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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Faren Shalni
Ministry of War
Amarr Empire
#2041 - 2014-10-24 10:01:44 UTC  |  Edited by: Faren Shalni
Rek Seven wrote:
wow people are still wasting their time in this thread? Shocked

It's staying the way it is guys. Get over it and move on!


Wait this isn't the place to come when there is nothing to do after scanning endless chains of empty WH's

On a side note this silence from devs is actually pretty bad. Where are the graphs promised. Hell Id even take a you guys are worrying over nothing, over silence anyday

Its gone from being a discussion about the changes to a place where we can talk about CCP's feedback to players on their concerns (lack of)

(also is it just me or has the like post button disappeared?)

Edit: restructured a sentence for better understanding

So Much Space

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#2042 - 2014-10-24 19:27:36 UTC
Like button is there for me.
Unlike the response from CCP.

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Kirasten
Perkone
Caldari State
#2043 - 2014-10-26 18:22:18 UTC
Pritovsky Pootis wrote:
Still no CCP response. Almost 2 months ago was the last one!

To be honest I still cant fathom why its so difficult to even post a "don't worry we're still here!" reply, even if it doesn't show any fancy graphs or anything. At least show us that you are still reading this and are taking on board what we've said here. A reply showing us how we were all wrong with statistics to show for it would be brilliant (although the graphs would probably show the opposite), but I'd be alright with any communication at this point!

Really feels like the devs are playing the "lets ignore it and they will be quiet eventually" card at this point. If that's the case, then I do have to ask what was the point in this thread if you were just going to ignore everything said here without addressing everyone's concerns about this issue. As Corbexx has probably told you a million times, communicate with us already!


You are incorrect. The "let us ignore it and they will be quiet eventually" card implies that they have been reading it. They stopped responding 2 months ago, because they got all the information they wanted from us 2 months ago.
Nero Pantera
Whale Girth
#2044 - 2014-10-28 19:53:30 UTC
Just a monthly reminder that no one has forgotten ccp.

Never forget - 2014 the year CCP set there phone on vibrate only.
Pritovsky Pootis
Eschelon Directive
Quantum Inquisition
#2045 - 2014-10-28 21:54:01 UTC
Kirasten wrote:
Pritovsky Pootis wrote:
Still no CCP response. Almost 2 months ago was the last one!

To be honest I still cant fathom why its so difficult to even post a "don't worry we're still here!" reply, even if it doesn't show any fancy graphs or anything. At least show us that you are still reading this and are taking on board what we've said here. A reply showing us how we were all wrong with statistics to show for it would be brilliant (although the graphs would probably show the opposite), but I'd be alright with any communication at this point!

Really feels like the devs are playing the "lets ignore it and they will be quiet eventually" card at this point. If that's the case, then I do have to ask what was the point in this thread if you were just going to ignore everything said here without addressing everyone's concerns about this issue. As Corbexx has probably told you a million times, communicate with us already!


You are incorrect. The "let us ignore it and they will be quiet eventually" card implies that they have been reading it. They stopped responding 2 months ago, because they got all the information they wanted from us 2 months ago.


Sadly I have to admit this is probably true. Although, if they are reading this by any chance, my question still stands.

What was the point of this thread, CCP?
B0T0
Dzieci we mgle
#2046 - 2014-10-29 19:15:29 UTC
CSM9Summer_Minutes end of page 76 wrote:
Corbexx asked what's going on with the wormhole population.
CCP Fozzie said they've been watching it and will continue to do so, but that numbers are pretty balanced in terms of who's leaving, who's arriving, and that kills are pretty stable. The big difference is just that the people leaving are noisier.


Looks like WH space is alive ;)

01010111 00101101 01110011 01110000 01100001 01100011 01100101 00101100 00100000 01100010 01100101 01110011 01110100 00100000 01110011 01110000 01100001 01100011 01100101 00100001

Dalron
0.0 Massive Dynamic
Pandemic Horde
#2047 - 2014-10-30 07:44:49 UTC
B0T0 wrote:
CSM9Summer_Minutes end of page 76 wrote:
Corbexx asked what's going on with the wormhole population.
CCP Fozzie said they've been watching it and will continue to do so, but that numbers are pretty balanced in terms of who's leaving, who's arriving, and that kills are pretty stable. The big difference is just that the people leaving are noisier.


Looks like WH space is alive ;)


Hardly. These were taken on 17th-19th September and he probably pulled the stats before that. That was less than 3 weeks after the release of Hyperion. People had not even started moving out then, waiting to see if things were going to get fixed.

CCP should learn that they can make mistakes and ignoring them, and trying other things to 'fix' it (like boosting loot value in C1-C3) just annoys people because it's so transparent.
Dalron
0.0 Massive Dynamic
Pandemic Horde
#2048 - 2014-10-31 07:05:58 UTC
Dalron wrote:
B0T0 wrote:
CSM9Summer_Minutes end of page 76 wrote:
Corbexx asked what's going on with the wormhole population.
CCP Fozzie said they've been watching it and will continue to do so, but that numbers are pretty balanced in terms of who's leaving, who's arriving, and that kills are pretty stable. The big difference is just that the people leaving are noisier.


Looks like WH space is alive ;)


Hardly. These were taken on 17th-19th September and he probably pulled the stats before that. That was less than 3 weeks after the release of Hyperion. People had not even started moving out then, waiting to see if things were going to get fixed.

CCP should learn that they can make mistakes and ignoring them, and trying other things to 'fix' it (like boosting loot value in C1-C3) just annoys people because it's so transparent.


This might work..

https://forums.eveonline.com/default.aspx?g=posts&t=382243&find=unread

Maybe.
Serendipity Lost
Repo Industries
#2049 - 2014-10-31 11:16:09 UTC
It's not going to help. The mass/range mechanic sux. This doesn't change that. It will add 1 additional poor option to the selection of poor options when rolling a wh.

This rig makes your ship slower, so using it will make the crawl back to the wh about 4 times as long. So, the mass range thing tripled your travel distance (and therefore tripled the time) back to the wh and a lot of folks pulled the D-ring on wh living. Cutting the speed of a ship by 75% and increasing the time back to the wh by a factor of 4 probably isn't going to bring them back.

Prohint: This rig makes rolling take even longer for C5/C6 which is not helping anything as far as rolling a hole goes.

Unless I'm missing something I don't see how this will help rolling (in C5/C6). In lower class wh it may be of greater use - There may be some unique fitting/ship combo that greatly improves rolling abilities with a BS or something. If it gets more guys back in the low end wh... that would be a start.

Serendipity Lost
Repo Industries
#2050 - 2014-10-31 11:28:52 UTC
B0T0 wrote:
CSM9Summer_Minutes end of page 76 wrote:
Corbexx asked what's going on with the wormhole population.
CCP Fozzie said they've been watching it and will continue to do so, but that numbers are pretty balanced in terms of who's leaving, who's arriving, and that kills are pretty stable. The big difference is just that the people leaving are noisier.


Looks like WH space is alive ;)



I'm pretty good w/ numbers, charts and graphs AND I don't believe Fozzie on this one. I'd like to see the numbers and draw my own conclusions.

POS (with active forcefield) by wh class over the past year.
NPC kills by wh class and type over the past year.
PVP kills by wh class and type over the last year.

Don't get fancy w/ % change or any other crap, just the flat out numbers over time.

Until these get put out I have no faith in any 3rd hand report - especially one that ends with the slightly derogatory term 'nosier' I think a better way of putting it would have been 'the peopl leaving are more interested in the effects of the recent changes on their game'. It would be more accurate and convey a lot less contempt for the players.
Dalron
0.0 Massive Dynamic
Pandemic Horde
#2051 - 2014-10-31 11:57:06 UTC
Serendipity Lost wrote:
It's not going to help. The mass/range mechanic sux. This doesn't change that. It will add 1 additional poor option to the selection of poor options when rolling a wh.

This rig makes your ship slower, so using it will make the crawl back to the wh about 4 times as long. So, the mass range thing tripled your travel distance (and therefore tripled the time) back to the wh and a lot of folks pulled the D-ring on wh living. Cutting the speed of a ship by 75% and increasing the time back to the wh by a factor of 4 probably isn't going to bring them back.

Prohint: This rig makes rolling take even longer for C5/C6 which is not helping anything as far as rolling a hole goes.

Unless I'm missing something I don't see how this will help rolling (in C5/C6). In lower class wh it may be of greater use - There may be some unique fitting/ship combo that greatly improves rolling abilities with a BS or something. If it gets more guys back in the low end wh... that would be a start.



Looking in the rigs thread it cuts down warping time by around 50% so jump through, warp off to a celestial/make a BM 300km off the WH. Warp back, jump through.

Batteships becomes as big as Orcas, halves effective time/jumps for small corps to close it out. It does make you even more in trouble if there's a HIC or similar there but thats why you have a scout.

Serendipity Lost
Repo Industries
#2052 - 2014-10-31 13:10:42 UTC
Dalron wrote:
Serendipity Lost wrote:
It's not going to help. The mass/range mechanic sux. This doesn't change that. It will add 1 additional poor option to the selection of poor options when rolling a wh.

This rig makes your ship slower, so using it will make the crawl back to the wh about 4 times as long. So, the mass range thing tripled your travel distance (and therefore tripled the time) back to the wh and a lot of folks pulled the D-ring on wh living. Cutting the speed of a ship by 75% and increasing the time back to the wh by a factor of 4 probably isn't going to bring them back.

Prohint: This rig makes rolling take even longer for C5/C6 which is not helping anything as far as rolling a hole goes.

Unless I'm missing something I don't see how this will help rolling (in C5/C6). In lower class wh it may be of greater use - There may be some unique fitting/ship combo that greatly improves rolling abilities with a BS or something. If it gets more guys back in the low end wh... that would be a start.



Looking in the rigs thread it cuts down warping time by around 50% so jump through, warp off to a celestial/make a BM 300km off the WH. Warp back, jump through.

Batteships becomes as big as Orcas, halves effective time/jumps for small corps to close it out. It does make you even more in trouble if there's a HIC or similar there but thats why you have a scout.


So the benefit is to those that choose to warp to a bounce and warp back based on faster align times?

Hahahaha. Your casual "but that's why you have a scout" is only good for fresh wh that you opened. Remember you don't see the incoming I scanned until after I warp my hic there, cloak it up and then jump my scout in. For rage rolling this is a plus, but to all other wh rolling it's nothing. The 75% speed reduction is a death sentence for any BS / ORCA that does get caught in a bubble.

I'd say this rig makes the Devoter even sweeter w/ it's new damage buff. Uncloak, pop bubble, approach stranded BS, apply webs and scram when in range and kill it. You even get dishonor drones (that's ec-300s) to knock down the BS dps. OR any HIC and a rapier. (throw in a bomber or 2 to make quick work of your prey)

So I'll agree it's a great rig that aids rolling if you'll agree to the caviat the everything has to go as planned.
Jack Hayson
The Scope
Gallente Federation
#2053 - 2014-10-31 16:02:54 UTC
Serendipity Lost wrote:
Your casual "but that's why you have a scout" is only good for fresh wh that you opened...

... and when you are absolutely certain that no one probed it.
Otherwise a well timed dictor warpin can really ruin your day. (ask Ministry about that one Twisted)
Tiger Tesla
State War Academy
Caldari State
#2054 - 2014-11-02 02:59:38 UTC
Still confirming that CCP has yet to address the actual effects of the Hyperion update, and it seems they are making other adjustments to wormhole income now to offset any negative effect they have seen from Hyperion.

CCP Fozzie. Simply responding to this thread or posting the blog you promised us with numbers/metrics measuring the health of wormhole space BEFORE you attempt to patch over the issue would be greatly appreciated by the entire WH community. Show us that your predictions were right, because if you don't do that we assume the opposite.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2055 - 2014-11-03 15:09:05 UTC
Just spitballing here...

It's possible to take an Orca, put a powergrid rig on it and then it can fit a 100MN MWD. With two agility rigs (possibly even without them, haven't tested it) the "MWD into warp" trick works and you can be gone in 10 seconds for a bounce. With two WCS's in the lows you limit your potential tacklers to bubbles, HIC's, or having enough people to get 3 points on you. So you end up with a relatively slippery Orca. I'm curious if a Higgs rig could be squeezed into that fit and if it would allow the Slippery Orca to be a more powerful hole roller?

Not sure if it's even helpful, it was just an idea that crossed my mind.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Pritovsky Pootis
Eschelon Directive
Quantum Inquisition
#2056 - 2014-11-03 22:10:54 UTC
Tiger Tesla wrote:
Still confirming that CCP has yet to address the actual effects of the Hyperion update, and it seems they are making other adjustments to wormhole income now to offset any negative effect they have seen from Hyperion.

CCP Fozzie. Simply responding to this thread or posting the blog you promised us with numbers/metrics measuring the health of wormhole space BEFORE you attempt to patch over the issue would be greatly appreciated by the entire WH community. Show us that your predictions were right, because if you don't do that we assume the opposite.


Quoted for truth
King Fu Hostile
Mea Culpa.
Shadow Cartel
#2057 - 2014-11-04 10:22:45 UTC
Tiger Tesla wrote:
Still confirming that CCP has yet to address the actual effects of the Hyperion update, and it seems they are making other adjustments to wormhole income now to offset any negative effect they have seen from Hyperion.

CCP Fozzie. Simply responding to this thread or posting the blog you promised us with numbers/metrics measuring the health of wormhole space BEFORE you attempt to patch over the issue would be greatly appreciated by the entire WH community. Show us that your predictions were right, because if you don't do that we assume the opposite.


What would the actual negative effect be in your opinion?

Wormhole space is entering a new golden era today.
Faren Shalni
Ministry of War
Amarr Empire
#2058 - 2014-11-04 11:06:23 UTC
King Fu Hostile wrote:
Tiger Tesla wrote:
Still confirming that CCP has yet to address the actual effects of the Hyperion update, and it seems they are making other adjustments to wormhole income now to offset any negative effect they have seen from Hyperion.

CCP Fozzie. Simply responding to this thread or posting the blog you promised us with numbers/metrics measuring the health of wormhole space BEFORE you attempt to patch over the issue would be greatly appreciated by the entire WH community. Show us that your predictions were right, because if you don't do that we assume the opposite.


What would the actual negative effect be in your opinion?

Wormhole space is entering a new golden era today.


That remains to be seen however I am looking forward to the changes to loot.

Since Hyperion WH have been in a Lull (not including sieges as they are attempts to break the boredom) lets hope phoebe brings some content

So Much Space

King Fu Hostile
Mea Culpa.
Shadow Cartel
#2059 - 2014-11-04 11:31:52 UTC
"Lull" isn't true in subcap w-space :)

Also stats show that w-space kills last month were higher than before Hyperion.

Tiger Tesla
State War Academy
Caldari State
#2060 - 2014-11-04 14:02:56 UTC  |  Edited by: Tiger Tesla
King Fu Hostile wrote:
"Lull" isn't true in subcap w-space :)

Also stats show that w-space kills last month were higher than before Hyperion.




My favorite part was where you backed up your statement with facts. This might be the trend you are referring to.

But one month is hardly a trend. And I would hardly call that higher, just because it was higher than the month before Hyperion.