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[Proteus] Reduction in Fighter and Fighter Bomber scan resolution

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Author
afkalt
Republic Military School
Minmatar Republic
#161 - 2015-01-06 08:20:54 UTC
Delete. redundant.
Cardano Firesnake
Fire Bullet Inc
#162 - 2015-01-06 08:25:24 UTC  |  Edited by: Cardano Firesnake
Frigsize ships with 1/4 scan res of a Battleship.
Very logic.
Gate camping with Fighters or Bombers assigned? I do not see what that will change, small targets able to restick the gate had already enough time. If they were scrambled/web/target painted I do not think that will change anything but the moment when they will get alpha.

Assigning bombers on Cruisers or fregate during a fight well perharps if there is only one cruiser with fighters assigned that will change something giving you the time to destroy the cruiser before the dornes arrive....

And must say that CCP seems to have a problem with capital ships... They make them lesser useful at each patch.
You will have to find a use for these big things...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Quindaster
Infernal Laboratory
Infernal Octopus
#163 - 2015-01-06 08:25:28 UTC  |  Edited by: ISD Ezwal
Tikktokk Tokkzikk wrote:
Jenn aSide wrote:
This will sharply impact fighter use for null PVE, and not just assigned fighters. If this causes those carriers isk/hour (and isk/site) rates to drop too much (omg fighters already have delays killing npc frigs, this lowering of their lock speed will make that worse) people will move away from carrier and super carrier ratting and back to sub caps. Sub caps escape traps even better than carriers do (sure a carrier can rat aligned but sometimes a misclick will screw than and let the carrier get caught before it can warp).

While this might have a momentary good affect on the economy (less liquid isk poured into the economy from ratting carriers and supers) it also has the knock on effect of fewer carrier and super carrier pvp targets. Some of the best carrier/S.cap kills comes when a ratter is caught.

We'll just have to wait and see i guess.


Consider fitting target painters to your carrier/super if you're concerned about lock time.



*Snip* Please refrain from personal attacks. ISD Ezwal.
This tactic you described use many subcap pilots on own ships and not supers pilots.
And about target painters...they do no effect on locking speed time, even if you think they do.

So, stop post own crazy ideas if you know nothing about carriers and supers and how people use it.

Always some useless people who do not have skills for carriers - cry against carriers.
Biggest problem in EVE is bunch of noob who fly on crusers, cheap trashers and other trash, who want after 3 months playing eve want to be "carrier and mothership killers" and if they can't do it by own 30-50 members fleet - they cry - nerf carriers.
We need to nefr this idiots and they's overpowerd crusers and destroyers so they will be able to kill only ships on own level, and they need to pop from carrier one after other. Because it's funny, few trash pilots who fly in blob can kill carrier and pilots who spend 1000 USD and many years on training, and this trash pilots who just in game 3 months - they can kill everything without spending any time on training.
Kuosu
The Scope
Gallente Federation
#164 - 2015-01-06 08:28:59 UTC
Please explain how exactly this addresses stated exploit...
Rocky Rose
Original Sinners
Pandemic Legion
#165 - 2015-01-06 08:31:29 UTC
Here we go again with the Nerf bat! I understand fixing something thats broken but is this really necessary CCP? I think no matter what people are going to ***** and complain either because they can't fly it, can't afford to fly it or just like to stir the pot because the suffered a loss from it. Null and low sec is home of the capitals thats end game for most people but after nerfing the jump range and adding ungodly jump fatigue now you want to nerf a carriers main defense? I know caps are scary to alot of sub cap pilots but they are seriously becoming a memory and no longer something people glorify and hope to one day become after years of training. If you want to fix the game you created it make it what you intended it to be not what a bunch of cry babies want because you can't please them all I promise you that much and people loved this game before even when caps were king and thats what everyone aspired to be. My apologies to anyone I offended but its just getting crazy with all the nerfs and no I'm not a cap pilot but I wanted to be until I started to see that CCP is going to gradually let the players nerf the game till its just not fun anymore.
Quindaster
Infernal Laboratory
Infernal Octopus
#166 - 2015-01-06 08:43:50 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

On one problem - they create few new problems and after nerf this and that and never solve any problems, just create new one to be able nerf something in future.
Even in 2008 I remember like people told - till you learn something in 5 - CCP will nerf it.
And CCP always think in this way. They don't want to make game better for us, no, they simply want to make money on us, and they keep us in hope - they do game better, but true is - they simply spend our time on learning useless for us skills, cos primary skills became useless for us after nerf.

Even here, they was need to do simple reactivation timer for drones if someone use them in this way launching and scooping, so pilots will not be able to launch them and scoop so fast - but no - CCP nerf SCAN resolution...of fighters and fighter bombers...what a idiots...
Rocky Rose
Original Sinners
Pandemic Legion
#167 - 2015-01-06 08:48:28 UTC
Please stop screwing up the game. I mean start making other ships better instead of nerfing one or two into the ground. These updates should be positive not negative. Next on CCP hit list T3 Cruisers!!!! Swing bada bada swing that nerf bat. Hell these ships may be over powered but they should be for the simple fact that you lose skill points when they die! That my friends you can't just buy back. Lay off the ship nerfs. Give people a reason to want to train a certain ship not completely nerf someones races main ships to the point of not usable like the Drake
afkalt
Republic Military School
Minmatar Republic
#168 - 2015-01-06 08:53:34 UTC
Kuosu wrote:
Please explain how exactly this addresses stated exploit...


If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#169 - 2015-01-06 08:59:06 UTC
afkalt wrote:
Kuosu wrote:
Please explain how exactly this addresses stated exploit...


If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch.


The issue that needed fixing was assigning fighters from the safety of a POS, how does this fix that?

Nerfing the scan resolution affects fighter and fb use in all situations, making fighters obsolete trash again.

This is a terrible change that fails to address the issue, and instead nerfs an already subpar weapon system even more.
calexxa
Imperial Shipment
Amarr Empire
#170 - 2015-01-06 08:59:32 UTC
Happy New Year mr. I_Nerf_Everything aka Fozzie. Lets fly only cruisers, rest ships should be removed from game. Nerf it all, I hope you can do it.
/irony off
afkalt
Republic Military School
Minmatar Republic
#171 - 2015-01-06 09:21:39 UTC  |  Edited by: afkalt
King Fu Hostile wrote:
afkalt wrote:
Kuosu wrote:
Please explain how exactly this addresses stated exploit...


If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch.


The issue that needed fixing was assigning fighters from the safety of a POS, how does this fix that?

Nerfing the scan resolution affects fighter and fb use in all situations, making fighters obsolete trash again.

This is a terrible change that fails to address the issue, and instead nerfs an already subpar weapon system even more.


No, OP specifically stated that wasn't the aim

But people moaned here about it anyway. It was to address an 'exploit'/unintended mechanic to increase drone dps.

CCP Fozzie wrote:
The primary goal of this change is to ensure that rapidly scooping and relaunching fighters and fighter bombers never gives a dps advantage. This practice has not been widespread thus far, but any possible advantage gained this way would both provide imbalanced DPS and cause significant server load so we want to nip it in the bud.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#172 - 2015-01-06 09:26:54 UTC
I have removed a rule breaking post and the one quoting it.

The Rules:
12. Discussion of forum moderation is prohibited.

The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.

ISD Ezwal Community Communication Liaisons (CCLs)

Angelique Duchemin
Team Evil
#173 - 2015-01-06 09:46:07 UTC  |  Edited by: Angelique Duchemin
Panther X wrote:
If they are an extension of the ship, shouldn't they have a scan res equal to that of the ship that launched them?


Maybe?

Before this change a Bomber had a scan res 5 times higher than the ship that launched them. After this change they will have about half the scan res of the ship that launched them.


Kuosu wrote:
Please explain how exactly this addresses stated exploit...


In the old system the fighter-bombers had the lock time of a cruiser. This meant that you could scoop and launch them and they would instantly lock their target and begin applying DPS.

With these changes the bombers will have to lock the target again every time you launch them and the time lost on applying a new lock will nullify the benefit of scooping and re-launching them.


It will also add a delay between switching targets since the bomber now need around 14 seconds to lock a battleship and even as much as 30 seconds to lock smaller Cruisers.

So if a Super has say.... 2 hictors locked then switching from one to the other will have a bomber lock time of about 15 seconds even if the super itself already has both of them locked. This will also make the hictors see the drones yellow boxing them far in advance of the actual damage. Giving the Hictor team time to switch points and alert logi support.


Edit: something, something, death to supers.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

King Fu Hostile
Mea Culpa.
Shadow Cartel
#174 - 2015-01-06 10:03:20 UTC
afkalt wrote:
King Fu Hostile wrote:
afkalt wrote:
Kuosu wrote:
Please explain how exactly this addresses stated exploit...


If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch.


The issue that needed fixing was assigning fighters from the safety of a POS, how does this fix that?

Nerfing the scan resolution affects fighter and fb use in all situations, making fighters obsolete trash again.

This is a terrible change that fails to address the issue, and instead nerfs an already subpar weapon system even more.


No, OP specifically stated that wasn't the aim

But people moaned here about it anyway. It was to address an 'exploit'/unintended mechanic to increase drone dps.

CCP Fozzie wrote:
The primary goal of this change is to ensure that rapidly scooping and relaunching fighters and fighter bombers never gives a dps advantage. This practice has not been widespread thus far, but any possible advantage gained this way would both provide imbalanced DPS and cause significant server load so we want to nip it in the bud.



Yes, OP says they specifically are not aiming to fix the real issue, but instead blanket nerf all uses of fighters and fighter bombers.

Why not simply implement a relaunch timer on the same target in this imaginary situation/non-existing exploit, instead of slowing damage application in all legit uses of said drones?

Cr Turist
Arcana Noctis
#175 - 2015-01-06 10:05:19 UTC
OK i am a little lost. why are you fixing this and not fixing sentry's? i mean come on the ishtar is out of control, the domi is wayyy to flexible, and carriers with sentrys are still overpowered.

give the ishtar the bonus of the gila and cut the pg on the domi drop a mid slot and all is sublime in the world of eve. until u figure out med rails are amazing then well sad days.
Firefox4312 Yatolila
Blackwater USA Inc.
Pandemic Horde
#176 - 2015-01-06 10:25:12 UTC
Jaiimez Skor wrote:
I feel that this is a poor approach that won't change things, so now instead of those assigned fighters killing you in 5 seconds, they'll now do it in 10. Bombers I don't see why they need a scan res nerf, bombers are not broken what is broken is drone assigned fighters to frigates and interceptors.

Firstly what should be changed is you should NOT be able to launch drones within 15/20/25km of an online control tower REGARDLESS of whether the forcefield is up or not, you should not be able to assign fighters effectively risk free next to an online control tower and just online the forcefield if someone comes for you. I would even further this by suggesting to make it 20/25/30 so you have to be a minimum of 5km off the forcefield to be able to assign fighters, again to prevent this relatively risk free use of fighter assigning.


Jaiime, too bad CCP only cares about some aspects of their game, and would rather bandaid a couple things and say "We fixed it" then when **** breaks again, start the bandaid process all over again. Skynet is never going to die I guess. :<
afkalt
Republic Military School
Minmatar Republic
#177 - 2015-01-06 10:31:27 UTC
King Fu Hostile wrote:
Yes, OP says they specifically are not aiming to fix the real issue, but instead blanket nerf all uses of fighters and fighter bombers.

Why not simply implement a relaunch timer on the same target in this imaginary situation/non-existing exploit, instead of slowing damage application in all legit uses of said drones?



You'd have to ask CCP. Maybe it's all they have as an option at this stage. Relaunch timers have potential problems too - affecting every single drone boat and making it hard to use drone pulling as a good way to stop people shooting them. Far more collateral damage with that approach.

I can understand it, you could get pretty huge gains out a FB wing with it. Fighters seem odder, be a lot harder to get meaningful gains with their cycle times.

I'm not sure delaying capital class DPS landing on field by up to a minute represents the end of the the world - after all drones start the locking process immediately so at ranges much of that will be eaten up by travel time. It's a relatively minor nerf, imo.



The whole fighter assist is fine imo - it's when it's combined with POS tanking it breaks the tradeoff/risk/reward paradigm.
Firefox4312 Yatolila
Blackwater USA Inc.
Pandemic Horde
#178 - 2015-01-06 10:37:30 UTC
afkalt wrote:
King Fu Hostile wrote:
Yes, OP says they specifically are not aiming to fix the real issue, but instead blanket nerf all uses of fighters and fighter bombers.

Why not simply implement a relaunch timer on the same target in this imaginary situation/non-existing exploit, instead of slowing damage application in all legit uses of said drones?



You'd have to ask CCP. Maybe it's all they have as an option at this stage. Relaunch timers have potential problems too - affecting every single drone boat and making it hard to use drone pulling as a good way to stop people shooting them. Far more collateral damage with that approach.

I can understand it, you could get pretty huge gains out a FB wing with it. Fighters seem odder, be a lot harder to get meaningful gains with their cycle times.

I'm not sure delaying capital class DPS landing on field by up to a minute represents the end of the the world - after all drones start the locking process immediately so at ranges much of that will be eaten up by travel time. It's a relatively minor nerf, imo.



The whole fighter assist is fine imo - it's when it's combined with POS tanking it breaks the tradeoff/risk/reward paradigm.


Don't forget. If you're fast enough, you can do it with sentry drones, ECM drones, geckos, or whatever. Even though the gains aren't as large as capital class drones, it's still the same mechanic CCP is saying is an exploit. Yet, they seem to condone it with these classes of drones.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#179 - 2015-01-06 10:42:55 UTC
afkalt wrote:
King Fu Hostile wrote:
Yes, OP says they specifically are not aiming to fix the real issue, but instead blanket nerf all uses of fighters and fighter bombers.

Why not simply implement a relaunch timer on the same target in this imaginary situation/non-existing exploit, instead of slowing damage application in all legit uses of said drones?



You'd have to ask CCP. Maybe it's all they have as an option at this stage. Relaunch timers have potential problems too - affecting every single drone boat and making it hard to use drone pulling as a good way to stop people shooting them. Far more collateral damage with that approach.

I can understand it, you could get pretty huge gains out a FB wing with it. Fighters seem odder, be a lot harder to get meaningful gains with their cycle times.

I'm not sure delaying capital class DPS landing on field by up to a minute represents the end of the the world - after all drones start the locking process immediately so at ranges much of that will be eaten up by travel time. It's a relatively minor nerf, imo.



The whole fighter assist is fine imo - it's when it's combined with POS tanking it breaks the tradeoff/risk/reward paradigm.


No need to implement a relaunch timer for all drones, just for fighter bombers.

Fighters received a minor buff while ago, which was too weak to make them viable in PVP, and in turn made it almost possible to undock in Thanatos. This blanket nerf to fighters to fix a non-issue ensures that Thanatos still remains useless.
afkalt
Republic Military School
Minmatar Republic
#180 - 2015-01-06 10:43:23 UTC
With the tick mechanism I seriously doubt that. As I say fighters seem an odd choice, but with FB - absolutely understandable.