, because it's the easier way to deal with what people are telling you.

You keep unknowingly making things up, which were never said or meant,
just because it helps you keeping your mental status quo.

Hey, at least I've tried.
I just wished other people wouldn't make your issue worse.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia