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W-Space Little Things List

First post First post
Author
umnikar
Fishbone Industries
#21 - 2014-09-15 00:02:46 UTC  |  Edited by: umnikar
Jack Miton wrote:
Here's my do-not-want list with reasons:

Encourage nomadic lifestyle for W-Space:
What does this even mean? I mean, you can be plenty nomadinc in WHs if you want to be but people don't. Do you know why people don't? Because NO ONE likes moving. I've moved a fair few times in WH space and I've never met a single person who actually enjoys it.
As it stands currently, you can move systems every day if you want to so you already can be nomadic so what's the issue/goal here? To make it actively difficult/bad to stay in 1 system long term? If so, PLEASE NO!



Guess the issue is to get you out of your system to do isk, not only your targets in lower space.
But you pretty much got the answer for everyone it seems, by saying "people" and NO ONE.
So, as it stands currently, its pretty sov-like and you have lotsa occupied and farmed out systems. Of course one could just move there and play the nomad...but could also travel his orca through hostille null. Doesn't make any sense though.
And it's true, I recently got offered to rent a wh.
Maduin Shi
MAGA Inc
#22 - 2014-09-15 02:24:12 UTC
Thanks for posting this Asay / Corby. The forum regulars are basically correct that there's some controversial stuff. But the list was never referreed after being compiled. That's our job today.

I mostly agree with Jack/Winthrop on things like T3 rebalance and ice spawning in wormholes. Certain items can probably be stricken from the list because they're not "little things". By "little" I'm guessing this is defined as "does not take significant developer resources to implement, and does not represent a major balance change to w-space". Amirite?

So like for example, ice in wormholes would probably be simple to copy n' paste code out of k-space to implement, but would represent a significant balance change to w-space/eve as a whole. Perhaps most importantly it would be going against CCP's philosophy since Odyssey to make ice more rare/valuable throughout the game.

So, some of these "not so little things", I mean if we can predict in advance that they won't pass muster with the devs for one reason or another, we should be able to disqualify/de-prioritize them so we're not just wasting our time being a PITA to the devs.

More later.

Daimian Mercer
Deep Core Mining Inc.
Caldari State
#23 - 2014-09-15 02:53:03 UTC
As a 3rd party developer working on tools for w-space...

[Gameplay?]
Add CREST end-point for IGB header data. Current system, ship, etc... (so we no longer need IGB open for this info)


Got plenty more - but lets start small and see what happens.

Creator of Tripwire mapping tool - EVE-O thread

Twitter | daimian.mercer@gmail.com

CCP FoxFour
C C P
C C P Alliance
#24 - 2014-09-15 08:21:39 UTC
Daimian Mercer wrote:
As a 3rd party developer working on tools for w-space...

[Gameplay?]
Add CREST end-point for IGB header data. Current system, ship, etc... (so we no longer need IGB open for this info)


Got plenty more - but lets start small and see what happens.


hahahahaha start small... you're a funny guy.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Jezza McWaffle
The Dark Space Initiative
Scary Wormhole People
#25 - 2014-09-15 08:32:15 UTC
Whoa a Dev commented, what is this, the features and idea section or something?

Wormholes worst badass | Checkout my Wormhole blog

Rek Seven
Probe Patrol
#26 - 2014-09-15 11:55:53 UTC  |  Edited by: Rek Seven
Jack Miton wrote:
Here's my do-not-want list with reasons:



Take this guys opinion with a pinch of salt. He simply doesn't want any changes whatsoever.

... The guys doesn't see that the T3 balance is going to mainly affect wormhole space for Bob's sake. Roll
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#27 - 2014-09-15 12:01:41 UTC
Rek Seven wrote:
Jack Miton wrote:
Here's my do-not-want list with reasons:



Take this guys opinion with a pinch of salt. He simply doesn't want any changes whatsoever.

... The guys doesn't see that the T3 balance is going to mainly affect wormhole space for Bob's sake. Roll

In this particular case, I'm inclined to agree with both Rek and Jack. Partially. Some of the proposed changes are, in my opibion, bad but there are several that Jack is against that I think would be overwhelmingly good things for the health of W-space
Rek Seven
Probe Patrol
#28 - 2014-09-15 12:19:17 UTC  |  Edited by: Rek Seven
Yeah there are quite a few things that shouldn't be on that list and i'm surprised that experienced wormholes like Corbexx and Asayanami Dei would even consider them... I mean renaming systems, sleepers skins, remove all sleeper from data/relic sites? Come one guys.


Nomads: This could tie in with the T3/T2 orca. I think when people bring this up, they want an alternative to living out of an anchored POS which allows them to be more mobile. I like this idea and a covert ops orca with a massive ship bay / fleet hangar, with allow this.

Carry scan results over session change: I think i was the one who suggested this but what i meant was, when I ignore a sig, i want it to stay ignored even if i have travelled through several wormholes.

Currently, this list has the potential to do more harm than good. I think you need to clearly define the details of each suggestion so that everyone is on the same page.

Just use my list from the original thread and you're good Blink
Maduin Shi
MAGA Inc
#29 - 2014-09-15 12:25:58 UTC
Rek Seven wrote:
Jack Miton wrote:
Here's my do-not-want list with reasons:



Take this guys opinion with a pinch of salt. He simply doesn't want any changes whatsoever.

... The guys doesn't see that the T3 balance is going to mainly affect wormhole space for Bob's sake. Roll



This list can only be "little things" though, and a T3 rebalance is going to happen anyway, for better or worse, even though its not a little thing by any stretch of the imagination. So um, yeah. Probably can just take it off the list since its gonna happen regardless.
Rek Seven
Probe Patrol
#30 - 2014-09-15 12:29:52 UTC  |  Edited by: Rek Seven
^
Maybe the little thing relating to T3s and wormhole could be:

* CSM should push to make make sure T3s aren't nerved into the ground, as it affect the economy and pvp meta.
Maduin Shi
MAGA Inc
#31 - 2014-09-15 12:42:41 UTC
Rek Seven wrote:
^
Maybe the little thing relating to T3s and wormhole could be:

* CSM should push to make make sure T3s aren't nerved into the ground, as it affect the economy and pvp meta.


Yeah, "don't **** it up". Qualifies as a little thing cuz its a one-liner. Cool
Rek Seven
Probe Patrol
#32 - 2014-09-15 12:56:28 UTC
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#33 - 2014-09-15 13:04:39 UTC
Updated the list a bit

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Maduin Shi
MAGA Inc
#34 - 2014-09-15 13:09:49 UTC
Okay so, on the deployable to extend wormhole lifetime. I also think its a not-so-great idea and unnecessary. But a deployable to increase the mass capacity of capital-ship capable wormholes (C5/6 to C5/6 and C5/6 to null/low) might be interesting. It would make it easier to go on the offensive with capitals, and would make an offensive fleet make-up harder to predict. I have no idea how popular this would be since I live in a C2 but there's an idea to try and improve on the original.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#35 - 2014-09-15 13:11:37 UTC  |  Edited by: scorchlikeshiswhiskey
Rek, if people want to live nomadically, out of an advanced Orca, that is one thing but I don't think that it is even close to "encouraging" nomadic life. Maybe you could work with Asay to draft a threadnought detailing the details and scope of each idea? That way the list can be linked at the top of the thread and then, like an appendix, each idea is explained in depth further down with links to original threads and whatnot. If something like that were organized I think it would add to the ability of Asay and corbexx to push for changes, they would be able to point and say "here, people support this for these reasons etc..."

Maduin, I live in a C2 as well and the only caps, besides orcas, in low class wormholes will never leave them. For that reason, I tend to stay away from cap discussions just like I appreciate when escalation farmers don't tell me that low class income is fine. Smile I will say though, that I think allowing players to do anything other than reduce wormhole mass is a very slippery slope considering the power that null sec has shown to have when changes are made. If wormholers in general wanted to make cap warfare a little easier, I think something like an advanced capital would be the way to go, low mass but more specialized, something along the lines of a sleeper faction T3 cap. I say sleeper faction only because I think that having one for each race would be a disaster. Also, that is a very rough idea that I just made up, it is purely a hypothetical to illustrate my opinion and in know way should be taken as a suggestion.
Rek Seven
Probe Patrol
#36 - 2014-09-15 13:13:58 UTC  |  Edited by: Rek Seven
I'd be happy to help with that if they wanted but that's not because i think i have all the answers.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#37 - 2014-09-15 13:23:38 UTC
That's something we can work on, but it'll have to wait untill after the summit this week. I imagine there will be a lot to talk about then anyways, and there will most likely be a townhall.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#38 - 2014-09-15 13:24:23 UTC
Rek Seven wrote:
I'd be happy to help with that if they wanted.

I really think that it will both make their job easier on the forum as well as giving our ideas more momentum when they reach CCP, unlike the F&I trollside.

On the subject of "mini -escalations", what if they were mass based, or dependent on a certain number of ships rather than a particular class? The idea being that, arbitrarily, 275Mtons(is that right, too many zeroes) would trigger an extra wave or somesuch. Maybe a sleeper "officer" with a slightly higher loot drop chance, maybe a new blue loot tag or a few more nanoribbons would be possible.
As for increasing profitability of low class holes, what about narrowing the range of possible nanoribbon drops so that it's still random but with a smaller range?
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#39 - 2014-09-15 13:27:55 UTC
scorchlikeshiswhiskey wrote:
Rek Seven wrote:
I'd be happy to help with that if they wanted.

I really think that it will both make their job easier on the forum as well as giving our ideas more momentum when they reach CCP, unlike the F&I trollside.

On the subject of "mini -escalations", what if they were mass based, or dependent on a certain number of ships rather than a particular class? The idea being that, arbitrarily, 275Mtons(is that right, too many zeroes) would trigger an extra wave or somesuch. Maybe a sleeper "officer" with a slightly higher loot drop chance, maybe a new blue loot tag or a few more nanoribbons would be possible.
As for increasing profitability of low class holes, what about narrowing the range of possible nanoribbon drops so that it's still random but with a smaller range?

All of those things are something we've already discussed with corbexx and taking them into consideration

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Viscis Breeze
Ministry of War
Amarr Empire
#40 - 2014-09-15 13:32:39 UTC  |  Edited by: Viscis Breeze
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