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Has suicide ganking become a problem? Empty freighters being ganked.

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Author
Veers Belvar
Swordmasters of New Eden
#3721 - 2014-09-03 04:51:02 UTC
Tippia wrote:
Veers Belvar wrote:
From what I can tell
How well has that worked out for you so far?

Quote:
Again, I would love to know the outcome if both sides behaved optimally.

CCP Falcon?
Why do you ask him rather than the people who actually have extensive experience with it?

Quote:
bumping prevents the ship from aligning and reaching warp velocity
No, it doesn't actually do either of those.
Ignore your entire line of “bumping = warp prevention” for a moment and just answer this very general question:

What happens when you bump someone?


You can't possibly know if both the bumping and the response are optimal. Only CCP would know. We can observe, we can guess, but we can't know.
Veers Belvar
Swordmasters of New Eden
#3722 - 2014-09-03 04:51:48 UTC
baltec1 wrote:
Veers Belvar wrote:


Warp disruptors shut off the warp drive, making the ship unable to warp off.

bumping prevents the ship from aligning and reaching warp velocity, making the ship unable to warp off.


So the ship changes its alignment to the same direction its being bumped and can warp off. Its warp drive is not impacted at all.


If there are no celestials there, then it can't.
baltec1
Bat Country
Pandemic Horde
#3723 - 2014-09-03 04:54:25 UTC  |  Edited by: baltec1
Veers Belvar wrote:


solo response....


with a buddy you can solve disrupting real easy too, just ecm the guy, does not affect CONCORD response.


ECM is chance based, warping to any object in front of your ship works every time without fail. CONCORD only responds to an aggressive module being used. Given that no mod is used in either bumping or evading bumping CONCORD have no reason to get involved.

You have nothing to argue with here. Bumping is one of the easiest tactics to evade and is not used as a form of tackle because it is so easy to evade. We only use it to get the freighter away from the gate guns and navy ships.
RubyPorto
RubysRhymes
#3724 - 2014-09-03 04:54:25 UTC
Veers Belvar wrote:
solo response....

with a buddy you can solve disrupting real easy too, just ecm the guy, does not affect CONCORD response.


The bumper can't gank you solo either, so what's the problem? The freighter automatically wins every 1v1 encounter they face outside a wardec or hilarious stupidity.

CCP Falcon told you to bring friends if you want to protect your hauler. Why do you continue to operate under the delusion that EVE is a single player game?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

baltec1
Bat Country
Pandemic Horde
#3725 - 2014-09-03 04:55:13 UTC
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:


Warp disruptors shut off the warp drive, making the ship unable to warp off.

bumping prevents the ship from aligning and reaching warp velocity, making the ship unable to warp off.


So the ship changes its alignment to the same direction its being bumped and can warp off. Its warp drive is not impacted at all.


If there are no celestials there, then it can't.


So use a fast frigate.
Tippia
Sunshine and Lollipops
#3726 - 2014-09-03 04:56:12 UTC  |  Edited by: Tippia
Veers Belvar wrote:
You can't possibly know if both the bumping and the response are optimal.
…therefore, your observations are worthless.

What we can know (and I mean “we” as in the rest of us, not you) know is how the mechanics work and they tell a pretty damning story: you can always — always — warp off.

Quote:
Only CCP would know.
No, they really wouldn't — at least not in any way that isn't known as well, or better, by the actual participants.

Quote:
If there are no celestials there, then it can't.
You can warp to more things than just celestials.

Once again, you failed to answer the question: what happens when you bump someone?
Veers Belvar
Swordmasters of New Eden
#3727 - 2014-09-03 05:02:01 UTC
Well that's enough for tonight....just more speculation, and more dead freighters. 6 yesterday, today was quiet. Maybe they were all "bad" at avoiding bumping, but I seriously doubt that you can ALWAYS escape it, in fact done properly, I strongly suspect that you can virtually NEVER escape it.
Tippia
Sunshine and Lollipops
#3728 - 2014-09-03 05:04:31 UTC
Veers Belvar wrote:
Well that's enough for tonight....just more speculation, and more dead freighters. 6 yesterday, today was quiet. Maybe they were all "bad" at avoiding bumping, but I seriously doubt that you can ALWAYS escape it, in fact done properly, I strongly suspect that you can virtually NEVER escape it.

And every single one of your suspicions are instantly disproved by reality, so it's probably about time you stopped listening to them and instead opened your ears for the voice of experience and reasoning.

That way, you don't have to add more speculation every time your previous attempts fail (i.e. every time, period). Meanwhile, the spectacularly low death rate of freighters continue, since so few are doing it these days and since they are so ridiculously easy to avoid.
baltec1
Bat Country
Pandemic Horde
#3729 - 2014-09-03 05:07:56 UTC
Veers Belvar wrote:
Well that's enough for tonight....just more speculation, and more dead freighters. 6 yesterday, today was quiet. Maybe they were all "bad" at avoiding bumping, but I seriously doubt that you can ALWAYS escape it, in fact done properly, I strongly suspect that you can virtually NEVER escape it.


How do you stop a freighter from warping to a frigate 200km directly in front of it when the freighter is moving at full speed without a warp disruptor or scram?
RubyPorto
RubysRhymes
#3730 - 2014-09-03 05:16:52 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
more dead freighters. 6 yesterday, today was quiet.


You've still steadfastly refused to provide any traffic volume information.

On 9/2 (the last full day of trading), 76 Freighters and 20 Jump Freighters were purchased in Jita 4-4. So, if we assume Freighters and Jump freighters are one use items and that those were the only freighters moving through HS (Roll), then they had a 93.75% survival rate per trip.

Tell me more about how common Freighter ganks are.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mallak Azaria
Caldari Provisions
Caldari State
#3731 - 2014-09-03 05:18:33 UTC
Veers Belvar wrote:
Well that's enough for tonight....just more speculation, and more dead freighters. 6 yesterday, today was quiet. Maybe they were all "bad" at avoiding bumping, but I seriously doubt that you can ALWAYS escape it, in fact done properly, I strongly suspect that you can virtually NEVER escape it.


Wrong.

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Myles Wong
The One's Who Matter
#3732 - 2014-09-03 05:20:44 UTC
I understand the sentiment of the topic. But for some reason my thought processes are screaming 'maybe if the new players could level up faster'. There's the rub. This is one of the few if not the only games that leveling is of no consequence. Sure, training up in skill points is similar. A player can focus on training up solely on flying a t2 frigate of their respective race in roughly 23-24 days with no implants. They can also train up to fly a t1 cruiser in under 20 hours. Naturally this does not include necessary fittings. It can be argued that the t2 frigate should wipe the t1 cruiser. In the right hands, the exact opposite can occur. My point is that new players are too impatient to learn core mechanics and want ccp to give them magic armor. And if learning is too much of a burden, there is my favorite tactic of just running away. This game is not the most new player friendly game. But it is the king of its genre which is why it keeps attracting new people. Spaceships in space getting wrecked by other spaceships in space. Pretty cool huh?

/pseudo rant over
Supremacyy
Hedion University
Amarr Empire
#3733 - 2014-09-03 05:32:08 UTC
It's sad but pilots like Veers want to see these ships destroyed so they can get their 15 minutes of fame.

My heart breaks a little each time I have to decommission a freighter or a mining barge because the owner refused to obey the laws of highsec. Please stop listening to Veers and get your permit today.

Remember even with your permit you must obey the law or it will be revoked. Do not worry though laws are clearly spelled out so their is no confusion. We can work together to make highsec a better place.
NoLife NoFriends StillPosting
Doomheim
#3734 - 2014-09-03 05:50:13 UTC  |  Edited by: NoLife NoFriends StillPosting
Veers Belvar wrote:
Well that's enough for tonight....just more speculation, and more dead freighters. 6 yesterday, today was quiet. Maybe they were all "bad" at avoiding bumping, but I seriously doubt that you can ALWAYS escape it, in fact done properly, I strongly suspect that you can virtually NEVER escape it.


it really is up to the suicide gankers to decide when they want to start blowing up freighters. They have all the power and are the ones able to operate without significant costs, penalties, or risk.

This is just like the margin trading scam. The victims usually aren't even aware that it is possible until it happens to them and then there is a good chance of kissing that sub goodbye out of the unfairness of it all. I'm amazed at the lack of foresight that this has been allowed to continue for so long. I guess I shouldn't be since it took them 10 years to fix can flipping.What? And we all know it will predictably just get worse as more people become aware of the insane profits without risk for merely camping a gate in high sec.
IIshira
School of Applied Knowledge
Caldari State
#3735 - 2014-09-03 05:53:33 UTC
Veers Belvar wrote:
A lot of highsec players are poor, are not looking for PvP, and are emotionally hurt when someone comes and blows their stuff up

If you're "emotionally hurt" in RL because someone destroyed your pixels you need to stop playing video games all together.
IIshira
School of Applied Knowledge
Caldari State
#3736 - 2014-09-03 05:56:58 UTC
Supremacyy wrote:
Please stop listening to Veers and get your permit today.

A permit sounds interesting but I don't know if I can trust a guy with a mustache Blink
Kaarous Aldurald
Black Hydra Consortium.
#3737 - 2014-09-03 06:01:58 UTC
NoLife NoFriends StillPosting wrote:
The victims usually aren't even aware that it is possible until it happens to them and then there is a good chance of kissing that sub goodbye out of the unfairness of it all.


I defy you to provide proof of both of those statements.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

zanopheer
Chimera Guardians
#3738 - 2014-09-03 06:05:04 UTC  |  Edited by: zanopheer
Veers Belvar wrote:
Well that's enough for tonight....just more speculation, and more dead freighters. 6 yesterday, today was quiet. Maybe they were all "bad" at avoiding bumping, but I seriously doubt that you can ALWAYS escape it, in fact done properly, I strongly suspect that you can virtually NEVER escape it.



Mr. Belvar, everything in this thread you've just posted is the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this forum is now dumber for having read to it.

/smdh
IIshira
School of Applied Knowledge
Caldari State
#3739 - 2014-09-03 06:05:45 UTC
NoLife NoFriends StillPosting wrote:
we all know it will predictably just get worse as more people become aware of the insane profits without risk for merely camping a gate in high sec.

Wait the Carebear squad was saying it's not fair that they were blowing up empty freighters, it's not fair that CODE is only doing this for griefing blah blah blah and now you're saying that there's "insane profits"

Come on guys get your story straight.
Mallak Azaria
Caldari Provisions
Caldari State
#3740 - 2014-09-03 06:06:22 UTC
Veers Belvar wrote:
A lot of highsec players are poor, are not looking for PvP, and are emotionally hurt when someone comes and blows their stuff up


I, too, feel like this when someone does something to me in a pvp game. How dare they play the game like that?

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