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Star Citizen v EVE

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Unezka Turigahl
Det Som Engang Var
#1881 - 2014-12-13 00:10:07 UTC
I was probably going to buy the $20 package SC had around Thanksgiving but by the time I read about it, it was "Out of Stock". Not gonna spend more than that on the game at this point. I'm not excited enough about it to be an enthusiastic backer. I watch all the development videos they put on Youtube though.

The fidelity of the ships is pretty impressive. But SC's design sense is awful. All their ships are completely uninspiring. A bunch of boring jets and race cars. It's like they hired a bunch of dudebros with no imagination to design this stuff, instead of proper artsy fartsy scifi nerds. EVE's spaceships have always impressed me. Lots of great designs here. Must be some proper artsy fartsy nerds working at CCP. Also they have at least one Frenchman on the art team and Frenchmen have an unfair natural in-born advantage at artsyness. SC should probably replace one of their dudebros with a Frenchie. Just my professional opinion.

I probably don't have time for two spaceship MMOish things. So if SC turns out to be awesome... dun dun duuuuuuun! It's impossible to know what SC will play like at the moment though. So far my opinion is 'MEH'.


MeBiatch wrote:
you are not a real star fighter unless you played mantis I remember my dad had to go out any buy a special video card. this was was new because it included 3d! that was big back in 1992!


I had this game but it wouldn't run on the family computer. I guess we didn't have a video card. P Anyway, I would look through the manual constantly. Looking at the drawings of the ships and reading their descriptions, dreaming about flying them...

The Journeyman Project would run on our computer so I played that. I just died all the time and never got anywhere with it.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#1882 - 2014-12-13 23:07:38 UTC
Quote:
I was probably going to buy the $20 package SC had around Thanksgiving but by the time I read about it, it was "Out of Stock". Not gonna spend more than that on the game at this point. I'm not excited enough about it to be an enthusiastic backer


Javelin destroyers went for 2500$ each and got sold out in 15sec talking about enthusiastic.

most of ships are too 1970 sci-fi but some are good like that like constellation and that salvage ship i like few drake and corvette models as well and that jump yacht very sexy.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Terhiss
United Mining and Hauling Inc
The Initiative.
#1883 - 2014-12-13 23:55:01 UTC
Here is my very personal input.

It is never the mere content, large numbers, or aesthetic properties that explain Eve's success, or any other game's success. It is the feel it generates. It is the deep sensation of being immersed within a unique experience. One that has a very personal taste, feel, sound and vibe. Just like reading a new book from a new writer, this is reading and breathing the work of many people. Many minds and many purposes dedicated to creating this sensation.

That's not something you can explain or anticipate before trying it.

Star Citizen might turn out to be New Eden's demise. The perfect successor to Eve's legacy. The prodigal son who slays the father.

But it might also turn out to be another scifi shooter with amazing next generation graphics like dozens have spawned in their era, and yet with less soul than a bank Atm machine and less coherence than so many overachieving projects we've seen break their dreams and budgets over cold rocks of endless indifference, never to be echoed again.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#1884 - 2014-12-14 00:03:06 UTC
My opinion is that it have 90% chance to fail miserably and 8% itl be ok and run few years for PVE crowd and 2% to be "the next big thing" so my fingers are crossed.

What it will do to eve or wont do is not on an a soup ingredient list even.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Unezka Turigahl
Det Som Engang Var
#1885 - 2014-12-14 00:17:39 UTC
Mina Sebiestar wrote:

Javelin destroyers went for 2500$ each and got sold out in 15sec talking about enthusiastic.


Geeze. People are nuts.

Mina Sebiestar wrote:

most of ships are too 1970 sci-fi but some are good like that like constellation and that salvage ship i like few drake and corvette models as well and that jump yacht very sexy.


Yeah it is very dated looking design. Pre-Star Wars spaceship aesthetic. The Cutlass isn't so bad, its one of the few small ships that breaks away from looking like a jet. To a degree anyway. Still has a bit of an airplane feel to it. Even the concept art for the alien and organic Xi'An ship managed to look ridiculously dated. The big glass bridges of the larger ships are kind of cool though. But generally, SC ships bore me. They could have kept all the glass jet/heli cockpits, air intakes, wings and whatnot, and still used more imaginative shapes, like this guy's stuff: pic1 .. pic2
DaReaper
Net 7
Cannon.Fodder
#1886 - 2014-12-15 20:55:44 UTC
Mina Sebiestar wrote:
My opinion is that it have 90% chance to fail miserably and 8% itl be ok and run few years for PVE crowd and 2% to be "the next big thing" so my fingers are crossed.

What it will do to eve or wont do is not on an a soup ingredient list even.



I agree, but I think its a little more this way:

50% chance it will fail due to hype being broken and people thinking it will be OMG EPIC realize that, no its just another game. 40% it will fail because it sucks. 8% will be ok 2% awesome

That is IF it gets released at all.

My four issues thus far (and I'm a bit behind on my research) 1) instancing and multi servers. Honestly this is one of the biggest reasons I have played eve for as long as I have. one server. Tis pretty much made me not want to play SC.

2) NPC driven market. yea no.

3) It sounds... a bit mediocore in general.

4) Contrary to popular belief CR doesn't have a very good track record.

I lean heavily towards this being freelancer as in its ambitious, and CR will bog it down for years, until he finally sells the concept to someone else who guts 90% of his stuff.

The hype around SC also makes me scratch my head. Its fine to be a fan boi of a game (hell I love CCP, and eve) but its quite another to be blinded to reality and praise a thing that's not out yet in full.

But if its not vaporware we will see.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

digitalwanderer
DW inc
#1887 - 2014-12-17 18:17:57 UTC
FYI, not bad at all:


Hi fellow Citizens. Are you as hyped as I am? Andy Serkis company Imaginarium studios is partnering with CIG for motion capture on Star Citizen. In 10 For the Chairman Episode 48. December 15th, 2014 Chris Roberts announces Andy Serkis is partnering .This is a huge deal people he is well known for his mo-cap rolls in Lord of the Rings series and many others check out his imdb- http://www.imdb.com/name/nm0785227/


Remember folks, it's just a regular game setup for real disappointment once it's all done....P
Trii Seo
Goonswarm Federation
#1888 - 2014-12-17 18:56:41 UTC  |  Edited by: Trii Seo
Meanwhile, in Iceland, having exhausted the chess, CCP skipped right to boxing.

Graphics updates started to refresh the old game (Khanid got its chrome back!), sweeping balance changes shook up 0.0 politics, giving rise to content across space. Even the Lore side is kicking off recently. New ships, quality of life changes (despite what this forum may scream, the clone change was received with a lot of rejoicing).

CCP is listening to its playerbase, acknowledging problems and actually fixing them.

Not going into what's on the horizon for the next six weeks, and the most important part - we're playing the game. The conflicts kicked off by Phoebe? They're very much here, you can log in and participate.

On CIG side?

Promises, promises, promises... scope creep, more promises.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Indahmawar Fazmarai
#1889 - 2014-12-17 20:21:07 UTC
Trii Seo wrote:
Meanwhile, in Iceland, having exhausted the chess, CCP skipped right to boxing.

Graphics updates started to refresh the old game (Khanid got its chrome back!), sweeping balance changes shook up 0.0 politics, giving rise to content across space. Even the Lore side is kicking off recently. New ships, quality of life changes (despite what this forum may scream, the clone change was received with a lot of rejoicing).

CCP is listening to its playerbase, acknowledging problems and actually fixing them.

Not going into what's on the horizon for the next six weeks, and the most important part - we're playing the game. The conflicts kicked off by Phoebe? They're very much here, you can log in and participate.

On CIG side?

Promises, promises, promises... scope creep, more promises.


I have the impression that CCP is running in 110% mode. It is amazign what they're doing... for as long as they can keep this pace, as eventually the slow, lumbering elephant in the room will catch up with them.
DaReaper
Net 7
Cannon.Fodder
#1890 - 2014-12-17 21:41:43 UTC  |  Edited by: DaReaper
digitalwanderer wrote:
FYI, not bad at all:


Hi fellow Citizens. Are you as hyped as I am? Andy Serkis company Imaginarium studios is partnering with CIG for motion capture on Star Citizen. In 10 For the Chairman Episode 48. December 15th, 2014 Chris Roberts announces Andy Serkis is partnering .This is a huge deal people he is well known for his mo-cap rolls in Lord of the Rings series and many others check out his imdb- http://www.imdb.com/name/nm0785227/


Remember folks, it's just a regular game setup for real disappointment once it's all done....P



Uh why? So they will take more time having to work with actors to make the game charitors move more life like... as opposed to oh idk, finishing the game? sounds like a waste of time and money to me.

Correct, I predict huge waves of tears by people who thought this will be the greatest thing since sliced bread and it turns out to just be another game.

And as an aside... what took you so long DW? I thought you would of said something weeks ago about SC.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Trii Seo
Goonswarm Federation
#1891 - 2014-12-17 22:00:48 UTC
The new release cycle lends itself well to keeping the pace.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

digitalwanderer
DW inc
#1892 - 2014-12-17 23:40:22 UTC  |  Edited by: digitalwanderer
DaReaper wrote:
digitalwanderer wrote:
FYI, not bad at all:


Hi fellow Citizens. Are you as hyped as I am? Andy Serkis company Imaginarium studios is partnering with CIG for motion capture on Star Citizen. In 10 For the Chairman Episode 48. December 15th, 2014 Chris Roberts announces Andy Serkis is partnering .This is a huge deal people he is well known for his mo-cap rolls in Lord of the Rings series and many others check out his imdb- http://www.imdb.com/name/nm0785227/


Remember folks, it's just a regular game setup for real disappointment once it's all done....P



Uh why? So they will take more time having to work with actors to make the game charitors move more life like... as opposed to oh idk, finishing the game? sounds like a waste of time and money to me.

Correct, I predict huge waves of tears by people who thought this will be the greatest thing since sliced bread and it turns out to just be another game.

And as an aside... what took you so long DW? I thought you would of said something weeks ago about SC.



It's called immersion btw and making the game world as believable as possible, and raising the bar this high isn't something done overnight, so while the scope of the game is now much higher, the end result is worth it if it makes it the best space game yet released.


CR believes that by the time the game ships with all modules done, they'll have passed the 100 million mark in financing, making it one the games with the largest budget ever, and publically financed to boot, so there's no publisher breathing down their neck to get it done...Heck a lot of movies get done for less money than this...P


They're adopting the ID software philosophy.....When will it be done?

When it's done...Big smile


I haven't posted much since there wasn't that much to say, and simply let CIG do their work....This latest announcement about the motion capture and it involving someone that pretty much represents a whole new ballgame in that area was worth mentioning....No one does it better basically.
digitalwanderer
DW inc
#1893 - 2014-12-17 23:41:30 UTC
Indahmawar Fazmarai wrote:
Trii Seo wrote:
Meanwhile, in Iceland, having exhausted the chess, CCP skipped right to boxing.

Graphics updates started to refresh the old game (Khanid got its chrome back!), sweeping balance changes shook up 0.0 politics, giving rise to content across space. Even the Lore side is kicking off recently. New ships, quality of life changes (despite what this forum may scream, the clone change was received with a lot of rejoicing).

CCP is listening to its playerbase, acknowledging problems and actually fixing them.

Not going into what's on the horizon for the next six weeks, and the most important part - we're playing the game. The conflicts kicked off by Phoebe? They're very much here, you can log in and participate.

On CIG side?

Promises, promises, promises... scope creep, more promises.


I have the impression that CCP is running in 110% mode. It is amazign what they're doing... for as long as they can keep this pace, as eventually the slow, lumbering elephant in the room will catch up with them.



Panic mode has that effect indeed....Blink
Baneken
Arctic Light Inc.
Arctic Light
#1894 - 2014-12-18 09:23:22 UTC
digitalwanderer wrote:


They're adopting the ID software philosophy.....When will it be done?

When it's done...Big smile


I haven't posted much since there wasn't that much to say, and simply let CIG do their work....This latest announcement about the motion capture and it involving someone that pretty much represents a whole new ballgame in that area was worth mentioning....No one does it better basically.


Yeah, sure, remember duke nukem for ever or Daikatana ? Those two were supposed to be cutting edge and all that and spent 5 years in the making and both ended up being an utter disappointment.
Trii Seo
Goonswarm Federation
#1895 - 2014-12-18 17:35:00 UTC
At this rate, either SC gets stuck in development hell trying to chase others or releases - but by the time it does, all actually cool spaceship games have stolen the thunder and the market shifted to something else.

That or they ship out a "snipped" version of it and do the old "Overpromise and underderliver" thing CCP used to roll with for a while. That did not end well for them.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

DaReaper
Net 7
Cannon.Fodder
#1896 - 2014-12-18 18:53:19 UTC
Trii Seo wrote:
At this rate, either SC gets stuck in development hell trying to chase others or releases - but by the time it does, all actually cool spaceship games have stolen the thunder and the market shifted to something else.

That or they ship out a "snipped" version of it and do the old "Overpromise and underderliver" thing CCP used to roll with for a while. That did not end well for them.



this actually fits n perfectly with CR's track record.

Wing Commander and WC2 were good. or so I hear, I never played.

The WC movie bombed, and is thought of as a steaming pile of garbage by lots of people

Freelancer had to be gutted like a fish because CR could not deliever and had to bail.

SC is looking an aweful lot like Freelancer or the WC movie. Over hyped, insane ideas... either they will fall completely flat or have to be gutted to even get to market.

Time will tell.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

digitalwanderer
DW inc
#1897 - 2014-12-18 22:25:45 UTC  |  Edited by: digitalwanderer
Baneken wrote:
digitalwanderer wrote:


They're adopting the ID software philosophy.....When will it be done?

When it's done...Big smile


I haven't posted much since there wasn't that much to say, and simply let CIG do their work....This latest announcement about the motion capture and it involving someone that pretty much represents a whole new ballgame in that area was worth mentioning....No one does it better basically.


Yeah, sure, remember duke nukem for ever or Daikatana ? Those two were supposed to be cutting edge and all that and spent 5 years in the making and both ended up being an utter disappointment.



That's different in that those games took 10 years and changed game engines twice at least as far as DNF goes ( from Quake 3 to the unreal engine if i'm not mistaken)......Star citizen is only in it's 2nd full year of production and has only recently hit 300 people working for it.


Seems there talk of a sixth studio in berlin joining the effort, so we have Texas, California, Quebec, England and Germany represented....The logistics of managing this and still having CR have the final word on every aspect is pretty daunting when you think about it.


There is no publisher to worry about unlike the other games, including the 2 examples your mentioned, and there is the addition of PBR rendering which only now is CCP also considering it for EVE, and the move to 64 bit run times for every CPU process and not just memory access, so there's no tricks needed to simulate large environments anymore and the conversion should be done by February 2015....It's all precise down to the millimeter....Maps are possible right up to 8 million km in millimeter precision.


Here's an example that we see in eve pretty much always......You approach an acceleration gate leading to somewhere, your ship isn't touching the gate at all, but when you activate it, your ship has to move a few hundred meters away to properly align itself and warp.....Rough calculations at 64 bit precision will never happen, it's that precise in SC.


Here's the latest design for a breaching pod:

https://forums.robertsspaceindustries.com/discussion/213616/vanduul-boarding-pod-atv-sneak-peak/p1


Spikes look like they attach anywhere on the target hull and lasers cut right thru it, with soldiers exiting thru the center section...It looks awesome visually and brutal in gameplay terms since boarding parties can enter ships from any point, making ship defense particularly hard to organize.....


Aspects that we only see in EVE in pre rendered videos are the objective in SC in real world gameplay, but CIG has made no bones about it that it will challenge even the highest end PC setups right from the start, something that never fly if it had to go thru a publisher as it's interested in selling copies above all else, and if it means making the game easier to run and not as visually appealing, so be it.


The rules are different in SC...They're aiming to build the best possible game, and release date be damned in the process, publishers are a non issue, will need monster systems to really run and allows the development team to create the best possible art with much less constraints, something that many other talented developers would kill to be in and allow to them to make the best possible content that current technology allows.
digitalwanderer
DW inc
#1898 - 2014-12-19 23:42:30 UTC  |  Edited by: digitalwanderer
Another 20 GB patch today, and it's AC 1.0 with an additional 16 flyable ships, lobby match making and more....


Keep in mind that there's still AC 2.0 to be released, AC 3.0, the FPS module, the 64 bit conversion, the social ~ planetary module, the 50 mission single player campaign, the PU itself, tools for mods and total conversions, and the ability to host your own server.


I do believe the game will top 100 GB in size once all the of the above is released by late next year....How's that for scope...Lol
Captain Davison
Malachi Keep Detachments
#1899 - 2014-12-20 01:51:08 UTC
It's not going to be EVE's competitor or killer. Even in 'completed' state, it clearly and obviously fills a very different niche and design that is unlikely to pull away most, or even very many of EVE's players. It's smaller scale, CR has shown again and again that he's going for looks over substance in several key areas of the game and going for 'immersiveness' over fun, or even interesting. And, it's on a much tinier and impermanent scale in many ways. Elite: Dangerous has a much better chance of competing with EVE than it.

It'll be a lot of things when it's done. Interesting, innovative in some ways, a game that finally links ground, space, and other areas. Well, maybe. If CR can pull it off. But a competitor with EVE? No, not really.

But anything that lights a fire under CCP is good for business. And a mighty big fire it's been.
digitalwanderer
DW inc
#1900 - 2014-12-20 05:02:58 UTC
True, it is smaller scale, but when you own ship can be captured by hostiles using boarding pods, breach the docking hatches on your capital ship and all of a sudden you find yourself in a firefight inside your own ship, while a battle is going on outside in space, it is definitely a new and immersive experience, even if we'll never see 1000 ship battles like EVE.


Smaller fights but no lack of action in the least, and capturing ships in first person adds a fun twist that just aiming guns at it and blowing out of the sky.