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Wormholes

 
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W-Space Little Things List

First post First post
Author
BFE
Thee Almitee Ones
1st Naval Alliance
#141 - 2015-07-08 14:15:51 UTC  |  Edited by: BFE
[Industial] Remove SCC cost for conducting industial jobs in a corp's POS. Instead the cost should be sent to the Corp wallet as the owner of the POS should get the fees for using the Corp POS.

[Technical] There should be a module/deployable to bring somewhat of a SOV rating to WH space. Having the lowered cost of POS fuel is only 1 benefit, but most likely the most utilized one. Being able to deploy an Infrastructure Hub and having a boost in Site production {i.e. Combat, Ore, etc} would be another great aspect. You could put a limit on what functions the Hub would be able to use. OR perhaps create a new structure specifically for W-Space.

[Gameplay] I doubt this will EVER come to be, but I DESPERATELY want to see Ice fields in W-Space!!!!!!!!!

[Gameplay] I've been told that the Rorqual's Clone Vat Bay is useless in WH, as you can't clone in W-Space.... Perhaps letting this shop/module combo would be something to be looked at. I have not deployed a Rorqual to WH space, and have not tried it; if it already works, disregard this suggestion,.
Saangre
Hard Knocks Inc.
Hard Knocks Citizens
#142 - 2015-07-15 23:00:34 UTC
[Environmental]

Hey, I'm not sure if someone said this already or if this would be a crazy change but... what if a wormhole had a static that the owners of the wh could control.. like lets say an alliance owned 2 whs what if they could link their wormholes together via a destroyable structure.

It would let people who want to live in different classes work together without the insane logistics of having to both scan out of their whs and travel to each others wh. It would also let smaller corps have more numbers for defense and offense and working together.

or

what if there was a mechanic to modify lets say a c4 static c3 static c2 to a static c5 via some structure that could be destroyed or a pos structure.

haters gonna hate I'm sure.
Swati
Acclimatization
#143 - 2015-07-17 03:34:40 UTC
[Technical] Fix the C4 data and relic sites Forgotten Frontier Conversion Module and Unsecured Frontier Digital Nexus. They currently use a can hacking mechanic to trigger all waves beyond the first one but as far as I know from the research I've done this has been broken for 3-4 years. Either remove the mechanic or fix it.
Vafthrudnir Power
Freeport Nine
P O L A R I S
#144 - 2015-07-19 07:23:27 UTC
Swati wrote:
[Technical] Fix the C4 data and relic sites Forgotten Frontier Conversion Module and Unsecured Frontier Digital Nexus. They currently use a can hacking mechanic to trigger all waves beyond the first one but as far as I know from the research I've done this has been broken for 3-4 years. Either remove the mechanic or fix it.
This and


[Technical][Gameplay] Remove frig holes, they reduce activity.
Winthorp
#145 - 2015-07-19 07:59:53 UTC
Vafthrudnir Power wrote:
Remove frig holes, they reduce activity.


^ THIS
Elise Hridmar
Syndicate Enterprise
Test Alliance Please Ignore
#146 - 2015-07-22 20:58:35 UTC
[UI] remove new indicator under system name to show current SOV holder for system. there's no way to "claim" WH systems, so having the element still there isn't needed at all.

I know I can just hide this myself if it really bothers me. but I'd rather not need to hide and unhide it all the time. just a small suggestion since it will always remain as an empty bubble.
Ransu Asanari
V0LTA
WE FORM V0LTA
#147 - 2015-08-09 08:52:08 UTC  |  Edited by: Ransu Asanari
[ Industry ] Add NPC Buy Orders for W-Space Blue Loot in Thera.

Justification:


  • NPC Buy Orders for Blue Loot are available via The Sanctuary corporation at X-7OMU II - Moon 7 - The Sanctuary School. Since the stations in Thera are owned by The Sanctuary, it also fits into the lore, as the system was colonized by a research team.

  • To make Thera more attractive for W-Space members to use as a trade hub when connected through a wandering K162, or nearby static exit from known space.

  • More people moving valuable loot in and out of Thera means more potential for ships to be killed.
Winthorp
#148 - 2015-08-09 08:58:21 UTC
Ransu Asanari wrote:
[ Industry ] Add NPC Buy Orders for W-Space Blue Loot in Thera.

Justification:


  • NPC Buy Orders for Blue Loot are available via The Sanctuary corporation at X-7OMU II - Moon 7 - The Sanctuary School. Since the stations in Thera are owned by The Sanctuary, it also fits into the lore, as the system was colonized by a research team.

  • To make Thera more attractive for W-Space members to use as a trade hub when connected through a wandering K162, or nearby static exit from known space.

  • More people moving valuable loot in and out of Thera means more potential for ships to be killed.


The funniest post i have read this entire year.

+1 good sir.
Arpeggi Montgomery
Quantum Singularities
#149 - 2015-08-09 17:11:11 UTC
Swati wrote:
[Technical] Fix the C4 data and relic sites Forgotten Frontier Conversion Module and Unsecured Frontier Digital Nexus. They currently use a can hacking mechanic to trigger all waves beyond the first one but as far as I know from the research I've done this has been broken for 3-4 years. Either remove the mechanic or fix it.



CCPLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
Ransu Asanari
V0LTA
WE FORM V0LTA
#150 - 2015-08-09 17:26:38 UTC
Is there a bug logged for this and attached to an internal report? Would probably be faster to get that linked and push/reference the EBR number.
Justin Cody
Tri-gun
Addicted.
#151 - 2015-09-04 08:07:03 UTC
Ransu Asanari wrote:
Is there a bug logged for this and attached to an internal report? Would probably be faster to get that linked and push/reference the EBR number.


it turns out the entire quantum rise patch was a bug - and living in w-space is an exploit.
Justin Cody
Tri-gun
Addicted.
#152 - 2015-09-09 21:19:44 UTC
Winthorp wrote:
Vafthrudnir Power wrote:
Remove frig holes, they reduce activity.


^ THIS


Adapt - fly frigates and destroyers. whiney babies
Delveling
Glowing Goat
Black Fence.
#153 - 2015-09-17 21:23:54 UTC
Make sleeper data sites atleast somehow worthwhile. Or atleast make the sites despawn again when you warp off..
Living in C2, and sleeper data is just clutter in the scanner
Arden Bastilla
Dead Or Alive Inc.
Zombie Ninja Space Bears
#154 - 2015-10-15 21:22:24 UTC  |  Edited by: Arden Bastilla
Iowa Banshee wrote:
Vafthrudnir Power wrote:
Important for lots of WH inhabitants in my opinion are:
[ Gameplay / Technical ]
- Alliance Bookmarks or some function to spread BM's more easily in alliances
[ Gameplay ]
- Reduce mobile depot reinforcement timers


Some other things are nice to have:
- Personal SMA (it' already not very easy to get new ppl into W-Space and this is one big factor. It maybe a reason we need alliance BM's in first case apart from other POS rights)
- Revert ore sites to signatures
- Jumpclones in W-Space
- Deploy MTU for corp / alliance
- Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA or change systems.



I agree with all these except that I would also include Combat Sites in the revert to signatures and modify JumpClones to swapclones


[Gameplay] or [Technical]? With the addition of Citadels in Eve next year the whole jump clone aspect is up in the air. Hopefully, if I had my way I would have it so that you CAN NOT jump in and out of W-Space but be able to reclone/swap inside your own WH. Meaning if I died in a different WH than where I had my JC I would be kicked back to K-space per normal to some secondary system that I had my clone(s) at. otherwise if I died in system I would be able to come back in one of the clones there. This also serves the purpose of encouraging people to bring in clones with implants for different occasions (cap escalations, pvp, etc). You wouldn't gain much since you would have to be in system to JC and docked at a Citadel per normal, but it would really improve life.

[Gameplay] or [Technical]? You could extend this to the Rorqual as well. This could turn it into a very tactical ship in C5/C6 space where you can bring a Rorq into a C5/C6 and be able to reclone there if you died and jump in another ship. I would however limit this ability to having to be uncloaked for fairness. Could be interesting though having a mobile clone vat in W-space that has a purpose.
Varg Euronymous
GG Covert Flops
#155 - 2015-10-25 06:26:28 UTC
[Visual]
Make Thera less white. #BlackSpaceMatters
Beta Maoye
#156 - 2015-10-27 19:10:11 UTC
[UI] For me, quality of life in wormholes will improve 1000% if you just make d-scan automatically refresh every few seconds. If you just spend 15 minutes in a wormholes, you need to repeatedly press the scan button 15*60/3 = 300 times. Please release me from this obsessive-compulsive disorder.
Zosius
The Scope
Gallente Federation
#157 - 2015-11-20 22:18:34 UTC
Make probes easier to move by not displaying probes in map view. Why does that even exist? When i try to change position to scan i always select a bloody probe and not the square.

Faster cloak up from dscan and overview

Do not remove sleepers from data\relics in higher than c1 unlike proposed in the sheet.


Make all npc not switch aggro on you if you dont attack them or repair. Sort of make flagging for npc. Does not make sense when they focus fire on you when trying to kill(ganking) their aggressor.

Jumping W-Space -> K-Space = Cloak (session) timer for local chat - remove from local until docked or jumped through gate

Allow hacking abandoned structures after some time to make unanchored.