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[April] [Updated] Confessor and Svipul Balance Tweaks

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Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#161 - 2015-04-06 08:21:35 UTC
Cade Windstalker wrote:
Iroquoiss Pliskin wrote:
Cade Windstalker wrote:
...trying to fix here.


Then it will take a couple of more similar passes. Smile

However, I fairly certain that the outlined changes are what CCP thinks will balance these two boats.

I think CCP is of the even the flutter of a butterfly's wings can cause a hurricane on the otherside of the world. philosophy, hoping that this will have the desired effect, and also they're very careful about over-tweaking most things nowadays.

Most things don't include Megacyte and Zydrine, however. Lol

Miali Askulf wrote:

Well, artillery could use a look at fitting to begin with - it's pretty typical to be completely out of grid by just fitting guns and a prop mod... and while fitting should require compromises, it seems excessive.


Has been the case since New Eden was discovered, sista. P If you fly Minmatar, you fly with multiple Reactor control units that are about to explode any moment. Shocked


I'm fairly certain CCP think they have a solid start here at balancing these, and will be pleasantly surprised if this puts them exactly in the state they want immediately.

Having lived through 6+ years of Eve and Eve balance changes I feel that the CCP that tries to creep up on balance is very much preferable to the CCP that tries whacking whatever is imbalanced over the head with a 10ton nerf-bat and then applies bandages to the resulting corpse. Some of these necromancy was needed in the early days of Eve because the game had some pretty massive problems (early missiles, prop-mods, and webs all spring to mind).

Arties, especially small Arties, are hard to fit, I think, because the Alpha is very very strong and has the ability to blow right through parts of your tank, like the optimal point on shield regen or right through shields or armor and into structure. If arty were really in an untenable place no one would use it, but it does still get used, quite a bit, and sees a lot of success.


instead we get -50 hull every 6 months. I'll take the bat anyday.
Kagura Nikon
Native Freshfood
Minmatar Republic
#162 - 2015-04-06 14:06:34 UTC
Cade Windstalker wrote:
Kagura Nikon wrote:
The balance changes are stupid. Know why? Check svipul bonus.. 10% RANGE. that is ARTI bonus and with the changes it cannot even fit the arties!


If you want to nerf 10MN fits, jsut give all T3 destroyers a role bonus 20% increased PG for speed modules.

And do not touch anything else!


If you are goign to nerf the PG then you need to get rid of the RANGE bonus and give another bonus for the svipul.


The 10% per level range bonus certainly does better with Arty than Auto-cannons, but it helps both. If you want to make best use of the bonus you fit Arties, which the Svipul absolutely can do, it just needs to make some decent trade-offs in fitting to fit the largest class of Arties both before and after these changes.

The point of these changes is pretty clearly to make broad but small nerfs to the class, not to specifically remove the viability of 10MN AB fits. The 10MN AB fits are so viable and powerful because the fittings on the ship are generally very very generous, which is what CCP is trying to fix here.



The problem is that it makes more effect on making hard to use arties (the clear originalidea of the ship) than it makes har dusing 10mn ABs

"If brute force does not solve your problem....  then you are  surely not using enough!"

Torei Dutalis
IceBox Inc.
Rogue Caldari Union
#163 - 2015-04-06 14:24:17 UTC  |  Edited by: Torei Dutalis
Would love to see a dev response here on why the confessor is getting hit relatively hard and the svipul is not.

Clearly there's not a desire to remove the ability to use 10mn abs on these ships, as if that were the case, there would be more drastic changes. However, from the _extremely_ targeted agility and mass changes on the confessor, it seems like the devs want 10mn fits to be as clunky as possible. I personally dislike the hell out of this on the confessor as I enjoy agile ships, but I guess I'm just going to have to fall in love with the jackdaw.

I personally have felt the confessor was _fairly_ reasonable since it came out on the test server. The confessor tanks very well, but ironically is terrible at engaging frigates at close range. Tracking is a major issue with this ship at close range. Its pulse damage is also relatively anemic when taking on larger active tanked targets, which are not uncommon in small gang/solo. Overall I feel the ship has enough weaknesses and faux bonuses on it to be considered balanced. The proposed speed reduction in and of itself is relatively significant as the confessor will certainly be slower than some ab frigates when under a web.

The real question is, what is going on with the svipul changes? The svipul is not agile, but it is fast. The apparent goal of clunky 10mn ship already seems achieved here. The real problem with this ship is how much damage it is doing, oh and like a real "destroyer" it can get a tracking bonus if it wants it. The fact that virtually every fit is rocking triple gryo is a major thing here. The svipul should be losing CPU _and_ GRID.
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#164 - 2015-04-06 17:34:42 UTC
Aiyshimin wrote:
Good stuff, please fix Garmur and Orthrus next and delete RLMLs and never ever introduce weapons like that again.


What's wrong with Garmur and Orthrus?
Iroquoiss Pliskin
9B30FF Labs
#165 - 2015-04-06 17:35:56 UTC  |  Edited by: Iroquoiss Pliskin
Solj RichPopolous wrote:
Aiyshimin wrote:
Good stuff, please fix Garmur and Orthrus next and delete RLMLs and never ever introduce weapons like that again.


What's wrong with Garmur and Orthrus?


Is gud.

/agree with Aiyshimin 101%
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#166 - 2015-04-06 17:37:11 UTC
devian chase wrote:
Tbh the thing that makes a svipul slightly overpowered is the oversized 10mn ab fits
Why not make oversizing prop mods on all ships a thing of the past
That way you can keep the pg for decent arty fits and it will make balancing of all ships in the game easier ( 100mn tengu of the past where a joke as well )



Why? Oversize propping is so easy to kill if you actually THINK in this game outside terms of I have X amount of DPS and X amount of buffer so i should win against everything mentality.
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#167 - 2015-04-06 17:43:56 UTC
Judas II wrote:
Hi CCP,

Semi related to this thread, have you considered simply restricting prop mods to ship size? Ie 1MN only fits on Frigs/Dessies, 10MN only fits on Cruiser/BC, etc.? Be honest, nobody likes 100MN Tengus anyway.


Correction I love them and I love when people fly them cause I can kill them so easily and they are a big pinata usually.
Prometheus Exenthal
Aliastra
Gallente Federation
#168 - 2015-04-06 18:15:35 UTC
Cade Windstalker wrote:
Mind double checking that you don't have any sort of implants or other stuff running? I actually updated my post because I forgot to factor in the NMAPC correctly but I'm fairly certain I've got the math right otherwise since it's all PG multipliers on top of the base PG.

No implants used, you've probably got a rounding error.

Cade Windstalker wrote:
Also check the agility on a 10MN AB fit. The ship aligns in 11.4 seconds with Propulsion Mode active. Compared to even an Assault Frigate that's atrocious. A 1600mm plated Megathron aligns in 10.7 seconds. What this means, in practice, is that on an orbit the ship is going to be slower than a similar ship with a MWD running a similar top speed. It'll still do fine in a straight line, but it can't turn very quickly to respond to threats.

That speed really isn't bad since you can't be tackled and you're STILL moving at a very good clip. The agility doesn't matter too much unless you're trying to orbit someone up close and they don't have a web or two on you.

Cade Windstalker wrote:
More stuff

The Sentinel is arguably the only frigate that could ruin a Svipuls day. Although, it probably wouldn't be able to break it's tank.
None of those frigates, despite their speed, are capable of killing a well fit Svipul. They are idiot-proof ships.

My main issue with the ships is that they replace many ships.
They are essentially miniature HACs, and T1 Cruisers can't kill the brawling setups (despite costing more to fly) without gimping their setups. This is 100% down to oversized ABs being broken on smaller hulls.

The Confessor changes fix that problem.
The Svipul is still a broken piece of ****.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#169 - 2015-04-06 18:57:04 UTC
Prometheus Exenthal wrote:

My main issue with the ships is that they replace many ships.
They are essentially miniature HACs, and T1 Cruisers can't kill the brawling setups (despite costing more to fly) without gimping their setups. This is 100% down to oversized ABs being broken on smaller hulls.


even though cruisers are supposed to counter destroyers pretty hard
Iroquoiss Pliskin
9B30FF Labs
#170 - 2015-04-06 19:19:18 UTC  |  Edited by: Iroquoiss Pliskin
TrouserDeagle wrote:
Prometheus Exenthal wrote:

My main issue with the ships is that they replace many ships.
They are essentially miniature HACs, and T1 Cruisers can't kill the brawling setups (despite costing more to fly) without gimping their setups. This is 100% down to oversized ABs being broken on smaller hulls.


even though cruisers are supposed to counter destroyers pretty hard


Met a Fleet Scythe in my 2SAR 10MN DLP Confessor once. I was liek "Danger-Danger". Smile

Butt boy, did he learn not to fit ACs, and use RLMLs next time. Had a neut and webs too. Smile

Found the km:

Quote:
[Scythe Fleet Issue
Armor Explosive Hardener II
Damage Control II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Medium Ancil Rep

Experimental 10MN Microwarpdrive I
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
Tracking Disruptor II,Tracking Speed Disruption Script

Medium Unstable Power Fluctuator I
220mm Vulcan AutoCannon II,Republic Fleet Fusion M
220mm Vulcan AutoCannon II,Republic Fleet Fusion M
220mm Vulcan AutoCannon II,Republic Fleet Fusion M
220mm Vulcan AutoCannon II,Republic Fleet Fusion M

Medium Anti-Kinetic Pump I
Medium Anti-Kinetic Pump I
Medium Nanobot Accelerator I


Warrior II x5


vOv

And a similar Rax kill,

Quote:
[Thorax,
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

10MN Microwarpdrive II
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II

Heavy Electron Blaster II,Federation Navy Antimatter Charge M
Heavy Electron Blaster II,Federation Navy Antimatter Charge M
Heavy Electron Blaster II,Federation Navy Antimatter Charge M
Heavy Electron Blaster II,Federation Navy Antimatter Charge M
Heavy Electron Blaster II,Federation Navy Antimatter Charge M

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Valkyrie I x5


☐ Not REKT. ☑ REKT

Gudfight Pirate
Cade Windstalker
#171 - 2015-04-06 22:22:15 UTC
TrouserDeagle wrote:
instead we get -50 hull every 6 months. I'll take the bat anyday.


Exaggerations aside, you have your opinion on CCP's balance practices and I have mine. Personally in this and every other game I've played I've seen small continuous tweaking provide better results than bit nerf-bat whacks taken out of things and then trying to put them back together. If you care to read into Game Design literature you'll find a lot of people advocating for faster and smaller balance iterations based on feedback from metrics and data over "whack whack whack" too.

Kagura Nikon wrote:
The problem is that it makes more effect on making hard to use arties (the clear originalidea of the ship) than it makes har dusing 10mn ABs


Which assumes that 10mn AB fits are the only problem or the only thing these changes are meant to hit. Besides, CCP generally takes the view that players should be given tools and then let loose to build things with them. We were given the Svipul and people immediately said "screw the range bonus, I'm bringing a 10MN AB and Autocannons" and that's what CCP have to react to. Not whatever intent that designer had when building the ship, but how the ship is actually being used.

The range bonus does still apply to ACs, and it's still there for Arties if you want to bring arties. In-fact throwing together a few fits from what I can tell the difference is pretty much one fitting module on either type of fit, with a few fits scattered around that just flat don't work anymore.

Prometheus Exenthal wrote:
No implants used, you've probably got a rounding error.


Can't be a rounding error, I was using Excel and with the numbers we're talking about here a rounding error should be on the order of .1 or .01 PG, not 4-5PG. Out of curiosity what fitting tool are you using?

Prometheus Exenthal wrote:
That speed really isn't bad since you can't be tackled and you're STILL moving at a very good clip. The agility doesn't matter too much unless you're trying to orbit someone up close and they don't have a web or two on you.


Correction, you can't be scrammed, you can absolutely be tackled. The agility matters if you're trying to sling-shot out and/or past someone's webs or escape a long point. Also since you're now slower than a lot of the frigates people will send out trying to catch you the agility loss hurts more when trying to maneuver against them.

Prometheus Exenthal wrote:
The Sentinel is arguably the only frigate that could ruin a Svipuls day. Although, it probably wouldn't be able to break it's tank.
None of those frigates, despite their speed, are capable of killing a well fit Svipul. They are idiot-proof ships.

My main issue with the ships is that they replace many ships.
They are essentially miniature HACs, and T1 Cruisers can't kill the brawling setups (despite costing more to fly) without gimping their setups. This is 100% down to oversized ABs being broken on smaller hulls.

The Confessor changes fix that problem.
The Svipul is still a broken piece of ****.


I have seen a number of kill-mails that disagree with you on this point, and I suspect a decently fitted and piloted Daredevil would beat a Svipul nine times out of ten. And trust me, there is no such thing as an idiot proof ship. Ever.

As to Cruisers, that doesn't hold up. A Svipul hull costs a base 50mil, then apply *at least* 20 mil of fittings to it, and you've got a 70 mil setup. A T1 Cruiser costs 10mil base for the hull, which means you need to spend 50-60 million in order to equal the cost of a T3 Destroyer fit, which you are perfectly capable of killing *if* you fit for it (you know, trade-offs).

Personally, I'm not convinced oversided AB fits need to go. They've survived just fine on T3 Cruisers for ages now and those things absolutely do die and drop lovely loot when they pop. The T3 Destroyers are brand new and trying to find their own niche. If there's still an obvious problem after this round of balance changes then I'm sure we'll get another round of tweaks. So lets either suggest tweaks to these tweaks or wait and see, instead of yelling and screaming for CCP to bring down the nerf-bat and smack these things into uselessness, because that's not good policy.
Iroquoiss Pliskin
9B30FF Labs
#172 - 2015-04-06 22:25:34 UTC  |  Edited by: Iroquoiss Pliskin
Cade Windstalker, you appear to say a lot of things. Without saying anything. Smile

Cade Windstalker wrote:

As to Cruisers, that doesn't hold up. A Svipul hull costs a base 50mil, then apply *at least* 20 mil of fittings to it, and you've got a 70 mil setup. A T1 Cruiser costs 10mil base for the hull, which means you need to spend 50-60 million in order to equal the cost of a T3 Destroyer fit, which you are perfectly capable of killing *if* you fit for it (you know, trade-offs).


So a battleship should be able to take on 10 cruisers by this metric, then? Smile What of Pirate faction cruisers? Smile

My Confessor fits are t2 mostly. A-Type plating can be replaced with t2 EANM.
Prometheus Exenthal
Aliastra
Gallente Federation
#173 - 2015-04-06 22:49:01 UTC  |  Edited by: Prometheus Exenthal
Cade Windstalker wrote:
Can't be a rounding error, I was using Excel and with the numbers we're talking about here a rounding error should be on the order of .1 or .01 PG, not 4-5PG. Out of curiosity what fitting tool are you using?

EFT. Are you using a named MSE or T2?
MWD variant -> 112.2/112.41
10mn variant -> 146.2/147.29

Cade Windstalker wrote:
Correction, you can't be scrammed, you can absolutely be tackled. The agility matters if you're trying to sling-shot out and/or past someone's webs or escape a long point. Also since you're now slower than a lot of the frigates people will send out trying to catch you the agility loss hurts more when trying to maneuver against them.

No, you can't be tackled in the traditional sense. Because if you want to, you can cruise out of dual webs @ ~700+ m/s in speed mode. Just under 1km/s in defense mode against a single web. No destroyer, cruiser, or tankable frigate can deal with that.

Cade Windstalker wrote:
I have seen a number of kill-mails that disagree with you on this point, and I suspect a decently fitted and piloted Daredevil would beat a Svipul nine times out of ten. And trust me, there is no such thing as an idiot proof ship. Ever.
A Svipul out tanks and out damages a Daredevil significantly. It would need to be a horribly fit/flown/afk Svipul, or extremely lucky Daredevil.

Cade Windstalker wrote:
As to Cruisers, that doesn't hold up. A Svipul hull costs a base 50mil, then apply *at least* 20 mil of fittings to it, and you've got a 70 mil setup. A T1 Cruiser costs 10mil base for the hull, which means you need to spend 50-60 million in order to equal the cost of a T3 Destroyer fit, which you are perfectly capable of killing *if* you fit for it (you know, trade-offs).

You certainly DO NOT need to dump isk into a T3D to be more effective than a Cruiser.
Your average T2 fit and rigged T1 Cruiser will cost you 35-40mil AFTER insurance payout.

T3D are VERY cheap to fit because frig mods are cheap and the insurance payout is so high.
With the changes proposed, T3D will cost slightly more, but T1C will be far less worth the investment.
This is especially true if you start pimping you ship.

Gimping a Cruiser solely to take on T3D is not a viable *counter*.
The reason being is that you could spend a few isk more and get a T3D and make no compromises whatsoever.

Hell, the best tracking cruiser in the game can't close-range track a T3D when using webs.

Cade Windstalker wrote:
They've survived just fine on T3 Cruisers for ages now and those things absolutely do die and drop lovely loot when they pop. The T3 Destroyers are brand new and trying to find their own niche. If there's still an obvious problem after this round of balance changes then I'm sure we'll get another round of tweaks. So lets either suggest tweaks to these tweaks or wait and see, instead of yelling and screaming for CCP to bring down the nerf-bat and smack these things into uselessness, because that's not good policy.

T3D are a totally different bag of ****. People have been complaining about the Tengu since day 1, and that's part of the reason whyb HMLs got nerfed to hard. Complaints have died down because HMLs are ****, and RLMLs don't make sense on a Tengu/Legion.

Many of us have been playing for a LONG time to see patterns in development.
If players don't recognize the problems in ship balance, good luck for the clueless devs to notice.

The Angel ships were OP for what felt like eons, and eveyone and their mother was abusing them until they were nerfed.
Are the Angel ships bad now that they are shadows of their former selves? No, I'd say they're just fine if it weren't for the Vagabond being so ****.

The same thing is happening with T3D. It doens't take much effort to see that people are just upgrading into this affordable joke of a class. You may not think it's that widespread, but there are still people holding out of the Jackdaw (20+k hp Garmur), and Hecate (15+k HP, 800dps Eris).

This class is going to get a whole lot worse before it gets better.
Especially with the devs pussy-footing around the real issues.

It doesn't help that the class still doesn't have a definitive role yet.
If it's to counter cruisers (what AFs are supposed to be), then Cruisers need to be better equipped to deal with the cancer.
If it's to counter frigates, then why are they so HORRIBLY overpowering against small ships?
Hell, whose idea was it to give them a PROBE LAUNCHER bonus on top of it all? What?

This is textbook powercreep.
We don't need more buffs, we need more nerfs.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Cade Windstalker
#174 - 2015-04-06 22:54:35 UTC
Iroquoiss Pliskin wrote:
Cade Windstalker, you appear to say a lot of things. Without saying anything. Smile

So a battleship should be able to take on 10 cruisers by this metric, then? Smile What of Pirate faction cruisers? Smile

My Confessor fits are t2 mostly. A-Type plating can be replaced with t2 EANM.


I'm just pointing things out, I'm rather specifically trying to avoid making a point. I don't know whether or not these nerfs will be enough, or too much, or what the "right answer" is, but I can go around poking holes in other peoples' arguments :)

And no, it's clearly stated by CCP that cost and effectiveness are not supposed to scale linearly, and I never made any claims about the cost of a cruiser being related to its effectiveness, I simply pointed out that a T1 Cruiser is almost never going to cost more than a Tactical Destroyer.
Cade Windstalker
#175 - 2015-04-06 23:30:10 UTC
Prometheus Exenthal wrote:

EFT. Are you using a named MSE or T2?
MWD variant -> 112.2/112.41
10mn variant -> 146.2/147.29


T2 unless otherwise specified. The issue is more the final PG value of the hull with the fitting modules, not the modules themselves though. I'm showing a lower final value for the total PG of the ship, but I'm also doing my calculations by hand rather than using a fitting program with the changes inputted.

Prometheus Exenthal wrote:
No, you can't be tackled in the traditional sense. Because if you want to, you can cruise out of dual webs @ ~700+ m/s in speed mode. Just under 1km/s in defense mode against a single web. No destroyer, cruiser, or tankable frigate can deal with that.


Sure it can, it just needs to orbit outside of your scram range with a faction web, and thanks to your horrible agility it can do that pretty much indefinitely once it has a web on you. Out at 11-13 KM you're so far into falloff even with Barrage that you're not doing more than 60-70 DPS at the most, and that's against an Ishkur with just a MWD fitted. Even a minor active tank can deal with that kind of incoming damage.

Prometheus Exenthal wrote:
A Svipul out tanks and out damages a Daredevil significantly. It would need to be a horribly fit/flown/afk Svipul, or extremely lucky Daredevil.


I'm showing a 125mm Rail Daredevil actually putting out better applied DPS at optimal web range than the Svipul. The Daredevil can't break the tank on the Svipul (assuming dual ASB fit) but depending on the fit on the Daredevil it's questionable whether or not the Svipul can kill the Daredevil or escape before he either runs out of cap charges or more people show up.

It's not a definite win on either side but it does seem to me to come down very heavily to piloting ability.

Prometheus Exenthal wrote:
You certainly DO NOT need to dump isk into a T3D to be more effective than a Cruiser.
Your average T2 fit and rigged T1 Cruiser will cost you 35-40mil AFTER insurance payout.

T3D are VERY cheap to fit because frig mods are cheap and the insurance payout is so high.
With the changes proposed, T3D will cost slightly more, but T1C will be far less worth the investment.
This is especially true if you start pimping you ship.

Gimping a Cruiser solely to take on T3D is not a viable *counter*.
The reason being is that you could spend a few isk more and get a T3D and make no compromises whatsoever.

Hell, the best tracking cruiser in the game can't close-range track a T3D when using webs.


Fair points, maybe that means the insurance payout of the Tactical Destroyers should be re-evaluated?

Though I am wondering what the heck you're fitting a T2 fitted Cruiser with that it's that expensive. After checking a few fits in EFT I'm showing on the order of 25-35 million before Insurance and including hull cost.

Prometheus Exenthal wrote:
T3D are a totally different bag of ****. People have been complaining about the Tengu since day 1, and that's part of the reason whyb HMLs got nerfed to hard. Complaints have died down because HMLs are ****, and RLMLs don't make sense on a Tengu/Legion.

Many of us have been playing for a LONG time to see patterns in development.
If players don't recognize the problems in ship balance, good luck for the clueless devs to notice.

...SNIP for length...


Heavy Missiles got nerfed hard because they were incredibly out of line compared to every other Medium weapon system no matter what they were mounted on. The 100MN Tengu had far less to do with the issue than the massive swarms of Drakes floating around Null that put the Drake so far up on the "most often killed ships" list it's still one of the all time winners despite having been nerfed out of Null fleet comps 2-3 years ago.

Also before you play the "I've been playing Eve long enough to see a pattern!" card check someone else's date of subscription... lol. I've been playing since 2009, been subbed all but 4 months of that (the first 4 btw) and I've been active on these forums for most of that. I've played since Rails were a joke of a weapons system and I've gotten to see the entire journey of "fit of the month" over the last six years. I've played a lot other games too in that time, and personally I think CCP is one of the more on top of things when it comes to game balance. You are, of course, free to disagree but you're not going to change my mind with those sorts of arguments.

If you've been around that long then you should know that CCP's philosophy to new ships isn't "this ship shall fill this role" it's "this sounds like a cool concept, lets do some quick tests, give it to the players, and then see what they do with it". The T3 Destroyers aren't intended to do anything, because ship roles in the game aren't created by CCP they're created by the players, and they've changed and morphed and adjusted over the years as CCP have tweaked things and the players have responded and back and forth until we get something approaching a steady state.
Iroquoiss Pliskin
9B30FF Labs
#176 - 2015-04-07 01:04:16 UTC  |  Edited by: ISD Dorrim Barstorlode
Whoah.

Prometheus Exenthal, you used the c-word... Good... Good - Tell us how you really feel. TwistedTwistedTwisted

Hey, don't touch the Probe launcher bonus, I need it to warp in on sniping fagets. Big smile

Agreed on all points - if 10MN AB stays = Svipuls/T3Ds Online in sub-cruiser category. Goodbye sane micro/small/medium gang compositions, but what can you do when it's mathematically impossible to hit/kill certain ship-type in certain something-something setups.

People will always abuse that. vOv

Vertical Supremacy and High Math Equations generally don't mix well. -ISD Dorrim Barstorlode

/Amarr Tacticool Destroyer V reprazent
Prometheus Exenthal
Aliastra
Gallente Federation
#177 - 2015-04-07 06:49:15 UTC  |  Edited by: ISD Decoy
Cade Windstalker wrote:
Sure it can, it just needs to orbit outside of your scram range with a faction web, and thanks to your horrible agility it can do that pretty much indefinitely once it has a web on you. Out at 11-13 KM you're so far into falloff even with Barrage that you're not doing more than 60-70 DPS at the most, and that's against an Ishkur with just a MWD fitted. Even a minor active tank can deal with that kind of incoming damage.

You realize that dumping the equivalent worth of the hull your shooting @ into a single mod isn't a counter right?
I also think you greatly underestimate how fast/agile they are.

Cade Windstalker wrote:
I'm showing a 125mm Rail Daredevil actually putting out better applied DPS at optimal web range than the Svipul. The Daredevil can't break the tank on the Svipul (assuming dual ASB fit) but depending on the fit on the Daredevil it's questionable whether or not the Svipul can kill the Daredevil or escape before he either runs out of cap charges or more people show up.

It's not a definite win on either side but it does seem to me to come down very heavily to piloting ability.

No, I'd say it's a definite win for a Svipul.
For starters, you're not doing much dps without being close to web range. Certainly not enough to break a tanked Svipul. Secondly, DD rail tracking is garbage without a web. Thirdly, you'd need to invest in a faction web to make it worthwhile, which brings your DD cost to roughly 4x (after insurance) that of a Svipul. And finally, you can't rail fit a DD for tank and damage.

Cade Windstalker wrote:
Fair points, maybe that means the insurance payout of the Tactical Destroyers should be re-evaluated?

Though I am wondering what the heck you're fitting a T2 fitted Cruiser with that it's that expensive. After checking a few fits in EFT I'm showing on the order of 25-35 million before Insurance and including hull cost.

A re-evaluation would be nice, yes.
As for what kind of ship: Thorax, Rupture, Vexor are my most commonly used cruisers, and all hover around that pricepoint. Vexor being the most expensive.


Cade Windstalker wrote:
The T3 Destroyers aren't intended to do anything, because ship roles in the game aren't created by CCP they're created by the players

And this would be bad design if that were purely the case.
Every class of ships should be / is made with some intent. They don't just throw together a bunch of stats and release it.
Whether or not CCP has said what their intent is is something else entirely. They may not want to bias the players interaction with the things.

With that said, there needs to be something done.
Right now they are between T1 Cruisers & Battlecruisers. Medium weaponry is NOT designed to handle fights against ships they can't hit. There is FAR too much sacrifice required to combat such *snip* ~ Profanity Filter Avoidance ~ ISD Decoy design.


The Confessor changes are fine.
The Svipul needs a lot of work.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Erasmus Grant
Order of the Eclipse
Triumvirate.
#178 - 2015-04-07 08:15:05 UTC
BLUF: Concern the T3 system, and its expansion, will hinders the diversity and development of current and future hull types in the game and encourages stats inflation.

I understand that the T3 system was meant, I think, to give capsuleers flexibility to travel through hostile territory with their nullified fits and then switch to a dps fit via a mobile deport when they got to their objective especially for PvE purpose(Exploration Cruiser essentially). Then with the T3 destroyer be able to switch modes to patrol and combat any threat they may encounter, especially in WHs and Null.

I got really irked when listen to the Fanfest presentation on Ship & Module Balance when a fellow asked if we can have a T3 industrial ship. Fozzie replied that it something that has been bouncing around. I do not agree with this approach. If you want an Orca counterpart that is ideal for gas mining operations, ice mining, or w/e, make a separate hull for it with its own unique model and bonuses.

For Example: Make a Serpentis Industrial Command Ship for gas operations instead of making a single ship that can do it all depending on, or regardless, how you fit it.

There are chances for so many more ships to be created to serve a specific purpose that will encourage more people to band together.

Do not like OGB or Skynet, create a s faction ship(s) that projects a kind of EWAR that interferes or blocks OGB or connectivity between a carrier and its offgrid fighters based on Drifiter technology (Allow Skynet to exist in Sov. Null)

Instead we currently having T3s take the place of many T2 HAC cruisers. For example rail Tengu makes the Eagle inferior. Legion to the Zealot. Proteus to the Deimos. I think that T3 cruisers might also cut into Battlecruiser use and meta also because how much dps dish out and damage they can absorb.

I would like EVE not to become T3 Online, I would not be surprise if Drifters BS are precursors to a T3 BS, but have a diverse meta where ships have specific purposes and design. CCP and developers do a really awesome job of doing it for the most part which is why I play this game and not Star Trek Online. I am glad for the most part they have avoid stat inflation that almost every other MMO has where the community is divided by levels. You cannot take a new bro into lvl 90, w/e it is now, content on WoW nor do they have a chance to kill you in PvP. I think CCP has done an awesome job allowing people of all SP to share content with each other.
Kagura Nikon
Native Freshfood
Minmatar Republic
#179 - 2015-04-07 09:58:01 UTC
Cade Windstalker wrote:

Kagura Nikon wrote:
The problem is that it makes more effect on making hard to use arties (the clear originalidea of the ship) than it makes har dusing 10mn ABs


Which assumes that 10mn AB fits are the only problem or the only thing these changes are meant to hit. Besides, CCP generally takes the view that players should be given tools and then let loose to build things with them. We were given the Svipul and people immediately said "screw the range bonus, I'm bringing a 10MN AB and Autocannons" and that's what CCP have to react to. Not whatever intent that designer had when building the ship, but how the ship is actually being used.

The range bonus does still apply to ACs, and it's still there for Arties if you want to bring arties. In-fact throwing together a few fits from what I can tell the difference is pretty much one fitting module on either type of fit, with a few fits scattered around that just flat don't work anymore.





Nope. That is NOT how ccp works for YEARS. In the past yes, they used to follow the "let the players use their tools philosofy". But that stopped long ago, when they nerfed all e-war up to the point their are almost useless outside their bonused ships, when they removed multiple prop mods at same time on a ship, when they nerfed ALL the speed enhance modules up to the point that even if you use 3 of them you cannot reach the same bonus that a single click in overheat can (effectively making speed enhancing modules a waste of slots only justified when you lack CPU or PG to fit something more interesting, a simple example of how this is true si the rise of the oversized prop mod as the ONLY kiting alternative, because it is always better to fit PG modules in the lows to fit a larger prop mod then to use the same low slots to enhance your speed. ). And thousands of other examples, where CCP nerf things under the argument that is is not how the ship was intended to be used. Expect T3 to be the next in line to get this homogenization treatment.


And the range bonus in real game terms DO NOT APPLY TO AUTOS. 50% bonus to a NEAR ZERO VALUE is still NEAR ZERO! Probably once every 100 sivpul fights the 50% range bonus makes ANY difference on a fight outcome.



Again I will reiterate, the problem of oversized props is because CCP OVERNERFED speed enhance modules up to the point that it is always better to use your low slots for POWER GRID and then fit an oversized prop mod then it is to put speed ehnace modules. INCREASE the bonus of the speed enhacne modules and you will see less oversized setups.



"If brute force does not solve your problem....  then you are  surely not using enough!"

Inggroth
Harbingers of Reset
#180 - 2015-04-07 11:05:21 UTC  |  Edited by: Inggroth
Prometheus Exenthal wrote:

The Svipul needs a lot of work.

shaving off some more fitting resources and nuking 10mn afterburner agility (1mn can remain as-is IMO) would go a long way in my opinion, at least as first iteration step.
If fitting 10mn afterburner means 15sec align time in speed mode on top of some serious fitting challenges it shouldnt be Svipul online anymore