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Polarized weaponry (affectionately known as glass cannons)

First post First post First post
Author
Owen Levanth
Sagittarius Unlimited Exploration
#101 - 2014-10-22 15:48:25 UTC
Adrie Atticus wrote:
Owen Levanth wrote:
Adrie Atticus wrote:
Blighted, seriously? Unstable, experimental, viscous, anything else?

I'll just list words because I'm bored, personal favourites underlined:

Evaporative
Unstable
Eruptive
Labile
Turbulent
Fraught
Charged
Tense
Erratic
Protean
Agitated
Frantic

Tumultuous


How about:

-Cursed
-Demonic
-Fouled
-Virulent
-Monstrous
-Deadly
-Tempestuos
-Fatal
-Lethal
-Idiosyncratic


How about "oxymoronic"?


That would only work with a line of suicide weapons damaging your own ship, instead of just reducing the resists. P

But I like "forbidden". "Forlorn", "Forgotten" are also nice sounding descriptions.
Gregor Parud
Imperial Academy
#102 - 2014-10-22 15:56:56 UTC
"Blighted"... really?

Might as well introduce a fifth race called Pandarr and make their ships look like flying dragon mounts.


That's a ******* terrible name.
Tikitina
Doomheim
#103 - 2014-10-22 16:01:51 UTC
Gregor Parud wrote:
"Blighted"... really?

Might as well introduce a fifth race called Pandarr and make their ships look like flying dragon mounts.


That's a ******* terrible name.



Didn't the Jove have some issue with some blight or something?

Ok, the Jove are not a plant...

Arthur Aihaken
CODE.d
#104 - 2014-10-22 16:05:25 UTC
Anyone have the stats on the torpedo launcher? Assuming it's a rate of fire increase.

I am currently away, traveling through time and will be returning last week.

Ravcharas
Infinite Point
Test Alliance Please Ignore
#105 - 2014-10-22 16:09:04 UTC
Doesn't want argument about numbers. Instead gets argument about word connotations.
Varesk
Aliastra
Gallente Federation
#106 - 2014-10-22 16:11:54 UTC
CCP Paradox wrote:
Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that.


here are some suggestions,

ArrowGimmick
ArrowWaste of ISK
ArrowNever going to be used


Varesk
Aliastra
Gallente Federation
#107 - 2014-10-22 16:13:28 UTC
Arthur Aihaken wrote:
Anyone have the stats on the torpedo launcher? Assuming it's a rate of fire increase.


stats wont be available until tomorrow when they go live on the sisi.
Slevin-Kelevra
brotherhood of desman
#108 - 2014-10-22 16:17:02 UTC
For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns?

When your target is carrying several billion in loot then it becomes worth it.

Thus I go back to my original point, this will make ganking even more op and broken.
Ravcharas
Infinite Point
Test Alliance Please Ignore
#109 - 2014-10-22 16:18:25 UTC
Arthur Aihaken wrote:
Anyone have the stats on the torpedo launcher? Assuming it's a rate of fire increase.

12.3 second RoF, same fitting as T2
Bhane Celesto
Brutor Tribe
Minmatar Republic
#110 - 2014-10-22 16:20:40 UTC
Phoenix Jones wrote:
I'll drop a new weapon idea for you that may be a bit more of a viable option.

Overclocked Weapons.

The weapons are based off the t1 base constructed weapons (let's take a heavy neutron blaster tech 1), adds extra parts to it (let's say sleeper salvage (the non nano ribbon stuff)), and overclocks the weapon.

An overclocked weapon does the following

Damage is that of the t1 module as it currently stands. When heated, damage increases to that of a deadspace weapon (this is using t1 ammo). When unheated, goes back into normal t1 weapon damage.

This provides increased burst damage solely when the weapon is heated, uses t1 ammo, and t1 modules, and requires no moongoop to build.

You just run the risk of melting your weapons if you do not manage heat correctly.

More balanced, accessible for both new and old players, uses a commodity that isn't Widely used, bring a new branch of manufacturing for intermediate industrialists, balanced between burst use and long term use, and should not be ridiculously expensive. Uses a mechanic that has been mildly overlooked for a while.


For a spitballing post in a thread about a silly name this is a top dollar idea. All that worthless salvage just pisses me off, and this solves not only that problem but the "why ever use t1 when you can use t2 or meta4" issue all in 1 sweep.
SMT008
Deep Core Mining Inc.
Caldari State
#111 - 2014-10-22 16:25:41 UTC
Slevin-Kelevra wrote:
For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns?

When your target is carrying several billion in loot then it becomes worth it.


There is "spending ISK" and "spending ISK stupidly".

Sure, people will spend ISK on Taloses because of their ability to deal tons of DPS.

Do you see many people spending ISK on Vindicators for suicide-ganking purposes ?

Also, CCP :

I've seen the database logs for Blighted Autocannons : Pastebin

I assume that those values are correct, but I'll check tomorrow on SiSi.

Based on those values, I can assure you Blighted weapons are 100% useless.

Unless you severely upgrade the damage/ROF boost and reverse the nerfs to range and tracking, those weapons won't be used at all.

Honestly, trash the idea completely, I don't see anything good coming out of this.

Instead run a quick script on Faction weapons :

Now affected by specialisation skills

Can now use T2 ammo

Now drop in stacks of X (They are atrociously expensive, too expensive to be used even if they become slightly superior to T2 weapons). X could be 4-5-6, I don't know.
Alvatore DiMarco
Capricious Endeavours Ltd
#112 - 2014-10-22 16:36:14 UTC
Varesk wrote:
CCP Paradox wrote:
Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that.


here are some suggestions,

ArrowGimmick
ArrowWaste of ISK
ArrowNever going to be used




Basically every suicide ganker ever would like to have a word with you, sir.
Kismeteer
Bat Country
Pandemic Horde
#113 - 2014-10-22 16:38:53 UTC
I like the name 'Overcharged'. Since that's how I think I would view it on my ship. It is over powered, and damages my ship when used.
Schmell
Russian Thunder Squad
Goonswarm Federation
#114 - 2014-10-22 16:47:00 UTC
More like 'Bad'


Wtb 'Cancerous' guns, which have chance to sensor jam your target every volley
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#115 - 2014-10-22 16:50:15 UTC  |  Edited by: LUMINOUS SPIRIT
Some thoughts after looking at this set of weapons.

This is what we have:

A. 5-15% dps increase and reduction in tank by 75%.

B. No long-range turrets. reduced optimal range compared to t2 variants.

Expected Outcome:


These weapons will be limited to very small-scale, (probably solo gank with falcon alt) fights, and for wolf-rayet wormholes.

No resists means you either roll with overwhelming ewar like jams or tracking disrupts, or you outrun drones and tracking (web daredevil, garmur or something).

Drones are a huge threat to a ship that has no resists, and almost no cruiser can outrun a flight of lights, and every cruiser can fit a flight of drones, so anything that is cruiser+ or has drones will not be a good target for these weapons.

Will probably be limited to frigate-sized FW, where tank matters less then speed and agility, and to sabre-falcon bubble camps in null.

Will probably be nice on gank destroyers coming in as a second wave as well. Key is not to get primaried.

Torpedo launchers on bombers might see some use. a little bit extra dps, not too bad.

In C6 wolf-rayets a normal catalyst pushes 1400 dps. with new weapons, and heat, it will push 2200 dps. Nice toy.

EDIT - a rook might do well vs. cruiser hulls 1v1. It doesnt really need tank and extra dps on the HAMS helps.


My thoughts:


5-15% dps increase is not enough. make it 25-50%. then it will be interesting. otherwise, this is a niche wormhole toy. Also, add long-range weaponry. As it is, this is for brawls and close-range fights where you NEED resists; but idea is more suited for snipers.

You have it wrong way around i think; these close-range weapons should do LESS dps, and GIVE some resists to a ship, rather then the other way around. Its long-range weapons that should do more dps and take resists.
Faltzs
Thundercats
The Initiative.
#116 - 2014-10-22 16:52:04 UTC
Should be called: "Jötunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants.
Slevin-Kelevra
brotherhood of desman
#117 - 2014-10-22 16:56:54 UTC
Faltzs wrote:
Should be called: "Jötunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants.


I am sure that will make the large Norse Eve community happy.
Mike Azariah
The Scope
Gallente Federation
#118 - 2014-10-22 17:01:29 UTC
Faltzs wrote:
Should be called: "Jötunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants.


Funny, I was going to go with berserker class weapons. all offense, no defense

It will come down to the numbers and the name game you are playing here is just killing time until said numbers appear.

For an exercise in patterns have you looked at all the changes announced in Vegas as a whole?

Tug class of ship, probably used to move bling incursion runners
T3 destroyers that can be fit for offense on the fly
Berserker Class weapons to maximize alpha

hmmm

m

Mike Azariah  ┬──┬ ¯|(ツ)

Adrie Atticus
Caldari Provisions
Caldari State
#119 - 2014-10-22 17:04:14 UTC
Alvatore DiMarco wrote:
Varesk wrote:
CCP Paradox wrote:
Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that.


here are some suggestions,

ArrowGimmick
ArrowWaste of ISK
ArrowNever going to be used




Basically every suicide ganker ever would like to have a word with you, sir.


Turning a 100mil thorax into 100mil + xx mil * 5 (maybe up to 80 mil a pop?) for 8% more DPS is not something you'd do unless you are sleeping with the loot fairy and catch at least 10 plexes per gank.
Zan Shiro
Alternative Enterprises
#120 - 2014-10-22 17:08:28 UTC
Slevin-Kelevra wrote:
For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns?

When your target is carrying several billion in loot then it becomes worth it.

Thus I go back to my original point, this will make ganking even more op and broken.



On the fence at this point atm but seeing your point.


gankers also tend to not care too much about tank either. They are going for drop you fast damage before concord drops by and says hi. Usually this means tank mods go out and damage mods go in. you aren't tanking concord so why bother seems legit quite often.

Resists getting dropped not a strong deterrent here imo basically. Unlike say 0.0 where if an intended market this has issues. As sometimes things fight back out there...or calls in friends who can fight. Usually helps to try and tank(with resists added) in this case.

That and freighters don't fire back anyway. Ewar the crap out of mission runners and well...neither do they, effectively anyway.