These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Phoebe] Long Distance Travel Changes - updates!

First post First post First post
Author
Alavaria Fera
GoonWaffe
#1021 - 2014-10-11 17:04:01 UTC  |  Edited by: Alavaria Fera
Momma Yeti wrote:
Another thing I don't get...again maybe I'm just a dumb ass... But you talked about new players less then 31 days old not being affected, what nullsec corp (outside of alts) takes a new pilot into their fold that's A: Less then 31 days & B: less then x number of skill points trained?

So at that point what does it matter that you put a 31 day stay of this mechanic for new players venturing into nullsec? Wouldn't this just encourage people to make alts all the damn time to run the jump bridged with out penalty?

Our newbies don't appreciate you forgetting they exist. Just because we're blobbers....

Come on field and let them damp you.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Aria Wolfe
Ignotis Imperium
Usurper.
#1022 - 2014-10-11 17:23:43 UTC  |  Edited by: Aria Wolfe
So with these changes could we also see some changes to carriers, in particular the fleet hangar. An Orca has a much bigger fleet hangar and I feel that carriers should also. The bigger hold would allow a carrier to swap from travel mode fitting to triage fitting on the fly because it could carry the necessary modules (high slot modules I am referring to of course). a 40-50,000m3 fleet hangar seems reasonable. Also, what difference does it make what is in the cargohold of ships being put in the ship hangar? That also needs to be changed

Same with dreads, have a fleet hangar or larger cargohold to have modules to swap out, say 15-20,000m3 so Phoenix pilots could fit torp launcher but have cruise launchers on hand if needed to refit and also enough room for the different ammo types and resistance modules.

These are massive capital sized ships, shouldn't their cargohold/fleet hangar also represent that size?
And of course the higher the skill level for the ship, the greater the hold size.

Thanks for your consideration

o7
Momma Yeti
The Scope
Gallente Federation
#1023 - 2014-10-11 17:25:09 UTC
Alavaria Fera wrote:
Momma Yeti wrote:
Another thing I don't get...again maybe I'm just a dumb ass... But you talked about new players less then 31 days old not being affected, what nullsec corp (outside of alts) takes a new pilot into their fold that's A: Less then 31 days & B: less then x number of skill points trained?

So at that point what does it matter that you put a 31 day stay of this mechanic for new players venturing into nullsec? Wouldn't this just encourage people to make alts all the damn time to run the jump bridged with out penalty?

Our newbies don't appreciate you forgetting they exist. Just because we're blobbers....

Come on field and let them damp you.


I did say "maybe I'm just a dumb ass" P

If my point is invalid or just stupid, please advise and move on Bear
Barton Breau
University of Caille
Gallente Federation
#1024 - 2014-10-11 17:25:41 UTC
Polo Marco wrote:
The result is a massive burst of features, improvements, and content the likes of which I have never seen in ANYWHERE else in my eleven and some odd years (six right here) of adventures in the MMO world.


Call me dense, but what exactly do you mean?
Kenn
McKae Industries and Research
#1025 - 2014-10-11 17:32:38 UTC
Polo Marco Said "The only people in these forums who listen to the "end of Eve gloom and doom" rant are the trolls."

And cecil b d'milf Said "The "Sandbox Argument", in fact, is a perfect example of fallacious reasoning - specifically Non Sequiter and Special Pleading, and can easily be countered by Reduction to Absurdity."

And Greyscale said "•We're not overly concerned about the battle rorqual; if it starts being used in a widespread fashion, we will nerf it, but we're not expecting this to happen. "

When a game builds in a plan to nerf something because people are using it then it is poor planning and poor game design. What is the point of introducing it to the game if you won't let us use it? Please Greyscale don't bother we would rather play with predictable rules not the ever changing mess you keep creating.

Cecil whatch the "Non -Sequitors". These are words that seem to be too big for you. You forget they can translate to cancelled subscriptions so it does in fact follow. You may not care but ccp does and so do I since it effects the quality of the game.

And Marco those trolls mean business.

News flash for everyone. NERFING IS BAD. It should be done sparingly if at all and not in the casual way that ccp is clearly doing it. Re read Greyscales post. Here I will post the quote again: And Greyscale said "•We're not overly concerned about the battle rorqual; if it starts being used in a widespread fashion, we will NERF it, but we're not expecting this to happen. " Yeah we will just nerf it ! No Problem!

But I pay for this service so it is a problem. I have watched them make skills completely obsolete or change the way the skill works screwing the players who trained them. You call that good game design and planning? Give me a break. Seriously if this is the future of Eve and it seems to be going that way then I will join the trolls and vote with my wallet. Believe it or not there are better options out there for less money with more on the way.


For now I will be sure not to bother training Rorqual skills since I know it's on the chopping block. It's sad because training for really cool features was part of the excitement of playing this game. Training up for a really cool feature only to see it nerfed sucks. Does that follow logically enough for you?
Marsan
#1026 - 2014-10-11 17:37:26 UTC
I can't help but think that the Rorqual not getting a 10ly jump range is to impact moon mining. If it's a horrible pain to refuel your towers it will mean people will scream less when moon mining goes away.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Momma Yeti
The Scope
Gallente Federation
#1027 - 2014-10-11 17:45:11 UTC
Ok this post is just me being funny, but apparently in the future where we are so advanced and technologically evolved beyond death, two things still have yet to be invented.

Matter to energy transporters for people (Yeah I went there)
And 5 Jump Energy Drinks (5 hour energy)

Big smile
Tex Bloodhunter
SciFiCentral Explorations Inc.
#1028 - 2014-10-11 17:59:35 UTC
Since you like to keep logistics working in 0.0 - why not give 10 LY jump to Rorquals as well? That's the "poor man's" Jump Freighter, used for fueling POSes and getting all the minerals that are mined (and compressed by Rorquals) in 0.0 to where they are needed to get 0.0 industry rolling. That is what you wanted to achieve in the first place right? Local production and local markets?
Brittney Calm
Escape from Darkness
#1029 - 2014-10-11 18:02:07 UTC
Barton Breau wrote:
Polo Marco wrote:
The result is a massive burst of features, improvements, and content the likes of which I have never seen in ANYWHERE else in my eleven and some odd years (six right here) of adventures in the MMO world.


Call me dense, but what exactly do you mean?


Well now that CCP Greyscale has toned down the nerf changes, I believe CCP will keep at least the subs that were gonna desub that were industrial.

One thing I see that I fail to see is that I play the game for entertainment and fun, and CCP is not offering anything new, there is nothing to go for, if you have a titan and super capitals and have been on tons of kills and have billions of ISK you have won eve in a sense. There is nothing new or more to see or achieve. If CCP would introduce new ships above capitals or something for old players to go for, thats adding content.

We can clearly see that CCP's numbers are falling on friday night at peak time with capital fights in bound TQ could barly get 20k players online. 3 or 4 years ago CCP was boasting about it reaching 56+K active pilots. What happened to the numbers, where did everyone go?

I ask this to CCP greyscale, what new content are you going to give veteran players and any others to reach for, something that would look awesome on youtube with a major expansion to get people to resub aka something new in the works.

One point back in 2005 or 2006 at fanfest there was talk about a juggernaught ship and that was bigger and badder then the titan that was the most feared ship in game, until DD was nerf'd to making the titan a taxi. I fail to see the bling factor or something to write in major game magazines now, how do you plan to get new subs or get people to resub that are directly affected by this change. I am not going to rage quit, I will over a short time de sub the capital accounts that I pay for as they are not needed and when my alliance mates stop logging in to play anymore that will be the nail in the coffin.

-BC
Sgt Ocker
What Corp is it
#1030 - 2014-10-11 18:16:54 UTC
Space Wanderer wrote:

Hi Greyscale, just an observation.

I think you are aware of that, but do not expect that any power block will actually start to make some serious production locally if they can just import everything they need from Jita. If you want them to start doing some serious industry (and in so doing starting hiring also people who do industry, instead than only pvpers) you will NEED to give nullsec the shock of cutting the logistics.

Now, if you know from hard numbers that nullsec industry is currently untenable by the current amount/distribution of raw materials, by all means take your time fo fix things before cutting the umbilical cord. But I would advise you to choose wisely the numbers you are looking at; most of the industry-related resources that do not pay much (but are still useful for industry) are simply unexploited becase most people in 0.0 do not bother with industry, and actually most systems are wholly untapped because their "owners" do not really live there. So it is my opinion that looking at statistics like "amount of ore mined per person" or "ships produced per person" is not going to be useful. Probably more useful to make this decision are statistics unrelated to the actual activity of the players, and more oriented towards the potential production achievable in nullsec like "maximum ore minable in a system/constellation/region".

But whatever the route you take, keep in mind that nothing industry-wise will change in nullsec until the logistic is nerfed hard. But I think you already know that.

Basing the ability to produce in nulsec via "maximum Ore available" in a constellation or region is just a false statistic, unless everyone stops flying T2, and only fly T1 variants with meta or T1 modules.

Nulsec industry is quite a thriving thing, the problem for nulsec industrialists is the lack of certain materials. As long as type of ore mined is regional, moon goo is regional, T3 production is limited to worm space the need for viable logistics will remain.
EG;
Highsec market hubs will always be necessary simply because the guy from PL who produces reactions for T2 can't sell them in a Goon station, he also can't dock in a Goon station to buy materials he needs because they can't make them in PL space. So unless nulsec becomes completely homogeneous there will always be a need for nul to empire to nul logistics.
Homogenize Nulsec (which seems to be the overall plan) you remove any need for real conflict, why go fight for space when you have everything you need.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1031 - 2014-10-11 18:26:01 UTC  |  Edited by: Sgt Ocker
Tex Bloodhunter wrote:
Since you like to keep logistics working in 0.0 - why not give 10 LY jump to Rorquals as well? That's the "poor man's" Jump Freighter, used for fueling POSes and getting all the minerals that are mined (and compressed by Rorquals) in 0.0 to where they are needed to get 0.0 industry rolling. That is what you wanted to achieve in the first place right? Local production and local markets?

Ouch, common sense, logic (be careful Greyscale might hit you with the nerfbat)
There is no place for logic or common sense here, just Greyscale's drunken dream of a "better" nulsec.

Sitting in a pos for possibly hours at a time waiting for "next jump" timers is also going to make pos logistics so much more fun.
The most boring task in eve just became even more time consuming.


Press release - 6 months from now
CCP Geyscale, the Dev responsible for taking the fun aspect out of a game that "was" a sandbox "game" (game, implying fun) known as Eve Online. He recently left CCP to return to his previous employment as an accountant.
CCP regrets having gone in this direction and tried unsuccessfully to remedy the problem with more half thought out ill conceived game mechanics.

Press release 3 months later
CCP regrets it is turning off the servers at the end of this month as the drop in subs over recent months has made it impossible to maintain the game.

Eveonline sadly fell a few of months short on celebrating 12 years online.



- - - - - - -
That tingly gut feeling that told me not to buy another 12 plex during the last sale has paid off.
8 subs, the 1st of which expires in 4 days, the rest over the next couple of months.

No you can't have my stuff, I've already given most of it away.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Jessica Duranin
Doomheim
#1032 - 2014-10-11 18:28:49 UTC
Brittney Calm wrote:
if you have a titan and super capitals and have been on tons of kills and have billions of ISK you have won eve in a sense. There is nothing new or more to see or achieve. If CCP would introduce new ships above capitals or something for old players to go for, thats adding content.

WoW player spotted.
Telizane
Caldari Provisions
Caldari State
#1033 - 2014-10-11 18:33:26 UTC
*coughs* Oceanincarna *coughs*
Komi Toran
Perkone
Caldari State
#1034 - 2014-10-11 18:34:46 UTC
CCP Greyscale wrote:

- Roaming fast-warp carrier gangs
-- It's a gimmick, there's probably a good counter
-- Delete carriers from game (kidding, unfortunately, but we'll think of something)

Or you could just balance carriers. Something as simple as making capital reps reduce drone bandwidth would be a good start. Right now, it's ridiculous that you have a ship that can effectively engage every other class of vessel while having massive repair capability (plus all the other things carriers have). Forcing people to choose between being an offensive platform or a defensive one would balance it out.

Anyway, the point is, it's carriers that are broken, whether they are fast-warping or not.
Polo Marco
Four Winds
#1035 - 2014-10-11 19:31:09 UTC  |  Edited by: Polo Marco
Barton Breau wrote:
Polo Marco wrote:
The result is a massive burst of features, improvements, and content the likes of which I have never seen in ANYWHERE else in my eleven and some odd years (six right here) of adventures in the MMO world.


Call me dense, but what exactly do you mean?


I've been doing this a long time. A friend got me to try out Ultima Online in 2003, but I didn't stay a week. I found it too cookie cutter Wizardry/Ultima styled. ( I never really like Ultima anyway) But I was Intrigued so I started checking the genre out. My first SERIOUS game was City of Heroes, which was a surprise because I was never much of a comic buff. But the team oriented mechanics and an outstanding game community drew me in. COH had a player base that was nearly 25% female. This resulted in a rather dorky PVP component, but an amazingly well behaved player base.

I've also done a fair bit of modding when the urge strikes me, Mostly in Bethesda games. I haven't published anything since Morrowind, but I have made or customized many dwellings and costumes for Oblivion and Skyrim. Skinning is easy but serious modeling is just too time consuming for me. I have an excellent grasp of things like polygon counts and script iterations. Game design is NOT easy, and changes must be well thought out and exhaustively tested.

And I'll tell you, Eve players just don't know how good they have it.

It annoys me with the way the eve community ho-hums all the graphic changes that are being done. I see the groundwork being laid for much customization in the future. All the old artwork - backrounds, gates and stations, solar effect - require thousands of meshes and textures to be redone, then proofed, all one at a time.

The industry update was a MAJOR overhaul, executed with far fewer bugs than I was expecting, given the speed with which it was implemented. And I was pleased with the six week delay, because they wanted to be sure it went off with a pronounced economic impact but a minimum economic trauma. Plus the whole property/industry functionality in game had to be moved from the region blades themselves into a common database. Have you noticed that changes in your property are now almost INSTANTLY reflected in your possesions menu? Regardless of WHERE they took place. They had to fine tune it a bit, but now it works seamlessly.

And those are just the BIG items. all the 'little' things they throw in like HUD and bracket improvements, market tooltips, and on and on and on, require the same time and QA. These people are working HARD.


In the run-up to the release of Champions Online Cryptic impressed me with their ability to make what was originally intended to be Marvel Universe Online into their own vision of a classless Superhero RPG. Basically it was a 2 year conversion of a game that was nearly ready fore beta when Microsoft decided they weren't ready to let Xbox users share an MMO with computer users. Till recently this has remained my benchmark for gold in the game studio Olympics. Now I think CCP could have done it in less time with fewer people.

More recently, when Zenimax rushed The Elder Scrolls Online into what has since become a painfully obvious TOO EARLY release, I was so disappointed in both the content and its shaky implementation that I decided not to play the game at all. this was probably my biggest disappointment. Poor planning and a worthless crafting mechanic killed all the buzz for this one quick. So yeah, full speed ahead can get you in trouble.

Oh and by the way, all those other studios have been bought, sold and traded like baseball cards, but CCP is still solvent and independent years later. So yeah, it sure looks like the long distance travel team has their wires crossed. But one thing about Eve, it teaches HARD lessons. They'll either get it right or wake up in their pod, one or the other.

Eve teaches hard lessons. Don't blame the game for your own failures.

Sgt Ocker
What Corp is it
#1036 - 2014-10-11 19:37:49 UTC  |  Edited by: Sgt Ocker
Komi Toran wrote:
CCP Greyscale wrote:

- Roaming fast-warp carrier gangs
-- It's a gimmick, there's probably a good counter
-- Delete carriers from game (kidding, unfortunately, but we'll think of something)

Or you could just balance carriers. Something as simple as making capital reps reduce drone bandwidth would be a good start. Right now, it's ridiculous that you have a ship that can effectively engage every other class of vessel while having massive repair capability (plus all the other things carriers have). Forcing people to choose between being an offensive platform or a defensive one would balance it out.

Anyway, the point is, it's carriers that are broken, whether they are fast-warping or not.

Ahh not sure if you have ever looked at a carrier but what you just suggested as change, already exists.

Carrier goes to "massive repair capability" mode (triage), he has NO drones for the 5 min cycle.
Remote repping carriers are a tool, not op just a viable tool ( or used to be anyway), remove or reduce drones when remote reps are fit, you remove the need for and ability of carriers as combat ships altogether.

I'm curious as to what the "plus all the other things carriers have" is.

- - - - - -
Did Greyscale really say "kidding, unfortunately" when referring to removing carriers from the game?
What next Greyscale, remove interceptors because they are bubble immune. How about removing logistics ships so fights end quicker.

As a spokesperson for CCP, Greyscale makes FozRise look professional.

CCP, if you don't want to lose hundreds, possibly thousands of subs, you might want to start screening what your Devs put out to the paying public. You have devs who hate missiles and continue to ignore the poor shape they are in, now one who wants to remove carriers.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Polo Marco
Four Winds
#1037 - 2014-10-11 19:43:51 UTC
Sgt Ocker wrote:


I'm curious as to what the "plus all the other things carriers have" is.



Obviously they have the ability to inspire reams and reams of blog by people who have never flown one.

Eve teaches hard lessons. Don't blame the game for your own failures.

Sigras
Conglomo
#1038 - 2014-10-11 19:51:49 UTC
Sgt Ocker wrote:
Tex Bloodhunter wrote:
Since you like to keep logistics working in 0.0 - why not give 10 LY jump to Rorquals as well? That's the "poor man's" Jump Freighter, used for fueling POSes and getting all the minerals that are mined (and compressed by Rorquals) in 0.0 to where they are needed to get 0.0 industry rolling. That is what you wanted to achieve in the first place right? Local production and local markets?

Ouch, common sense, logic (be careful Greyscale might hit you with the nerfbat)
There is no place for logic or common sense here, just Greyscale's drunken dream of a "better" nulsec.

Sitting in a pos for possibly hours at a time waiting for "next jump" timers is also going to make pos logistics so much more fun.
The most boring task in eve just became even more time consuming.


Press release - 6 months from now
CCP Geyscale, the Dev responsible for taking the fun aspect out of a game that "was" a sandbox "game" (game, implying fun) known as Eve Online. He recently left CCP to return to his previous employment as an accountant.
CCP regrets having gone in this direction and tried unsuccessfully to remedy the problem with more half thought out ill conceived game mechanics.

Press release 3 months later
CCP regrets it is turning off the servers at the end of this month as the drop in subs over recent months has made it impossible to maintain the game.

Eveonline sadly fell a few of months short on celebrating 12 years online.



- - - - - - -
That tingly gut feeling that told me not to buy another 12 plex during the last sale has paid off.
8 subs, the 1st of which expires in 4 days, the rest over the next couple of months.

No you can't have my stuff, I've already given most of it away.

9 years ago - freighters didnt even exist .... pepole hauled what they needed in iteron 5s

6 years ago - Jump freighters didnt exist and null logistics were much more difficult (say hello to POS sov warfare before fuel blocks) somehow null sec empires limped along, its not like BoB or fortress delve was a thing...

3 weeks from now - Sgt Ocker is proven wrong and Eve online does not end

only in my dreams - Sgt Ocker actually unsubs and quits subjecting the rest of us to his whining on the forums that the sandbox isnt exactly the way he wants it.
Querns
Science and Trade Institute
Caldari State
#1039 - 2014-10-11 19:59:15 UTC
Sigras wrote:
6 years ago - Jump freighters didnt exist and null logistics were much more difficult (say hello to POS sov warfare before fuel blocks) somehow null sec empires limped along, its not like BoB or fortress delve was a thing...

Jump freighters did not exist, but carriers did -- and carriers, in that time, could hold assembled ships with any kind of cargo in them in their Ship Maintenance Bays.

This allowed carriers to hold a significant amount of items, pretty close to how much Jump Freighters can hold today.

In fact, Jump Freighters were added at the same time the carrier's ability to have loaded ships in its SMB was removed.

The first supercarrier that Goonswarm built was to be used as a logistics vessel.

In short, for a significant portion of the game's existence, jumping of large volumes of goods was possible.

And let's not even talk about using dreadnoughts to do roughly the same thing (because I forget exactly how it worked and when it stopped working.)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Sgt Ocker
What Corp is it
#1040 - 2014-10-11 20:04:41 UTC
Polo Marco wrote:


And I'll tell you, Eve players just don't know how good they have it.

It annoys me with the way the eve community ho-hums all the graphic changes that are being done. I see the groundwork being laid for much customization in the future. All the old artwork - backrounds, gates and stations, solar effect - require thousands of meshes and textures to be redone, then proofed, all one at a time.

Your right, recently there has been a lot of pretty new colors and shapes added to lots of things. Problem is there is things that have been broken or barely usable for years that are still not fixed.
So while i agree, most of the new stuff looks great, it does nothing to remedy underlying problems.


Eve survives and grows to a large extent, by good feedback by its player base. When someone asks "what do you think of", your response could well make the difference between someone signing up or looking for another game.
Much of the existing player base (that has been around for more than a few months), would rather see existing issues fixed before they want to see, they can change the color of their Abbadon.

CCP went down the "we know best" road before, it didn't work out to well. Incarna was it?
CCP may own Eve Online but it is our game, keep taking the "fun" out of it and CCP can have it all to themselves.

My part of eve is up for grabs, I really don't want it anymore.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.