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Wormholes

 
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W-Space Little Things List

First post First post
Author
Silvonus
Spacewreck Emporium
#81 - 2014-10-09 18:18:39 UTC

  • Repackage ships in SMAs or CHAs.
  • Increase distance to change ship in a SMA.
  • Open Cans that are in a SMA (so you don't have to move to ship's cargohold to open)
  • Have ships that self destruct in a POS that are inside a bubble generate a KM (for the bubble owner).
  • Add filter to overview or add some way to find POS mods that are "online", "anchored" or "incapacitated".
  • Not WH specifically but allow whose with the corp role "Trader" change any order that is set to corp, not just those personally made.
Samsara Nolte
Untethered
#82 - 2014-10-10 12:27:34 UTC
I would really love to be able to, display and fully interact with Bookmarks in the overview -
But reading this one here https://forums.eveonline.com/default.aspx?g=posts&m=5105517#post5105517 i don´t think it´s gonna happen in the near future.
Despite that, the improments of the sensor overlay is a step in the right direction.

Apart from that - already mentioned in this thread -
I´m hoping for alliance Bookmarks -
and as most likely every other w-dweller does some improvements to acces rights within a pos, especially the ship hangar will be welcomed.
Phoenix Jones
Small-Arms Fire
#83 - 2014-10-10 15:01:35 UTC
1) instead of just asking to revert ore sites to anomalies, do both. Have both ore sites and ore anomalies
2) ... The whole Sma stuff.

Yaay!!!!

Kynric
Sky Fighters
Rote Kapelle
#84 - 2014-10-11 14:20:47 UTC
A ton of these just got worked. Thank you ccp & csm.
corbexx
Sebiestor Tribe
Minmatar Republic
#85 - 2014-10-11 14:25:14 UTC
still keeping a eye on here. Is some cool stuff on sisi, hoping to get some more stuff ticked off soon
Obil Que
Star Explorers
Solis Tenebris
#86 - 2014-10-13 15:57:22 UTC
Not necessarily a WH thing entirely but I noticed that Gas Harvesters have no "hover" information about their cycle times, yield, etc like other mining equipment. I haven't looked to see if the "Show Info" information on the harvester takes into account hull bonuses, etc. to see if that is an alternative, but annoying way to see that information in game.
Janeway84
Insane's Asylum
#87 - 2014-10-21 09:17:20 UTC  |  Edited by: Janeway84
I wish cloaking devices would take up 50% less space in your cargo bay!
I mean they are modules that can be fitted on a frigate! Smile
Also scan probe launchers could also need a little tweak on the m3 side of things to not take up as much space.

Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected Pirate

Fleet bookmarks that can be warped to from fleet history? Or something would be epic!
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#88 - 2014-10-21 09:18:45 UTC
Janeway84 wrote:

Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected Pirate

sounds like something you should bug report Roll

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Janeway84
Insane's Asylum
#89 - 2014-10-21 09:20:16 UTC
Asayanami Dei wrote:
Janeway84 wrote:

Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected Pirate

sounds like something you should bug report Roll


I heard often people complain about lag, then find out the next day some fight went off in nullsec... and thats why our wh got all tidi...
Uppsy Daisy
State War Academy
Caldari State
#90 - 2014-10-29 15:49:01 UTC
D-scan hotkey is already on the list and that would be a welcome addition.

However, I think a simple 'auto repeat' function for the d-scan would be even better, especially now that it is in its own window.

It would be so simple to implement, and I hope we can all agree that repeatedly mashing a button is not great gameplay.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#91 - 2014-11-02 07:24:27 UTC  |  Edited by: epicurus ataraxia
Balance sleeper spawns so that it is possible for single players, smaller groups, non maxed ships (as applicable) to be able to handle the first or second wave, (as applicable) without having to complete an entire site or just dying in a ball of flame.

Purpose:- to enable players to step up a class and gain experience.
To enable single players or smaller groups to have content outside of peak timezone.
More stuff to do.
Reward then increases with each waves difficuilty, retaining risk reward philosophy.

People are currently doing this in Certain C5 relic and data sites, a great idea, make it available as a choice across the board.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kann Du
Embers Children
#92 - 2014-11-02 22:10:03 UTC
[UI] D-scan; Remove the rounding to 1 decimal point in the AU range field.

This would be useful when hunting targets at moons as you can often have 3 moons in close alignment but at different ranges (7.14, 7.15, and 7.16). You can enter 7.14 in the field but it will round it to 7.1. This means you have to start using the good old AU to Km converters again, or be good at math. A small tweak to the code but it would help a lot.
Hamish McRothimay
Norse Complex Inc
#93 - 2014-11-05 22:49:04 UTC
Uppsy Daisy wrote:
D-scan hotkey is already on the list and that would be a welcome addition.

However, I think a simple 'auto repeat' function for the d-scan would be even better, especially now that it is in its own window.

It would be so simple to implement, and I hope we can all agree that repeatedly mashing a button is not great gameplay.



I think this may be open to abuse with macros for bots
Dan Calais
The Scope
Gallente Federation
#94 - 2014-11-11 14:55:33 UTC
Personal ship maintenance array
Phoenix Jones
Small-Arms Fire
#95 - 2014-11-21 14:21:55 UTC  |  Edited by: Phoenix Jones
Suggestion: make all wormhole effects (black holes, pulsars, wolf rayets, red giant, magnetars and cataclysmic) a warpable object in space. Shows up on overview as a celestial, has a info tab denoting the effects in that space.


Purpose: we don't intuitively always pay attention to effects, which in comical terms is great, but we do spend a lot of time looking at outside resources to determine what the effect is. Let's put it in game in a interesting way. Put the relevant wormhole info into the info tAb of the new celestial object (which would be the wormhole effect itself). Create a new signature that is targetable and warpable to by the player, just like the sun ingame).

So when a player jumps into an effect wormhole, they see the effect on overview, can select it, get the specific info, and even warp to it.

Yaay!!!!

Asayanami Dei
Adhocracy Incorporated
Adhocracy
#96 - 2014-11-21 20:27:04 UTC
There was a time where you could warp to system effects, I dont really see the benefit of bringing it back.

As for needing to look up effects - cant you just learn what the visuals are for each? They are quite different from eachother. Also, there is a reason CCP as put the "unknown effects are doing something to your ship" pop-up when you jump in

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#97 - 2014-11-25 08:57:06 UTC  |  Edited by: epicurus ataraxia
Asayanami Dei wrote:
There was a time where you could warp to system effects, I dont really see the benefit of bringing it back.

As for needing to look up effects - cant you just learn what the visuals are for each? They are quite different from eachother. Also, there is a reason CCP as put the "unknown effects are doing something to your ship" pop-up when you jump in


There would be value in a small indicator in the top left with the others, to show what effect is being applied, ie a small pulsar, red giant symbol etc. a system can have a red giant, but not be applying that effect, so somewhat contradictory at present.
As for knowing what the effects do, then one should learn that.
We all use mapper tools, so we know, others coming in are at a comical disadvantage.
Outside tools really should not be an absolute requirement, helpful, yes, required, no.

A tiny Icon gives no information away, no advantage away, it is the minimum information required, it simply presents the effects existence in a clear way, so that a smart player can use learned knowledge to his advantage, without relying on an active outside tool. If you do not already know what it means, it just says you need to learn something... Now.

There is one EvE. Many people. Many lifestyles. WE are EvE

Serendipity Lost
Repo Industries
#98 - 2014-12-02 18:05:08 UTC
It would be nice if you could get a burnt out module back amongst the living in wh space. It seems kind of odd that I can build a T3 cruiser in a wh, but I can't repair a burned out faction scram w/out going to HS.

Proposal: Make a mechanism where a completely burned out module can be brought back to usable while in a WH (POS).

Ridvanson
#99 - 2014-12-02 18:40:29 UTC
Serendipity Lost wrote:
It would be nice if you could get a burnt out module back amongst the living in wh space. It seems kind of odd that I can build a T3 cruiser in a wh, but I can't repair a burned out faction scram w/out going to HS.

Proposal: Make a mechanism where a completely burned out module can be brought back to usable while in a WH (POS).



this
Justice Shallow
Pator Tech School
Minmatar Republic
#100 - 2014-12-05 13:57:17 UTC
Serendipity Lost wrote:
It would be nice if you could get a burnt out module back amongst the living in wh space. It seems kind of odd that I can build a T3 cruiser in a wh, but I can't repair a burned out faction scram w/out going to HS.

Proposal: Make a mechanism where a completely burned out module can be brought back to usable while in a WH (POS).


+1