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[Scylla] Skynet - Removing Fighter Assist

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CCP Rise
C C P Alliance
#1 - 2015-02-27 10:41:27 UTC  |  Edited by: CCP Fozzie
As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla.

This thread is for discussing the proposed removal of fighter assist for carriers and super carriers.

This change being largely driven by 'skynetting' which is a tactic where carriers and super carriers can sit in near perfect safety at the edge of starbase shields and assign thousands of DPS worth of fighter drones to their fleet mates who can fly whatever ship they want *) , while wielding an enormous amount of damage. We feel this is not meeting our standards for risk vs reward and therefor would like to remove the ability to assist fighters. More details are covered in this dev blog.

A particular point of feedback that we are interested in surrounds the ability of fighters to warp. We know that in some circumstances it can be frustrating to have your fighters warp off grid to chase a target when you would rather have them move to another target on grid with you instead. We also know that fighter warping is unique and provides some interesting gameplay in some scenarios. Would you prefer that we removed the ability for fighters to warp or that we left warping in, despite the absence of assist?

Look forward to your feedback.

*) *snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal.


Bat Country
Pandemic Horde
#2 - 2015-02-27 10:48:28 UTC
Death to all capitals
The Legion of Spoon
Curatores Veritatis Alliance
#3 - 2015-02-27 10:50:14 UTC
Just remove fighter assist. TBH remove Drone assist in all kinds of drones/fighters/fighter bombers.
Kailen Thorn
#4 - 2015-02-27 10:58:45 UTC
Don't remove Fighter warp, it is one of the unique features of carriers. Same as 25 FighterBomber's for supers but you removed that.

As for assignable fighters, make them assignable for cruisers and higher.

Or you cannot assign when close to a POS
The Scope
Gallente Federation
#5 - 2015-02-27 11:07:23 UTC
From a small gang roaming perspective it's really annoying not to be able to point / scram/ thoose pesky fighters.
Republic Military School
Minmatar Republic
#6 - 2015-02-27 11:08:10 UTC
I'm happy with warping fighters.
Sieur NewT
University of Caille
Gallente Federation
#7 - 2015-02-27 11:08:39 UTC
i'm against removing fighter assist.

removing it is a bad idea.
if you do that, super cap will be useless
it's BAD

and near force field, supercap is not "safe"
a titan can jump in 1 seconde and DD
it's not safe
it's juste "less dangerous"

i agree to nerf A LITTLE fighter assist, but not HEAVY nerf
i agree to make impossible to assign to inty's
but i think assist super's fighter to carrier MUST stay.

so, please, CCP, don't do that this way. let the super assist to carrier. carrier only if you want.

and for fighter you can warp or not, let them warp when they are assist, and not when they are not assist.

thx you and do the right thing. :)
The Scope
Gallente Federation
#8 - 2015-02-27 11:12:01 UTC
can't you disallow fighter assist from within 50km of a tower instead ? that's gonna produce some lovely killmails

removing fighter warp is completely unnessecarry
Black Consuls
#9 - 2015-02-27 11:13:20 UTC
I have an idea,when you assist the fighters,you can make twice weaker in shield/armor structure,like very easy to kill them
Anthar Thebess
#10 - 2015-02-27 11:14:07 UTC
- fighter assist.
- fighter follow in warp the target.

- fighters warping with the carrier

So you can send fighters only against target on grid.
When the target warps off the grid fighters will NOT follow.
When the carrier warps off the grid fighters will drop aggro and follow the carrier.
Ab'del Abu
Atlantis Ascendant
#11 - 2015-02-27 11:16:07 UTC
Awesome move!

Keep them tears coming, dear carebears.
Half Empty
#12 - 2015-02-27 11:16:21 UTC
impressed at the speed & severity of this change

you're a good man rise
Shiva Furnace
#13 - 2015-02-27 11:24:27 UTC  |  Edited by: Aiyshimin
Finally [EDIT: something is done about this. I don't think simply removing assist is the correct solution, and the focus instead should be fixing the safe assignment from POSes.]

Please do keep fighter warping though.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#14 - 2015-02-27 11:25:16 UTC
How about keeping their ability to warp but making them pointable?
Bat Country
Pandemic Horde
#15 - 2015-02-27 11:27:24 UTC
Axloth Okiah wrote:
How about keeping their ability to warp but making them pointable?

I like that.
#16 - 2015-02-27 11:28:20 UTC
Instead of removing fighter assist, why not create a highslot module called a Fighter Assist Link. This module would allow a certain amount of bandwidth of fighters and bombers to be assigned. They could come in a variety of sizes so small ships might only be able to have 1 fighter assisted to it, while a large one could have several bombers assigned to it.

Lowering the average to make you look better since 2012.

Antagonistic Tendencies
#17 - 2015-02-27 11:42:43 UTC
Gilbaron wrote:
can't you disallow fighter assist from within 50km of a tower instead ? that's gonna produce some lovely killmails

removing fighter warp is completely unnessecarry

Disallowing assignment when in proximity of control tower and station structures would pretty much balance out the risk factor without a knock on effect on unrelated carrier use.

Not a fan of removing fighter warping or making them pointable.

I do think fighter should have sig scaling on their damage titan style (though different parameters) so that they can't blap smaller stuff.
Alvatore DiMarco
Capricious Endeavours Ltd
#18 - 2015-02-27 11:48:26 UTC
Sieur NewT wrote:
i'm against removing fighter assist.

removing it is a bad idea.
if you do that, super cap will be useless
it's BAD

Anything and everything that makes supercaps useless is good.

Death to all supers.
Lugh Crow-Slave
#19 - 2015-02-27 11:50:14 UTC  |  Edited by: Lugh Crow-Slave
so instead of finding a way to make it so you could not assign a fighter while near a POS or station

(perhaps adding a mode like the D3s have that can only be activated when x distance away from a pos/station)

this would not need fancy code such as what distance from these things fighters can be sent out

and it would not need to add a module to do the same thing just a button

you decided screw it lets just take it out of the game
Arla Sarain
#20 - 2015-02-27 11:59:32 UTC  |  Edited by: Arla Sarain
DeadDuck wrote:
Just remove fighter assist.

Just remove drone assist.

Kill skynet, sentries and one man "bothered to target the primary" drone fleets in one go.
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