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Wormholes

 
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W-Space Little Things List

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Author
Yuka Mayaki
Sebiestor Tribe
Minmatar Republic
#121 - 2015-03-12 15:03:04 UTC  |  Edited by: Yuka Mayaki
[UI] When you scan alot and create Corp Bm's (>50BM per day) the dropdown menu for the BM category gets annoying:
-> Click name input
-> Click dropdown
-> Scroll
-> Select category (click)
- > Press ok (click)

Instead of a dropdown menu, a list with a button for each category would help alot:
-> Click name input
-> Click on button for category selction to confirm

Or at least make it possible using "tab", when the BM window has focus, that the focus jumps from the string input window to the dropdown menu:
-> Click name input
-> tab to category
-> use up/down arrows to selct
-> click "ok"

[UI] When using cargo scanner, a window with the container contents pops up --> make it possible to close it with enter key, instead of having to click "ok"
Kathryn Painway
Just a Ride
#122 - 2015-03-13 05:28:15 UTC
Yuka Mayaki wrote:
[UI] When you scan alot and create Corp Bm's (>50BM per day) the dropdown menu for the BM category gets annoying:[UI]


Not only unwieldy but can even lag which causes me to sub-divide folders on occasion.

Penis

Iowa Banshee
Fenrir Vangard
#123 - 2015-03-24 21:46:28 UTC  |  Edited by: Iowa Banshee
[Gameplay]
Watchlists - It's about time this isk & risk free tool was either removed or made a function that you have to pay for.

Locator agents could do the work: You create a watch list assigned to a locator agent and a ping on that list should result in a isk charge. The higher the security status of a system the cheaper the cost.

Friends could approve their inclusion on a list and "provide their online status" for free.


No local = No watch-list

We should be trying to differentiate the types of space not trying to make them the same
Dominous Nolen
Anomalous Existence
Spatial Instability
#124 - 2015-03-24 22:36:32 UTC
[UI]

Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Pesadel0
Zonk Squad
Goonswarm Federation
#125 - 2015-03-26 00:12:59 UTC
Dominous Nolen wrote:
[UI]

Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized.



How will it show when you are hoping from one WH to another?
Peonza Chan
Gloryhole Initiative
HISPANIA.
#126 - 2015-03-29 14:27:03 UTC
[UI]

I don't know if someone already named it, but I would appreciate if the auto-complete list displayed when bookmarking something doesn't show above the folder menu.

When renaming a bookmark before changing the folder, that auto-complete list gets over folder menu, thus forcing me to click somewhere else in order to that list to disappear
Dominous Nolen
Anomalous Existence
Spatial Instability
#127 - 2015-03-30 05:42:41 UTC
Pesadel0 wrote:
Dominous Nolen wrote:
[UI]

Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized.



How will it show when you are hoping from one WH to another?


I wasn't entirely certain if there was a way to represent the value as once you make the 2nd jump the timer starts. Have some form of indicator as you would have for your aggression timer/ log off timer/ etc..

Just a thought.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Saede Riordan
Alexylva Paradox
#128 - 2015-03-30 13:58:31 UTC
Here's an easy way to show the polarization timer, given that you can have many of them at the same time.

When you jump through once, the wormhole will display a graphic indicating that you are polarized with respect to the far side. Then if you jump again, it will display a different graphic indicating you are polarized on the near side. Maybe make whatever symbols etc you use blue for far side polarized and red for near side polarized? Just spitballing here.

I think that would work better though then putting the timers in the upper left hand corner, given you could have many different timers going at once. Better to put the timer for the wormhole on the wormhole itself.
Lloyd Roses
Artificial Memories
#129 - 2015-04-01 12:28:45 UTC
Saede Riordan wrote:
When you jump through once, the wormhole will display a graphic indicating that you are polarized with respect to the far side.


Yes, putting a timer with a visible bar next to it like RF timers would be sweet.

Please make c1/c2-anom sentries disappear, give them tracking issues or just replace them with sleeper ships. Make sigtanking noobs a thing in c1 space, make T3 Destroyers fully viable for all anoms, not just c1-c3 anoms without sentries. Those things are just restricting diversity without adding any value.
Kathryn Painway
Just a Ride
#130 - 2015-04-06 21:03:59 UTC  |  Edited by: Kathryn Painway
Dominous Nolen wrote:
[UI]

Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized.


An audible "warble" variance may be used when in proximity to wormholes which you are half or fully polarized against. Between that and hovering your cursor over the wormhole to activate a time-remains field, it would be nice.

Penis

Kathryn Painway
Just a Ride
#131 - 2015-04-06 21:40:34 UTC  |  Edited by: Kathryn Painway
Iowa Banshee wrote:
[Gameplay]
Locator agents could do the work: You create a watch list assigned to a locator agent and a ping on that list should result in a isk charge. The higher the security status of a system the cheaper the cost.

Friends could approve their inclusion on a list and "provide their online status" for free.


Might work but I would also like to see "remote agent access" made available even if it meant training a new skill... not that that has anything to do with wormholesBig smile

Penis

Richard Bong
Caldari Provisions
Caldari State
#132 - 2015-04-10 13:48:04 UTC
[Technical]

I am sure someone brought this up already but I cannot open cans in a POS mod.

The personal hangar array is awesome and the fitting changes are too, I would just like to be able to organize the mess of modules in my LSAA division without having to put the can in a hauler to get stuff out of it.

I know POS code is a mess and it might not be feasible because of that, but if I could use cans in a POS it would be pretty awesome.

[ASK] Me about drive by thread shitting!

Richard Bong
Caldari Provisions
Caldari State
#133 - 2015-04-10 13:51:15 UTC
Pesadel0 wrote:
Dominous Nolen wrote:
[UI]

Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized.



How will it show when you are hoping from one WH to another?



You could just have the same kind of "slowly erasing" clockwise circle that they use for other timers around the wormhole icon itself. That way you know if you are polarized on that specific wormhole. I hope that makes sense? I'm kinda tired.

[ASK] Me about drive by thread shitting!

Ele Rebellion
Fat Dragon Mining Co.
Darwinism.
#134 - 2015-04-16 23:18:57 UTC
One thing I'd like to see is little bit better visuals. (course this actually applies to more than just WH space)

Why is it that when anchoring to some moons you cannot even see the moon? It often looks like you are simply anchored out in middle of no where.

Better moon graphics and closer anchoring. (Stations and POCOs are anchored right next to moons and planets. why aren't POSes?)
Dominous Nolen
Anomalous Existence
Spatial Instability
#135 - 2015-04-22 18:50:47 UTC  |  Edited by: Dominous Nolen
Richard Bong wrote:




You could just have the same kind of "slowly erasing" clockwise circle that they use for other timers around the wormhole icon itself. That way you know if you are polarized on that specific wormhole. I hope that makes sense? I'm kinda tired.


Pretty much what I was thinking initially. We have timers for various events, so I thought it could be added for polarization as well.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Ransu Asanari
V0LTA
WE FORM V0LTA
#136 - 2015-05-29 19:16:40 UTC
[UI] [Gameplay]

Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA.

Currently if you scan signatures to 100% to the point where they are warpable, you must bookmark each signature before changing ships. If you forget to do so, the signatures becomes 100% strength after the session change but cannot be warped to anymore; and must be scanned down again.

This is neither good gameplay or intuitive to new players. I logged EBR-34028 for this thinking it was a bug, but the bughunters apparently think this is by design. Please log a "Feature Enhancement" to look into fixing this.
Trinkets friend
Sudden Buggery
#137 - 2015-06-24 00:42:17 UTC
hey, just mentioning the white clouds in Frontier Barracks.

Pls destwoy. Far, far too bright, can't even see if modules cycling.
Lloyd Roses
Artificial Memories
#138 - 2015-07-01 13:06:29 UTC
Ransu Asanari wrote:
[UI] [Gameplay]

Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA.

Currently if you scan signatures to 100% to the point where they are warpable, you must bookmark each signature before changing ships. If you forget to do so, the signatures becomes 100% strength after the session change but cannot be warped to anymore; and must be scanned down again.

This is neither good gameplay or intuitive to new players. I logged EBR-34028 for this thinking it was a bug, but the bughunters apparently think this is by design. Please log a "Feature Enhancement" to look into fixing this.


Sadly, the same thing happens when you get a random *socket closed*. I tend to paste all sigs to siggy every two to three minutes due to that.
Vafthrudnir Power
Freeport Nine
P O L A R I S
#139 - 2015-07-06 11:01:36 UTC  |  Edited by: Vafthrudnir Power
Important for lots of WH inhabitants in my opinion are:
[ Gameplay / Technical ]
- Alliance Bookmarks or some function to spread BM's more easily in alliances
[ Gameplay ]
- Reduce mobile depot reinforcement timers


Some other things are nice to have:
- Personal SMA (it' already not very easy to get new ppl into W-Space and this is one big factor. It maybe a reason we need alliance BM's in first case apart from other POS rights)
- Revert ore sites to signatures
- Jumpclones in W-Space
- Deploy MTU for corp / alliance
- Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA or change systems.
Iowa Banshee
Fenrir Vangard
#140 - 2015-07-06 17:23:11 UTC
Vafthrudnir Power wrote:
Important for lots of WH inhabitants in my opinion are:
[ Gameplay / Technical ]
- Alliance Bookmarks or some function to spread BM's more easily in alliances
[ Gameplay ]
- Reduce mobile depot reinforcement timers


Some other things are nice to have:
- Personal SMA (it' already not very easy to get new ppl into W-Space and this is one big factor. It maybe a reason we need alliance BM's in first case apart from other POS rights)
- Revert ore sites to signatures
- Jumpclones in W-Space
- Deploy MTU for corp / alliance
- Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA or change systems.



I agree with all these except that I would also include Combat Sites in the revert to signatures and modify JumpClones to swapclones