These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Hyperion] Heavy Assault Cruiser tweaks

First post First post First post
Author
Khan Wrenth
Viziam
Amarr Empire
#1721 - 2014-09-13 12:38:58 UTC  |  Edited by: Khan Wrenth
I see a lot of people still clamoring for additional nerfs to the Ishtar, and some very small buffs to other HAC's. I think we're all missing the bigger picture here. We've often wondered how ridiculous CCP's nerfbat could get. Now we know. When it ran out of targets, the nerfbat nerfed itself, hence the feather touch to the Ishtar.

Edit: Just a joke everyone, this post is not to be taken seriously.
Catherine Laartii
Doomheim
#1722 - 2014-09-13 12:47:49 UTC
Mina Sebiestar wrote:
Tempest slot redo will not cut it

7 guns so it can benefit from dual dmg bonus in actual dps number or add application bonus and buff rof.

If you want to keep tier 1 tempest as garbage with sub battle cruiser dps and agility than please for a love of all that is holy do fix tempest fleet issue so it is used over tier 1 phoon or maelstrom, it is a bloody shame where it sit currently.

How about 8 guns with a damage and tracking speed bonus? It would give it a nice little role as the heavy mid-range projectile platform, with equal usability for arty and ACs.

Think about what you could do on that with thing with a tracking bonus and the highest potential subcap alpha in the game. Twisted
Stitch Kaneland
The Tuskers
The Tuskers Co.
#1723 - 2014-09-13 13:17:10 UTC
Vincintius Agrippa wrote:
Stitch Kaneland wrote:
Vincintius Agrippa wrote:
For %$@#% sake please give the eagle moar dps! Give her drones! Specifically a 15^3m drone bay for 3 light drones. Theres is no way that my t1 moa should out dps its hac variant. Sure, it can tank a bit moar, but that means nothing if everything can outrep your damage. Its bad enough that it doesn't do hybrids as well as gallente (more tracking and dps bonuses). Whether blaster or rail fit.

Also, why are caldari ships so slow and sluggish? Its a shield ship........


Because caldari ships generally have bigger HP pools than gal or minmatar. Theyre normally used in fleets where logi is readily available. See HERO's moa/eagle doctrine, or older Rokh doctrines, before it was drones online. Amarr is pretty much the same, but armor and lasers.

I however would not be opposed to a minor speed buff for caldari.


The eagle still needs more dps.........and I don't believe that they should be as slow or nearly as sluggish as armor boats of amarr.


I agree with you, just stating why theyre slow. Theyre meant as the shield fleet/gang faction, and amarr the armor fleet/gang faction. Gal and matar seem to be more skewed in solo least on the majority of their ships.

The eagle does need some drones, 15m3 of drones is not going to make the eagle OP. I see no reason why it shouldnt have them. Especially considering the moa has drones.

I really hope they do more with the muninn as well. Give us a 4th mid and drop a low at least.
Vincintius Agrippa
Crimson Serpent Syndicate
#1724 - 2014-09-13 16:45:55 UTC
Stitch Kaneland wrote:
Vincintius Agrippa wrote:
Stitch Kaneland wrote:
Vincintius Agrippa wrote:
For %$@#% sake please give the eagle moar dps! Give her drones! Specifically a 15^3m drone bay for 3 light drones. Theres is no way that my t1 moa should out dps its hac variant. Sure, it can tank a bit moar, but that means nothing if everything can outrep your damage. Its bad enough that it doesn't do hybrids as well as gallente (more tracking and dps bonuses). Whether blaster or rail fit.

Also, why are caldari ships so slow and sluggish? Its a shield ship........


Because caldari ships generally have bigger HP pools than gal or minmatar. Theyre normally used in fleets where logi is readily available. See HERO's moa/eagle doctrine, or older Rokh doctrines, before it was drones online. Amarr is pretty much the same, but armor and lasers.

I however would not be opposed to a minor speed buff for caldari.


The eagle still needs more dps.........and I don't believe that they should be as slow or nearly as sluggish as armor boats of amarr.


I agree with you, just stating why theyre slow. Theyre meant as the shield fleet/gang faction, and amarr the armor fleet/gang faction. Gal and matar seem to be more skewed in solo least on the majority of their ships.

The eagle does need some drones, 15m3 of drones is not going to make the eagle OP. I see no reason why it shouldnt have them. Especially considering the moa has drones.

I really hope they do more with the muninn as well. Give us a 4th mid and drop a low at least.


Curiously enough, I have yet to actually see anyone piloting a muninn in this game.
Only YOU can prevent internet bullying!
afkalt
Republic Military School
Minmatar Republic
#1725 - 2014-09-13 16:57:29 UTC
I've seen a couple. More than I have eagles actually.
Vincintius Agrippa
Crimson Serpent Syndicate
#1726 - 2014-09-13 17:16:57 UTC
Khan Wrenth wrote:
I see a lot of people still clamoring for additional nerfs to the Ishtar, and some very small buffs to other HAC's. I think we're all missing the bigger picture here. We've often wondered how ridiculous CCP's nerfbat could get. Now we know. When it ran out of targets, the nerfbat nerfed itself, hence the feather touch to the Ishtar.

Edit: Just a joke everyone, this post is not to be taken seriously.



The problem with these so called "balancing passes" is that it involves destroying one thing that is popular and making the other options, which were **** to begin with, exceed above and beyond the original thing that was nerfed beyond usability, which of course defeats the purpose of balancing in the first place. Case in point the drake. They nerfed everything about the drake by 20% or a little more. In fairness a 10% nerf would have sufficed. Adding insult to injury they made every other battlecruiser that sucks significantly better than the drake. Then the hurricane was seen as "fun". They beat that to death as well. Not all hacs and ships should or can be exactly equal, but their should be at least one other ship or module to counter/match. Sacrilege vs Deimos is good example. Equally good ships.
Only YOU can prevent internet bullying!
Stitch Kaneland
The Tuskers
The Tuskers Co.
#1727 - 2014-09-13 17:50:25 UTC
Vincintius Agrippa wrote:
Stitch Kaneland wrote:
Vincintius Agrippa wrote:
Stitch Kaneland wrote:
Vincintius Agrippa wrote:
For %$@#% sake please give the eagle moar dps! Give her drones! Specifically a 15^3m drone bay for 3 light drones. Theres is no way that my t1 moa should out dps its hac variant. Sure, it can tank a bit moar, but that means nothing if everything can outrep your damage. Its bad enough that it doesn't do hybrids as well as gallente (more tracking and dps bonuses). Whether blaster or rail fit.

Also, why are caldari ships so slow and sluggish? Its a shield ship........


Because caldari ships generally have bigger HP pools than gal or minmatar. Theyre normally used in fleets where logi is readily available. See HERO's moa/eagle doctrine, or older Rokh doctrines, before it was drones online. Amarr is pretty much the same, but armor and lasers.

I however would not be opposed to a minor speed buff for caldari.


The eagle still needs more dps.........and I don't believe that they should be as slow or nearly as sluggish as armor boats of amarr.


I agree with you, just stating why theyre slow. Theyre meant as the shield fleet/gang faction, and amarr the armor fleet/gang faction. Gal and matar seem to be more skewed in solo least on the majority of their ships.

The eagle does need some drones, 15m3 of drones is not going to make the eagle OP. I see no reason why it shouldnt have them. Especially considering the moa has drones.

I really hope they do more with the muninn as well. Give us a 4th mid and drop a low at least.


Curiously enough, I have yet to actually see anyone piloting a muninn in this game.


Ive flown muninn solo. The fit is so niche and specific though that it really limits engagements. It works, but id like it to actually work in more than a single, super specific niche.
Harvey James
The Sengoku Legacy
#1728 - 2014-09-13 18:22:36 UTC
i actually saw 2 eagles the other day .. first time ever .. and probably the last ... poor eagles why won't Rise fix them ????
they are so sad ... SadSadSadSad

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Mc Fraser
Pator Tech School
Minmatar Republic
#1729 - 2014-09-30 01:05:02 UTC
CCP Rise wrote:
Hi guys

You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!

After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.

HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:

Ishtar:
Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level
Max Velocity from 195 -> 185

Eagle:
Max Velocity from 180 -> 190

Muninn:
Max velocity from 210 -> 230

We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.

Looking forward to your feedback as always

PS - how would you feel about an 8/4/7 Tempest?

Note for clarity: Hyperion release date is August 26


Personally I'm sick and tired about this changes, you guys are like women, change your mind like I change socks.
That ishtar has been a speed tank, drone boat, bs, cruiser ... can u guys make it a drone hic or a cov ops drone boat?

Ohhh and if we are at "lets change ship roles every month" subject can i have a crow with torps or a frig cov ops with af tank?
Zappity
New Eden Tank Testing Services
#1730 - 2014-10-01 07:54:04 UTC
So I'm guessing that the Ishtar is no longer dominant? Otherwise we would have seen some additional tweaks in Oceanus. You know, with this new rapid development cycle being so useful for incremental changes and that we shouldn't worry because there's always the next cycle etc etc.

Zappity's Adventures for a taste of lowsec and nullsec.

w3ak3stl1nk
Hedion University
#1731 - 2014-10-01 11:41:14 UTC
Zappity wrote:
So I'm guessing that the Ishtar is no longer dominant? Otherwise we would have seen some additional tweaks in Oceanus. You know, with this new rapid development cycle being so useful for incremental changes and that we shouldn't worry because there's always the next cycle etc etc.

Cruiser size drone bays should be reviewed like the Ishtar. 275 might be more reasonable.

Is that my two cents or yours?