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[April] [Updated] Confessor and Svipul Balance Tweaks

First post First post
Author
Rek Seven
University of Caille
Gallente Federation
#181 - 2015-04-07 11:07:34 UTC  |  Edited by: Rek Seven
Confessor will be too tough to fit now imo, resulting in there only being 1 or 2 viable fits. Fair enough, reduce the power grid to dissuade the use of oversized prop mods but increase the cpu to open up some fitting option. This won't do much but it's something.

Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.
Dani Maulerant
The Scope
Gallente Federation
#182 - 2015-04-07 11:15:59 UTC
Rek Seven wrote:
Confessor will be too tough to fit now imo, resulting in there only being 1 or 2 viable fits. Fair enough, reduce the power grid to dissuade the use of oversized prop mods but increase the cpu to open up some fitting option. This won't do much but it's something.

Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.


Maybe because they fit a greater number of them than frigates already. 7-8 hardpoints on average, with damage bonuses on top.
Kagura Nikon
Native Freshfood
Minmatar Republic
#183 - 2015-04-07 11:18:53 UTC
Inggroth wrote:
Prometheus Exenthal wrote:

The Svipul needs a lot of work.

shaving off some more fitting resources and nuking 10mn afterburner agility (1mn can remain as-is IMO) would go a long way in my opinion, at least as first iteration step.
If fitting 10mn afterburner means 15sec align time in speed mode on top of some serious fitting challenges it shouldnt be Svipul online anymore



Sivpul needs a tiny bit more PG cut but a role bonus to make arties cost less PG, so arties become a POSSIBILITY, without degeneratign in 10mn all the time.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rek Seven
University of Caille
Gallente Federation
#184 - 2015-04-07 11:20:24 UTC  |  Edited by: Rek Seven
Dani Maulerant wrote:

Maybe because they fit a greater number of them than frigates already. 7-8 hardpoints on average, with damage bonuses on top.


Maybe... or maybe not Roll
Gunz blazing Ronuken
Insane's Asylum
#185 - 2015-04-07 13:56:31 UTC
Tried the Svipul out and it needs more grid so you can fit mwd + t2 arty's and some decent shield tank.
Otherwise if you can lower the power grid requirements of small artillery turrets? P
Rek Seven
University of Caille
Gallente Federation
#186 - 2015-04-07 14:23:47 UTC
Gunz blazing Ronuken wrote:
Tried the Svipul out and it needs more grid so you can fit mwd + t2 arty's and some decent shield tank.
Otherwise if you can lower the power grid requirements of small artillery turrets? P


Yeah, they could have been cleaver and gave the T3 destroyers a bonus to reduce the power grid (and/or cpu) of small weapons like the assault BCs. Then we wouldn't have such vanila fitting options.
elitatwo
Zansha Expansion
#187 - 2015-04-07 16:07:33 UTC
Erasmus Grant wrote:
...
I got really irked when listen to the Fanfest presentation on Ship & Module Balance when a fellow asked if we can have a T3 industrial ship. Fozzie replied that it something that has been bouncing around. I do not agree with this approach. If you want an Orca counterpart that is ideal for gas mining operations, ice mining, or w/e, make a separate hull for it with its own unique model and bonuses. ...


Oh god, no!

Here is the thing with young pilots, they come here the see this tech 1 < tech 2 < tech 3 < tech 4 < tech GODMODE and they do misunderstand that that isn't the case.

So with this premise they ask those questions.

One could specutalte that those tactical choices you can make on the fly were a response to a new kind of threat that we don't even know it's coming our way.

Another thing to consider - killobards. Yeah, crazy talk, I know. The reason people even considered that bigger afterburner was that you need mobility on the field to move around but the second a scram hits you - you stop moving and go boom.

So the very thing you are trying to avoid is getting scrammed and get out of situations that will no end well and live to fight somewhere else.
If people weren't so pressured into gathering those killmails you would actually be able to get good fights, not the ones that are over before the first shot has been fired.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Iroquoiss Pliskin
9B30FF Labs
#188 - 2015-04-07 17:51:53 UTC  |  Edited by: Iroquoiss Pliskin
Rek Seven wrote:

Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.


What doesn't fit? Roll

On a Confessor, SFBs + SAAR + 1MN MWD fit with one t1 ACR with these changes.
Bienator II
madmen of the skies
#189 - 2015-04-07 18:50:46 UTC
http://i.imgur.com/rd2ShWS.png

confessor has barely half the kill count of the svipul, making svipul #1 on the list (ishtar is #3 for comparison). I don't see why they both would have to be nerfed equally. If the grid nerf is set in stone.. so be it. But why also agility, speed and mass?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Rek Seven
University of Caille
Gallente Federation
#190 - 2015-04-07 20:16:32 UTC
Iroquoiss Pliskin wrote:
Rek Seven wrote:

Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.


What doesn't fit? Roll

On a Confessor, SFBs + SAAR + 1MN MWD fit with one t1 ACR with these changes.


Like i said; one or two meh fits.
Cade Windstalker
#191 - 2015-04-07 20:25:47 UTC
Kagura Nikon wrote:
Nope. That is NOT how ccp works for YEARS. In the past yes, they used to follow the "let the players use their tools philosofy". But that stopped long ago, when they nerfed all e-war up to the point their are almost useless outside their bonused ships, when they removed multiple prop mods at same time on a ship, when they nerfed ALL the speed enhance modules up to the point that even if you use 3 of them you cannot reach the same bonus that a single click in overheat can (effectively making speed enhancing modules a waste of slots only justified when you lack CPU or PG to fit something more interesting, a simple example of how this is true si the rise of the oversized prop mod as the ONLY kiting alternative, because it is always better to fit PG modules in the lows to fit a larger prop mod then to use the same low slots to enhance your speed. ). And thousands of other examples, where CCP nerf things under the argument that is is not how the ship was intended to be used. Expect T3 to be the next in line to get this homogenization treatment.


And the range bonus in real game terms DO NOT APPLY TO AUTOS. 50% bonus to a NEAR ZERO VALUE is still NEAR ZERO! Probably once every 100 sivpul fights the 50% range bonus makes ANY difference on a fight outcome.



Again I will reiterate, the problem of oversized props is because CCP OVERNERFED speed enhance modules up to the point that it is always better to use your low slots for POWER GRID and then fit an oversized prop mod then it is to put speed ehnace modules. INCREASE the bonus of the speed enhacne modules and you will see less oversized setups.


You are entitled to your opinion, but CCP keep stating that as their intent. I also don't think the changes to EWar were unwarranted. EWar is still powerful outside of unbonused ships, except for ECM where the entire mechanic needs a rework in the worst way and everyone including CCP knows it.

You're talking about changes that happened over seven years ago and were massively popular and, in my opinion, much needed. Stackable prop mods didn't add anything good to the game.

Overheating prop mods is a risk/reward dynamic. The module overheats fairly quickly on most ships, can't be repaired while it's on, and gives a big boost. So you get a short period of speed which you have to ration carefully. If your opponent blows his overheat cycles and you still have yours you have a big advantage. This is one of the core dynamics of frigate PvP and solo and small gang PvP in general.

You're also neglecting the fact that an oversized prop mod has drawbacks in cap use and agility as well as fitting. They're very powerful but it costs a lot to fit one, which is why only a very very small number of ships ever both to fit one in a combat situation (bump stabbers not withstanding)

Fitting speed mods in the lows does't have any of those drawbacks.

Lastly if someone wants to ignore the bonus to range on the Svipul it's because they found something that they feel is worth more and they're willing to trade the effect of that bonus for it. There's nothing wrong with that and it doesn't mean the ship needs a falloff bonus to make the AC fits even stronger.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#192 - 2015-04-07 20:38:26 UTC
cap usage? it's an afterburner, nobody cares.
Cade Windstalker
#193 - 2015-04-07 20:55:10 UTC
TrouserDeagle wrote:
cap usage? it's an afterburner, nobody cares.


The base cap use on a 10MN AB is greater than on a 1MN MWD, though interestingly it ends up lower with high levels of Afterburner and Fuel Conservation.
Frostys Virpio
State War Academy
Caldari State
#194 - 2015-04-07 20:58:54 UTC
Cade Windstalker wrote:
TrouserDeagle wrote:
cap usage? it's an afterburner, nobody cares.


The base cap use on a 10MN AB is greater than on a 1MN MWD, though interestingly it ends up lower with high levels of Afterburner and Fuel Conservation.


If you take everything into account, it's also much lower because there is no cap pool penalty on the AB. That penalty reduce your cap regen which is effectively "burned" because of the MWD.
Prometheus Exenthal
Aliastra
Gallente Federation
#195 - 2015-04-07 21:45:07 UTC  |  Edited by: Prometheus Exenthal
Rek Seven wrote:
Confessor will be too tough to fit now imo, resulting in there only being 1 or 2 viable fits. Fair enough, reduce the power grid to dissuade the use of oversized prop mods but increase the cpu to open up some fitting option. This won't do much but it's something.


All of the strongest Confessor fits still fit, albeit with an extra PG rig resulting in less overall tank.

Frankly, I'd like to see the Svipuls grid NUKED to nothing and then it given a very large optimal bonus which basically results in 250s giving 280s range. That an a bigger speed/agility nerf.

Arty fits still work as intended, and nobody has absurd passive tanks.
Win win.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Iroquoiss Pliskin
9B30FF Labs
#196 - 2015-04-07 22:45:20 UTC  |  Edited by: Iroquoiss Pliskin
Rek Seven wrote:
Iroquoiss Pliskin wrote:
Rek Seven wrote:

Given that the destroyers are the largest ship designed for small weapons, i think it's silly that destroyers can't use the largest variation of the small weapons without sacrificing everything, but i'm probably alone on that.


What doesn't fit? Roll

On a Confessor, SFBs + SAAR + 1MN MWD fit with one t1 ACR with these changes.


Like i said; one or two meh fits.


So you want a 400mm plate there with no fitting mods?

Ever flown tech 1 & 2 Arty boats? Reactor control units glow funny in sunlight. Pirate

Cade Windstalker wrote:
TrouserDeagle wrote:
cap usage? it's an afterburner, nobody cares.


The base cap use on a 10MN AB is greater than on a 1MN MWD, though interestingly it ends up lower with high levels of Afterburner and Fuel Conservation.


Tell me more. ( ͡° ͜ʖ ͡°)

The -17-25% total capacitor penalty on the MWD is the most important bit.

10MN ABs on T3Ds by default is a farce, tbh. Not even funny anymore. Roll
Rek Seven
University of Caille
Gallente Federation
#197 - 2015-04-08 07:02:51 UTC
Prometheus Exenthal wrote:


All of the strongest Confessor fits still fit...


Obviously, because if they they didn't, it wouldn't be a fit. Roll

Let's move away from the "well my fit works" argument and answer me this; what's wrong with giving the ship 10-20 more cpu?
Freelancer117
So you want to be a Hero
#198 - 2015-04-08 09:10:48 UTC
a 10mn speed module on destoyer because of oversized PG attribute should be intended, CCP is saying it is not, so remove it.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Kagura Nikon
Native Freshfood
Minmatar Republic
#199 - 2015-04-08 09:30:24 UTC
Cade Windstalker wrote:
Kagura Nikon wrote:
Nope. That is NOT how ccp works for YEARS. In the past yes, they used to follow the "let the players use their tools philosofy". But that stopped long ago, when they nerfed all e-war up to the point their are almost useless outside their bonused ships, when they removed multiple prop mods at same time on a ship, when they nerfed ALL the speed enhance modules up to the point that even if you use 3 of them you cannot reach the same bonus that a single click in overheat can (effectively making speed enhancing modules a waste of slots only justified when you lack CPU or PG to fit something more interesting, a simple example of how this is true si the rise of the oversized prop mod as the ONLY kiting alternative, because it is always better to fit PG modules in the lows to fit a larger prop mod then to use the same low slots to enhance your speed. ). And thousands of other examples, where CCP nerf things under the argument that is is not how the ship was intended to be used. Expect T3 to be the next in line to get this homogenization treatment.


And the range bonus in real game terms DO NOT APPLY TO AUTOS. 50% bonus to a NEAR ZERO VALUE is still NEAR ZERO! Probably once every 100 sivpul fights the 50% range bonus makes ANY difference on a fight outcome.



Again I will reiterate, the problem of oversized props is because CCP OVERNERFED speed enhance modules up to the point that it is always better to use your low slots for POWER GRID and then fit an oversized prop mod then it is to put speed ehnace modules. INCREASE the bonus of the speed enhacne modules and you will see less oversized setups.


You are entitled to your opinion, but CCP keep stating that as their intent. I also don't think the changes to EWar were unwarranted. EWar is still powerful outside of unbonused ships, except for ECM where the entire mechanic needs a rework in the worst way and everyone including CCP knows it.

You're talking about changes that happened over seven years ago and were massively popular and, in my opinion, much needed. Stackable prop mods didn't add anything good to the game.

Overheating prop mods is a risk/reward dynamic. The module overheats fairly quickly on most ships, can't be repaired while it's on, and gives a big boost. So you get a short period of speed which you have to ration carefully. If your opponent blows his overheat cycles and you still have yours you have a big advantage. This is one of the core dynamics of frigate PvP and solo and small gang PvP in general.

You're also neglecting the fact that an oversized prop mod has drawbacks in cap use and agility as well as fitting. They're very powerful but it costs a lot to fit one, which is why only a very very small number of ships ever both to fit one in a combat situation (bump stabbers not withstanding)

Fitting speed mods in the lows does't have any of those drawbacks.

Lastly if someone wants to ignore the bonus to range on the Svipul it's because they found something that they feel is worth more and they're willing to trade the effect of that bonus for it. There's nothing wrong with that and it doesn't mean the ship needs a falloff bonus to make the AC fits even stronger.



If oversized prop mods had so many issues, we (and other small scale high SP entities) would not be living under the norm.. oversized AB.. or stay home....

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#200 - 2015-04-08 09:31:13 UTC
Rek Seven wrote:
Prometheus Exenthal wrote:


All of the strongest Confessor fits still fit...


Obviously, because if they they didn't, it wouldn't be a fit. Roll

Let's move away from the "well my fit works" argument and answer me this; what's wrong with giving the ship 10-20 more cpu?



It would make sense, and ccp is commited to the budget of 1 change per year making sense.

"If brute force does not solve your problem....  then you are  surely not using enough!"