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UI Modernization preview - Feedback and issues

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Author
Saiden Dia
#121 - 2014-11-08 16:08:41 UTC
The change is a large improvement. I do agree with those that have said that a few more color options would be nice, particularly less colorized ones. But overall it is a big improvement. The current UI looks incredibly dated (especially the icons) and this is a significant improvement.

Don't let people's old school comfort make you hesitate to improve the game in ways like this, CCP.
Ralph King-Griffin
New Eden Tech Support
#122 - 2014-11-08 16:10:49 UTC
Nolan Kotulan wrote:

Windows corners
That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.

i love the corners.
Nolan Kotulan
Nova Tabula Rasa
#123 - 2014-11-08 16:19:02 UTC  |  Edited by: Nolan Kotulan
Ralph King-Griffin wrote:
Nolan Kotulan wrote:

Windows corners
That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.

i love the corners.

This is a distractive AND useless element, so graphicaly, objectivly and professionally, you can't make a bigger mistake in graphic design.

Per aspera ad astra

Rivr Luzade
Coreli Corporation
Pandemic Legion
#124 - 2014-11-08 16:34:46 UTC
Saiden Dia wrote:
Don't let people's old school comfort make you hesitate to improve the game in ways like this, CCP.


Sure thing, but then make it properly and not with such a degree of inconsistency and so many errors. And definitely don't remove the level of customization so that we players can customize our game to our likings and thus enjoy our game the way we want. It's not CCP playing our game, it's us.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Indahmawar Fazmarai
#125 - 2014-11-08 17:59:43 UTC  |  Edited by: Indahmawar Fazmarai
I've been testing the new UI and most of it is unreadable to me in most circunstances.

I suffer a visual impairment caused by macular degeneration, and I have a strong need of a solid color background behind text as my contrast and angular resolution are quite poor. Telling the text apart from the background is difficult and even imposible to me unless the background provides a stark homogeneous contrast.

From the options on Sisi, the "Black" Ui design is the most readable, but it becomes very stressful in space (I am talking about focused windows), even when there's no nebula in the sky (FAI, against a planet's shadow). Non-focused windows, welI, I can't even see whether there is text in them or don't... that probably will make difficult to keep track of the active chat channel.

Please I beg you to allow an option to disable completely transparency and replace with solid color backgrounds with zero transparency.

As I see the issue, the ultimate reason of User Interfaces is to be Used, and in its current state I will not be able to use the new UI and thus it will be very difficult to play the game.
Aralieus
Shadowbane Syndicate
#126 - 2014-11-08 18:18:59 UTC
I got to say this is a great overhaul, I really like how the menus change when you interact with them. I will update this post with any issues I find or just for general feedback but so far I love the new UI improvements.

Oderint Dum Metuant

Castelo Selva
Forcas armadas
Brave Collective
#127 - 2014-11-08 18:21:10 UTC
Nagarythe Tinurandir wrote:
new UI looks quite nice, but it is still the old UI with new fancy effects and new colour sets.

have you considered to make it more like this mock-up you showed on FanFest13

(http://youtu.be/3J0fztrurIc) time stamp 20:26.
that would be way more futuristic..


Yes, I agree. This is a nice step in modernization.
Do not drop it CPP.

Castelo
Ralph King-Griffin
New Eden Tech Support
#128 - 2014-11-08 18:43:09 UTC  |  Edited by: Ralph King-Griffin
Nolan Kotulan wrote:
Ralph King-Griffin wrote:
Nolan Kotulan wrote:

Windows corners
That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.

i love the corners.

This is a distractive AND useless element, so graphicaly, objectivly and professionally, you can't make a bigger mistake in graphic design.

and how many graphic designers do you know working in their fields, i count about 3 out of 20 i know.

it looks cool, and it helps the ui feel crisper and modern,
it also gives it a solid appearance without detracting from the customisability (i may have made that word up )which is something the ui has never had before
so graphicaly, objectivly and professionally can kiss my arse.
Burhtun
Burhtun Shipyards
#129 - 2014-11-08 18:46:59 UTC  |  Edited by: Burhtun
Nolan Kotulan wrote:

Flat design monochromatic icons is a great and good idea, but I can still see a light gradient in them, and THAT sucks.
Keep them full white without any gradient. About the shapes, I think the whole lacks consistency and simplicity.


I agree, the gradient adds nothing. It just muddles the icons. I also think the icons are too sharp-edged. I pulled some icons off of a free icons website for comparison. No gradients and more rounded shapes.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#130 - 2014-11-08 19:02:47 UTC  |  Edited by: Rivr Luzade
Burhtun wrote:
Nolan Kotulan wrote:

Flat design monochromatic icons is a great and good idea, but I can still see a light gradient in them, and THAT sucks.
Keep them full white without any gradient. About the shapes, I think the whole lacks consistency and simplicity.


I agree, the gradient adds nothing. It just muddles the icons. I also think the icons are too sharp-edged. I pulled some icons off of a free icons website for comparison. No gradients and more rounded shapes.


More rounded is even worse than the current state. This is not a game for toddlers.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Torgeir Hekard
I MYSELF AND ME
#131 - 2014-11-08 19:19:40 UTC
Burhtun wrote:
I pulled some icons off of a free icons website for comparison. No gradients and more rounded shapes.

It looks like an LCD monitor with lowered resolution. Or one connected via VGA cable and not properly adjusted.
It feels like eyes oozing out.
It makes me want to strap the person who drew those icons to a chair, put matches in his eyes so they won't close and make him WATCH what he has done.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#132 - 2014-11-08 19:24:47 UTC  |  Edited by: Rivr Luzade
Fun thing: If you listen to the UI presentation in the EVE Vegas 2013 here, he demonstrates the UI with dark and bright backgrounds and says "here we are basically making sure that the concept caters to these needs"; ie. that it doesn't happen that you can't read the UI on bright or dark backgrounds.

And then you have something like this: The overview text is barely visible and you barely see the edges of the window. The UI doesn't behave consistently when you look at the overview tabs and then the rest of the overview. You also have this weird area where my overview and Scanner window overlap and the transparency becomes more opaque with blurred edges. And then there are some data entries, like in the scanner window, which are not transparent at all, but the menu options to manipulate things in the scanner window are completely transparent. Not to mention that it constantly changes the transparency depending on where you click and where you move your view to, sometimes it's less transparent and darker, then you move around and the transparency goes wild. Then you click somewhere and the window you were just reading text or information from, becomes barely visible. I am not an UI expert, but this is not "usable".

Not to mention the chat tab where I cannot see text at all.

The Overview and Scanner window are pinned, whereas the chat windows aren't, in order to demonstrate the problematic in full force. I personally don't use pinned windows because I don't understand what the pinning does to begin with, but in many videos I see many people use pinned windows and this is going to cause problems.

Another picture, this time the settings window, again in Amarr. I am certainly not overly visually impaired, but this is not "make sure we cater to these needs".

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Burhtun
Burhtun Shipyards
#133 - 2014-11-08 19:26:21 UTC
lol. Too anti-aliased I guess. The website didn't give the icons in vector format and I had to shrink them down a bit.

I can see how rounded icons can end up looking a little Fisher Price but the super-squared-edged icons look cheap to me.
Delban Crendalion
Center for Advanced Studies
Gallente Federation
#134 - 2014-11-08 19:56:57 UTC
F3X5ON wrote:
It looks awful. I didn't know eve is going to be a tablet game.
Please make an option to keep the old UI tia.



+1 this ^^

While I certainly appreciate the hard work, an option to retain what we have now would be most welcome. Looks far too Windows 8'ish to me, can't stand that nonsense either lol.

Although it might look great on someones tablet.....


Nolan Kotulan
Nova Tabula Rasa
#135 - 2014-11-08 20:00:10 UTC  |  Edited by: Nolan Kotulan
Ralph King-Griffin wrote:
Nolan Kotulan wrote:
Ralph King-Griffin wrote:
Nolan Kotulan wrote:

Windows corners
That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.

i love the corners.

This is a distractive AND useless element, so graphicaly, objectivly and professionally, you can't make a bigger mistake in graphic design.

and how many graphic designers do you know working in their fields, i count about 3 out of 20 i know.

it looks cool, and it helps the ui feel crisper and modern,
it also gives it a solid appearance without detracting from the customisability (i may have made that word up )which is something the ui has never had before
so graphicaly, objectivly and professionally can kiss my arse.

It doesn't help in anything and it is all opposite to what "modern" is and mean.
Modern is simplicity, plain and epurate shapes, fonts, colors and surfaces.
These corners couldn't in fact be more old fashionned.

But first of all, it simply doesn't blend well in the whole UI, conflicting with other UI elements like tabs, just in exemple, and, worse than that, conflicting with the content.

It is distractive as hell, attracting the eyes where they should in fact never look.

A good UI is at the service of the content. It shouldn't be conflicting with the content, never.

Per aspera ad astra

Delban Crendalion
Center for Advanced Studies
Gallente Federation
#136 - 2014-11-08 20:06:22 UTC
Snopzet wrote:


Yeah, stop make EVE looking better, so the multiboxers don't need to buy more ram. Who needs pretty graphics anyway?

/ironyoff




Just an opinion of one old fart that grew up playing MUD's and BBS games... Graphics do exactly not a damn thing for quality game play. It's the kids that grew up with consoles that maintain the Graphics are everything attitude, and unfortunately thats who designers make games for today. While I appreciate the attempt to modernize, this seems a step backwards to me.

Esaus
Intergallactic UNISEF
#137 - 2014-11-08 20:22:56 UTC
Change.. I like change!

However.. i feel that the changes proposed on singularity as significant and large changes aren't that big or much of a change. Feels more like a change of skin and ikons rather than a big change to something different that I was hoping for.

The UI has a heavy feeling of not wanting to make people upset and afraid of change rather than new and fresh. If this is the end result I think this would be an missed oportunity for great change and new look and feel of EVE.

I like that it was changed but it feels like alot of it could have already been done in settings to some extent.

The moodboard that was shown is a great goal to reach and get inspiration from. However i feel that it could have been utilized more and with more fantasy in the features incorporated into the UI. Together with idea creation methods to think outside the box!

The UI i watched in singularity looked and felt like a try to make it look like the UI from freelancer.


Roll out a complete new UI that will define the visual direction for EVE UI in the coming years - I'm hoping the moodboard is the this new UI direction.

Less operating system, more Sci-Fi, and militaristic looking UI - I still feel like that the UI looks and feels like an operating system. However like a moved from windows 3.1 to windows vista.

Functionality and usability should feel modern and intuitive
Have the UI complement the beautiful New Eden view, instead of blocking it. - Still feels boxy and not modern too achieve this with this direction. Can there be an way to have information floating in space without boxes or limiting space?

Better consistency between UI control look and feel. - Still too much distance between the UI for modules and in space stuff and the boxy feeling of everything else. I think that a more rounded i.e loose the sharp edges of the boxes and create some breaking of that boxy feeling.

Use colors in a sensible way. - Reasonably achieved.

Simpler, and more recognizable icons with a clear distinction between icons that represent items vs icons that represent UI controls and labels. - This I feel has been achieved and makes it easier to know what different ikons mean and do. Nice!

thowlimer
Roprocor Ltd
#138 - 2014-11-08 20:31:18 UTC
Delban Crendalion wrote:
Snopzet wrote:


Yeah, stop make EVE looking better, so the multiboxers don't need to buy more ram. Who needs pretty graphics anyway?

/ironyoff




Just an opinion of one old fart that grew up playing MUD's and BBS games... Graphics do exactly not a damn thing for quality game play. It's the kids that grew up with consoles that maintain the Graphics are everything attitude, and unfortunately thats who designers make games for today. While I appreciate the attempt to modernize, this seems a step backwards to me.



Have a like and an old fogey handshake Big smile,
This is probably the most annoying and sad truth about game development today, graphics is everyting
function stands little to no chance once the marketing department sees a new shiny toy
marVLs
#139 - 2014-11-08 20:46:35 UTC
I was mistaken Shocked

Those new mono icons are far better than old ones Cool

My mind was lied with convinction than color is better, but i see now when i log and think about it.

For those not convinced: give them more time, You will see they are better Smile
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#140 - 2014-11-08 21:04:28 UTC
I really hope you're heading towards the UI shown in Vegas'13 keynotes (?)... I like what I see atm with few things.

The new Neocom icons. I gave it some time (and still will), but so far I have to say they can use a LITTLE bit of color here and there. It's especially obvious with the NES icon still with color. If all the icons have this little color outline, shade, something, I believe it would add a lot.

The station services icons would benefit from removing their background. Those squares just look out of place in there. If it were just the icons with transparent BG it would be AWESOME!

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke