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UI Modernization preview - Feedback and issues

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Author
Liguan
Fighters of the Rising Sun
#141 - 2014-11-08 21:16:29 UTC
New UI disgusting. When you stop doing stuff and notice the really necessary things.
I hope Star Citizen release soon. I canŠµ tolerate it anymore
Vexll
Celestial Bureaucracy
DarkSide.
#142 - 2014-11-08 21:31:05 UTC  |  Edited by: Vexll
No, no and again NO. This is terrible, it looks like designers in ccp do not undersatnd that we DO NOT WANT beaty, sparkle, neon buttons, we just need simple things, which can really be helpfull during the game and this design isnt helpfull in any way AT ALL.
Icons just terrible, EVE isnt web site where must be tons of flat icons menus and etc. Please do not make changes like this, ive just get my subscribe after 5 month delay becase of jump drive changes and other REALLY interesting and right fixes. So guess what then? I see that *bad words* which totally forcing me to close Eve again. Thats all

There is only 1 way when everybody can be happy - add current UI as optional to new version AND THATS ALL .
marVLs
#143 - 2014-11-08 21:39:54 UTC
Ahhh i just can't w8 to see how in about 2 weeks after release there won't be even one topic in General Discussion complaining about that (just like new inventory window).
Peps will try it for longer and realise it's better, furthermore they will not believe they play EVE with the old one.


Also new UI at least feels like Sci-Fi, it fit EVE just glorius.
Indrasil
Doomheim
#144 - 2014-11-08 22:13:47 UTC  |  Edited by: Indrasil
Imho new fully-transparent context menus need a tweak. They have to be opaque because I can't see a thing when they overlap other windows. What?
Tolis Kurvora
KPOBABbIE KOCMOHABTbI
#145 - 2014-11-08 22:14:38 UTC
Dont do that pls, its too minimalistic, current ui is good.
Challus Mercer
Viziam
Amarr Empire
#146 - 2014-11-08 22:42:34 UTC
After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game!
What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts.
Adrie Atticus
Caldari Provisions
Caldari State
#147 - 2014-11-08 22:45:08 UTC
Challus Mercer wrote:
After some testing i was surprised how good actually the new UI is. It is really easier to work with new abstract icons instead of that old fashioned pseudo 3d icons. Transparency effect is really amazing! Finally i can see more of the space behind all windows. I hope you will keep on removing the excel-look and adding more of sci-fi look into the game!
What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts.


Not being able to read the text isn't a complaint about how older is better.
Arla Sarain
#148 - 2014-11-08 22:49:15 UTC  |  Edited by: Arla Sarain
Amron Vhael wrote:
http://cdn1.eveonline.com/www/newssystem/media/66657/1/1.png

I don't like it. The border around the windows is too thin/nonexistant and it doesn't look right at all.

Why would you need the borders to be thick?
Its a waste of space.


@ the UI
I like the design.
But it's functionally the same.

You will still end up zooming out to obscene magnitudes so you can see everything within 200km.

Though minimising the UI so you can see more space is always good.

Hope you can make the NEOCOM pop out when you move your mouse to the left border, and then disappear when you're done interacting with it.
khalsou
Grumpy Grumps
#149 - 2014-11-08 23:47:50 UTC
Hi,

I like the UI and indeed black seems to be the best imo.
Only problem I have is when I rightclick on item the menu is hardly visible like buying something on markey or rightclick an item to use, because the menu is transparant I guess.

I hope this will be worked out.

Some icons in station services are not needed because you already have them in your Neocom menu like fitting service or regional market.

Other then that it looks fine as far as I can see
Nolan Kotulan
Nova Tabula Rasa
#150 - 2014-11-08 23:53:40 UTC  |  Edited by: Nolan Kotulan
Challus Mercer wrote:

What about negative feedback - there will be allways ppl who just stick to old thing despite of how bad they are and cant accept anything new. So dont let you discourage yourself by such posts.

Why is there everytime some guys who can't just read arguments and admit they exist and are consistent, why?

How can you watch some of the above screenshots where things a barely readable or even simply visible and seriously say: "Hey guys, well done! You did a really great job! o7"

You must be kidding...


Arla Sarain wrote:

Hope you can make the NEOCOM pop out when you move your mouse to the left border, and then disappear when you're done interacting with it.

This already exists (right click your Neocom)...

Per aspera ad astra

Richstall10
#151 - 2014-11-09 01:21:01 UTC  |  Edited by: Richstall10
oh god please, if you must update the icons let me choose to keep my old ones
Advenat Bedala
Facehoof
#152 - 2014-11-09 02:25:01 UTC  |  Edited by: Advenat Bedala
I have some problems with this interfase at SiSe
1) Left side panel. It's hard to understand what icon mean.
Even when I'll get used to new icons this 3 is too similar. http://c2n.me/jfeLNr

2) Minimum size of chat columns.
I don't read local chat. But I need to see list of chat members. So I reduce localchat chat column to minimum to see only list of members.
In new interface minimum chat column size is about 2 times bigger. For me it mean less usefull spase.

3) Stantion servise icons. They are terrible. They are too similar. Better just trash them. Really, I use only LP-store and medical bay from that group. Everething else I use different way (repair/fitting/etc)

4) Less flexible options. Some colour themes isn't enouph. I what to see here choose betwen old and new icons and all old options.

5) No colours. NO COLOURS!!! Only coloufull places in this interface are my portrait, undock&angar buttons and NEX store
Velarra
#153 - 2014-11-09 02:33:00 UTC
No complaints. I like it. Please keep developing down this road, yet go slow.
Logix42
Taxation Damnation
#154 - 2014-11-09 02:51:31 UTC
Feedback:

There are a couple icons that very very ambiguous and need to be replaced with something more intuitive. The two I noticed:


Also, the background of the active chat tab is too bright for me to read the text. Picture

Go beyond the edge of space... Explore

Lykouleon
Noble Sentiments
Second Empire.
#155 - 2014-11-09 04:16:52 UTC
Went on SISI with another group tonight. Pretty much the same dislike of the current state of the UI as last time.

1) Lack of colors on the main items on the NeoCom is highly confusing, even for those of use that returned from the previous night. No one felt comfortable with them by the time we logged off.

2) We noticed that there is a slight delay in loading portraits when something new comes on grid and that thing is selected. The selection box continues to provide interaction with the previously selected thing until the portrait is downloaded.

3) Drop shadows are...needing some love still: https://i.imgur.com/PRkEuKP.png

4) The blur effect behind the transparent panes was annoying to most of our group. We'd rather just have straight transparency so we can accurately see what's behind each pane.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Kaldfir Gongukaslan
V.E.N. Asset Management
#156 - 2014-11-09 06:25:41 UTC
Paging through the comments above I see a lot of hate for the new simplified icons, which I don't really understand. I am always getting the current (TQ-style) icons mixed up, and I feel like the "simpler glyph-like icon" approach is going to make life easier. That said, there are several of the new icons that look much too similar, which is very bad. There's also some shapes that are used in icons that don't really have anything to do with one another (eg: inventory/compare tool both use a "box", but aren't really related) which would make them confusing to learn. There are a couple of icons that I think are placeholders as well. I'm guessing these are all in-progress, so I'm eager to see what the final state will be.

Lists of stuff need to be broken up somehow (either line breaks or alternating colors) since they all seem to be merged into a uniform background right now.

More customizability would be nice. Sliders for the selected/background/camera-pan transparency levels would be good. Being able to choose individual colors would be good. Couple options for window borders would be nice. I'm guessing this is probably planned already.

Generally I like it. Overall direction seems good to me.
elitatwo
Zansha Expansion
Brave Collective
#157 - 2014-11-09 06:47:52 UTC
pheeww.. now that I can see almost sharp again, that blurr thing needs to go away.

I have made a bug report a while back and pointed to the same thing on the TQ UI with pnned windows while flying through Kor-Azor -> Amarr.

Changes were made and it is perfection.

From "Empyrean Age I" on until this day my color scheme is "cool-grey". No matter how often you want me to change it, it will not happen.

Speaking of grey, I already take grown-ups anti-depressants so the new UI doesn't need to make me more depressed.

If you need some window to make us "pay attention here", do it in a way that we don't want to kill ourselves, like this:

blink - blink - blink - highlighted not-blink

not like this:

blink - blink - repeat until the end of time or go nuts


Oh and to take fully appreciation for CCP RealX, I want my sound back.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

bandwidth
Reveka.
NullSechnaya Sholupen
#158 - 2014-11-09 06:51:00 UTC
>colors
most of them are ok, but minmatar just looks....pink. I hope this one will get a little more tweaking.

>tabs

In the blog post i got the impression ya'll wanted to invoke some real world instrument panels. so when I look at the tabs, all i can think of is an annunciation panel.

that said, the inactive tabs look fine. the active tabs do not. bright color with white text on top of it doesn't look good. well, seeing as I am no designer, i'll just say that it stands out to me and i find it irritating. i have to strain too much to read which tabs/buttons are selected because there isn't enough contrast. this applies to other buttons elsewhere in the interface as well.

here are real life annunciator panels.

http://www.trottercontrols.com/tc-content/products/LEDannunciatorpanel/20091007-9147-warninglights.jpg

http://home.hccnet.nl/jwopdenakker/image/hessel%20annunciatorpanel.jpg

https://c2.staticflickr.com/8/7153/6670946893_1b27e02fd1_z.jpg

http://1.bp.blogspot.com/-JmOD6pf0Yy8/UcPZjfWqEPI/AAAAAAAAAs8/C9rKgtYWWeo/s1600/BK-117+Caution+Panel+-+WEB+3.jpg

https://missions.capnhq.gov/ops/dot/school/C172r1_files/slide0021_image083.jpg

i think you can see what I am trying to point out. annunciators are either black text on a light, or lit text on a dark/opaque background. Have you guys experimented with something like that?

>new icons

I feel like I am using some kind of ubuntu fork. in the tranq interface, i can find icons by color, shape, and distinctive features. not so much anymore. im trying to get over the whole...you know...everything is different so i have to do all kinds of mental translations and whatnot. i think I can get past that for most things (wallet, assets, map, mail, repairs,LP, sov, and fleet), there are a few that i REALLY hope you revisit or replace (clone bay, inventory, implants, jump clones, employment history, standings, and browser), and there are a few that I just kinda hope you rethink (people+places, skills, insurance, bounty office, fitting, market, and corporation)

>final thoughts

I, and at least a few others, are really wondering why you are even doing this. eve's interface doesn't look old at all and I am surprised to hear that anyone even thinks that.

further, no functionality in the interface seems to be changing at all. no gameplay has really changed to force an interface re-skin like this (because that's what it is), and it kind of feels like change for the sake of change and not to satisfy any game requirement.

****.it doesn't even seem 'modernized' at all. i feel like I am staring at a recolored macbook desktop from 2006 or something.


Kosta Shadow
The Scope
Gallente Federation
#159 - 2014-11-09 07:18:01 UTC
Super me a new interface very much, it is time to change it. The new icons just like. Well that finally the interface decided to change.
Areen Sassel
Dirac Angestun Gesept
#160 - 2014-11-09 08:32:55 UTC
I'm totally indifferent to the Neocom icons, but I would very much appreciate it if there was a way to make an unpinned window plain boring white on black - when I have a window unpinned, I want to read the words in it as easily as possible, not see through it, and my eyes aren't all they could be these days - and a pinned window unblurred, much like one is today - when I have a window pinned, I want to see through it properly, not smear Vaseline on the view.

(I might have got "pin" and "unpin" the wrong way around, sigh).