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Hacking Mini Game = Biggest Pile Of Crap Ever

First post
Author
Wes Korhal
Science and Trade Institute
Caldari State
#1 - 2014-08-16 19:55:18 UTC
... just needed to get that out of my system.
Paranoid Loyd
#2 - 2014-08-16 20:05:22 UTC  |  Edited by: Paranoid Loyd
Pretty simple.

Don't like it? Don't do it.

At least they got rid of the spew.

You're using a covert ops ship and have all of the relevant skills trained to at least four right?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Hakaari Inkuran
State War Academy
Caldari State
#3 - 2014-08-16 20:06:25 UTC
Wes Korhal wrote:
... just needed to get that out of my system.

I do agree with you, it doesn't meld with EVE at all
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2014-08-16 21:31:18 UTC
I kind of like it. Its a nice blend of character skill and actual skill. Just saying.
Rayzilla Zaraki
Yin Jian Enterprises
#5 - 2014-08-17 00:37:59 UTC
The old way, pre-Odyssey, left me feeling kind of empty. Lock target, activate module, wait, collect loot.

The mini game, while not perfect, at least is a challenge. I like it now the the spew is gone.

Gate campers are just Carebears with anger issues.

Samwise Everquest
Plus 10 NV
#6 - 2014-08-17 00:47:26 UTC
I don't mind the mini-game. I didn't even mind the loot spew. I really don't mind a lot of things tho.

Pras Phil.

DeMichael Crimson
Republic University
Minmatar Republic
#7 - 2014-08-17 04:40:09 UTC
Hakaari Inkuran wrote:
Wes Korhal wrote:
Hacking Mini Game = Biggest Pile Of Crap Ever... just needed to get that out of my system.

I do agree with you, it doesn't meld with EVE at all

I agree 100% with both of you.

This game definitely didn't need another click fest mechanic added to it.


DMC
Samwise Everquest
Plus 10 NV
#8 - 2014-08-17 18:13:15 UTC
DeMichael Crimson wrote:
Hakaari Inkuran wrote:
Wes Korhal wrote:
Hacking Mini Game = Biggest Pile Of Crap Ever... just needed to get that out of my system.

I do agree with you, it doesn't meld with EVE at all

I agree 100% with both of you.

This game definitely didn't need another click fest mechanic added to it.


DMC


Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you.

Pras Phil.

Hakaari Inkuran
State War Academy
Caldari State
#9 - 2014-08-17 18:42:15 UTC
Samwise Everquest wrote:
DeMichael Crimson wrote:
Hakaari Inkuran wrote:
Wes Korhal wrote:
Hacking Mini Game = Biggest Pile Of Crap Ever... just needed to get that out of my system.

I do agree with you, it doesn't meld with EVE at all

I agree 100% with both of you.

This game definitely didn't need another click fest mechanic added to it.


DMC


Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you.

You kind of said exactly why the mini game doesn't belong in EVE.
DeMichael Crimson
Republic University
Minmatar Republic
#10 - 2014-08-17 22:20:44 UTC
Samwise Everquest wrote:
DeMichael Crimson wrote:


This game definitely didn't need another click fest mechanic added to it.


DMC


Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you.

Shocked

This game involves a lot of mouse clicking in all aspects. Planetary Interaction was a major click fest when it was first implemented and even after a couple of reiterations / rework, it's still a click fest. The Mini-Hacking game is another major click fest which includes a lot more clicking than what's actually needed. I don't mind clicking a few things to accomplish something in this game but I definitely don't wanna be clicking +25 or more 'Nodes' just to hack one can at a site, especially when there's usually more than 1 can located at these sites..

This game is portrayed as being set in a futuristic time with space travel, computers, etc. The Mini-Hacking Game takes up way too much real estate on the screen. It should be resizable and the hack itself be automatic. The hacking screen itself should be something to monitor the progress of the hack.

I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core.

Now if that sounds like I want the game to play itself for me, then yeah, that's what I want.


DMC
Hasikan Miallok
Republic University
Minmatar Republic
#11 - 2014-08-17 23:32:50 UTC
Clicking once should be enough to clear all the empty nodes up to the firewalls. A bit like the old windows minesweeper game.


Must admit though, it does have a bit of an 'EVE Candy Crush' spin to it.


The real problem with the minigame is at no point is player skill helpful or are meaningful choices made. The end result is purely a factor of " Char hacking-skills/equipment. + chance "
Jenn aSide
Worthless Carebears
Pandemic Horde
#12 - 2014-08-18 04:19:32 UTC  |  Edited by: Jenn aSide
Wes Korhal wrote:
... just needed to get that out of my system.


I feel ya, I hate it to, spew or no spew. Not too long ago I fitted up a scanning Tengu and took of into Great Wildlands. Found a few sites (including a Ghost site) and did them, made a little bit of isk for sure, but man, that many game is annoying. The thing takes up the whole screen, the whole time Im wondering if i'm about to get killed. And the game play is like being a rat in a maze, yet it's somehow even less fun than that lol.

I ignore profession sites now. The old system sucked but replacing 'sucks' with 'annoying' was a bad move.
Samuel Wess
Doomheim
#13 - 2014-08-18 04:53:13 UTC
Should introduce minigame to mining too, that is boring i guess.

Walk into the club like "What up? I got a big cockpit!"

Mr Mac
Dark Goliath
#14 - 2014-08-18 10:18:44 UTC
Starcraft 2 has mini game and I never play this minigame till now. I'll never play.
You can ignore easy.
Judith Baker
School of Applied Knowledge
Caldari State
#15 - 2014-08-18 11:41:37 UTC
And the rewards don't include faction bpc's anymore: https://forums.eveonline.com/default.aspx?g=posts&t=365515
Sinnish Saken
Caldari Provisions
Caldari State
#16 - 2014-08-18 18:29:27 UTC
Disagree. I personally feel like I'm playing the game when I work through the mini-game.

There is a secondary reason for the mini-game IMO. It increases the time you spend at a site, meaning more actual skill = more isk, and also increases the amount of time you aren't looking at your d-scan..leading to content. Without the mini game I don't think anyone would get caught in a site unless someone is already in it waiting for you, wouldn't wish that camping on anyone. That's a reduction in content from both the hunter and the prey w/o the minigame.

And for the rewards I believe they're still worth it.
Kern Hotha
#17 - 2014-08-19 05:33:27 UTC
I like the concept of active hacking, and the layout and design of the interface is quite nice. The thing that turns me off is that there is no player skill involved in the process. The player clicks randomly and deals with whatever the node reveals, without any decisions needed or even possible. The framework is there; it just needs real content added to make it gameplay instead of random clicking. I think it will require a change of CCP personnel assigned to this section of the game, though.

We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.

Jose Ortega y Gasset (1883 - 1955)

Jeremiah Saken
The Fall of Leviathan
#18 - 2014-08-19 08:19:38 UTC
DeMichael Crimson wrote:
I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core.


Autohacking would required rebuild grid into some kind of maze. What if we navigate with arrow keys instead of clicking?

Game is a bit random. Sometimes i hack ruins without single firewall crack, sometimes i have some many defence nodes on grid that wihout VC 200 it's imposible to crack. I don't think it's a bad thing. We shoudn't get all loot just because we have T2 hacking module and maxed skills. So many times i blown a can worth +40 mil. Bad luck.

I would rather improve hacking instead of returning to just sitting and cycles the module. I always wonder why they didn't use hexagonal grid.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Asinar
The Hotdog
#19 - 2014-08-19 09:05:52 UTC
DeMichael Crimson wrote:
Samwise Everquest wrote:
DeMichael Crimson wrote:


This game definitely didn't need another click fest mechanic added to it.


DMC


Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you.

Shocked

This game involves a lot of mouse clicking in all aspects. Planetary Interaction was a major click fest when it was first implemented and even after a couple of reiterations / rework, it's still a click fest. The Mini-Hacking game is another major click fest which includes a lot more clicking than what's actually needed. I don't mind clicking a few things to accomplish something in this game but I definitely don't wanna be clicking +25 or more 'Nodes' just to hack one can at a site, especially when there's usually more than 1 can located at these sites..

This game is portrayed as being set in a futuristic time with space travel, computers, etc. The Mini-Hacking Game takes up way too much real estate on the screen. It should be resizable and the hack itself be automatic. The hacking screen itself should be something to monitor the progress of the hack.

I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core.

Now if that sounds like I want the game to play itself for me, then yeah, that's what I want.


DMC


This sounds 10 times better than what is in the game.

And to the ones saying Eve has no clicking. How many clicks does it take to scan down a site?
How many to bookmark/warp there? How many clicks to kill whats there and clicking cans and clicking this and that?
Just doing 1 site is probably hundreds of clicks.

Right-click menus need to go.
Eve is like a powerpoint presentation (click to select style, click to select bulletpoints, right-click here and there etc) coupled with spreadsheets.

Why can't I group modules, any modules, so when I press 1 button they ALL activate? Instead I have to press F1->CTRL+ALT+DEL+ F12!
Sargeant Hellian
The Scope
Gallente Federation
#20 - 2014-08-19 11:01:52 UTC
yup - total BS the state of hacking.

HEY let's make a whole game where your performance is based on a sliding scale of 5 skill levels.. then let's make the mini game ave NOTHING TO DO with those skills other than getting 10 health on your virus.


HEY I have another great idea : lets make empty cans (after all they don't have to warp in 4 friends to catch cans anymore so let's F___ em over some!


HEY! What about cans that are ALMOST empty? Let's just put one carbon in there!



PS - CCP you should be ******* embarassed about what you did with this mini game.
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