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Hacking Mini Game = Biggest Pile Of Crap Ever

First post
Author
Celise Katelo
State War Academy
Caldari State
#121 - 2014-09-17 14:54:56 UTC
I think your clone should get nano-teched into the mini-game & you have to fly [insert ship your choice/of available ships] inside & blast away like a Jedi Master inside a giant maze, killing cubes (mines), other strange stuff & then face a mini boss (like a Burner mission) of random CCP choice Shocked

Once complete you get your rewards P or die & meet your maker Twisted

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

BraiZure Harloon
Imperial Shipment
Amarr Empire
#122 - 2014-09-25 08:34:56 UTC  |  Edited by: BraiZure Harloon
CCP Bayesian wrote:
I've actually been prototyping some additions to Hacking as part of a small side project in my "20% Time".

The first is a distance indicator that tells you how far away the last node uncovered is from "good stuff". This helps with second by second decision making by letting you follow trends. This also helps determine which Defense Software to attack first. On top of which it generally needs less clicks to complete a hack. I'm experimenting with definitions of "good stuff".

The second is to help with having more strategic decisions whilst actually hacking. I added multiple cores which unlock explicit bits of the loot in the container. This gives the hacker the ability to balance more of the risk vs. reward themselves as they go rather than it being an all or nothing thing.

Both of these changes give scope for more interesting Defense Software and Utilities. I'd like to alter the Restoration Node substantially as well to make it less overpowered and generally more interesting.

I want to make clear that there is no real ETA for when these changes might hit TQ but I wanted you to know that the state of Hacking is definitely something I and others care about and something someone is actually working on.

I understand this is your 20% and thanks for your efforts.
Most explorers don't hack empty cans after scanning them, and since most of EVE seems to be right place right time how about a critical success chance option. I've hacked cans without ever touching any defenses only to find it's empty or it's my OCD about leaving sites unfinished. How about a chance at a mini expedition for one or two more cans if a player successfully hacks a can with over 100 coherence left, or two if over 130? A second option is have the can spawn a surprise cargo container with an item off random loot table not normally associated with data sites. It doesn't have to be very valuable but off a larger loot table for variety. Could be something useful such as 1 dose of a Synth Booster, pirate or navy tag or maybe just something silly like a nexus chip available to turn in for InterBus or X-Sence LP or Brokara's Modified Slaver Hound to a corpse of "CCP Spew Mechanic". Third option maybe a message in your local or the soon to be added opt in notification as to another system with a current relic, data or ghost site with no guarantee if it's still there by the time you get there. Fourth option, and least game-breaking is the same sort of notification of a system with a lore site such as City of God, Mysterious Shuttle, Roden Shipyards or an Empire Data Center. Most newer explorers no nothing of these or have to use out of game tools to find those. While my suggestions are more about the results of the mini game rather than the method, all of these in my mind are viable options to make the player experience of exploration more exciting and feel more like an Archaeologist or Hacker rather than a loot farmer.
CCP Bayesian
#123 - 2014-12-02 10:03:12 UTC  |  Edited by: CCP Bayesian
I thought I'd pop in here and say that one of these changes is out on Singularity and coming to TQ with Rhea next Tuesday.

EVE Software Engineer Team Space Glitter

CCP Bayesian
#124 - 2014-12-02 10:03:22 UTC
*double posts*

EVE Software Engineer Team Space Glitter

Qapla Orion
Biohazard Systems Tracking and Recon Division
#125 - 2014-12-02 12:07:04 UTC
CCP Bayesian wrote:
I thought I'd pop in here and say that one of these changes is out on Singularity and coming to TQ with Rhea next Tuesday.


Care to share which one?



Pretty please?
Noriko Mai
#126 - 2014-12-02 15:51:57 UTC
Qapla Orion wrote:
CCP Bayesian wrote:
I thought I'd pop in here and say that one of these changes is out on Singularity and coming to TQ with Rhea next Tuesday.


Care to share which one?

Pretty please?

After hacking a Storage Depot in the Standard Sleeper Cache a second (Pristine) Storage Depot may spawn. At the same time a Alarm Unit spawns and gives you a timer of 30sec (irc) before sounding the alarm and activating the defense towers/turrets.

"Meh.." - Albert Einstein

Orlacc
#127 - 2014-12-02 17:00:49 UTC
Is necro allowed now?

"Measure Twice, Cut Once."

Zappity
New Eden Tank Testing Services
#128 - 2014-12-02 18:28:52 UTC
Orlacc wrote:
Is necro allowed now?

Necro always welcome for added greatness.

Zappity's Adventures for a taste of lowsec and nullsec.

Hasikan Miallok
Republic University
Minmatar Republic
#129 - 2014-12-03 00:05:34 UTC
Sargeant Hellian wrote:
yup - total BS the state of hacking.

HEY let's make a whole game where your performance is based on a sliding scale of 5 skill levels.. then let's make the mini game ave NOTHING TO DO with those skills other than getting 10 health on your virus.


HEY I have another great idea : lets make empty cans (after all they don't have to warp in 4 friends to catch cans anymore so let's F___ em over some!


HEY! What about cans that are ALMOST empty? Let's just put one carbon in there!



PS - CCP you should be ******* embarassed about what you did with this mini game.


You can scan the cans.

The main issue is their is more connection between player skill and results in Candy Crush then the mini-game.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#130 - 2014-12-03 10:53:17 UTC
DeMichael Crimson wrote:
Samwise Everquest wrote:
DeMichael Crimson wrote:


This game definitely didn't need another click fest mechanic added to it.


DMC


Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you.

Shocked

This game involves a lot of mouse clicking in all aspects. Planetary Interaction was a major click fest when it was first implemented and even after a couple of reiterations / rework, it's still a click fest. The Mini-Hacking game is another major click fest which includes a lot more clicking than what's actually needed. I don't mind clicking a few things to accomplish something in this game but I definitely don't wanna be clicking +25 or more 'Nodes' just to hack one can at a site, especially when there's usually more than 1 can located at these sites..

This game is portrayed as being set in a futuristic time with space travel, computers, etc. The Mini-Hacking Game takes up way too much real estate on the screen. It should be resizable and the hack itself be automatic. The hacking screen itself should be something to monitor the progress of the hack.

I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core.

Now if that sounds like I want the game to play itself for me, then yeah, that's what I want.


DMC



sounds pretty boring suppose you want the sites to scan themselves also?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jeremiah Saken
The Fall of Leviathan
#131 - 2014-12-03 11:27:34 UTC
Lan Wang wrote:
sounds pretty boring suppose you want the sites to scan themselves also?

Clickfest becomes an issue with hardest cans. Grids are bigger and defensive subsytems need more clicks to be destroyed,system core: 3 , virus suppressors: 3 , harderst firewalls: 3 . It could be easily avoided.
Instead 3 actions to destroy defensive subsystem why not making it some sort of attack command and waiting for result. If i'm attacking it i'm determined to destroy it why it has to be in 3 steps when it could take just one.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Thanatos Marathon
Moira.
#132 - 2014-12-03 15:17:09 UTC
I actually enjoy the hacking game even though it isn't the greatest thing ever. Just a little something different to add some variety.
Shon Anzomi
Science and Trade Institute
Caldari State
#133 - 2014-12-04 09:44:30 UTC
In the two months that I play this game I scanned hundreds of sites and cans and majority of my SP come from scanning and hacking skills. I also almost solely rely on income from exploration. With this being said, I don't have problem with the minigame whatsoever.

The only thing I would change is that I would change minigame for data and relic sites. It doesnt look like archeology, does it?

Also maybe sleeper sites need different minigame too. So I dont complain, but more variety would be nice.

What is nice that the minigame is thought through, it scales in difficulty good, it is balanced with all the buffs and debuffs. So if there was any change to be made the bar is set quite high already.
Sam Spock
The Arnold Connection
#134 - 2014-12-04 15:21:41 UTC
A chance for an escalation from the cans similar to what can happen in the drone regions would be nice to see and give incentive for people to hack all the cans.

Maybe just escalate to one of the standard sites or even one that is one security level higher (null would get a Sleeper site, rats and all!).

The minigame is ok but my right index finger hurts all the time now.

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#135 - 2014-12-04 20:59:59 UTC
Props to CCP Bayesian for doing this. Anything that makes the mini"game" more interesting is a good change.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#136 - 2014-12-04 21:37:33 UTC
CCP Bayesian wrote:
I'm on Team Space Glitter and our mission right now is to basically improve gameplay content related stuff. We're committed to doing a lot of tools work to speed up all the designers as well as fixing and creating new content.

Currently we're making NPC Authoring easier whilst our design focused people (FoxFour and Affinity) are coming up with some new stuff and plans for fixing some existing content that badly needs work.

Hacking sort of fits into that but I'm working on it because I had a big hand in designing it and it's never made it to the quality the team who worked on it liked particularly. The current implementation is functional but shallow and misses some key features of the original design as well as the ideas we had for improving things as we worked on it. I'm working on it as part of some self-determined time we get to work on these sorts of projects that otherwise fall further down our priority list.


That sounds great, nice ideas, but please whatever you do make sure the thinking that led to the loot spew is never again allowed to surface.

Good luck with your efforts.

There is one EvE. Many people. Many lifestyles. WE are EvE

Orlacc
#137 - 2014-12-05 01:03:23 UTC
Let just leave exploration alone for a bit okay? Doing fine as far as I can tell since the spew was eliminated.

"Measure Twice, Cut Once."

Quintessen
The Scope
Gallente Federation
#138 - 2014-12-06 16:07:42 UTC
At one point, CCP Bayesian you mentioned the possibility of being able to keep the tools and then selling them on the market. Is that still under consideration?
Quintessen
The Scope
Gallente Federation
#139 - 2014-12-06 16:12:57 UTC
One big problem is people not hacking all the cans. There's no incentive to and that just leaves them for everyone else.

How about all the cans are hacked, there is a chance that it will reveal an additional can of a tier one higher than the current site. I do understand that not hacking cans is a form of PvP, it's not a particularly interesting form of PvP for either party. It requires less than no effort on the part of the first party and is a denying of content to the second.
Lister Vindaloo
5 Tons of Flax
#140 - 2014-12-06 19:54:48 UTC
Renegade Heart wrote:
I love the new system. It provides a distraction for those running them in dangerous areas while you prepare to blow them up. Awesome job CCP! Pirate


This is why I like the minivans and how it adds to eve, if hacking was any easier than it is, ie: auto complete, then the cans would go back to being worthless , as even more people would be doing sites, I'm glad they got rid of the spew, but with the game it adds a lot of tension to hacking fans in wormholes and low/null sec. If the posters whinging about drops are hacking in hi sec, what did you expect? Faction towers in every site? T2 salvage oozing from the cans? Maybe if you hate exploring so much you can start hunting other explorers? But I spose that would involve leaving hi sec.....