These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Option of hiding who the booster is on the fleet window.

Author
Ronny Hugo
KarmaFleet
Goonswarm Federation
#1 - 2015-01-14 18:50:26 UTC
The booster gives bonuses to the entire 250 man fleet, thus headshotting the booster and whoever becomes booster after the booster is dead, is pretty much the deciding factor in many engagements. However it would be nice if the booster could be hidden on the fleet window. Yet remain visible through some sort of animation, so that any fleet that takes its time to cycle through the enemy ships can figure out who is boosting.
What do you think? This should keep the meta-gamers happy in that they can still relay the info about squad commanders and wing commanders, yet the shoot-the-booster mini-game can be performed by both sides since it is such a powerful tactic.
Elenahina
Federal Navy Academy
Gallente Federation
#2 - 2015-01-14 18:52:54 UTC
So you want an anti spy tactic?

This is why I do not miss sov warfare.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Foxicity
The Scope
Gallente Federation
#3 - 2015-01-14 18:53:36 UTC  |  Edited by: Foxicity
Any 250 man fleet that has the booster on-field is doing it wrong.

Oh also boosters already glow in a brilliant white saint-like aura.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#4 - 2015-01-14 18:58:03 UTC
This would be nice if on grid boosting ever becomes a thing.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Frostys Virpio
State War Academy
Caldari State
#5 - 2015-01-14 19:08:29 UTC
Ronny Hugo wrote:
The booster gives bonuses to the entire 250 man fleet, thus headshotting the booster and whoever becomes booster after the booster is dead, is pretty much the deciding factor in many engagements. However it would be nice if the booster could be hidden on the fleet window. Yet remain visible through some sort of animation, so that any fleet that takes its time to cycle through the enemy ships can figure out who is boosting.
What do you think? This should keep the meta-gamers happy in that they can still relay the info about squad commanders and wing commanders, yet the shoot-the-booster mini-game can be performed by both sides since it is such a powerful tactic.


For this to be worth anything, the boosting ships needs to be undistinguishable from teh rest of the fleet and THAT is why on grid boost barely ever happen. On grid boost would be much less stupid if it was not limited to a very small selection of ships which you can spot the instant they appear on overview.

Boosting should not be based on module/ships but on fleet hierarchy position. Headshotting a fleet commander should be rewarding just like shooting a colonel in the army but not as stupidly easy as it is now by spotting where the command ship is. Just prevent fleet position movement from player who have a weapon timer so you can't just "field promote" a new leader to prevent people from just replacing him if it happens.
Hopelesshobo
Hoboland
#6 - 2015-01-14 19:15:04 UTC
This sounds good in theory, but you would also have to be able to hide squad/wing/fleet leaders as well, because you can simply kill those guys and it will effectively kill the boosts until a replacement is placed. Yes, this might only take a few seconds, but alot can happen in a few seconds.

Lowering the average to make you look better since 2012.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2015-01-14 20:20:01 UTC  |  Edited by: Scipio Artelius
Foxicity wrote:
Any 250 man fleet that has the booster on-field is doing it wrong.

Oh also boosters already glow in a brilliant white saint-like aura.
Sure, for links. Keep them off-grid, but in a full fleet at least some of the boosting characters (those passing the links bonuses) are on-grid.

Squad Commanders for example are mostly on-grid and usually the squad booster (don't have to be). The fleet interface shows exactly which characters are passing the boosts and make it easy for a spy to highlight that information for an enemy fleet. Take out the booster and no one in the squad gets the links bonuses.

In any event, I don't personally see this as much of a problem. Headshots will happen anyway and comms discussion will give the details away to any spy in fleet anyway.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#8 - 2015-01-14 20:26:21 UTC  |  Edited by: Ronny Hugo
Foxicity wrote:
Any 250 man fleet that has the booster on-field is doing it wrong.


You want to keep a DD'ing erebus off grid? Blink

Hopelesshobo wrote:
This sounds good in theory, but you would also have to be able to hide squad/wing/fleet leaders as well, because you can simply kill those guys and it will effectively kill the boosts until a replacement is placed. Yes, this might only take a few seconds, but alot can happen in a few seconds.

The idea wasn't to completely remove headshotting, its a tactic I think should remain in the game. But to make headshotting individual squad leaders the thing you do using spies, and then headshotting the booster using careful observation of the battlefield.
FT Diomedes
The Graduates
#9 - 2015-01-14 20:31:36 UTC
So, when I set up my fleet, I tell the fleet which pilots need to be watch-listed. This makes it easier for me to keep them alive. It also tells the spies exactly which ships I want to protect the most. Personally, I care less about letting the spies know the information than I do about organizing my fleet effectively. Spies are just part of the game.

Headshots are just part of the game too. Absolutely nothing wrong with destroying the enemy command and control network. What do you think this is? The 18th century?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Frostys Virpio
State War Academy
Caldari State
#10 - 2015-01-14 20:32:08 UTC
Ronny Hugo wrote:
Foxicity wrote:
Any 250 man fleet that has the booster on-field is doing it wrong.


You want to keep a DD'ing erebus off grid? Blink


Playing "spot which Erebus is the booster" vs a fleet of titans is kinda harder than "spot the claymore" in other fleet comps not consisting of claymore and that is the reason why on-grid boosting can't work.
Frostys Virpio
State War Academy
Caldari State
#11 - 2015-01-14 20:34:13 UTC
FT Diomedes wrote:
What do you think this is? The 18th century?


You could still take pot shots (18th century firearms were no sniper rifles...) at the guy with the most gold on his shoulder and have a good shot at hurting the command structure. :D
Ronny Hugo
KarmaFleet
Goonswarm Federation
#12 - 2015-01-14 20:34:26 UTC
Frostys Virpio wrote:
Ronny Hugo wrote:
Foxicity wrote:
Any 250 man fleet that has the booster on-field is doing it wrong.


You want to keep a DD'ing erebus off grid? Blink


Playing "spot which Erebus is the booster" vs a fleet of titans is kinda harder than "spot the claymore" in other fleet comps not consisting of claymore and that is the reason why on-grid boosting can't work.

So don't keep your off-grid booster on grid. Problem solved. This change is directed at titan boosters, which are pretty much the only ones that remain on grid through big battles.
FT Diomedes
The Graduates
#13 - 2015-01-14 20:34:53 UTC
Frostys Virpio wrote:
Ronny Hugo wrote:
Foxicity wrote:
Any 250 man fleet that has the booster on-field is doing it wrong.


You want to keep a DD'ing erebus off grid? Blink


Playing "spot which Erebus is the booster" vs a fleet of titans is kinda harder than "spot the claymore" in other fleet comps not consisting of claymore and that is the reason why on-grid boosting can't work.


No, on-grid boosting cannot work as long as off-grid boosting exists. If you remove off-grid boosting, then you make on-grid boosting comparatively viable. Yes, lots of command ships may die, but those that don't will give the fleet an advantage over the other side.

Also, on-grid boosting works just fine in small-scale combat.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Ronny Hugo
KarmaFleet
Goonswarm Federation
#14 - 2015-01-14 20:36:11 UTC
This isn't a thread about removing off-grid boosters. Make your own thread for that.
Mario Putzo
#15 - 2015-01-14 20:36:32 UTC
Ya know I don't think Squad Members should know who squad leaders/wing commanders/fleet commanders are. I think that it should really only work as a hierarchy.

Squad Members can see other Squad Members
Squad Leaders can see other Squad Leaders and squad members
Wing commanders can see other Wing Commanders, Squad Leaders and squad members.
FCs can see everyone.

Why...because **** you thats why.

This lets people still get some intel if they are spying, although it would take some time to filter through the 250 names in a fleet to find the dudes whose names aren't on the list they can see.
Alundil
Rolled Out
#16 - 2015-01-14 20:48:38 UTC
Mario Putzo wrote:
Ya know I don't think Squad Members should know who squad leaders/wing commanders/fleet commanders are. I think that it should really only work as a hierarchy.

Squad Members can see other Squad Members
Squad Leaders can see other Squad Leaders and squad members
Wing commanders can see other Wing Commanders, Squad Leaders and squad members.
FCs can see everyone.

Why...because **** you thats why.

This lets people still get some intel if they are spying, although it would take some time to filter through the 250 names in a fleet to find the dudes whose names aren't on the list they can see.


Set it up so that squad members can only view member details of their own squad. Squad leaders can only see their squad own members and the other squad leaders under their wing commander. Wing Commanders can see the squad leaders, squad members in their wing and the other wing leaders. Fleet Commander can see all.
If you have a spy at those (FC/WC) levels you're probably going to have a bad time regardless.

I'm right behind you

Alvatore DiMarco
Capricious Endeavours Ltd
#17 - 2015-01-14 20:59:31 UTC
I'm going to put in my +1 for the average fleet member not being able to just easily see who the booster is. If you want to headshot the booster, then do your proper job as a spy and figure it out. The rest of the hierarchy should be visible though.
Celthric Kanerian
Viziam
Amarr Empire
#18 - 2015-01-14 21:02:48 UTC
Ronny Hugo wrote:
Yet remain visible through some sort of animation.


So you want an organic animation showing on your ship...?? What are you, the Wraith or something?
Lugh Crow-Slave
#19 - 2015-01-14 22:23:34 UTC
nope if you can't trust them don't let them in the fleet
FT Diomedes
The Graduates
#20 - 2015-01-14 23:37:32 UTC
Lugh Crow-Slave wrote:
nope if you can't trust them don't let them in the fleet


Seriously, if you are this paranoid about spies, fly solo. Hiding all this information is just plain silly. Good fleets share necessary information with each other. Tactical level intelligence is rarely worth that much in deciding the outcome of a large fight. All the FC's on each side already know each other and have figured this stuff out.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

12Next page