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Polarized weaponry (affectionately known as glass cannons)

First post First post First post
Author
Zappity
Exit-Strategy
Unchained Alliance
#361 - 2014-10-28 08:57:25 UTC
Arthur Aihaken wrote:
Zappity wrote:
http://en.wikipedia.org/wiki/Stigmata

I know what it means - I don't get how the name has any bearing in EVE... Did the stats get updated or are they still fairly abysmal?

epicurus ataraxia wrote:
Jokes are funny when seen the first time, they become weary with use.

The irony is I don't think it was intended to be funny... Still holding out for my ample, blighted stigmatic weapons...

Oh, I misunderstood. I haven't got a clue what it has to do with EVE either. Overcharged would be good. But they removed that from MWD already so I guess that's no good either.

Zappity's Adventures for a taste of lowsec and nullsec.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#362 - 2014-10-28 08:58:33 UTC  |  Edited by: epicurus ataraxia
Arthur Aihaken wrote:
Zappity wrote:
http://en.wikipedia.org/wiki/Stigmata

I know what it means - I don't get how the name has any bearing in EVE... Did the stats get updated or are they still fairly abysmal?

epicurus ataraxia wrote:
Jokes are funny when seen the first time, they become weary with use.

The irony is I don't think it was intended to be funny... Still holding out for my ample, blighted stigmatic weapons...



I am sure you are right, it is incredibly easy to name a product in an "unfortunate " manner when English is not your first language, probably why they picked scientific and space themed names previously, going outside this convention is not working out well.

As for your weapons,
They are awarded at the annual foot in mouth competition......
CCP are the current favourites. Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment.

Edit, actually that is a good name thinking about it,

"UNFORTUNATE" weapons system.

Unfortunate for your defences, unfortunate For your enemy and targets, and sort of a self deprecating reference to this issue?

(I still prefer parasitic or crystallising)

There is one EvE. Many people. Many lifestyles. WE are EvE

Arthur Aihaken
CODE.d
#363 - 2014-10-28 09:20:01 UTC  |  Edited by: Arthur Aihaken
epicurus ataraxia wrote:
Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment.

Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted...

I am currently away, traveling through time and will be returning last week.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#364 - 2014-10-28 09:32:17 UTC
Arthur Aihaken wrote:
epicurus ataraxia wrote:
Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment.

Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted...


Ah, thought it was just me. Keeps trying and failing?

Anyway, hopefully they will choose a name that does not make them look foolish, no one chooses to implement something that opens them to ridicule for years to come.

I think the uses of these weapons will be very niche, so we probably won't see their real effects until they are actually in use on TQ.
They can balance them quite quicky with the new patch schedule then.

A bad name they will live with forever though.

There is one EvE. Many people. Many lifestyles. WE are EvE

Malou Hashur
Enterprise Holdings
#365 - 2014-10-28 10:10:42 UTC
epicurus ataraxia wrote:


Anyway, hopefully they will choose a name that does not make them look foolish, no one chooses to implement something that opens them to ridicule for years to come.



I think that CCP are of the belief that changing something about one of their bright ideas makes them look more foolish than the original idea was, as it gives the impression that they have "given in".

Everyone else on the planet would change something for the better, no matter how dopey it made them look.

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Kagura Nikon
Native Freshfood
Minmatar Republic
#366 - 2014-10-28 10:17:38 UTC
epicurus ataraxia wrote:
Arthur Aihaken wrote:
epicurus ataraxia wrote:
Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment.

Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted...


Ah, thought it was just me. Keeps trying and failing?

Anyway, hopefully they will choose a name that does not make them look foolish, no one chooses to implement something that opens them to ridicule for years to come.

I think the uses of these weapons will be very niche, so we probably won't see their real effects until they are actually in use on TQ.
They can balance them quite quicky with the new patch schedule then.

A bad name they will live with forever though.



Math just points that they will be irrelevant on almsot nay scenario. The Stimatic Pulse lasers and AC do LESS damage at worse ranges than normal blasters. Why would anyoen use those?

The only ones we will see used are blasters.. and only against structures and frigates killing larger ships in swarms on very very controlled scenarios.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Soden Rah
Eve Navy
#367 - 2014-10-28 10:32:43 UTC
Kagura Nikon wrote:


Math just points that they will be irrelevant on almost nay scenario. The Stimatic Pulse lasers and AC do LESS damage at worse ranges than normal blasters. Why would anyone use those?

The only ones we will see used are blasters.. and only against structures and frigates killing larger ships in swarms on very very controlled scenarios.




It depends on the price.

I used to have a lot of fun in small gang fights flying a Thorax as a speedy tackle dps boat.
When the opposition [usually merc corps wardeccing ours] turned up in BS's and they primaried our BS's I lasted
quite a while and did loads of dps as a glass cannon fit.
These guns if cheap, would make those fits better... IF they are cheap.

They allow you to hide more dps amongst your tackle support ships that are harder for bs's to target and track, and
often don't get primaried.

But it only makes sense if they are not too expensive [and don't have their ranges slashed, which is my biggest problem with
them as that kills damage application and thus the point].
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#368 - 2014-10-28 11:22:15 UTC  |  Edited by: epicurus ataraxia
Kagura Nikon wrote:
epicurus ataraxia wrote:
Arthur Aihaken wrote:
epicurus ataraxia wrote:
Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment.

Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted...


Ah, thought it was just me. Keeps trying and failing?

Anyway, hopefully they will choose a name that does not make them look foolish, no one chooses to implement something that opens them to ridicule for years to come.

I think the uses of these weapons will be very niche, so we probably won't see their real effects until they are actually in use on TQ.
They can balance them quite quicky with the new patch schedule then.

A bad name they will live with forever though.



Math just points that they will be irrelevant on almsot nay scenario. The Stimatic Pulse lasers and AC do LESS damage at worse ranges than normal blasters. Why would anyoen use those?

The only ones we will see used are blasters.. and only against structures and frigates killing larger ships in swarms on very very controlled scenarios.


Ah, ganking then, we will see who finds a use, I do hope they remain VERY expensive, otherwise, well, one can imagine.
Kamakazi swarms will be quite frightening everywhere, and if cost is irrelevant suicide blaster hull tanked brutix/talos fleets would be like a swarm of locusts, laying waste to everything. Costly yes, bang for buck? Who knows. I am sure the null theory crafting experts are quite interested.

There is one EvE. Many people. Many lifestyles. WE are EvE

St'oto
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#369 - 2014-10-28 11:37:44 UTC  |  Edited by: St'oto
I don't like to be negative but to be honest these weapons as they are, just aren't worth using other then for POS bashing. Hell, "expensive suicide gankers" can use them considering concord really don't care what kind of tank you have. So these new weapons will be good for POS bashing and suicide ganking for the luls. As they won't even be viable for the suicide gankers who do it for a profit!

I mean really... a what...20% increase on DPS for absolutely no tank what so ever? REALLY? Back the drawing board CCP! I won't even comment on the name as the functionality of these weapons MATTERS way more then the naming scheme atm!

So from a vet who's been playing for 11 years now (check my bio for my original char), and who doesn't mind change at all, I still don't see a reason to use these over standard T2.

I mean I'd much rather use standard faction weapon systems over these new "faction weapons" AND I DETEST faction weapons because they don't offer the T2 skill bonuses/ability to use t2 ammo.
Owen Levanth
Sagittarius Unlimited Exploration
#370 - 2014-10-28 11:44:28 UTC
A problem I just noticed: In the OP it claims there are "Stigmatic" Heavy Neutron Blasters, but those apparently didn't get seeded on SiSi.

Kind of dumb, really. I had a Deimos prepared to test them with, now I have to go outfit a Zealot, since medium lasers at least exist. P
CCP Paradox
#371 - 2014-10-28 11:51:44 UTC
Updated with the final name.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#372 - 2014-10-28 11:53:24 UTC
Arthur Aihaken wrote:
epicurus ataraxia wrote:
Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment.

Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted...



Working for me now this morning, did nothing to it overnight, so some change outside of me. Give it another go.

There is one EvE. Many people. Many lifestyles. WE are EvE

stoicfaux
#373 - 2014-10-28 11:53:49 UTC
CCP Paradox wrote:
Updated with the final name.

Because irony.


Big smile

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#374 - 2014-10-28 11:57:57 UTC
CCP Paradox wrote:
Updated with the final name.



That works.
Thanks for listening.

There is one EvE. Many people. Many lifestyles. WE are EvE

KaRa DaVuT
Resurrection Complex
RAZOR Alliance
#375 - 2014-10-28 12:08:21 UTC
At least more suitable to a science fiction enviroment...

Holiness is in right action and courage on behalf of those who cannot defend themselves, and goodness. What God desires is in your heart and on your mind... And what you decide to do every day, makes you - not your race - a good man - or not.

Skyler Hawk
The Tuskers
The Tuskers Co.
#376 - 2014-10-28 12:14:52 UTC
Polarized is a decent choice.
Literally Space Moses
Perkone
Caldari State
#377 - 2014-10-28 12:14:57 UTC
Now make them worth fitting.

#T2013

Nagarythe Tinurandir
Einheit X-6
Ushra'Khan
#378 - 2014-10-28 12:17:03 UTC
CCP Paradox wrote:
Updated with the final name.



Thanks, thats better!


Zappity
Exit-Strategy
Unchained Alliance
#379 - 2014-10-28 12:24:28 UTC
I'm quite concerned by the apparent lack of understanding shown by the devs on this point so here's a serious post.

Blight Hurlers
Blight Lifters
Blighted Dagger
Blighted Staff
Blighted Twigfester Spore (seriously, wtf)
Blighted Ivy Skullcap
Blighted Leggings
Blighted Stone of the Heathen
Twisted Blighted Magic

LMGTFY: http://lmgtfy.com/?q=MMO+items+blighted

Starting to see a trend? Now, you might say that because WoW (and others) use such names they must be good. Perhaps. But EVE is not a "game" in the way that WoW is a game and you should not be trying to emulate it. EVE is more of a simulator than a game. The most successful parts of EVE are found when the game sets up opportunities for interaction and then quietly gets out of the way.

Importantly, EVE must be a BELIEVABLE simulator. "Blighted" or "Ample" or "Stigmatic" weapons do not come close to achieving this.

Nor does an entire range of meta variants where you just copy/paste the same word in front of the item type. Not realistic. How so? Think about the 'Y-S8 Hydrocarbon I Afterburner'. This was a fantastic name. Why?
1. It sounds technical, futuristic and spacey.
2. It sounds real, just like you could go down to an auto tuning shop and buy one for your motorbike. Same with the "Arbalest" and other ranges - branding is good!
3. It is technically accurate(ish): hydrocarbons burn really well! Maybe they wouldn't in space without oxygen but never mind that.
4. Critically, it has bugger all to do with some pathetic fantasy MMO that I don't even want to be reminded about while playing a space sandbox.
5. It doesn't try too hard. It wins just by sounding authentic and not stripping away the immersion. It sounds like something that a startup space exploration company would actually call their bit of kit.

So stop being lazy about naming just because you are planning whole ranges of new modules and are daunted by names. Stop worrying about 'bad complexity' when it comes to names. Complexity here is GOOD. If you want to assist new players then add a right-click/Show Group option to the market exactly as per PYFA or EFT and sort by meta.

Actions:

1. Put whoever named the original prop mods in charge of naming.

2. Put whoever decided to remove these names as well as the most recent changes including Ample, Blighted and Stigmatic in charge of the tea trolley.

3. If the person who did the original naming isn't around any more than seriously consider a player-driven suggestion mechanism where we can suggest, critique, vote, whatever. Get some of the RP crowd onto it. Seriously. You would still make final decisions but it would make the process easier for you.

It's not rocket science. But it IS meant to pretend to be.

Zappity's Adventures for a taste of lowsec and nullsec.

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#380 - 2014-10-28 12:25:44 UTC
Alright.. im happy these weapons have been invented as structure grinding has just been made easier. However i dont personally see the point other than that. Would be happy to be proven wrong however.