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Has suicide ganking become a problem? Empty freighters being ganked.

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Author
Xuixien
Solar Winds Security Solutions
#3521 - 2014-09-02 18:19:50 UTC
Also LOL at people still accusing gankers of being "toxic sociopaths".

No one cares when I shoot them on Planetside but kill someone in EVE and you're mentally deranged!

Epic Space Cat, Horsegirl, Philanthropist

Mara Pahrdi
The Order of Anoyia
#3522 - 2014-09-02 18:27:38 UTC
Xuixien wrote:
I'm not going to leave a rookie alone just because they're a rookie... how are they supposed to learn?

That said, I don't go out of my way to target rookies. At least with suicide ganks, all non-compliant miners are fair game.

With other things I do I try to avoid going after young players.

That's fine. Just help them to understand what's going on and how to avoid getting caught again, if they show a somewhat decent attitude.

Remove standings and insurance.

NoLife NoFriends StillPosting
Doomheim
#3523 - 2014-09-02 18:31:51 UTC  |  Edited by: NoLife NoFriends StillPosting
Veers Belvar wrote:


Suicide ganking keeps things interesting in highsec, and forces players to learn to make good decisions.


I would say that is what war decs are for. I like that suicide ganking is possible, but, as you know, right now its just a way for risk averse players to screw with people without paying any meaninful penalties and without putting themselves at risk.

I think Suicide gankers would provide much better content doing actual pvp than camping a high sec gate waiting for an unaware noob so they can press 2 buttons.

There should be some kind of status attached to dying to concord too many times that subjugates you to some penalties. Suicide gankers have it far, far too easy in EVE.
Mallak Azaria
Caldari Provisions
Caldari State
#3524 - 2014-09-02 18:52:20 UTC
NoLife NoFriends StillPosting wrote:
There should be some kind of status attached to dying to concord too many times that subjugates you to some penalties. Suicide gankers have it far, far too easy in EVE.


Yeah they could have like some sort of thing that could be activated by players to kill them any time, or perhaps a seperate mechanic that just lets you attack them after a certain amount of unlawful kills in highsec. I think you're on to something here.

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Veers Belvar
Swordmasters of New Eden
#3525 - 2014-09-02 19:17:42 UTC
Mallak Azaria wrote:
NoLife NoFriends StillPosting wrote:
There should be some kind of status attached to dying to concord too many times that subjugates you to some penalties. Suicide gankers have it far, far too easy in EVE.


Yeah they could have like some sort of thing that could be activated by players to kill them any time, or perhaps a seperate mechanic that just lets you attack them after a certain amount of unlawful kills in highsec. I think you're on to something here.


Which is irrelevant if you are part of CODE and have -10 sec status. But if we made them spend 2 days ratting or running missions to bring their sec status up that might make them pickier about who they blow up.
Jonah Gravenstein
Machiavellian Space Bastards
#3526 - 2014-09-02 19:28:42 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar wrote:
Mallak Azaria wrote:
NoLife NoFriends StillPosting wrote:
There should be some kind of status attached to dying to concord too many times that subjugates you to some penalties. Suicide gankers have it far, far too easy in EVE.


Yeah they could have like some sort of thing that could be activated by players to kill them any time, or perhaps a seperate mechanic that just lets you attack them after a certain amount of unlawful kills in highsec. I think you're on to something here.


Which is irrelevant if you are part of CODE and have -10 sec status. But if we made them spend 2 days ratting or running missions to bring their sec status up that might make them pickier about who they blow up.
I'm not sure how to respond to this without being rude, insulting or attracting the wrath of the ISD team

In the beginning there was nothing, which exploded.

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Benny Ohu
Royal Amarr Institute
Amarr Empire
#3527 - 2014-09-02 19:32:37 UTC
Veers Belvar wrote:
This is a good point. Without suicide ganking the game would be as boring as the Star Trek game. Suicide ganking keeps things interesting in highsec, and forces players to learn to make good decisions. What does need a tweak is the CODE abuse of various game mechanics (bumping, -10 sec status, etc...) to blow up empty ships, grief new players, and look for tears, not isk. CCP just needs to intelligently incentivize them to act more like rational suicide gankers who do it as a business.

they already lose stupid amounts of isk ganking empties when they do

suicide gankers aren't an npc police killing players who make bad decisions, they're players who do what they want to do, playing a game that's supposed to support just that

what keeps things interesting is not suicide ganking it's metagame

you can keep saying 'ccp needs to' all you like, until you make an argument for action you're just repeating the tear soaked wailing of gank victims
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#3528 - 2014-09-02 19:33:29 UTC
NoLife NoFriends StillPosting wrote:


the types of people who always get **** on in PVP ... They are not people who you can respect ... toxic sociopaths... most pathetic of sociopaths... more risk-averse players... the head gets removed from where the sun don't shine... and every intelligent person knows it.


Still standing fast against the personal attacks I see...
Veers Belvar
Swordmasters of New Eden
#3529 - 2014-09-02 19:45:53 UTC
Benny Ohu wrote:
Veers Belvar wrote:
This is a good point. Without suicide ganking the game would be as boring as the Star Trek game. Suicide ganking keeps things interesting in highsec, and forces players to learn to make good decisions. What does need a tweak is the CODE abuse of various game mechanics (bumping, -10 sec status, etc...) to blow up empty ships, grief new players, and look for tears, not isk. CCP just needs to intelligently incentivize them to act more like rational suicide gankers who do it as a business.

they already lose stupid amounts of isk ganking empties when they do

suicide gankers aren't an npc police killing players who make bad decisions, they're players who do what they want to do, playing a game that's supposed to support just that

what keeps things interesting is not suicide ganking it's metagame

you can keep saying 'ccp needs to' all you like, until you make an argument for action you're just repeating the tear soaked wailing of gank victims


I already made an argument for action. These guys obviously don't care about isk. They do care about time. Solution - make them grind more to be able to operate in highsec, which will make their ganks more selective.
RubyPorto
RubysRhymes
#3530 - 2014-09-02 19:50:19 UTC
Veers Belvar wrote:
I already made an argument for action. These guys obviously don't care about isk. They do care about time. Solution - make them grind more to be able to operate in highsec, which will make their ganks more selective.


You can gank perfectly well at -10. And CCP made a very recent, very public choice to allow people to pay others to grind sec status for them.

What has changed since then to make you think they would be interested in reversing their decision.

(Incidentally, Hulkageddon, MiniLuv, and Burn Jita all got their starts well before tags4sec was introduced.)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jenn aSide
Soul Machines
The Initiative.
#3531 - 2014-09-02 19:50:52 UTC  |  Edited by: Jenn aSide
Veers Belvar wrote:
Benny Ohu wrote:
Veers Belvar wrote:
This is a good point. Without suicide ganking the game would be as boring as the Star Trek game. Suicide ganking keeps things interesting in highsec, and forces players to learn to make good decisions. What does need a tweak is the CODE abuse of various game mechanics (bumping, -10 sec status, etc...) to blow up empty ships, grief new players, and look for tears, not isk. CCP just needs to intelligently incentivize them to act more like rational suicide gankers who do it as a business.

they already lose stupid amounts of isk ganking empties when they do

suicide gankers aren't an npc police killing players who make bad decisions, they're players who do what they want to do, playing a game that's supposed to support just that

what keeps things interesting is not suicide ganking it's metagame

you can keep saying 'ccp needs to' all you like, until you make an argument for action you're just repeating the tear soaked wailing of gank victims


I already made an argument for action. These guys obviously don't care about isk. They do care about time. Solution - make them grind more to be able to operate in highsec, which will make their ganks more selective.


Their ganks don't need to be more selective. Playing the game is good for the game. Destruction is good for the game. While the loss of my 7 bil isk jump freighter to wartargets sucked for me personally (note: getting drunk and autopiloting JF to jita = BOOM), it was GREAT for the game as is spurred economic activity of various sorts.

Your post is an example of the selfishness underpinning protectionist thought among some EVE players. You're not able to see the big picture, that picture being that the thing you hate is still good overall because this is a video game and things blowing up is always a better outcome than things not blowing up, no matter if it makes you or someone else 'feel bad'.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#3532 - 2014-09-02 19:53:54 UTC
Veers Belvar wrote:
Jonah Gravenstein wrote:
Aralyn Cormallen wrote:
NoLife NoFriends StillPosting wrote:

the lack of thoughtfulness... live on the forums... you probably aren't very smart... nobody can stand to be around you... absolutely garbage at the game... social life is restricted to the forums... what I see is pretty sad... you have nothing and have no one... we can all be thankful that we aren't you.


Impressive moral high ground
I'm still deciding whether or not to report that as a personal attack, on the one hand it blatantly is, on the other hand I don't want to stoop to the kind of tactics people of his ilk use on the forums.

Besides, it would only fuel his persecution complex.


Let's just all strive to maintain civil discourse and avoid personal attacks - it certainly would make the forum a nicer, friendlier place.


Thats a change of tune from:

Veers Belvar wrote:

Just ignore the trolls...this is what they all do...they even accused me of being a "CODE alt" (why not The Mittani?) they just sit here and try to bait the normal people so the mods to ban them.
Anslo
Scope Works
#3533 - 2014-09-02 19:56:17 UTC
Confirming Jonah is a troll, but a fairly handsome one.

[center]-_For the Proveldtariat_/-[/center]

Jonah Gravenstein
Machiavellian Space Bastards
#3534 - 2014-09-02 19:58:45 UTC
Anslo wrote:
Confirming Jonah is a troll, but a fairly handsome one.
Only fairly handsome? I'm disappointed. How goes it btw?

In the beginning there was nothing, which exploded.

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Anslo
Scope Works
#3535 - 2014-09-02 19:59:46 UTC
Jonah Gravenstein wrote:
Anslo wrote:
Confirming Jonah is a troll, but a fairly handsome one.
Only fairly handsome? I'm disappointed. How goes it btw?

Dunking nerds. Laughing at gankers. Bridging 50 thrashers onto high sec gate camps. Nbd.

[center]-_For the Proveldtariat_/-[/center]

Anslo
Scope Works
#3536 - 2014-09-02 20:02:55 UTC  |  Edited by: Anslo
Double post.

[center]-_For the Proveldtariat_/-[/center]

Benny Ohu
Royal Amarr Institute
Amarr Empire
#3537 - 2014-09-02 20:04:10 UTC
Veers Belvar wrote:
I already made an argument for action. These guys obviously don't care about isk. They do care about time. Solution - make them grind more to be able to operate in highsec, which will make their ganks more selective.

that's not an argument for action that's a suggestion

durr
Benny Ohu
Royal Amarr Institute
Amarr Empire
#3538 - 2014-09-02 20:04:57 UTC
Anslo wrote:
Double post.

oh you're so banned imma report this watch me

e: ****
Anslo
Scope Works
#3539 - 2014-09-02 20:11:03 UTC
Wait what are you nerds even arguing about now? This doesn't look like the OP.

[center]-_For the Proveldtariat_/-[/center]

Jonah Gravenstein
Machiavellian Space Bastards
#3540 - 2014-09-02 20:14:23 UTC
Anslo wrote:
Wait what are you nerds even arguing about now? This doesn't look like the OP.
TL;DR Veers Belvar wants Concord to punish bumping because it's the "same" as activating a warp scram, and for people who've survived a gank to be immune from bumping for 60 seconds, because according to him there's absolutely no way to get into warp while being bumped.

In the beginning there was nothing, which exploded.

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