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Balancing Feedback: Hybrid Turrets

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Author
Nikuno
Atomic Heroes
#1381 - 2011-12-10 16:00:16 UTC  |  Edited by: Nikuno
Jack bubu wrote:
yes please boost rails some more, so our rokh fleet gets even better B)



And yes, I did notice the 48 rokhs mixed in with the 70 abaddons and 17 maelstroms you used against ccp. I also noticed the loss of 5 of those rokhs and none of the abaddons or maelstroms. While I applaud PLs use of innovative setups, I don't believe we'll see this become one of your shining successes. I live in hope that you might prove me wrong.

Oh, and when will we see gallente rail bs in your fleet?
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1382 - 2011-12-10 16:05:57 UTC
Fon Revedhort wrote:
How about you starting comparing apples to apples and providing valid info?

It's pretty evident that a Zealot outdamages any other hac at his own optimal. All his bonuses are devoted to lasers and the ship's got no drones, no utility etc. It must outdamage everything in its class.


Why should the Zealot outdamage the Eagle when the Zealot is also much faster than the Eagle, and also has much greater flexibility of useful engagement range? And is much easier to fit.
Jack bubu
Caldari Provisions
Caldari State
#1383 - 2011-12-10 17:18:49 UTC  |  Edited by: Jack bubu
Nikuno wrote:
Jack bubu wrote:
yes please boost rails some more, so our rokh fleet gets even better B)



And yes, I did notice the 48 rokhs mixed in with the 70 abaddons and 17 maelstroms you used against ccp. I also noticed the loss of 5 of those rokhs and none of the abaddons or maelstroms. While I applaud PLs use of innovative setups, I don't believe we'll see this become one of your shining successes. I live in hope that you might prove me wrong.

Oh, and when will we see gallente rail bs in your fleet?

your pretty dumb my friend, because you obviously wherent in the engagement you assume we all engaged at the same time.

we went in first with the rokhs/maels and fought ccp for about 40 minutes, before NCdot came in abaddon in the end to finish them off.

you also forget that those abaddon all had t2 trimarks, dev implants that give them a 40% ! resistance and HP bonus aswell as 6% hardwirings .

Also their fleet was FC'ed by our CSM dude Elise randolph so we won either way hah! :P

And you will see a gallente rail BS in our fleet when you can properly shield tank them.
Fon Revedhort
Monks of War
#1384 - 2011-12-10 17:40:58 UTC  |  Edited by: Fon Revedhort
Nikuno wrote:
Fon Revedhort wrote:
How about you starting comparing apples to apples and providing valid info?

It's pretty evident that a Zealot outdamages any other hac at his own optimal. All his bonuses are devoted to lasers and the ship's got no drones, no utility etc. It must outdamage everything in its class.

I'm pretty sure you've omitted drones of Deimos. Also - yeah, long-range sniping is dead, but still - what's the damage output of a Zealot at the distances Eagle is intended for? Muninn is a bit weird in its design.

Yet again, provide valid pairs for comparison.

abso: 535 DPS @ 15 and merely 490 @ 19
astarte: 535 @ 19 (and this ship has got x2.3 falloff in comparison)

apoc: 312 @163 (fleet setup dating back to 2008)
mega: 343 @168 (fleet setup dating back to 2008)

Figures imply 2 damage mods.


I used the ships you chose to quote originally. If you now admit they disproved what you were trying to demonstrate why make the assertion in the first place?

As for your latest attempts;

Absolution 6 heavy beam II, 2 HS II; 465 dps @ 15+10 with multi, 310dps @ 54+10 with aurora
Astarte 7 250mm Rail II, 2 MFS II; 482 dps@ 18+23 with antimatter, 321 dps @ 65+23 with spike

The astarte gets 3.6% dps more for fitting an extra rail. If the guns were equivalent then it should gain an extra 16.7%. In other words, on this gallente ship, designed for doing damage, it is underperforming the equivalent laser platform by almost 13%, and to achieve equity has to use an extra slot. This could be seen as the Abso's extra low slot being used to fit a 3rd HS. Which makes the abso not only a better dps ship, but also still a superior tank.

Your turn.


Stupid forums have evaporated my post. Anyway,

where does this 3.6% come from? Just dividing X by Y is invalid since these figures come with different ranges. As I said, start comparing something comparable.

490 DPS for abso at 19 km
555 DPS for astarte at the same range

13.2 % increment.

Dragging in extra low of Abso is invalid since it's there for a reason. Astarte has got an extra mid and extra 25m3 dronespace.

By all means, boost rails even further. After they fix current volley damage of arties it will make sense to use rails and nothing else.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

m0cking bird
Doomheim
#1385 - 2011-12-10 18:32:29 UTC  |  Edited by: m0cking bird
Mag's wrote:
m0cking bird wrote:
Well at-least some people found it funny.
They are laughing at you.

m0cking bird wrote:
You cannot fix what is not broken.
You thought they were OK before the changes, you were wrong then and you're wrong now.

The changes for blasters didn't go far enough, you're still better off using lasers or projectiles.



I seem to school your corporation/alliances camps pretty well with my fail Gallente ships. You know, when you guys try to gank me. I suppose the good fights you throw me in local after I spank your whole crew solo is not a very honest response. (not to mention a nice little fight with, BlackBeard NL, she1and some other dude( friend dies because the other 2 ran away).

Also, you and your whole crew are a joke. Why anyone would listen to you could only reflect badly on them. (although you guys did get me back buy blowing up my rookie ship (nice camp)...)


Also, like I've said in a thread 2 weeks ago. Rail-guns have been boosted significantly. The power grid and CPU alone was a big boost to rail-gun.


-proxyyyy
Nikuno
Atomic Heroes
#1386 - 2011-12-10 19:22:38 UTC
Fon Revedhort wrote:
Nikuno wrote:
Fon Revedhort wrote:
How about you starting comparing apples to apples and providing valid info?

It's pretty evident that a Zealot outdamages any other hac at his own optimal. All his bonuses are devoted to lasers and the ship's got no drones, no utility etc. It must outdamage everything in its class.

I'm pretty sure you've omitted drones of Deimos. Also - yeah, long-range sniping is dead, but still - what's the damage output of a Zealot at the distances Eagle is intended for? Muninn is a bit weird in its design.

Yet again, provide valid pairs for comparison.

abso: 535 DPS @ 15 and merely 490 @ 19
astarte: 535 @ 19 (and this ship has got x2.3 falloff in comparison)

apoc: 312 @163 (fleet setup dating back to 2008)
mega: 343 @168 (fleet setup dating back to 2008)

Figures imply 2 damage mods.


I used the ships you chose to quote originally. If you now admit they disproved what you were trying to demonstrate why make the assertion in the first place?

As for your latest attempts;

Absolution 6 heavy beam II, 2 HS II; 465 dps @ 15+10 with multi, 310dps @ 54+10 with aurora
Astarte 7 250mm Rail II, 2 MFS II; 482 dps@ 18+23 with antimatter, 321 dps @ 65+23 with spike

The astarte gets 3.6% dps more for fitting an extra rail. If the guns were equivalent then it should gain an extra 16.7%. In other words, on this gallente ship, designed for doing damage, it is underperforming the equivalent laser platform by almost 13%, and to achieve equity has to use an extra slot. This could be seen as the Abso's extra low slot being used to fit a 3rd HS. Which makes the abso not only a better dps ship, but also still a superior tank.

Your turn.


Stupid forums have evaporated my post. Anyway,

where does this 3.6% come from? Just dividing X by Y is invalid since these figures come with different ranges. As I said, start comparing something comparable.

490 DPS for abso at 19 km
555 DPS for astarte at the same range

13.2 % increment.

Dragging in extra low of Abso is invalid since it's there for a reason. Astarte has got an extra mid and extra 25m3 dronespace.

By all means, boost rails even further. After they fix current volley damage of arties it will make sense to use rails and nothing else.


Division is a commonly accepted mathematical function often used to derive percentages. Congratulations on getting that far.
555/490 is a 13.3% better level of dps achieved by using 7/6 guns which is a 16.7% level of additional firepower. So even at your chosen level of combat the rails are underperforming the lasers by (572-555) 18dps on a ship dedicated to damage, with a range bonus and at the range chosen by you to show how good they are.

Now please also tell me why you're discussing 19km ranges for these ships? Is it because the apparent window of rail superiority (which maths proves to be otherwise) is so small ? Also at that range the abso would be pulse fitted anyway, so the whole argument is pointless. As for ignoring the extra gun required to reach this level of performance that is rather idiotic, as it still clearly demonstrates that rails outshine nothing and underperform in almost ever area.
Fon Revedhort
Monks of War
#1387 - 2011-12-10 19:29:49 UTC  |  Edited by: Fon Revedhort
It's 'outperfomed' merely cause of ROF bonus, which inreases cap consumption by 33%. It's idiotic to ignore different bonuses Abso and Astate receive.

We can discuss any range up to 80 km or w/e. The thing is, you can not ignore range superioirty, otherwise let's pull out blasters and they say they're fine cause they deal a crapload of damage.

A straight comparison between rails and beams show that rails are already ahead. As I said, use a typical pair of bonuses - that is cap usage and damage ones. Wanna compare Brutix vs Prophecy?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Nikuno
Atomic Heroes
#1388 - 2011-12-10 19:55:57 UTC
Fon Revedhort wrote:
It's 'outperfomed' merely cause of ROF bonus, which inreases cap consumption by 33%. It's idiotic to ignore different bonuses Abso and Astate receive.

We can discuss any range up to 80 km or w/e. The thing is, you can not ignore range superioirty, otherwise let's pull out blasters and they say they're fine cause they deal a crapload of damage.

A straight comparison between rails and beams show that rails are already ahead. As I said, use a typical pair of bonuses - that is cap usage and damage ones. Wanna compare Brutix vs Prophecy?


Yet another pair of ships? It doesn't matter what ships you fit them too, rails will underperform. I showed it with your chosen zealot/deimos pairing. I showed it with your chosen absolution/astarte pairing AT the range you specifically chose. Twice you've asserted something untrue. Twice you've been shown clearly where the error lies. This won't change because you pick another set of ships because the guns themselves still remain unbalanced.
Fon Revedhort
Monks of War
#1389 - 2011-12-10 20:05:38 UTC  |  Edited by: Fon Revedhort
What are you talking about? I've seen barely an attempt of comparing apples to oranges. You threw away drones the Deimos has at its disposal - unlike Zealot - and then claim Zealot to outdamage it by a huge margin? Nice trick.
Astarte vs Absolution - Astarte is already ahead damage vise even without its superior drones.

It makes no sense to ask for Gallente boats fitted with Rails to outdamage Amarr ones with Beams at short range and still leave them with greater dronebays, superior range and better cap stability.

What exactly are you asking for?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Naomi Knight
Ministry of War
Amarr Empire
#1390 - 2011-12-11 13:52:38 UTC
Fon Revedhort wrote:
What are you talking about? I've seen barely an attempt of comparing apples to oranges. You threw away drones the Deimos has at its disposal - unlike Zealot - and then claim Zealot to outdamage it by a huge margin? Nice trick.
Astarte vs Absolution - Astarte is already ahead damage vise even without its superior drones.

It makes no sense to ask for Gallente boats fitted with Rails to outdamage Amarr ones with Beams at short range and still leave them with greater dronebays, superior range and better cap stability.

What exactly are you asking for?

yeah you are just way too dumb to be able to compare them which is pretty easy to do so , and cause you cant you come with this apple orange bs , btw who the hell cant compare apples to oranges in the first place?:O
The Djego
Hellequin Inc.
#1391 - 2011-12-11 14:31:45 UTC  |  Edited by: The Djego
m0cking bird wrote:
...


The golden age was in 2006, before the hp buff and rigs. Blaster ships where quick and did pack lots of punch. Gangs where a lot smaller, not anybody flown and fitted T2(because it was quite expensive, like 260M Vagas etc.). However even then they where pretty niche, compared to the all out pawn mobiles that the nos\ecm drone ships where.

During the nano age they where usable at least, given they had proper control and the ability to actually deploy her damage at close range. The mega was mostly popular because of her ability to lay down the hurt and reach out to full point range to at least force nano ships out of point range. Ofc the mega had the ability to go after undersized hulls, but hey w/o this ability it became pretty much useless, as most of the blaster ships. Not everybody flown a solo BS(actually it was only a very very small minority) so most of your targets where undersized(similar as today when I take my pest for a spin) and the reason the mega was actually useful(different to today, where it is on of the worst ships for the job).

People often play down the role of the web, it isn't really about killing frigs with BS, but being far less affected by tacklers(since they will hardly survive her doing) what gives you a similar ability to solo with this ship as a nano ship got(since it is harder to tackler) and keeping the ship fairly mobile. Controlling the fight is also a very important point, even if the odds are stacked against you(still being able to hold your target at your range against multiply targets and under multiple webs). Another point is that it allows you full 28km point range, since you don't need to a scram(what is pathetic when it comes to BS) and gives you back sig bloom on the target and the with overall lower transversal at very close ranges that you need to archive peak DPS at point blank(similar as a Oracle or nano Pest would force this scenario against MWDing targets somewhere between 15-24km).

Sure a Abaddon could kill a mega in a 1o1, however it wasn't able to catch it or many other ships. Even if the mega would have lost against any kind of BS in eve, it would have not been be a big deal(similar as a nano pest today) because 1o1 against another BS is mostly irrelevant when it not happens or when you simply can avoid it. What matters is the real performance of the ship against targets you actually encounter. This is also the point why blaster ships suck so much, they look balanced around a theoretical scenario, that however isn't encountered ingame(if you not a real fan of empire wars at least), while they lack what it takes to actually be useful in the situations you encounter ingame in Low Sec or 0.0.

Edit: Between the nos nerf and the projectile buff, the pest was pretty bad overall and one of the last BS you actually took serious into pvp.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Mekhana
The Scope
Gallente Federation
#1392 - 2011-12-11 18:44:11 UTC
Still looking forward to added hybrid changes.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

MeBiatch
GRR GOONS
#1393 - 2011-12-11 20:10:14 UTC
wtf this thread is like groundhogs day... its just the same damn arguments over and over again... tallest please post some more changes for sisi next week so we can test them and start a new conversation...because this endless talk its getting redundant!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

m0cking bird
Doomheim
#1394 - 2011-12-11 23:17:12 UTC  |  Edited by: m0cking bird
As you've stated. Thread is dead and so is the conversation. Enjoy Gallente rail-gun boost. I'll be flying Rail-Deimos/Thorax soon enough. Have other things I want to use alot before then.

Like the more important issue of coming up with set-ups and using ships to deal with t2 gang-link boosted battle-cruisers and tier 3 battle-cruisers.

I rather point out how bad neg ten is on the forums though. That's my interest on the forums atm.


-neg ten are terrible. Leave your that one system alot more and then you can give me advice.
m0cking bird
Doomheim
#1395 - 2011-12-11 23:38:28 UTC  |  Edited by: m0cking bird
The Djego wrote:
m0cking bird wrote:
...


The golden age was in 2006, before the hp buff and rigs. Blaster ships where quick and did pack lots of punch. Gangs where a lot smaller, not anybody flown and fitted T2(because it was quite expensive, like 260M Vagas etc.). However even then they where pretty niche, compared to the all out pawn mobiles that the nos\ecm drone ships where.

During the nano age they where usable at least, given they had proper control and the ability to actually deploy her damage at close range. The mega was mostly popular because of her ability to lay down the hurt and reach out to full point range to at least force nano ships out of point range. Ofc the mega had the ability to go after undersized hulls, but hey w/o this ability it became pretty much useless, as most of the blaster ships. Not everybody flown a solo BS(actually it was only a very very small minority) so most of your targets where undersized(similar as today when I take my pest for a spin) and the reason the mega was actually useful(different to today, where it is on of the worst ships for the job).

People often play down the role of the web, it isn't really about killing frigs with BS, but being far less affected by tacklers(since they will hardly survive her doing) what gives you a similar ability to solo with this ship as a nano ship got(since it is harder to tackler) and keeping the ship fairly mobile. Controlling the fight is also a very important point, even if the odds are stacked against you(still being able to hold your target at your range against multiply targets and under multiple webs). Another point is that it allows you full 28km point range, since you don't need to a scram(what is pathetic when it comes to BS) and gives you back sig bloom on the target and the with overall lower transversal at very close ranges that you need to archive peak DPS at point blank(similar as a Oracle or nano Pest would force this scenario against MWDing targets somewhere between 15-24km).

Sure a Abaddon could kill a mega in a 1o1, however it wasn't able to catch it or many other ships. Even if the mega would have lost against any kind of BS in eve, it would have not been be a big deal(similar as a nano pest today) because 1o1 against another BS is mostly irrelevant when it not happens or when you simply can avoid it. What matters is the real performance of the ship against targets you actually encounter. This is also the point why blaster ships suck so much, they look balanced around a theoretical scenario, that however isn't encountered ingame(if you not a real fan of empire wars at least), while they lack what it takes to actually be useful in the situations you encounter ingame in Low Sec or 0.0.

Edit: Between the nos nerf and the projectile buff, the pest was pretty bad overall and one of the last BS you actually took serious into pvp.



I was not playing eve-online in 2006. So I wouldn't know if what you're saying is factual. Gallente battleships with 90% stasis webifiers would not increase their viability that much. Mobile ships will still be @ a advantage. Although engaging sub-battleships will be more effective. Once in stasis webifier range but, from what I've been reading in this thread. That's the problem to begin with (even getting into overloaded stasis webifier range). I have no issue getting into range, but Gallente battleships also have very strong defences and adequate damage projection. Which compensates for lack of mobility. Again, I don't have issues with Gallente battleships solo and I'm pretty sure most in this thread are focusing on medium turrets.
Sigras
Conglomo
#1396 - 2011-12-12 07:30:22 UTC
well, 90% webs did help a LOT, but really the deal was projectile turrets werent half what they are now . . .

That and frigates couldnt turn off your MWD with a warp scrambler and as you said, you could kill frigates with medium/large ships, so you could get more damage on target

Even that being said, there werent many cruiser sized blaster ships used . . . the thorax was insanely popular but the deimos was still the die-most and the brutix still wasnt really popular either . . . it was pretty much all megathron and thorax
Pinky Denmark
The Cursed Navy
#1397 - 2011-12-12 10:35:22 UTC
The damage of hybrids are pretty sweet now - but the balance between Gallente and minmatar ships are off and hybrids still need a look into the ammunition.

Minmatar ships need a slower acceleration and gallente ships need a faster acceleration while remaining the current top speeds. Unless the game mechanics are misleading I think an increase to minmatar ship mass and decrease of gallente ship mass should do a fantastic trick.

Those minmatar flying junkyards should be fast ships with their plenty rockets, however I don't see why the well designed gallente ships shouldn't be allowed much better agility including acceleration/deceleration?
Dare Devel
State War Academy
Caldari State
#1398 - 2011-12-12 18:20:33 UTC
Probably it is too early to see a change in these rankings, but still, following is the
current stats copied from eve kill. ROKH is the sole representative here.

Rank Ships Kills

1 Drake 79930
2 Hurricane 45597
3 Abaddon 31775
4 Tengu 22205
5 Maelstrom 18365
6 Tornado 16221
7 Armageddon 14872
8 Scimitar 11504
9 Tempest 10319
10 Sabre 9789
11 Cynabal 9144
12 Huginn 8606
13 Thrasher 8188
14 Loki 7231
15 Rapier 7170
16 Lachesis 7156
17 Vagabond 7141
18 Rokh 7135
19 Zealot 7112
20 Rifter 7106

Rank Weapons Kills

1 Heavy Missile Launcher II 33892
2 425mm AutoCannon II 13747
3 1400mm Howitzer Artillery II 9400
4 Mega Pulse Laser II 8748
5 200mm AutoCannon II 7454
6 720mm Howitzer Artillery II 6344
7 220mm Vulcan AutoCannon II 5996
8 125mm Gatling AutoCannon II 5341
9 150mm Light AutoCannon II 5245
10 800mm Repeating Artillery II 5046
11 Heavy Pulse Laser II 4640
12 425mm Railgun II 2587
13 Heavy Neutron Blaster II 2388
14 Light Neutron Blaster II 2143
15 'Malkuth' Heavy Missile Launcher I 2090
16 'Arbalest' Siege Missile Launcher 2000
17 280mm Howitzer Artillery II 1713
18 Dual 180mm AutoCannon II 1662
19 Mega Modulated Pulse Energy Beam I 1598
20 Neutron Blaster Cannon II 1594

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1399 - 2011-12-12 19:29:06 UTC
Who's using all the Drakes? I thought large Drake blobs were readily counterable these days?
Hamox
The Scope
Gallente Federation
#1400 - 2011-12-12 19:37:38 UTC
Dare Devel wrote:
Probably it is too early to see a change in these rankings, but still, following is the
current stats copied from eve kill. ROKH is the sole representative here.

Rank Ships Kills

1 Drake 79930
2 Hurricane 45597
3 Abaddon 31775
4 Tengu 22205
5 Maelstrom 18365
6 Tornado 16221
7 Armageddon 14872
8 Scimitar 11504
9 Tempest 10319
10 Sabre 9789
11 Cynabal 9144
12 Huginn 8606
13 Thrasher 8188
14 Loki 7231
15 Rapier 7170
16 Lachesis 7156
17 Vagabond 7141
18 Rokh 7135
19 Zealot 7112
20 Rifter 7106

Rank Weapons Kills

1 Heavy Missile Launcher II 33892
2 425mm AutoCannon II 13747
3 1400mm Howitzer Artillery II 9400
4 Mega Pulse Laser II 8748
5 200mm AutoCannon II 7454
6 720mm Howitzer Artillery II 6344
7 220mm Vulcan AutoCannon II 5996
8 125mm Gatling AutoCannon II 5341
9 150mm Light AutoCannon II 5245
10 800mm Repeating Artillery II 5046
11 Heavy Pulse Laser II 4640
12 425mm Railgun II 2587
13 Heavy Neutron Blaster II 2388
14 Light Neutron Blaster II 2143
15 'Malkuth' Heavy Missile Launcher I 2090
16 'Arbalest' Siege Missile Launcher 2000
17 280mm Howitzer Artillery II 1713
18 Dual 180mm AutoCannon II 1662
19 Mega Modulated Pulse Energy Beam I 1598
20 Neutron Blaster Cannon II 1594




From what time period are all those numbers?