These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

Requesting the CSM to ask CCP to remove Jump Fatigue

First post First post
Author
Speedkermit Damo
Republic University
Minmatar Republic
#81 - 2014-11-05 11:38:51 UTC  |  Edited by: Speedkermit Damo
Thorn Galen wrote:
It is pointless, irritating and there are more would-be pilots spinning ships in stations now than ever before.
CCP have already reduced Jump ranges for jump-capable ships.
Jump fatigue is just going to diminish Fleet content.

Really, I doubt I am the only person who feels the same.

Get rid of Jump Fatigue, it serves no constructive purpose in EVE.


Jesus Christ on a bike!

The nerfs to OP power projection benefits Providence more than any other region. Most provi pilots are happy that every bored blue donut pet can't just 3rd Party every Provibloc fight at the drop of a hat anymore, or hotdrop every ratter that dares to undock, and here you all are whining.

You do realise that in order to nerf travel time, it's actually necessary to nerf travel time right?

You're an embarrassment to your coalition, please stop posting.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Speedkermit Damo
Republic University
Minmatar Republic
#82 - 2014-11-05 12:31:24 UTC
SEVISGEN wrote:
Why are people acting surprised by these changes its not like they haven't been discussed numerous times in several venues.


including provi forums

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Niding
Lowlife.
Snuffed Out
#83 - 2014-11-05 13:02:09 UTC
Langbaobao wrote:
Ok, what's with all this whining? There's been so much groupthink asking for nerfs to jumping and power projection over the past 2-3 years and now that it finally happens you complain again? The way CCP has made it now is great, there's nothing to change really. Welcome to Jump Jail, where even thinking about jumping in any way gives you fatigue, as it should be. You guys should just chill out, learn to take gates again and enjoy the ride. We promise we'll be gentle. It's gonna be glorious.


+1

Finally the EVE universe gets some scale back. Not sure whats to complain about. Back in 2006 we had warp to 10, and had to use bookmarks to get directly to gate. Jumpfreighters? Wuts that? etc

Even being able to use jumpbridges once in a while is a massive advantage. Yes you have to plan it a little better. Even scout a little!

I remember when Ricingstar built my Avatar in X6 back in the days. He solo hauled all the minerals with a bunch of freighters with jumpbridges from Esa-YMP-R3-X6 with impunity. While it made me a happy camper, it was faaaar to easy to get done.
Maybe this have something to do with the supercapital prolification in the game?
Should be easier in the future to gank us some freighters hauling in 0.0.

TLDR; Best patch in ages.
Hexatron Ormand
Center for Advanced Studies
Gallente Federation
#84 - 2014-11-05 13:09:50 UTC
I am ok with the jump fatigue on capitals. But putting them on jumpbridges was one step too much. Even stops the sub capital ships from getting to the fights. This was supposed to change power projection with capitals, not power projection with subcapitals, or am i mistaken there?


Remove the fatigue from jumpbrifges
Niding
Lowlife.
Snuffed Out
#85 - 2014-11-05 13:21:12 UTC  |  Edited by: Niding
Yes, it was a POWER PROJECTION nerf.

That includes both capitals and subcapitals. Take Providence. Can do a full fleet on a normal day? 2-3 full fleets on a OMG ALL HANDS ON DECK CTA CTA. This will steamroll most groups in the game when you count out capitals.
Will you let the "AFK empires" that base out of X system/Region be able to control several regions with impunity?
"Lolz, a small group is sieging our system 2 regions away, lets form up and run the bridges". 5 minutes later you nuke those poor suckers." Doesnt sound very fair now does it?

Yes, the bigger coalitions can still field capital support, but they will actually have to think about how and when they do it.
Pre-patch you pretty much had to flip the coin wether or not the skirmish group you engage would pop a cyno if you managed to pin them down. Now the odds are; they are not.

Likewise; In Providence pre-patch, If you get a few systems in; you are pretty much guarrenteed to have people coming from every corner converging on your position within minutes=slaughter.
Post patch: Sov owners actually have to make a coherent fleet and give the hostiles a fair chance with scout usage.
Scouts pre-patch for skrimish fleets where close to worthless due to the jumpbridges. It was more a russian roulette kinda deal.

Additonally;

You got something called; Advanced Infomoph Psycology and Infomorph Synchronizing. Train them and use em.
Gaeellron Aideron
Federal Navy Academy
Gallente Federation
#86 - 2014-11-05 15:15:09 UTC
+1
Jean Luc Lemmont
Carebears on Fire
#87 - 2014-11-05 15:18:50 UTC
Marlona Sky wrote:
"Nerf them! Buff me!"


Paper's fine, nerf rock.
~Scissors

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Marlona Sky
State War Academy
Caldari State
#88 - 2014-11-05 17:11:48 UTC
Jean Luc Lemmont wrote:
Marlona Sky wrote:
"Nerf them! Buff me!"


Paper's fine, nerf rock.
~Scissors

P
durka S
Star Nation
Goonswarm Federation
#89 - 2014-11-05 18:43:38 UTC
Agree with other posters here that it compromises the usefulness of especially jumpbridge networks.
Contract Wench
Argentum Holdings
#90 - 2014-11-05 20:49:28 UTC
One carebear alliance can't be bothered to read dev blogs, threads or patch notes. Socked when the world changes and they can't jump freighters full of ore all day long . Quit being terrible.
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#91 - 2014-11-06 08:10:30 UTC
Lallante wrote:
"CCP - My previous gameplay no longer works identically post patch. I demand that you change the game back to ENSURE I NEVER HAVE TO ADAPT?"

You guys all suck.

Especially you corebloodbrothers.

Quote:
I hate the fact i form up in a system in my region and all fleet members that arrive here in staging by jb cant jb or take the bridge and miss the evening.


Then teach your grunts that they need to be at formup with zero fatigue, even if that means, shudder, using actual jumpgates, jump clones, multiple form-up locations or whatever.

In-region jump gate spam usage is just as much a problem as long distance multi-jump routes.



easy to say someone sucks when u havent read or quote it whole. i am not saying it should change , just gave a historic insights in POV, as player and provi fc, it makes my life less easy, doesnt mean it should be rolled back. U can asses if it achieves what u wanted. Its to early for that. For now i see less activity and people logging of instead of playing. I also see adapt.

Its gona be intresting to keep track of kills and logins, jb use, fuel prices and so on. I also stated WH, low sec and NPC never had a bridge. However living in null shoudl have advantages, else u can stage from high sec. Then again its more a way of live then a risk assesment. CCP does monitor so much, and making bold choices. even more so too come, u will see.boudn to be more tears.

For now i see a decrease in incomming reds too my region, more security, and a possibility to clear red assets. how this will evolve in time, remains to be seen. We do go out more, more small ship fleets to travel ground quick. PL stabbed no tank ceptors last night, hilarious btw.

also in the greater plan, noone can deny hopefully that phoebe shook things up, even when it wasnt release NULL was more alive then in ages cause of its arrival. And this is just a start, so much more too come ;)

nice to see how many jb will be anchored in a few months, how much less cap jumps, fuel price drops, and so on. Also cost price on a cyno jammer, jb, upgrades, call it dumb, i call it pov, and dont forget , there s 14 csm, with often different opiions.
corbexx
Sebiestor Tribe
Minmatar Republic
#92 - 2014-11-06 10:31:47 UTC
corebloodbrothers wrote:
Lallante wrote:
"CCP - My previous gameplay no longer works identically post patch. I demand that you change the game back to ENSURE I NEVER HAVE TO ADAPT?"

You guys all suck.

Especially you corebloodbrothers.

Quote:
I hate the fact i form up in a system in my region and all fleet members that arrive here in staging by jb cant jb or take the bridge and miss the evening.


Then teach your grunts that they need to be at formup with zero fatigue, even if that means, shudder, using actual jumpgates, jump clones, multiple form-up locations or whatever.

In-region jump gate spam usage is just as much a problem as long distance multi-jump routes.



easy to say someone sucks when u havent read or quote it whole. i am not saying it should change , just gave a historic insights in POV, as player and provi fc, it makes my life less easy, doesnt mean it should be rolled back. U can asses if it achieves what u wanted. Its to early for that. For now i see less activity and people logging of instead of playing. I also see adapt.

Its gona be intresting to keep track of kills and logins, jb use, fuel prices and so on. I also stated WH, low sec and NPC never had a bridge. However living in null shoudl have advantages, else u can stage from high sec. Then again its more a way of live then a risk assesment. CCP does monitor so much, and making bold choices. even more so too come, u will see.boudn to be more tears.

For now i see a decrease in incomming reds too my region, more security, and a possibility to clear red assets. how this will evolve in time, remains to be seen. We do go out more, more small ship fleets to travel ground quick. PL stabbed no tank ceptors last night, hilarious btw.

also in the greater plan, noone can deny hopefully that phoebe shook things up, even when it wasnt release NULL was more alive then in ages cause of its arrival. And this is just a start, so much more too come ;)

nice to see how many jb will be anchored in a few months, how much less cap jumps, fuel price drops, and so on. Also cost price on a cyno jammer, jb, upgrades, call it dumb, i call it pov, and dont forget , there s 14 csm, with often different opiions.



I'm sure more people will becoming provi don't worry.

as for advantages in null you have jump bridges you just cant use them willy nilly, good change +1
Altirius Saldiaro
Doomheim
#93 - 2014-11-06 16:39:38 UTC
Thorn Galen wrote:
It is pointless, irritating and there are more would-be pilots spinning ships in stations now than ever before.
CCP have already reduced Jump ranges for jump-capable ships.
Jump fatigue is just going to diminish Fleet content.

Really, I doubt I am the only person who feels the same.

Get rid of Jump Fatigue, it serves no constructive purpose in EVE.


I love the jump fatigue. Its great.
Luwc
State War Academy
Caldari State
#94 - 2014-11-07 08:32:19 UTC
sanctuary.-


are you guys renters lol ?

http://hugelolcdn.com/i/267520.gif

Vaju Enki
Secular Wisdom
#95 - 2014-11-07 12:33:30 UTC
This power projection nerf is one of the best change ever in this game.

The Tears Must Flow

Perseu
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#96 - 2014-11-07 13:12:43 UTC
This new jump Fatigue thing will kill a bit more what goes on in fleet ops and in general the objective of the infrastructures created by alliances and corps in low/null sec.

I agree with Thorn. This is a very bad move.
Elvira EZ
Cutting Edge Incorporated
#97 - 2014-11-07 14:32:19 UTC
I agree with removing the jump fatige from jump bridges, that was an overkill thing to do. +1
Jenn aSide
Soul Machines
The Initiative.
#98 - 2014-11-07 16:30:20 UTC
I don't mind the Jump fatigue. i don't mind the reduction in jump range.

Doing both at the same time is not so good in my opinion. It's using a sledgehammer on something that requires a scalpel. Jump Fatigue alone would have slowed down the large alliances enough.

As it is, null is more of a pain to live in now, you don't open up a section fo space to new people by making it a pain to get to.
Grath Telkin
Amok.
Goonswarm Federation
#99 - 2014-11-08 00:59:15 UTC
guess its time to find out where Sanctuary pact lives

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Eldwinn
Deep Core Mining Inc.
Caldari State
#100 - 2014-11-08 01:36:43 UTC