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[Proteus - January] Recon ships

First post First post First post
Author
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#561 - 2014-12-19 00:25:06 UTC
When I first heard of the dscan immunity, I though it was cool. After thinking about, it is not. Very, very, very not.

What this change means is that Local Chat becomes even more broken. This is not the improvement you are looking for.

What this change does in make Dscan less reliable. To compensate, people will rely more heavily on Local and safe up far earlier. This is the opposite of improvement.

What we need is more Dscan tools; for Dscan to be expanded and made more reliable, turning it into a true recon tool, thus paving the way for Local to removed from nullsec. All that this change will do is make the existing problems worse.



Please, pull this change before it goes live. It's a bad idea among bad ideas. It might be a good idea for the long run, but the state of the game (Dscan mechanics) right now mean this will backfire terribly. The world is not yet ready for this. Work on Local/Dscan first, then we'll talk.
Rain6637
GoonWaffe
Goonswarm Federation
#562 - 2014-12-19 00:28:39 UTC
Oh wow, win. My 50 mil SP Falcon Rains thank you.

Dat Pilgrim too.

I have a heavy neut troll fit that just got way more interesting, easier, and better.
Richard Justice
THE BOARD OF EDUCATION
#563 - 2014-12-19 00:30:54 UTC
CCP Rise, can we have the neut amount bonus for the Pilgrim back instead or range please? Pilgrim operates in web range typically and so range is not really that much of a factor where as the amount of energy neuted is more so of an issue.

-D. Justice
Mixu Paatelainen
Eve Refinery
#564 - 2014-12-19 00:35:02 UTC  |  Edited by: Mixu Paatelainen
What about only being invisible from d-scan if mods are inactive?

That'd go some way to addressing concerns about FW camping, using them as invisible pve boats etc. Guys who forget to activate damage controls in their excitement when they land would be easier to kill off etc.

Still. I sorta feel like I'm thinking up safeguards against rampant abuse, which suggests it's not a very good idea in the first place.
Rain6637
GoonWaffe
Goonswarm Federation
#565 - 2014-12-19 00:35:56 UTC  |  Edited by: Rain6637
Canenald wrote:
Please also make Huginn a missile boat. It's a Bellicose hull after all. That or change the hull to Stabber or Rupture.

I kinda like the look of the rifle on a bipod
Komi Toran
Perkone
Caldari State
#566 - 2014-12-19 00:37:33 UTC
Komodo Askold wrote:
Komi Toran wrote:
Komodo Askold wrote:
Third, cloaky ships already are inmune to D-Scan (as long as they are cloaked). Yet nobody complains about them.

Now posting in a stealth nerf AFK cloakers thread. P
Not my intention. I don't think cloaking devices are OP. And I find the "nerf AFK cloakers" as ridiculous as most people (AFK means not playing...). What I mean with that sentence is that there is a lot of rage for the proposed change to Combat Recons, while cloaked ships have been doing that for a very long time, and they haven't broken the game either.

Oh, I know it's not your intention. I was just pointing out that yes, people do complain about cloaks. Quite a bit. The afk cloak is just the most obvious example.
Serendipity Lost
Repo Industries
#567 - 2014-12-19 00:41:15 UTC
God's Apples wrote:
Who gives a damn about the d-scan change. Now all the weaknesses recons had before (being slow, having awful cap, less tanky) are just completely removed. Perma-MWDing recons going 3km/s with 70k ehp will be really fun to deal with. Thanks CCP for breaking the game.



You forgot the part where i'm neuting you dry from 40km.

So ends the age of the ishtar and begins the reign of the curse.
Kriorth
Deadspace Knights
#568 - 2014-12-19 00:44:00 UTC
I don't understand the need for such drastic changes in the combat recon like adding the immunity to d-scan. Recon ships don't need to "stand out" they already have decent powers (web/newt/scram/etc). One is sneaky and one has some teeth (thought not that sharp). now you are making the beefy one also sneaky??. This completely breaks the game. I know eve is meant to be played in groups, but this basically trashes a lot of solo work, trashes small wormhole groups and basically gives an insane edge to attackers. A large group of recon ships right now isn't all that scary, but now a large group can sneak up on ANY smaller group it wants and still pack the punch to trash them.

There is less and less advantage to small/medium groups as changes have been made over the years, but this is over the top.

If you want to get people out of womrholes, there are easier ways.
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#569 - 2014-12-19 00:48:38 UTC
Serendipity Lost wrote:
God's Apples wrote:
Who gives a damn about the d-scan change. Now all the weaknesses recons had before (being slow, having awful cap, less tanky) are just completely removed. Perma-MWDing recons going 3km/s with 70k ehp will be really fun to deal with. Thanks CCP for breaking the game.



You forgot the part where i'm neuting you dry from 40km.

So ends the age of the ishtar and begins the reign of the curse.


Well of course they're doing all the stuff I mentioned while still being... recons.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

RavenNyx
Tax 'n Death
#570 - 2014-12-19 00:50:38 UTC
Wow...

TL;DR: don't like the "no d-scan" thing...

Longer version:
FW takes a hit... "oh, but the farmers...." ... will just move down to small plex' and you solved nothing. That'll also be no more "I wanna' have some fun for 30 minutes and none of my 4 corpmates are online" PvP, in anything larger than a faction frig or dessy. My guess is that will drive some casual players away.

Griefer-wars in high-sec? It's got potential to become more nasty to low SP players than it already is. I know nothing about WHs, so not gonna' go there, and I haven't been living in null for some time, so I don't really know how anoms are handled or how much a problem AFK cloakers are.

I do however see low-sec small-gang taking a turn for the worse, and blobs really take over. Gatecamps will now be something you'd avoid messing with, even if you're about of even strength on paper; target system has 8 in local, 4 on gate - 2 lachesis and 2 huginns sitting perched, or are those 4 docked, or in one of those velators on scan? Don't know, and can't spare a guy to probe to see if I should be worried. The result would be that I would avoid camps, not taking the fight because of the unknown variables - I'd be forced to use more time on each system with a neut in it, where I'd potentially fight - time that I A.) don't get, because the enemy's already forming a blob, or B.) time that I don't have because I'm an old fart with a family and don't want to waste my precious hours gaming probing for stuff that may, or may not be there instead of just shooting people. Getting even (== interesting) fights is pretty rare these days as it is - you want to make it harder and you even wanna' give the blobs more tools?

I really hope that someone with a bit love for small-gang and low-sec puts their foot down before this becomes reality.
Grath Telkin
Amok.
Goonswarm Federation
#571 - 2014-12-19 00:52:23 UTC  |  Edited by: Grath Telkin
I LOVE EVERY INCH OF ALL OF IT.

TBH I was a bit skeptical about the bonus change on the pilgrim considering good pilgrim pilots could neut out just about any ship in game in about 70 seconds or less (neuts overheat for 90 so no big deal) however I think taken as a whole the pilgrim will get a little better (and easier to fit).

The Rapier will finally be scary again.

The new Lach will be....a pain in the ass to deal with but hey, those are words literally never uttered in EVE so who cares, its not like its got a ton of tank fit when you finally run it down.

The Dscan role bonus is what sells this whole thing.

Theres no way I'm reading through all these pages of angry wormhole/FW dudes bitching about how living somewhere that was supposed to be hard to live in suddenly got not super easy to live in, the change is great.

It gives this group of ships a unique bonus that you hadn't slapped on other ships like the MWD and or Bubble immune bonus, its unique, and its new, and its kind of baller as long as they're the only ships to ever get it.


I've been waiting for this set since you started the tiericide, I'm not at all let down.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#572 - 2014-12-19 00:56:36 UTC
why the literal **** isnt the curse getting a 5th low? do you still want shield tanking curses? i mean thats totaly un amarr.

Amarr Militia Representative - A jar of nitro

Tira Janau
Imperial Shipment
Amarr Empire
#573 - 2014-12-19 00:59:46 UTC
Laying out my argument AGAINST this direction as simply as I can.

All Ewar by itself (even ecm, especially on a small scale) is very powerful even when it is not on a bonused hull.

Ewar on bonused hulls is ridiculously powerful, and please don't say bring friends when a single EAF can shut down 2-3 ships (mostly ecm, damps and TDs)
Also range bonused webs are freakishly powerful, but they can be fought usually since rapiers and huginns generally have the tank of a mid-heavy t1 cruiser)

Ewar bonused cruiser hulls with full t2 resists (and probably full tank considering that the ones who will abuse this VERY powerful EWAR are the ones that dont need that Recon to do any dps) are going to be stupidly strong.

The icing on the cake is going to be combat recons not showing up on dscan, an ability that force recons possess with covert cloaks and that come with appropriate penalties.

Combat recons do not require this ability to "seperate themselves with a unique ability," they already possess an ability in having bonused EWAR, this in itself is very powerful.
A more measured balancing of combats and force are to give force recons less dps and tank (perhaps even t1 or slightly better resists) and making combat recons simply beefier options with more direct combat ability.

All in all, EWAR is VERY powerful on its own merits, you do not have to give them an ability that makes them almost undetectable until it's too late. This is a very poor method of balancing in addition to giving them HAC level tanks.


Stitch Kaneland
The Tuskers
The Tuskers Co.
#574 - 2014-12-19 01:00:37 UTC
coik el tuerto wrote:
I always hoped for the huggin to become a rapid light boat just like the bellicose, but it seems you took the easy way out with projectiles =( but im still happy with buff.


Its looking like the rapier will be the new belli. I think the 10% missile dmg suits RLML way better than a RoF bonus. Means more possible damage per clip, and equal or higher alpha than standard bellicose. Plus web or tp bonus with more mids and resist profile.. the rapier has some potential. Though, dps will prob be about the same as the belli.
Lelden Praxis
Sebiestor Tribe
Minmatar Republic
#575 - 2014-12-19 01:00:50 UTC
Welp, time to train my missile skills for my Rapier. It's going to be useless to me until then... Just got to figure out what of all the 250 days of skills I wanted to train before then I can kick back.

Seriously annoyed, but I guess having good gunnery skills, but only okay missile skills and liking minmatar ships meant I'd get screwed over at some changes.
Iyokus Patrouette
University of Caille
Gallente Federation
#576 - 2014-12-19 01:02:52 UTC  |  Edited by: Iyokus Patrouette
Grath Telkin wrote:
I LOVE EVERY INCH OF ALL OF IT.

TBH I was a bit skeptical about the bonus change on the pilgrim considering good pilgrim pilots could neut out just about any ship in game in about 70 seconds or less (neuts overheat for 90 so no big deal) however I think taken as a whole the pilgrim will get a little better (and easier to fit).

The Rapier will finally be scary again.

The new Lach will be....a pain in the ass to deal with but hey, those are words literally never uttered in EVE so who cares, its not like its got a ton of tank fit when you finally run it down.

The Dscan role bonus is what sells this whole thing.

Theres no way I'm reading through all these pages of angry wormhole/FW dudes bitching about how living somewhere that was supposed to be hard to live in suddenly got not super easy to live in, the change is great.

It gives this group of ships a unique bonus that you hadn't slapped on other ships like the MWD and or Bubble immune bonus, its unique, and its new, and its kind of baller as long as they're the only ships to ever get it.


I've been waiting for this set since you started the tiericide, I'm not at all let down.


100% not bitching about it, just wondering out loud at the potential lack of people running anoms in wormholes with no way to protect themselves anymore. The hunter side of me is doing back flips at being able to jump into a wormhole and not be spotted until i have point on something.

At the end of the day, the Directional Scanner is a very valid intel tool. How about we change the new role bonus to "makes this character not appear in local chat"

how many Null sec tears would we see then? :p

---- Advocate for the initiation of purple coloured wormholes----

Coltain Tellan
Third Herd
Legion of Krabs
#577 - 2014-12-19 01:06:18 UTC
Quote:
Well that's just complete and utter bullsh!t...

As if Solo pvp wasn't hard enough, we can not even rely on our D-Scan now?? somthing that we have relied on for the past 10 years.. You are basicaly breaking around some core mechanics here.
Faction Warefare has been completely broken since Incarna, now you are telling me that recons with web, neut, damp & ECM bonuses will be able to hide in plain site in FW plexes and there is no conventional way to find them.

Even if combats work to find them, we would have to do that for every plex...

I smelt somthing bad in the air when the mobile scan inhib came into game, didn't realise things were going to be this bad.


POWER CREEP is getting excessive..


You understand that cloaked ships don't appear on d scan also right? You also understand Tech 3 cruisers can already do all of the above?
Stitch Kaneland
The Tuskers
The Tuskers Co.
#578 - 2014-12-19 01:06:41 UTC
Flyinghotpocket wrote:
why the literal **** isnt the curse getting a 5th low? do you still want shield tanking curses? i mean thats totaly un amarr.


I know right! Thats like minmatar having to armor tank a muninn... oh? That exists.. probably deal with it like minny pilots do. You at least have wtfpwn neuts going for you.

Well look on the brightside, at least your kin and explo resists will be really high.
Grath Telkin
Amok.
Goonswarm Federation
#579 - 2014-12-19 01:10:36 UTC
Iyokus Patrouette wrote:
Grath Telkin wrote:
I LOVE EVERY INCH OF ALL OF IT.

TBH I was a bit skeptical about the bonus change on the pilgrim considering good pilgrim pilots could neut out just about any ship in game in about 70 seconds or less (neuts overheat for 90 so no big deal) however I think taken as a whole the pilgrim will get a little better (and easier to fit).

The Rapier will finally be scary again.

The new Lach will be....a pain in the ass to deal with but hey, those are words literally never uttered in EVE so who cares, its not like its got a ton of tank fit when you finally run it down.

The Dscan role bonus is what sells this whole thing.

Theres no way I'm reading through all these pages of angry wormhole/FW dudes bitching about how living somewhere that was supposed to be hard to live in suddenly got not super easy to live in, the change is great.

It gives this group of ships a unique bonus that you hadn't slapped on other ships like the MWD and or Bubble immune bonus, its unique, and its new, and its kind of baller as long as they're the only ships to ever get it.


I've been waiting for this set since you started the tiericide, I'm not at all let down.


100% not bitching about it, just wondering out loud at the potential lack of people running anoms in wormholes with no way to protect themselves anymore.


If only they made a probe that could detect ships in space that weren't cloaked.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Harvey James
The Sengoku Legacy
#580 - 2014-12-19 01:14:31 UTC
maybe both minnies should be missile based, but maybe rapier could be armour tanked instead give it a 5th lowslot and more armour than shields

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using