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[April] [Updated] Confessor and Svipul Balance Tweaks

First post First post
Author
Iroquoiss Pliskin
9B30FF Labs
#341 - 2015-04-14 18:00:10 UTC  |  Edited by: Iroquoiss Pliskin
So pretty much what we started the game with + the first few expansions. Blink

Delete all T3 and capitals - I want to play Eve: The Second Genesis again. Big smile
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#342 - 2015-04-14 18:25:11 UTC
Grath Telkin wrote:

You seemed to be stuck so i figured i'd help you with what ships are fine as they are.


ok I've been baited.

cruisers are a mixed bag ranging from too good to too bad, please don't fix my vexor, please do fix my rupture
combat inties are trash
recons are all hitlers, how about more usable gang ewar ships, less anti-solo
battleships are a mixed bag, lol tempest lol rokh
marauders lol why do they exist, and why do asbs use 0 cap and not have a 1 per ship limit
black ops eh idk, no complaints, but the bonuses are a bit funky for some people.
hacs the infinite mwd cap thing is silly, and the kiting sig bonus is silly, why does my vagabond have a shield bonus and only 4 mids
t1 destroyers lol try bringing one other than a cormorant or linked talwar to any kind of fight with ships other than frigs and cruisers in it
interdictors are alright, they're like destroyers but with a load of concessions so they're not totally unusable in combat
heavy interdictors, how about letting them receive reps so you don't need like 20 of them to tackle a super
command ships, yeah, active tanking is exactly what you want on a fleet command ship. and what's up with the strange damage bonuses to make up for the obvious difference in power between different weapon systems? dual rate of fire bonuses? ok I didn't want to be able to overheat or have any volley damage anyway.
Alexis Nightwish
#343 - 2015-04-14 18:44:41 UTC
CCP Fozzie wrote:
Alexis Nightwish wrote:
Fozzie, have you considered further increasing the build cost to help offset the disparity of power between T3Ds and AFs by increasing the disparity of price between them?


The build cost changes in this pass are pretty significant, I don't think we'll be likely to go further all at once.

Fair enough. I hope that once all the wrinkles are ironed out, T3Ds will be around 65-75m. Thanks for your responses Fozzie :)

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#344 - 2015-04-14 18:53:13 UTC  |  Edited by: Captain Semper
CCP Fozzie wrote:


    Confessor:
  • New Role Bonus: +50% Small Energy Turret Damage
  • Highslots: 6 (-1)
  • Turrets: 4 (-2)
  • Powergrid: 62 (-18)
  • CPU: 180 (-10)
  • Max Velocity: 235 (-45)
  • Mass: 2,000,000kg (-400,000)
  • Inertia: 2.7 (+0.55)
  • Shield Recharge Time: 800s (+175s)
  • Capacitor Recharge Time: 320s (+20s)

  • Svipul:
  • New Role Bonus: +50% Small Projectile Turret Damage
  • Highslots: 6 (-1)
  • Turrets: 4 (-2)
  • Powergrid: 59 (-19)
  • CPU: 205 (-10)
  • Max Velocity: 230 (-60)
  • Mass: 1,500,000 (-400,000)
  • Inertia: 3.5 (+0.85)
  • Shield Recharge Time: 800s (+175s)
  • Capacitor Recharge Time: 240s (+15s)

Material Requirements:
+1 to each of Electromechanical Interface Nexus, Fullerene Intercalated Sheets, Optimized Nano-engines, Reconfigured Subspace Calibrator, Self-Assembling Nanolattice, Warfare Computation Core

Like I said above, thanks to everyone who has participated in this feedback thread so far. We're very interested in hearing your thoughts about this second iteration of the changes.


Ok. Good.
Please, tell me, why i should fly wolf or jag instead of svip? Srsly. What is assaults do better then t3d?
I forced to fly wolf becuase cost? Nope. 20kk different. Even 30 or 40 kk is nothing.
People fly t3d (and certainly they fly svip) becuase of safe pvp. SAFE. Svip forgives many mistakes for nothing.
"Oh god, he god me with web and scram. Well better to turn on my 10mn ab and get 1,5 km/s and fly away."
'Oh god, cruiser in range! Well i have 400 shield/s passive tank with 70m sign."

All stats better then any analogue in frig or destr size.

I want to remind CCP their picture: BALANCE

So, tell me which destr or frig have more dps/tank and even speed then svip.
If i thinks correct - assault ships is spec in damage deal. Sooooo....?
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#345 - 2015-04-14 19:32:41 UTC
Honestly ...once there comes a ship ...ppl are using to brawl... ppl are screaming about the power etc.... after that ppl are beginning to spread their tears.... and ccp is nerfing them to useless **** :-) ... while other mechanics like cloacky nullified even comes for free... all i can say is why don´t you give us system cloack or rabbit feets for extra fast running and hiding?

one simple change would balance them in my opinion make it unpossible to fit oversized prop mods and everything is fine.

Have fun cloacky rabbits :-)... and don´t forget to fit 4 stabbs!

NCPL (Necromonger of new Eden) will make EVE great again!

Harvey James
The Sengoku Legacy
#346 - 2015-04-14 19:42:23 UTC
perhaps reduce the 50% damage role bonus a little too say 25%? .. versatility over high power levels is meant to be the point afterall, along with resists to T1 default level. and a little less base speed is needed too balance them.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#347 - 2015-04-14 19:48:22 UTC
Harvey James wrote:
perhaps reduce the 50% damage role bonus a little too say 25%? .. versatility over high power levels is meant to be the point afterall, along with resists to T1 default level. and a little less base speed is needed too balance them.


why not just cancel them cause your ideas are making them worse than trashers? ... and these are t3 ships so why tt1 resis???

:_)

NCPL (Necromonger of new Eden) will make EVE great again!

Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#348 - 2015-04-14 19:57:36 UTC
GROUND XERO wrote:
Harvey James wrote:
perhaps reduce the 50% damage role bonus a little too say 25%? .. versatility over high power levels is meant to be the point afterall, along with resists to T1 default level. and a little less base speed is needed too balance them.


why not just cancel them cause your ideas are making them worse than trashers? ... and these are t3 ships so why tt1 resis???

:_)

Why not just delete assaults from game? We have t3d! Better in all ways! Its a balance!
Stitch Kaneland
The Tuskers
The Tuskers Co.
#349 - 2015-04-14 20:06:09 UTC
TrouserDeagle wrote:
Grath Telkin wrote:

You seemed to be stuck so i figured i'd help you with what ships are fine as they are.


ok I've been baited.

cruisers are a mixed bag ranging from too good to too bad, please don't fix my vexor, please do fix my rupture
combat inties are trash
recons are all hitlers, how about more usable gang ewar ships, less anti-solo
battleships are a mixed bag, lol tempest lol rokh
marauders lol why do they exist, and why do asbs use 0 cap and not have a 1 per ship limit
black ops eh idk, no complaints, but the bonuses are a bit funky for some people.
hacs the infinite mwd cap thing is silly, and the kiting sig bonus is silly, why does my vagabond have a shield bonus and only 4 mids
t1 destroyers lol try bringing one other than a cormorant or linked talwar to any kind of fight with ships other than frigs and cruisers in it
interdictors are alright, they're like destroyers but with a load of concessions so they're not totally unusable in combat
heavy interdictors, how about letting them receive reps so you don't need like 20 of them to tackle a super
command ships, yeah, active tanking is exactly what you want on a fleet command ship. and what's up with the strange damage bonuses to make up for the obvious difference in power between different weapon systems? dual rate of fire bonuses? ok I didn't want to be able to overheat or have any volley damage anyway.


Infinite mwd HAC cap? Dont think thats really a problem. 1 heavy neut fixes that real quick. Or a couple scram fit inties. The vaga has 4 mids cause it goes 2600ish m/s. If it had more mids it would have a 50k+ EHP tank while going 2600-2800m/s. Better question to ask, why hasnt the muninn been rebalanced.
Teh Tripple
State War Academy
Caldari State
#350 - 2015-04-14 20:08:55 UTC
Captain Semper wrote:
GROUND XERO wrote:
Harvey James wrote:
perhaps reduce the 50% damage role bonus a little too say 25%? .. versatility over high power levels is meant to be the point afterall, along with resists to T1 default level. and a little less base speed is needed too balance them.


why not just cancel them cause your ideas are making them worse than trashers? ... and these are t3 ships so why tt1 resis???

:_)

Why not just delete assaults from game? We have t3d! Better in all ways! Its a balance!




Destroyers can already kill AFs with ease so i dont see the issue
Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#351 - 2015-04-14 20:13:06 UTC  |  Edited by: Captain Semper
Teh Tripple wrote:
Captain Semper wrote:
GROUND XERO wrote:
Harvey James wrote:
perhaps reduce the 50% damage role bonus a little too say 25%? .. versatility over high power levels is meant to be the point afterall, along with resists to T1 default level. and a little less base speed is needed too balance them.


why not just cancel them cause your ideas are making them worse than trashers? ... and these are t3 ships so why tt1 resis???

:_)

Why not just delete assaults from game? We have t3d! Better in all ways! Its a balance!




Destroyers can already kill AFs with ease so i dont see the issue

assaults vs destrs pretty 50/50. Assaults have much more resists and still high damage with good speed.
BUT t3d have even much then assaults have in all ways and all of that at the same time.

I think so - t3d must have less stats in each tactical mode then assaults. If that defence mod - they ehp must be nearly or slitly less then assaults have. Speed? Same. Sharpshoot? Same.
But even hull of t3d have much stats then assault. Thats all about.
Teh Tripple
State War Academy
Caldari State
#352 - 2015-04-14 20:26:18 UTC
you cant compare a frig to a destroyer t2 to t3 , honestly all they need to do is put a restriction on the hull so it cant fit 10mn because it makes the ship too unstable and may.... whatever. and maybe add more skill reqs to fly it like t3 cruisers. i don't see why they should be nerfd into the ground because people are crying over them. making poor arguments as to why they should be nerfd in the first place. they are easy to kill 2 med neuts or 2 webs to get dps down and its dead
Iroquoiss Pliskin
9B30FF Labs
#353 - 2015-04-14 20:38:47 UTC
Teh Tripple wrote:
2 med neuts or 2 webs to get dps down and its dead


Cool story, only that it has been tried and proven mathematically impossible to do so. ¯\_(ツ)_/¯

Even with these second pass changes, they obsolete all of the AFs as a class.
Teh Tripple
State War Academy
Caldari State
#354 - 2015-04-14 20:42:22 UTC
Iroquoiss Pliskin wrote:
Teh Tripple wrote:
2 med neuts or 2 webs to get dps down and its dead


Cool story, only that it has been tried and proven mathematically impossible to do so. ¯\_(ツ)_/¯

Even with these second pass changes, they obsolete all of the AFs as a class.



its a destroyer...... it kills frigs. its not that hard to figure out. and having flown them and killed quite a few of them i know how easy they are to kill. but trying to kill them with a frig is not that smart.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#355 - 2015-04-14 20:45:57 UTC
TrouserDeagle wrote:
...recons are all hitlers, how about more usable gang ewar ships, less anti-solo...

What combination of factors allows something to be effective against a gang of targets without completely negating a solo opponent?
NovemberMike
Aliastra
Gallente Federation
#356 - 2015-04-14 20:46:22 UTC
Teh Tripple wrote:
you cant compare a frig to a destroyer t2 to t3 , honestly all they need to do is put a restriction on the hull so it cant fit 10mn because it makes the ship too unstable and may.... whatever. and maybe add more skill reqs to fly it like t3 cruisers. i don't see why they should be nerfd into the ground because people are crying over them. making poor arguments as to why they should be nerfd in the first place. they are easy to kill 2 med neuts or 2 webs to get dps down and its dead


Isn't it supposed to be the opposite? T2 is supposed to better at their thing than T3, T3 gets advantages by being able to do a lot. You can have a Loki that has guns and webs, but it isn't supposed to be as good at brawling and chasing as a HAC or as good at webbing as a Recon. CCP hasn't always done the best at this but this is the goal as far as I know.
Iroquoiss Pliskin
9B30FF Labs
#357 - 2015-04-14 20:46:41 UTC
Teh Tripple wrote:
Iroquoiss Pliskin wrote:
Teh Tripple wrote:
2 med neuts or 2 webs to get dps down and its dead


Cool story, only that it has been tried and proven mathematically impossible to do so. ¯\_(ツ)_/¯

Even with these second pass changes, they obsolete all of the AFs as a class.


its a destroyer...... it kills frigs.


Killing is fine - eliminating the need for an entire class like Assault Frigates is not.

Three Gud Modes™ - Ceptor/AF/Destroyer - be all you wanna be at a click of a buttan. Roll
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#358 - 2015-04-14 20:48:37 UTC  |  Edited by: GROUND XERO
Assault frig is a frig...so what do you expect when going against a T3 destroyers when destroyers are designed to kill frigs? I never cried because i can´t solo a titan in my dread...

NCPL (Necromonger of new Eden) will make EVE great again!

NovemberMike
Aliastra
Gallente Federation
#359 - 2015-04-14 20:52:38 UTC
GROUND XERO wrote:
Assault frig is a frig...so what do you expect when going against a T3 destroyers when destroyers are designed to kill frigs? I never cried because i can´t solo a titan in my dread...

I don't think anyone's complaining that the d3's win in a straight fight, it's just that they remove any real use for AF's due to being tougher, faster and stronger for similar costs and similar to greater utility.
Iroquoiss Pliskin
9B30FF Labs
#360 - 2015-04-14 20:53:06 UTC  |  Edited by: Iroquoiss Pliskin
Yes, the new T3Ds are a hit. Excellent monthly stats. CCP must be doing something right-right.

Would buy again.

Soon, the other two metastases will be developed, and the assembled family can then vote to delete every other ship below T3Ds.

Great success. Big smile