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Wormholes

 
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W-Space Little Things List

First post First post
Author
Nitris Denitrace
WeebFleet
Tsundere Triad
#101 - 2014-12-06 14:54:00 UTC
[PVE] Given recent events, it's obvious that the sleepers are becoming more and more active. As such, it only makes sense that they'd start responding to our presence (In a negative way, of course). Would it be impossible for Sleepers to start chasing players that show up in too large of numbers, trigger a certain event, fail a sleeper data/relic site or something in the likes? They obviously do not want us in their space, so it only makes sense that they start making efforts to eject us. I personally love jumping out to High Security space and having to maneuver while the local police chase me, why wouldn't Sleepers respond to outsiders like CONCORD or the Faction Navy to Pirates?

Suppose this does fall a bit under 'roaming sleeper gang' which most people are calling for, and I get why some people are against it. Frankly, though, from a canonical standpoint it doesn't make sense that the Sleepers would just sit back and watch us invade their homes waiting for us to come and salvage their wrecks. J-Space is supposed to be completely inhospitable, and we've all gotten WAY too comfortable. I'd say it's high time the Sleepers showed us who's space this really is.
Dan Calais
The Scope
Gallente Federation
#102 - 2014-12-08 14:57:25 UTC
Simpler, more accurate way of renaming hangar divisions. At the moment you have to go to the Corporation window > Details tab > Divisions button at the bottom to rename the divisions of an array like the CHA. It's not very intuitive. Then whatever you set for the division names will be the same for any array that has divisions.

Why not just let us click the name of division and rename it right there independent of other arrays with divisions. It's simpler, more intuitive and more accurate
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#103 - 2014-12-08 17:19:34 UTC
Will update the list after Rhea has been deployed to TQ.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Serendipity Lost
Repo Industries
#104 - 2014-12-10 13:36:58 UTC
I would like to see more tweeks on the UI. I don't really care what gets tweeked as long as we change a bunch of things without altering or improving any functionality. Move some more buttons around, or maybe make everything you mouse over keep stacking pop up upon pop up window up everywhere.

The UI won't be done until you can't actually L-click on an object in space anymore (we're getting closer, but there is room for additional functionality).
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#105 - 2014-12-11 03:14:54 UTC
[UI] It would be really nice if you could drag one of your bookmarks to the overview and interact with it as if it was a beacon.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#106 - 2014-12-31 19:04:30 UTC
[UI] When you bookmark something with a signature/anomaly ID the default name that pops up should include that ID.

E.g. "Unstable Wormhole" would be "XYZ-123 Unstable Wormhole" or something similar

It's Dark In Here - The Lonely Wormhole Blog

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Tim Nering
R3d Fire
#107 - 2015-01-07 19:02:37 UTC
[ Gameplay ] When i drop probes they are right next to me in space. but if i open the solar system map and scan they go somewhere random on the map. The reason i care is if it was consistent and the probes dropped right on top of me and i scanned, i would be able to scan the wormhole i came thought in 1 second as opposed to 10.

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Red Teufel
Calamitous-Intent
#108 - 2015-01-08 14:45:56 UTC
I would enjoy the ability to eject a corps through a WH fitted with a sensor to scout the other side :P
elitatwo
Zansha Expansion
#109 - 2015-01-09 12:11:11 UTC
epicurus ataraxia wrote:
Balance sleeper spawns so that it is possible for single players, smaller groups, non maxed ships (as applicable) to be able to handle the first or second wave, (as applicable) without having to complete an entire site or just dying in a ball of flame.

Purpose:- to enable players to step up a class and gain experience.
To enable single players or smaller groups to have content outside of peak timezone.
More stuff to do.
Reward then increases with each waves difficuilty, retaining risk reward philosophy.

People are currently doing this in Certain C5 relic and data sites, a great idea, make it available as a choice across the board.


I am still very new to that wormhole thing but I can say that after eight years of doing the same thing it is refreshing to do something completely new (to me).

On the 'green' sleeper sites I have made some odd observations and some of them most of you (wormholers) have already observed.

- Spawn rates

The 'green' sleeper sites should be a little bit closer to a level 5 upgraded sov-space system / region / constallation and come back sooner rather then later.
It must not be a constand green overview but a week of zero sites is a tad long, even in a long term commitment like EVE.
When your buddies are leaving to 'explore' empire space, that unknown part of space might not have the content to keep them busy there.

- Surprise despawns

I do like challenges. I would also have liked to try some things on SiSi way back when but nevertheless, I found out very quickly that some combat sleeper sites disappear by 'magic' before all of them evil sleeper have been forcefully removed from them.

- You already beat me to it but a dot-like thingy in the upper left corner which tells you what might happen to your ship / guns / ship performance

- A map?

Yes I know, it sounds silly. But a wormhole map like the beta-map where we can see all the wormhole system, regions, constallations, just not the connections from where to what and when.
Something like a grouped sphere of sparkly dots, like the New Eden map, just without the jump-lines.

- POS and wh-industry

When or if you get to a point, you fix POS's or ditch them and make a properly working replacement, there are many things that can keep people in wormholes for long times, since there would be stuff to do.

Eve Minions is recruiting.

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Shilalasar
Dead Sky Inc.
#110 - 2015-01-09 16:20:56 UTC
It is incredibly how often this has to be said:
Site respawn is fine, esp if they would actually despawn without activation.
If you have no homesites go do something in one of your statics or a dynamic connection to you. If you have a static k-space that was your decision and there are usually other wormholesystems just one or two jumps out.
If you want to bear in your homesystem with the bare minimum of players all day every day sov-0.0 is that way --------------------------->

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#111 - 2015-01-09 17:27:27 UTC  |  Edited by: epicurus ataraxia
Shilalasar wrote:
It is incredibly how often this has to be said:
Site respawn is fine, esp if they would actually despawn without activation.
If you have no homesites go do something in one of your statics or a dynamic connection to you. If you have a static k-space that was your decision and there are usually other wormholesystems just one or two jumps out.
If you want to bear in your homesystem with the bare minimum of players all day every day sov-0.0 is that way --------------------------->




Whilst you may believe your super hardline, HTFU attitude has some validity, the reality is not so much.

The spawn rate DOES have some issues, whether it is due to the sites not despawning as CCP intends, or some other mechanic, there can be an absolute desert of content from time to time. This DOES need correcting, either by changing the spawn rate or correcting the issue of sites not despawning if it exists. (And many believe and witness that it does)

There is NO value in telling people to frack off and go elsewhere, most people want more life and vitality in wormholes.
Rage rolling holes looking for that "magical" static full of sites to warp to them all to force despawn is the proverbial pain in the arse and the answer to nothing.

Tl;dr the original post was a good one.

There is one EvE. Many people. Many lifestyles. WE are EvE

Halo Phase
Elliptical Orbit Inc
Rusty Stargazers
#112 - 2015-01-18 11:25:42 UTC
What mythical stuff are scanner probes made of that renders them immune to being locked and fired upon?
Seems wrong to many people I have spoken to that they should be invulnerable to attack.
If this is going to continue to be the case in the future, can I have a ship built from the same stuff?
umnikar
Fishbone Industries
#113 - 2015-01-19 04:28:48 UTC
Dscan Window:

Since we have this filter selection for dscan, I always wanted to have a second one.
So instead of the checkbox to turn the filter on/off there should be a switch to select between 2 filter selections.

[PvE]
Fix the spawn for grav/gas sites. Sleepers should spawn immediately. Let's get rid of that ninja mining...
Adarnof
Kingsparrow Wormhole Division
Birds of Prey.
#114 - 2015-02-03 08:27:32 UTC
[Visual] Remove the bland pastel pink skyboxes and replace with their former, distinctly colourful selves.

[Environmental] Add wandering wspace->wspace holes to C5 space (or any which currently don't get them). More dynamic space is more interesting. And I'm not talking those silly frigate holes either, I mean real big boy holes for big boy ships.

[Gameplay] Revert ore sites to signatures.

[Technical] Allow cans to function in storage arrays like they do in stations. I know, nightmare spaghetticode, but can't a guy dream?

[Gameplay] Modify site spawn mechanics to prevent sites from piling up in dead systems. Example: random timer which starts the site after certain number of days.

[Gameplay] Allow ships to remember multiple POS passwords simultaneously.

[Industry] Prevent non-directors and non-installers from delivering completed jobs. Only allow jobs to be delivered by their original installer or a director/CEO much like the cancel function now.

[UI] Allow hotkeys for Dscan and toggle anomalies. Preferably the same key.

[Technical] Allow T3 assembly at POS

[Technical] Alliance bookmarks

[Gameplay] Allow clone swapping in wspace. Either POS anchorable or rorqual. If rorqual, increase number of clones which can be stored.


Gizznitt Malikite
Agony Unleashed
Agony Empire
#115 - 2015-02-11 17:58:55 UTC
[Technical]

I would like the low-fuel notifications for POS's to spam Fuel Managers even if the System has NOT been loaded.
Kathryn Painway
Just a Ride
#116 - 2015-02-19 22:40:45 UTC  |  Edited by: Kathryn Painway
Tim Nering wrote:
[ Gameplay ] When i drop probes they are right next to me in space. but if i open the solar system map and scan they go somewhere random on the map. The reason i care is if it was consistent and the probes dropped right on top of me and i scanned, i would be able to scan the wormhole i came thought in 1 second as opposed to 10.

Not random, they are (showing)at the spot you last picked the probes up from (regardless of system) which I often find to be an advantage.

This not to mention that a wh you already have bm'ed is easy as pie to find whether in a cluster of sigs or on the outskirts, it just isn't that time consuming.

Penis

Kathryn Painway
Just a Ride
#117 - 2015-02-19 23:53:07 UTC  |  Edited by: Kathryn Painway
Though I have read most everything in this forum and could quote many, most of what I had to say has been gone over anyway so here are my 2 cents in short(ishness);

Yes to reverting ore sites (or splitting them as mentioned). While your at it make gas sites 100% sigs, damn lil Ventures hard enough to catch anyway.

Nomads you say? T2 orcas or a new porta-potty pos stick with sma/cha attached, no other mods sounds good.

Dead pos sticks? Nay I say, let the locals take em down if in their way or an eye sore.

Remote insurance? meh, maybe. At least for pre-insured ships (time frame sensitive) and definitely not those having to be produced in-hole.

Locking bookmarks for directors a big YES.

Alliance, fleet and linkable bookmarks? At least one of those for the next 3 client updates please n thanx. As for the "predefined pattern" thing with bm's, I already thought I could through simple naming and alternate column conventions.

Unique PI? Unique PI? No, fine with what's there.

Removing sleepers in lower class data/relic sites, no, that's what faction sites are for now.

T3 Burner groups, maybe, sounds like fun.

Deploying MTU for corp/alliance? Maybe, but isn't that what fleets are for, aside from unanchoring of course.

If I named a wormhole system it would be called "Get Real" but it is not ever going to happen.

CHA Killmaills include contents? Yes yes.

Personal SMA's are an alternative for possibly reducing power consumption & limiting accessibility though compartmentalizing (tabs) the ones we have now is a better option I think.

T3 assembly? No contest & I thought this was already set in stone though?

Probe analyse hot-key and a refreshable (customizable) auto d-scan rate? Double plus good.

Repackaging ships? Why not add warp bubbles and pos/mods to that list too?

System effects? Sure, but as stated in this post somewhere, just the basic facts ma'am.

Polarization timer? Yes, don't see the harm.

Though Ice has been dealt with I think, I would still like to see it spawn irregularly like ore but more rarely and of a new type specifically for wh space, perhaps one with an omni-isotope that can be used to make all fuel blocks.

Additionally, as noted in this forum; multiple starbase password fields for ease of access would be a bonus.

As for a few of my own unadressed pet peeves:
1) SMA's that don't regen ship shields
2) PI networks are not showing up unless yours, though there's a command for it
3) Can CCP cut down the amount of wormhole entrances/exits in wormholes just a tad? Used to average 2-3 now 4-6, how about a compromise?
4) Re-sizable industry window (yes not wh specific)?
5) d-click ships in SMA to board

And lastly I would like my order with a side of fries & a Venti Ultra-Quafe but with 3 shots. Coming right up? Thank U.Big smile

Penis

Kathryn Painway
Just a Ride
#118 - 2015-02-22 19:13:00 UTC
Nitris Denitrace wrote:
[PVE] Given recent events, it's obvious that the sleepers are becoming more and more active. As such, it only makes sense that they'd start responding to our presence (In a negative way, of course). Would it be impossible for Sleepers to start chasing players that show up in too large of numbers, trigger a certain event, fail a sleeper data/relic site or something in the likes? They obviously do not want us in their space, so it only makes sense that they start making efforts to eject us. I personally love jumping out to High Security space and having to maneuver while the local police chase me, why wouldn't Sleepers respond to outsiders like CONCORD or the Faction Navy to Pirates?

Suppose this does fall a bit under 'roaming sleeper gang' which most people are calling for, and I get why some people are against it. Frankly, though, from a canonical standpoint it doesn't make sense that the Sleepers would just sit back and watch us invade their homes waiting for us to come and salvage their wrecks. J-Space is supposed to be completely inhospitable, and we've all gotten WAY too comfortable. I'd say it's high time the Sleepers showed us who's space this really is.


The sleepers are drone remnants of a long dead species of human and are mindless automatons. Despite this perhaps other protocols that have been dormant in them may activate due to over-activity on our part, who knows?

Penis

Soldarius
Dreddit
Test Alliance Please Ignore
#119 - 2015-02-25 16:00:21 UTC
Ice Miners can only be fit to Exhumers. We have ice in frigate-only wormholes. Thus, no way exists to mine that ice. Remove the restriction on Ice Miners so that they can be fit on other ships like a Venture or Prospect.

http://youtu.be/YVkUvmDQ3HY

Angus MacDoom
Caldari Provisions
Caldari State
#120 - 2015-03-03 06:54:34 UTC
Make proper use of the "Notes" section of BM's or when adding someone to watchlist. Would be good to see that there is a note attached to the BM, or see that there is a note attached to someone on your watchlist as to why they are on it. A little icon on the BM on rollover or something? A column for a shortend version of the note on your people and places watchlist next to the guy.