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Missions & Complexes

 
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Hacking Mini Game = Biggest Pile Of Crap Ever

First post
Author
Shiloh Templeton
Cheyenne HET Co
#201 - 2015-02-05 15:09:35 UTC
PhantomMajor wrote:
If i rat in a carrier and do a sanctum which takes a similar amount of time i earn 30 million in bounties another 8-9 million in rat loot and possibly 5-6 million in salvage.
Isn't ratting in a carrier expected to earn more IPH than data/relic exploration?


Bagrat Skalski
Koinuun Kotei
#202 - 2015-02-05 18:19:46 UTC
Shiloh Templeton wrote:
PhantomMajor wrote:
If i rat in a carrier and do a sanctum which takes a similar amount of time i earn 30 million in bounties another 8-9 million in rat loot and possibly 5-6 million in salvage.
Isn't ratting in a carrier expected to earn more IPH than data/relic exploration?

Ratting in a carrier can end in carrier destruction, in opposition to flying anathema or astero and possible destruction of those vessels, its a lot of isk lost then.
Tipa Riot
Federal Navy Academy
Gallente Federation
#203 - 2015-02-05 19:56:27 UTC
Less people doing exploration and more people rat in carriers ... sounds like a win-win situation ... for certain play styles. Lol

I'm my own NPC alt.

PhantomMajor
Sebiestor Tribe
Minmatar Republic
#204 - 2015-02-05 21:50:28 UTC
Bagrat Skalski wrote:
Shiloh Templeton wrote:
PhantomMajor wrote:
If i rat in a carrier and do a sanctum which takes a similar amount of time i earn 30 million in bounties another 8-9 million in rat loot and possibly 5-6 million in salvage.
Isn't ratting in a carrier expected to earn more IPH than data/relic exploration?

Ratting in a carrier can end in carrier destruction, in opposition to flying anathema or astero and possible destruction of those vessels, its a lot of isk lost then.


Sure ratting in a carrier can end badly but only if you are a ******* idiot and don't pay attention to local and friendly intel channels or if you drop a dozen sentries and go afk to cook dinner.

If the rewards are poor for null sec exploration then why bother, it's certainly not for the fun of the stupid mini-game
Orlacc
#205 - 2015-02-05 22:26:35 UTC  |  Edited by: Orlacc
The game is fine. Some folks are good at exploration and some are not. Heck I don't even own a carrier. I would probably get blown up!

"Measure Twice, Cut Once."

Turmeric Jones
Doomheim
#206 - 2015-02-06 22:02:58 UTC
My issue with the hacking minigame is that it is so freaking random. Besides loot drops(which should be random!), invention and wrecking shots, nothing else in eve is random. 99% of the game comes down to pure player skill and player decisions. That is what makes eve great, not randomness. Even those handful of things which are random are not as insanely frustrating as the randomness of the hacking game.

ex: http://i.imgur.com/DipklHz.png

^ WTF IS THAT. It is not satisfying, it is b***s***. And the can right before the one linked, I cleared the entire field except for half a dozen subsystems, with no way to know which one was next to the core.

IF the devs are going to leave the game, the least they could do is leave the numbers in cleared spots instead of having them vanish when you click on the next one.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#207 - 2015-02-06 22:17:50 UTC
Turmeric Jones wrote:
My issue with the hacking minigame is that it is so freaking random. Besides loot drops(which should be random!), invention and wrecking shots, nothing else in eve is random. 99% of the game comes down to pure player skill and player decisions. That is what makes eve great, not randomness. Even those handful of things which are random are not as insanely frustrating as the randomness of the hacking game.

ex: http://i.imgur.com/DipklHz.png

^ WTF IS THAT. It is not satisfying, it is b***s***. And the can right before the one linked, I cleared the entire field except for half a dozen subsystems, with no way to know which one was next to the core.

IF the devs are going to leave the game, the least they could do is leave the numbers in cleared spots instead of having them vanish when you click on the next one.


sounds like you don't know how to play minesweeper
Vladof Alduin
Gok Tengu
#208 - 2015-02-07 00:57:23 UTC
I agree with op, if im not mistaken you are the commander of the ship you use in-game, so you give orders to do stuff like selecting a target and giving orders to fire your weapons. You don't manually aim your guns, manually reload them between each shot or track your targets like you do in arcade games. Then why would you do the hacking manually? It's like a ship with 100 man crew gets near a container and commander says: "brb gonna hack some ****" and people watch him while clicks on stuff on his command screen...

Add an option to hack using "brute force" which dedicates some of your ship's systems to hacking so you can't use them while doing this. Also add another option to do hacking manually but add some extra system cores to spawn a little more reward for the player. In the end it will all about Risk / Reward. You either play safe but get low reward, or take some risk and focus somewhere else to get more reward.

Also, i have no idea what CCP is planning about all these Sleeper/Jove/Sansha stuff but it might be interesting to be able to network different ships to do the "brute force hacking" stuff i mentioned earlier. Finding some ancient stuff about Sleeper/Jove/Sansha, and analyzing them in space while "bad guys" try to intervene with your operations, multiple ships networked to each other would be a very different kind of gameplay element like "player made stargates" in the prophecy trailer.
Baggo Hammers
#209 - 2015-02-07 02:12:38 UTC  |  Edited by: Baggo Hammers
Turmeric Jones wrote:
My issue with the hacking minigame is that it is so freaking random. Besides loot drops(which should be random!), invention and wrecking shots, nothing else in eve is random. 99% of the game comes down to pure player skill and player decisions. .


Nothing is random now? Cool!


So the hacking game should be the same each time? Great idea you will do well.

If you don't know where you're going, any road will take you there.

Jeremiah Saken
The Fall of Leviathan
#210 - 2015-02-07 09:57:35 UTC
Turmeric Jones wrote:
And the can right before the one linked, I cleared the entire field except for half a dozen subsystems, with no way to know which one was next to the core.

Numbers that appears when you click on node are there for a reason, the lower the number the closer you are to system core, data caches and utility subsystems. I'm totaly agree there should be option for non hackers but with adequate penalty.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Turmeric Jones
Doomheim
#211 - 2015-02-09 03:20:05 UTC
Tsukino Stareine wrote:


sounds like you don't know how to play minesweeper



Minesweeper leaves the numbers brah.
Baggo Hammers
#212 - 2015-02-09 03:37:53 UTC
Numbers are for those who move their lips when they read.

If you don't know where you're going, any road will take you there.

Hasikan Miallok
Republic University
Minmatar Republic
#213 - 2015-02-09 03:47:02 UTC
You can always take an Echelon - 130/40 with skills at 5, no need for rigs.
Turmeric Jones
Doomheim
#214 - 2015-02-09 03:47:13 UTC
In the interest in having an actual conversation, please tell me how much of eve is random besides what I listed. I know how to play the minesweeper aspect, it doesn't change a single part of what I said.
Jeremiah Saken
The Fall of Leviathan
#215 - 2015-02-09 09:45:02 UTC
Turmeric Jones wrote:
^ WTF IS THAT. It is not satisfying, it is b***s***. And the can right before the one linked, I cleared the entire field except for half a dozen subsystems, with no way to know which one was next to the core.

System cores, are for the most cases, at the opposed edge of the grid most of the time. I had same location as you few times (even better, first node after starting area), it's a flaw in grids starting "in the middle" and not on the edge. It's also hardest ones if SC is not few first nodes after start. As for randomnes, even minesweeper have some of it.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Shiloh Templeton
Cheyenne HET Co
#216 - 2015-02-09 13:54:20 UTC
Turmeric Jones wrote:
In the interest in having an actual conversation, please tell me how much of eve is random besides what I listed. I know how to play the minesweeper aspect, it doesn't change a single part of what I said.
Would Eve be better if there was more randomness? The way rats spawn in Lvl 4 missions, for example.


Turmeric Jones
Doomheim
#217 - 2015-02-09 16:35:17 UTC
Shiloh Templeton wrote:
Turmeric Jones wrote:
In the interest in having an actual conversation, please tell me how much of eve is random besides what I listed. I know how to play the minesweeper aspect, it doesn't change a single part of what I said.
Would Eve be better if there was more randomness? The way rats spawn in Lvl 4 missions, for example.





Absolutely not. Randomness despite player decision = frustration is my entire point.
Spugg Galdon
Last Rites.
Infinite Pew
#218 - 2015-02-10 09:38:33 UTC  |  Edited by: Spugg Galdon
I'm not sure why you think that you should be "all powerful" when it comes to hacking as a capsuleer.

You talk about how this is the future and you should just be able to upload the virus and BAM! you're in.

But if this is the future then surely the anti-hacking software would have also advanced to be near impossible to hack. Which is why you have to manually hack through the nodes, which now actually tell you which way to go with the numbers and stuff.


So what if the mini game takes up some of your time? Isn't that the idea?

Also, when you actually make it to the top end of hacking, even though I have perfect skills, loads of experience and best equipment going. Damn! some of those hacks are challenging. You know, in the good way. Like I feel I've actually earned the loot instead of being a benefits bum and expecting everything to be just handed to me because you deserve it

I also enjoy the randomness of the hacks. I don't want to hack the same system over and over again. Then it would be tedious.

I can't wait for the mini game to get more features too. These multi core and multi level hacks sound like really good fun. Bring it on.
Bagatur I
Caldari Provisions
Caldari State
#219 - 2015-02-10 16:00:29 UTC
EVE is a sandbox, isnt it? you can do whatever you want to do. also, you dont have to do what you dont feel like doing. what is all the whining about?
Baggo Hammers
#220 - 2015-02-10 17:19:21 UTC
Not everyone hacks in high-sec like many of the whiners appear to. The hacking is to render you somewhat vulnerable to attack. Ya know PvP.

If you don't know where you're going, any road will take you there.