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Rhea Feedback

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Quadima
HyperDreams Studios
#421 - 2014-12-10 03:06:31 UTC  |  Edited by: Quadima
Primary This Rifter wrote:
I seriously doubt it hurts anyone's eyes. People are probably making it up because they think it means CCP will listen to them.


Start reading.
http://en.wikipedia.org/wiki/Photosensitivity_in_humans

1. Logging into the game after update: "Woooo, new interface, cool !"

2. Chosen one of the colors I liked, starting doing some market orders...
... noticed something weird it in the first 10 minutes of clicking on market stuff... strange sensation. Vision become blurry and I became dizzy and vomiting sensation for no reason.

3. Exited the game, sensation dissipating.
Resumed EVE 10 mins later, same thing happening.

4. Went to the forum to see what the people are saying.
SURPRISE ! (or not). A lot more people are complaining about the same thing.
After that I started posting. And you know what ? There's a LOT of people confirming it...

Maybe it isn't affecting everyone, but it is certainly affecting plenty of folks !
A game change that is causing nausea and headaches to a lot of people should certainly raise a big alarm signal for the developers ! This is not a matter of preference or "liking". It is something that needs to be addressed urgently !

---
Crybaby ?

I'm not complaining about CODE. blowing up some Retriever, I'm complaining about the game MAKING ME SICK IN REAL LIFE. Spot the difference !
Embsi
Garoun Investment Bank
Gallente Federation
#422 - 2014-12-10 03:07:46 UTC  |  Edited by: Embsi
Arthur Aihaken wrote:
I've previously commented on the new PBR feature to some extent, so I'm not going to go into much detail other than to echo the majority of sentiments expressed here: Ships are either now too shiny, too matte or too 'plastic' - and they all share a loss of detail due to the new PBR process or outdated textures. Since it's been relayed that this is just the first pass, I'll reserve final judgement until the next update. In the interim, several unanswered questions:

1. When are we going to see ships rendered with high-resolution textures as an option?
2. When are we going to see a prototype of the ship painting/customization feature?
3. When are the new battleship skins going to be released?


You forgot there is no anti-aliasing with it.
So you can slap all the lipstick you want on it, it'll still be a pig... a very flickery one. :)

@ Quadima the eyestrain (and in some cases headache) you are experiencing comes from the flickering edges on the 3D models in game. Your eyes are naturally attracted to movement, and they get overloaded.

As much as I dislike the UI, it has nothing (or very little) to do with why your eyes are getting strained. :)
Oraac Ensor
#423 - 2014-12-10 03:09:54 UTC  |  Edited by: Oraac Ensor
I'm very pleased that drone health is now visible in the drone bay and that clone upgrades have been removed.

However:

When I was at last able to log in after a marathon download and my screen opened into my hangar, I physically flinched at what I saw. There was my trusty Magnate dressed up the in the most hideous bling imaginable.

Desperately hoping that this was just a glitch on one ship I switched to my Prophecy but, alas, it was just the same. Ah, the humble Amarr shuttle will surely be more presentable . . . but no, the horrible, glaring bling was everywhere.

PBR on Amarr ships is a disaster - please dim it down by several dozen notches. Previously, these ships looked like what they were supposed to represent: massive chunks of solidly-built space-going hardware weighing thousands of tons. Now they look like small lightweight plastic toys weighing a few grams and painted by an over-enthusiastic 5-year-old.

Also, the turrets used to be colour-matched to the hulls, but now they are all a uniform silver-grey.

Some Gallente ships have come out a little better (e.g. the Algos looks pretty good), but others not so good. The polished chrome needs to removed or at least toned down a bit and some of the individual ship skins need tweaking.

The larger CreoDron ships need their green base colour toned down to match the Ishkur, and the Roden ships need to lose that highly polished bronze to a slightly flatter shade.

All the Caldari and Minmatar ships I've looked at so far seem fine.

I would have preferred to keep the old UI icons but don't object greatly to the nature of the new ones except that I think that some of them could be more intuitive. Recycling, clone bay and character customisation are fine, but a spanner ("wrench" for those across the pond) for repair shop? No, no - spanners are for fitting things, you need a welding torch for repairs.

And what's with the Rifter silhouette to denote a ship? Most newcomers won't even know what a Rifter is. If you must have a ship symbol why not use the generic one from the 'look at my ship' button on the camera radial menu?

Personally I would rather have the mini-thumbs back in my inventory.


[Edit] Forgot to mention that when I pin a window I expect it to be transparent and to STAY transparent, not switch back and forth willy-nilly when in use. And why should my chat window or overview randomly turn opaque when I close my scanning window? What sort of nonsense is that?
Shadowy Leader
Vivid Hallucination
#424 - 2014-12-10 03:26:22 UTC  |  Edited by: Shadowy Leader
Eve is becoming blander with every release. Everything looks washed out, from the interface to the renderer.

Interface:

1. If you're going for rounded corners, then give us rounded corners, if you can't be bothered making rounded corners then just use rectangular corners. A couple of white pixels in the corner of a rectangular window just looks unpolished, unfinished, unrefined.

2. It looks washed out with the blur on. The blur would maybe be good if all it did was blur but it also brightens whatever's in the background making the window brighter, paler, less readable and quite insipid really.

3. Once on the login screen, if you resize that screen it black screens, and never re-renders the login screen.

4, The icons are all bland. Eve is becoming blander with every release.

Renderer/models/plastic ships

1. Some ships look shiney, I think the Ishtar looks really nice with the new renderer, but, and this is a big but, there are many ships that look like plastic props, due in part to them being washed out with their colours all wishy-washy in the new renderer

2. Ishkur's masts are small and make jagged patterns that make the pixels obvious breaking immersion and making it look like an unfinished 3D model of a ship. I have AA set at max.


P.S. WASD controls are fun, so props for adding that.
Eraza
Fuzzyness Enterprizes
#425 - 2014-12-10 03:28:08 UTC
I find the new interface very confusing.
I mentally search for things by COLOR,
the monochrome style of the new icons is very hard to tell apart without actually focusing on them.

Also, I would very much like the old sliders back, I just cant seem to get opacity like the way I want it


Seriously though, it takes me MUCH longer to tell icons apart by shape then it does by color, and I have to look DIRECTLY at it, instead of being able to use my peripheral vision.
I cant by any means call this monochrome change an improvement.
Lara Divinity
Pidgeon Cartel
#426 - 2014-12-10 03:28:14 UTC
Jenshae Chiroptera wrote:
Looks like the new GUI is trying to be a 90s game that is in turn attempting to appear futuristic.

I would like an opt out option to use the old GUI.

Edit: I thought that I would start getting used to it. It only gets worse the more I try to do different things. It is like nails on a chalk board getting louder all the time.

Edit 2: The lack of colour on the buttons makes quick selection far less intuitive.

The blink on the chat tabs is far too easy to ignore. I guess I am going to have to default to Intel channels and be less social.

Edit 3: Basic GUI is tiny. They could package both easily.



i agree at least give us an opt out of this new gui its sux the menus arent clear n the colors r just horrible ive tried every possible color n i am using the darkmatter now not very clear but better then all the rest in my opinion my eyes just hurt from watchin this crap
Crosi Wesdo
War and Order
#427 - 2014-12-10 03:29:55 UTC
Primary This Rifter wrote:
Quadima wrote:
TigerXtrm wrote:

It was thanks to a couple dozen dedicated testers that the UI became something presentable and usable. And while it may be something radically different from what you're used to, it is by no means bad. The UI was almost 10 years old for crying out loud, it was in dire need of an update.


Massive change just for the sake of change ?

No, it's not just for the sake of change. Go back and read the dev blog.

Quadima wrote:
Jita protest #2 ?
Massive amounts of subscription cancelled ?
Thousands of petitions crying that the game is unusable ?

Don't be an idiot. This is not worth getting that upset about. At all. You're just making yourself look like a crybaby.

Quadima wrote:
Do you think I actually like typing all this crap instead of playing the game? No. I want to play the game, but I can't because it looks utterly rubbish and it hurts my eyes ...

I seriously doubt it hurts anyone's eyes. People are probably making it up because they think it means CCP will listen to them.


I am a well known crybaby.

make it so right click menus are not transparent or i will cancel several hundred accounts.

Im actually serious. Ive been able to circumvent all these other UI changes so i can ignore them, But i need right click menus to be opaque so my experience is as it was before this worthless patch.

Nice blackbird though.
Eraza
Fuzzyness Enterprizes
#428 - 2014-12-10 03:37:23 UTC
Lara Divinity wrote:
Jenshae Chiroptera wrote:
Looks like the new GUI is trying to be a 90s game that is in turn attempting to appear futuristic.

I would like an opt out option to use the old GUI.

Edit: I thought that I would start getting used to it. It only gets worse the more I try to do different things. It is like nails on a chalk board getting louder all the time.

Edit 2: The lack of colour on the buttons makes quick selection far less intuitive.

The blink on the chat tabs is far too easy to ignore. I guess I am going to have to default to Intel channels and be less social.

Edit 3: Basic GUI is tiny. They could package both easily.



i agree at least give us an opt out of this new gui its sux the menus arent clear n the colors r just horrible ive tried every possible color n i am using the darkmatter now not very clear but better then all the rest in my opinion my eyes just hurt from watchin this crap



The new UI is giving me a headache.

It's all so bland and colorless, things are much harder to find when it's all the same.
interesting consistent visual style yes... but sadly this is just less functional.
I REALLY want the old UI back.
ShadowandLight
Trigger Happy Capsuleers
#429 - 2014-12-10 03:40:53 UTC
When clicking on a pilot on the watch list, there is no difference in shading to help you know you clicked the right person.
Sky Marshal
State War Academy
Caldari State
#430 - 2014-12-10 03:45:48 UTC  |  Edited by: Sky Marshal
As I wrote in the UI Modernization preview topic, the RGB sliders are necessary. I can't tolerate dark themes, I use brighter themes since nearly day one (I can provide a screenshot from my old days) so I won't be able today just because CCP decide to remove them...

As CCP now have a policy of one addon per month, I guess that there are good chances to see it back, if they are reasonable... that I doubt.

I mean, generally they are stubborn about this kind of change, even if it is stupid... Customization of the UI is just mandatory, but I fear that they will do as usual and just don't care. Still, I NEED brighter themes than the ones they created, because not only they are too dark for me, but they are questionable : I don't see any differences between the Caldari I and Caldari II, and between Gallente I and Gallente II, even by raising the brightness. Well... I don't have cybernetic eyes after all.

CCP can "sell" a comeback of the RGB sliders by saying that they are listening to the customers, and that would be true. I hope they will do it.

Even if the flat design icons are debatable (personaly, I hate this kind of design), it is possible to adapt to them. Actually I use them pretty correctly mostly because automatic movements, but with time it is possible.

But a UI so dark with concretely no other choice, no I can't.
Ni Mohna
Imperial Academy
Amarr Empire
#431 - 2014-12-10 03:53:56 UTC  |  Edited by: Ni Mohna
CCP Darwin wrote:


Removing color does remove one of the elements people use to distinguish icons.



Then why remove it? I have always been a fan of change for the sake of improvement only. If you're going to change something only to make it worse, then you are better off not changing anything at all.

CCP Darwin wrote:


However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.



I agree that relying on color alone is something that can be improved on and/or may not be the best design decision. I am not against improving things. But since when does that have to translate into making lifeless, colorless, kindergartener-like UI schemes??? What I do not understand is why it is necessary to go back decades into the past as far as design when we have come such a long way over decades??? Why is it necessary to simplify the UI so radically to the point where icons are almost indistinguishable, you can't tell where one window starts and another ends, you can't tell where one column starts and another ends (overview)?? Why did CCP (and nearly every other software company for that matter) suddenly all decide that we should now have UIs that make you feel like we are all back in pre-school or just all color blind? Why???

This makes absolutely no sense what so ever.

CCP Darwin wrote:


Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.



And yet, if the shape/form is the issue, why does that have to automatically equate to turning the icons/ui into this stale example of UI design? Why does that mean you can't have well designed, well thought, colored/image icons that are both simple/easy to understand and yet very aesthetically pleasing to look at?
Hallvardr
#432 - 2014-12-10 03:59:39 UTC
its funny .. but not really. The new UI (that I dislike greatly) has been on SISI for a while now. There have been numerous threads talking about it. Mostly in the dislike. Oh there are a few that like it. But most appear to not. Yet here we are on release day and suddenly for forums are ablaze with mostly (not all) negative feedback. Where have you all been for the past few weeks/month?

31 pages of mostly .. "I don't like it"

But as I said... the decision was already made to do it [the new UI]. Not even sure that our feedback was looked at nor welcomed.

It would be nice if the forums has a vote function. Then we (and CCP if they cared to) could really see what the user base stood behind. Or at least the ones that bothered to sign into the forums and read. No vote. No whine.

I've been playing with the new UI and I'll adapt. I'll get over it. But that doesn't change the fact that for me, "I am SO sick and tired of this freaking Android minimalistic card, Windows 8 metro, created by a 6 year old with crayola crayons and a sheet of construction paper UI's that programmers are pushing on us. Its just an excuse for lazy and shows ZERO creativity. And damm .. blue . that is so over used!"

The Emperor's New Clothes - I'm not buying it .. its looks cheap and lifeless.


There .. now see what you've done CCP .. I'm quoting myself now.

Eraza
Fuzzyness Enterprizes
#433 - 2014-12-10 04:04:00 UTC
Ni Mohna wrote:
CCP Darwin wrote:


Removing color does remove one of the elements people use to distinguish icons.



Then why remove it? I have always been a fan of change for the sake of improvement only. If you're going to change something only to make it worse, then you are better off not changing anything at all.

CCP Darwin wrote:


However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.



I agree that relying on color alone is something that can be improved on and/or may not be the best design decision. I am not against improving things. But since when does that have to translate into making lifeless, colorless, kindergartener-like UI schemes??? What I do not understand is why it is necessary to go back decades into the past as far as design when we have come such a long way over decades??? Why is it necessary to simplify the UI so radically to the point where icons are almost indistinguishable, you can't tell where one window starts and another ends, you can't tell where one column starts and another ends (overview)?? Why did CCP (and nearly every other software company for that matter) suddenly all decide that we should now have UIs that make you feel like we are all back in pre-school or just all color blind? Why???

This makes absolutely no sense what so ever.

CCP Darwin wrote:


Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.



And yet, if the shape/form is the issue, why does that have to automatically equate to turning the icons/ui into this stale example of UI design? Why does that mean you can't have well designed, well thought, colored/image icons that are both simple/easy to understand and yet very aesthetically pleasing to look at?


I wish I could give this more then one like.
This explains really well everything that has been bothering me with the new UI.

Now I think I will pray CCP is mature enough to admit fault and at least let us choose between the old and new..
Remiel Pollard
Aliastra
Gallente Federation
#434 - 2014-12-10 04:06:48 UTC
Hallvardr wrote:

It would be nice if the forums has a vote function.


Only works if people are explicitly informed and even then, not everyone will care. The only people who are going to talk about it are the ones with a problem. People with no problem have nothing to say, and are too busy enjoying the game to vote on its features.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jayce Ragnorok Ragnorok
073 Corp
#435 - 2014-12-10 04:16:09 UTC
Absolutely love this release. The ships look great with sharp detail. The neocom icons look a little basic but that is fine. The beta map looks great. I really really like it. Great job overall CCP! Now where are they selling that destroyer. None in Jita yet. Thera was a cool place. There was a station camp but easily avoidable. May become my new home soon. Again great job love the map. Keep up the good work guys.
Yume Mei
Khanid Dynamics
#436 - 2014-12-10 04:43:02 UTC
Loving this release, replacing the old UI icons was long overdue.
Lara Divinity
Pidgeon Cartel
#437 - 2014-12-10 04:56:09 UTC
i know christmas is gettin close but sheesh my eyes ...my eyes ...
opt out of new ui let the people choose what they want to use and ill give it a +1
paid for nice game not this holiday spirit user interface
as for the new lightning n colors on the ships they looks way to plastic n shiny mbe i should ask my kid for its barbie dolls to put em in the ships as pilots.
Thirdsin
Sebiestor Tribe
Minmatar Republic
#438 - 2014-12-10 05:13:19 UTC  |  Edited by: Thirdsin
Tried opening contents (Right click, 'View Contents' ) of a ship in another system to check fittings etc. Nothing happens. Cried a little inside.
Dummy contract is the work around apparently....
Quadima
HyperDreams Studios
#439 - 2014-12-10 05:16:40 UTC  |  Edited by: Quadima
Remiel Pollard wrote:
Hallvardr wrote:

It would be nice if the forums has a vote function.


Only works if people are explicitly informed and even then, not everyone will care. The only people who are going to talk about it are the ones with a problem. People with no problem have nothing to say, and are too busy enjoying the game to vote on its features.


So your assumption is that if someone doesn't say anything on these forums it means they like it all and have no comment, right?

Let's see...
- Over half of the user base does not speak English. This basically excludes them from these feedback forums, they probably don't even understand what's going on since they were unable to read the Dev blogs.
* Edit - I see that some stuff is posted in Russian and German but the amount of responses is rather small
- There's a lot of people who are not socially interacting at all (for various reasons), or do not consider forums a good way to express themselves ( They are the ones usually filing petitions )
- There's a lot of people who just don't care. The interface or the game could look in any possible way, as long as their lasers keep drilling those rocks, it's all fine. Maybe they like it, maybe they don't, they just don't give a f**k.
- There's another lot of people who are maybe afraid to speak out, due to the harsh nature of this game. They rather stick in their little corner and do those missions and try to be invisible... Not that hard to search someone in game and wardec/grief them, right?
- There's other people who might have tried to voice their opinion in the past and were shut down or ignored ... and then they went into the "Whatever, f**k it." mode where they just don't want to waste any more time if nobody listens.



And then there's the rest of us, who DO GIVE A F**K about what's going on.
And even if the rest of us are just a small minority of the TOTAL population of the game, the fact that in THIS minority 80% or god knows how much say that it's a change for the worst, statistics rules say that PROBABLY the same pattern applies for the rest which were not interviewed/did not express an opinion ( YET ).

And you're saying that we should just suck up to whatever trash is being dumped on us and "adapt" ? Ha ! Good joke.
Orlacc
#440 - 2014-12-10 05:18:07 UTC  |  Edited by: Orlacc
Looks great. Kinda miss the color icons but he client is smooth as buttah for me. Smoother than before. I am not sure how the UI is making folks sick though.

New Star Map looks good. Let's get probes working! The little numbers in the hacking game are annoying. Getting too easy. Enough tweaking exploration for gods sake.

Station buttons are the so far lamest thing I have seen.

"Measure Twice, Cut Once."