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Player Features and Ideas Discussion

 
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Anti-Cloak that doesn't break the game

Author
Tippia
Sunshine and Lollipops
#41 - 2011-12-15 19:11:05 UTC
Lucien Visteen wrote:
And what is the means to drive a cloaker out of the system that requires the same amount of effort as the cloaker uses to stay cloaked? I am honestly curious
F1.
Lord Zim
Gallente Federation
#42 - 2011-12-15 19:16:00 UTC
Mag's wrote:
The fact that you can AFK and gain the same psychological effects without a cloak, points to the issue being elsewhere.

What do you mean, same psychological effects without cloak while AFK?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#43 - 2011-12-15 19:16:51 UTC
Lord Zim wrote:
Mag's wrote:
The fact that you can AFK and gain the same psychological effects without a cloak, points to the issue being elsewhere.

What do you mean, same psychological effects without cloak while AFK?
So you don't know why people AFK in systems for days?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lucien Visteen
Imperial Academy
Amarr Empire
#44 - 2011-12-15 19:31:31 UTC
Tippia wrote:
F1.


And then? I have not driven him out yet

The ships hung in the sky in much the same way that bricks don't.

Ingvar Angst
Nasty Pope Holding Corp
#45 - 2011-12-15 19:34:36 UTC
Lucien Visteen wrote:
Tippia wrote:
Lord Zim wrote:
Mag's wrote:
Why do people insist on messing with and breaking cloaks, instead of looking at the cause of AFKing?

I don't know about you or the others, but personally I'd rather get at the AFK part, than the cloak part.

…and that part is simple: fix local, and AFK ceases to exist.


Does this fix to local include a way to drive cloakers out of a system if they are found, or will players have to dock up since they can't catch them anyway?


In wormholes, you assume there's someone cloaked up watching you. We don't stay docked up. Without that level of paranoia and preparation you're going to fail... and if you're afraid to fail you don't belong outside of high sec anyhow.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#46 - 2011-12-15 19:37:38 UTC
Mag's wrote:
So you don't know why people AFK in systems for days?

I know why people AFK in systems for days, while cloaked. It's the "without cloak" that eludes me.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Feligast
Brutor Tribe
Minmatar Republic
#47 - 2011-12-15 19:41:23 UTC
Lucien Visteen wrote:
Tippia wrote:
F1.


And then? I have not driven him out yet


Lock pod. F1.
Tippia
Sunshine and Lollipops
#48 - 2011-12-15 19:45:55 UTC
Lucien Visteen wrote:
Tippia wrote:
F1.
And then? I have not driven him out yet
Then? F1 again.
Lucien Visteen
Imperial Academy
Amarr Empire
#49 - 2011-12-15 19:47:04 UTC
Feligast wrote:
Lucien Visteen wrote:
Tippia wrote:
F1.


And then? I have not driven him out yet


Lock pod. F1.


Though I would like to, a pod don't have a cloak. Oh well, was hoping that there was a simple solution that would end this discussion whitch has been going on for as long as I've been playing.

The ships hung in the sky in much the same way that bricks don't.

Tippia
Sunshine and Lollipops
#50 - 2011-12-15 19:49:55 UTC
Lucien Visteen wrote:
Though I would like to, a pod don't have a cloak.
…and that is why F1 is all you need. Oh, I suppose you might need F2 as well, if you're a bit slow, but meh — same difference.
Quote:
Oh well, was hoping that there was a simple solution that would end this discussion whitch has been going on for as long as I've been playing.
There is. The problem is that the solution solves the actual problem, rather than the made-up one people like to wave around as a diversion while trying to sneak in a nerf to something that isn't a problem at all…
Ingvar Angst
Nasty Pope Holding Corp
#51 - 2011-12-15 19:52:28 UTC
Lucien Visteen wrote:

Though I would like to, a pod don't have a cloak. Oh well, was hoping that there was a simple solution that would end this discussion whitch has been going on for as long as I've been playing.


There is one... I call it The Ultimate Guide to Life, the Universe and Cloaking.

Six months in the hole... it changes a man.

Mag's
Azn Empire
#52 - 2011-12-15 19:59:45 UTC  |  Edited by: Mag's
Lord Zim wrote:
Mag's wrote:
So you don't know why people AFK in systems for days?

I know why people AFK in systems for days, while cloaked. It's the "without cloak" that eludes me.
Ahh my bad.

You can still fit your ship to be very hard to probe. Only those fit with relevant implants are successful in probing down.
There is also the speed way of avoiding capture, this has been used to good effect many times.

The point is you can still gain the same psychological effect with anything that allows you to AFK for some time. Heck even sitting in a station has the same effect. Kinda points to something else being used to create it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#53 - 2011-12-15 20:06:17 UTC
Tippia wrote:
There is. The problem is that the solution solves the actual problem, rather than the made-up one people like to wave around as a diversion while trying to sneak in a nerf to something that isn't a problem at all…

Yes, your solution is turning nullsec into wormhole space.

Actually, you know what? **** it, I'd like to see just what would happen to nullsec if that was done. Let's do this.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#54 - 2011-12-15 20:09:53 UTC
Lord Zim wrote:
Yes, your solution is turning nullsec into wormhole space.
Nope.

That's, what? Your 687th straw man? Good lord, man…
Lord Zim
Gallente Federation
#55 - 2011-12-15 20:11:19 UTC
Mag's wrote:
Lord Zim wrote:
Mag's wrote:
So you don't know why people AFK in systems for days?

I know why people AFK in systems for days, while cloaked. It's the "without cloak" that eludes me.
Ahh my bad.

You can still fit your ship to be very hard to probe. Only those fit with relevant implants are successful in probing down.
There is also the speed way of avoiding capture, this has been used to good effect many times.

The point is you can still gain the same psychological effect with anything that allows you to AFK for some time. Heck even sitting in a station has the same effect. Kinda points to something else being used to create it.

Ahh of course.

It's not exactly the same, though, as it can be probed down, and as such they can't be really AFK, and there is a counter.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#56 - 2011-12-15 20:15:31 UTC
Tippia wrote:
Lord Zim wrote:
Yes, your solution is turning nullsec into wormhole space.
Nope.

That's, what? Your 687th straw man? Good lord, man…

Sigh. I forgot to add "basically". You're saying that we should turn nullsec into would basically be Wormhole space, as in "no local". Adding mass limitations as well would do irreperable damage to nullsec, so I kind of assumed that would be left out of the equation.

My bad.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lucien Visteen
Imperial Academy
Amarr Empire
#57 - 2011-12-15 20:15:40 UTC  |  Edited by: Lucien Visteen
Tippia wrote:
Lucien Visteen wrote:
Though I would like to, a pod don't have a cloak.
…and that is why F1 is all you need. Oh, I suppose you might need F2 as well, if you're a bit slow, but meh — same difference.
Quote:
Oh well, was hoping that there was a simple solution that would end this discussion whitch has been going on for as long as I've been playing.
There is. The problem is that the solution solves the actual problem, rather than the made-up one people like to wave around as a diversion while trying to sneak in a nerf to something that isn't a problem at all…


If the solution you talk about is flying with others for added security, then yes I agree. Players that live in zero-sec systems that refuse to play with others is being, well, dumb.

If the problem you speak of is the afk, then the waving about is two-fold. "Carebears" complain that they can't do anything to the neut or red that decides to place himself in a system and then do whatever he wants away from the keyboard, and that it will be solved with only cloak detection. The pvp-bears say that afk is a viable tactick to prevent income and to distill fear, that players that dont want to defend a system dont deserve to live there and that all those problem will go away once local is killed. So in my opinion both parties hides behind it.

The problem is that both parties usually wants the exreme of one end. To kill cloak and leave local, and to kill local and leave the cloak. What so dificult about the middleground? Why is it so dificult to compromise?

edit: omg, a lot of typos hereOops

The ships hung in the sky in much the same way that bricks don't.

Lucien Visteen
Imperial Academy
Amarr Empire
#58 - 2011-12-15 20:17:44 UTC  |  Edited by: Lucien Visteen
Mag's wrote:
You can still fit your ship to be very hard to probe. Only those fit with relevant implants are successful in probing down.
There is also the speed way of avoiding capture, this has been used to good effect many times.


But here he has to be at the keyboard. And pay attention to his surroundings

Ingvar Angst wrote:
There is one... I call it The Ultimate Guide to Life, the Universe and Cloaking.


And I like it, it is a good idea. If you look back on the post you will see that I was the first to support it.

The ships hung in the sky in much the same way that bricks don't.

Ingvar Angst
Nasty Pope Holding Corp
#59 - 2011-12-15 20:23:58 UTC
Lucien Visteen wrote:

The problem is that both parites usually wants the exreme of one end. To kill cloak and leave local, and to kill local and leave the cloak. What so dificult about the middleground? Why is it so dificult to compromise?


The middle ground is easy.

1. Remove cloaked ships from local.
2. Remove access to local from cloaked ships. If you want intel while cloaked, go get it.
3. Add a delay in being able to fire a cyno (Length TBD). This should be long enough to prevent abuse of hot dropping out of absolute nowhere. Possible exemption to Black Ops ships.

Local remains for the majority that want it. Cloaks actually cloak. The "afk cloak" issue dies... you won't see a cloaked ship in local sitting there for days on end. Null space retains the bit of danger it's meant to have instead of being nerfed to be even softer.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#60 - 2011-12-15 20:26:43 UTC
Lucien Visteen wrote:
The problem is that both parites usually wants the exreme of one end. To kill cloak and leave local, and to kill local and leave the cloak. What so dificult about the middleground? Why is it so dificult to compromise?

All I wanted to do was make the act of fagging up a system more effort, because I'm thinking being able to just sit there while doing nothing was too cheap. In essence I was aiming for the middle ground.

But on the other hand, it would be hilarious to see how nullsec would turn out without local at all. Call it an experiment.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat