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Polarized weaponry (affectionately known as glass cannons)

First post First post First post
Author
Lady Rift
What Shall We Call It
#401 - 2014-10-28 18:04:11 UTC
In all the name changes has the stats changed at all on sisi?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#402 - 2014-10-28 18:10:01 UTC
Arkon Olacar wrote:
I'm pretty sure everyone without exception thought the name sucked balls, not really polarised opinions there

I was referring more to the polarization of the community over their stats/function than their name. Agreed that the dislike of the first two names was pretty uniform.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Soden Rah
Eve Navy
#403 - 2014-10-28 18:10:55 UTC
Lady Rift wrote:
In all the name changes has the stats changed at all on sisi?



From the OP

CCP Paradox wrote:
*** Update, the latest version will be on Singularity on 29/10 ***


So I'm guessing the stats will be updated tomorrow
Mixu Paatelainen
Eve Refinery
#404 - 2014-10-28 18:19:10 UTC
There. That wasn't so bad now was it?

Now.

About 'ample' modules...
Rain6637
Simulacra and Simulation
Goonswarm Federation
#405 - 2014-10-28 18:34:31 UTC
biggie biggie biggie can't you see
sometimes your guns just stigmatize me
i just love your flashy ways
but this naming convention just can't stay
Tarpedo
Incursionista
#406 - 2014-10-28 18:53:39 UTC  |  Edited by: Tarpedo
I like how dear devs release stuff which will not change anything in meta game and then invite community to discuss stuff's titles as if it was really interesting and important issue (so community wouldn't ask simple questions like "do we need this thing at all? Maybe there are more important and interesting issues?").

Brilliant move to create an illusion of active development and community's participation in the process \o/ Politics work like that.

p.s. How can one polarize cannons? Missiles? Polarization is a property of light.
p.p.s. I'm not even sure if there are cannons and missiles in this update - that's how "interesting" is this announcement (I didn't check it past "high price" phrase).
Rain6637
Simulacra and Simulation
Goonswarm Federation
#407 - 2014-10-28 19:01:29 UTC
Mixu Paatelainen wrote:
There. That wasn't so bad now was it?

Now.

About 'ample' modules...

they're not ample they're big boned
Ganthrithor
GoonWaffe
Goonswarm Federation
#408 - 2014-10-28 22:28:22 UTC
Serious question: if you think there's currently too little tradeoff between tank and gank (which I assume you must, since I can't think of another reason for putting these weapons in), why not just tweak the stacking penalty on damage application modules instead?

Currently there's basically no reason to use more than three damage modules on a ship ever, unless there's literally nothing else you could do with a slot. If you reduced the stacking penalty on damage mods / tracking computers / etc, people might occasionally judge it to be worth sacrificing a tanking slot for a little more damage application. These proposed weapons seem like an extremely heavy-handed, extremely impractical (mods will be prohibitively expensive given the scenarios in which their stats might make them a superior fitting option) way to try and shake up the tank/gank equation.
Greygal
Redemption Road
Affirmative.
#409 - 2014-10-28 23:27:10 UTC
Polarized. I like. It fits the gun perfectly, especially considering its "history" here Lol

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Arthur Aihaken
CODE.d
#410 - 2014-10-29 03:05:49 UTC
Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons.

I am currently away, traveling through time and will be returning last week.

Galphii
Caldari Provisions
Caldari State
#411 - 2014-10-29 05:50:49 UTC
Arthur Aihaken wrote:
Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons.

Best idea I've heard yet.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Dank Man
#412 - 2014-10-29 05:53:55 UTC
Galphii wrote:
Arthur Aihaken wrote:
Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons.

Best idea I've heard yet.


Because being a suspect in null sec matters? this would be the forced norm for all nullsec? No thanks
Arthur Aihaken
CODE.d
#413 - 2014-10-29 05:59:37 UTC
Dank Man wrote:
Because being a suspect in null sec matters? this would be the forced norm for all nullsec? No thanks

High-sec and possibly low-sec, but not null-sec.

I am currently away, traveling through time and will be returning last week.

Bjurn Akely
The Scope
Gallente Federation
#414 - 2014-10-29 06:52:48 UTC
Arthur Aihaken wrote:
Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons.


The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.

Tappits
Sniggerdly
Pandemic Legion
#415 - 2014-10-29 09:01:16 UTC  |  Edited by: Tappits
Bjurn Akely wrote:

The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.



Your correct... People will make the tactical consideration and chose to not fight anything other than T1 indis and other things without guns with these guns.
Ama Scelesta
#416 - 2014-10-29 10:47:09 UTC
Tappits wrote:
Bjurn Akely wrote:

The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.



Your correct... no one will fight anything other than T1 indis and other things without guns with these guns.

Yes they will. What they won't do is replace existing guns as the main weapon of choice. Their general usefulness will also go down with the ship size increase, since larger ships have to rely much more on raw tanking ability. Even with them you'll still find some odd potential use cases like the lvl 3 mission blitzing mach. I mean if your non-existant tank isn't stressed and only the speed+DPS combo matter, why not choose to reduce your tank in exchange for even more performance in the areas that matters.
Cahir Ceallach
Interstellar Expeditionary Unit
Polish Enterprises Inc.
#417 - 2014-10-29 11:25:01 UTC
Hi,

You are plaining rapid heavy missle lanucher?
Soden Rah
Eve Navy
#418 - 2014-10-29 11:29:39 UTC
Ama Scelesta wrote:
Tappits wrote:
Bjurn Akely wrote:

The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.



Your correct... no one will fight anything other than T1 indis and other things without guns with these guns.

Yes they will. What they won't do is replace existing guns as the main weapon of choice. Their general usefulness will also go down with the ship size increase, since larger ships have to rely much more on raw tanking ability. Even with them you'll still find some odd potential use cases like the lvl 3 mission blitzing mach. I mean if your non-existant tank isn't stressed and only the speed+DPS combo matter, why not choose to reduce your tank in exchange for even more performance in the areas that matters.



Exactly.

People keep evaluating them in terms of "If I take this regular fit and put these guns in I loose al my resists and now this fit sucks"
But these are not a replacement for all the turrets already in EvE.
These are for making glass cannon fits people make already better.

Not for making any old fit you're using for something else better and replacing all weapons in the game.

That said I think these 'polarised' weapons need to loose the range nerf, I'm curious to see what the new versions are like this evening.
Primary This Rifter
Mutual Fund of the Something
#419 - 2014-10-29 11:42:51 UTC
Ugh. FINE.
I still think Overcharged is better.
Polarized means... what, in relation to these weapons?
Alvatore DiMarco
Capricious Endeavours Ltd
#420 - 2014-10-29 13:27:42 UTC
CCP Paradox wrote:
Updated with the final name.


Hooray! CCP implemented something I suggested.