These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
afkalt
Republic Military School
Minmatar Republic
#3481 - 2014-09-02 14:21:50 UTC
Xuixien wrote:
Tippia wrote:
Xuixien wrote:
If CONCORD response times were the same, would that alleviate some of this?

Then what would be the point?


More aggression in HiSec, deterrent to AFKness, a sense of safety removed, no more automatic I-WIN.


Another concerns is popups lock the overview and module access. Staggered illegal attacks would actually make it even harder to properly defend oneself.

I guess that should be easy to change, but I'm with Tippia - seems a tad pointless to spend time on.
Xuixien
Solar Winds Security Solutions
#3482 - 2014-09-02 14:23:18 UTC
Remiel Pollard wrote:
Xuixien wrote:
Remiel Pollard wrote:
Xuixien wrote:
Remiel Pollard wrote:
I do see, however, after some thought, how this mechanic could be attributed to the game being what defends you, rather than you putting in the effort to defend yourself.


Please explain.



Push a button, concord comes. That part of the mechanic breaks it for me. It's the "I win" button for miners, and not even a figurative one.


If CONCORD response times were the same, would that alleviate some of this?


I think that would make the entire mechanic redundant tbh.


How so?

Epic Space Cat, Horsegirl, Philanthropist

Remiel Pollard
Aliastra
Gallente Federation
#3483 - 2014-09-02 14:23:32 UTC
afkalt wrote:
Xuixien wrote:
Tippia wrote:
Xuixien wrote:
If CONCORD response times were the same, would that alleviate some of this?

Then what would be the point?


More aggression in HiSec, deterrent to AFKness, a sense of safety removed, no more automatic I-WIN.


Another concerns is popups lock the overview and module access. Staggered illegal attacks would actually make it even harder to properly defend oneself.

I guess that should be easy to change, but I'm with Tippia - seems a tad pointless to spend time on.


No they don't, there are plenty of popups that don't do this. Convos don't do this anymore, either. In fact, the only thing I can think of that does this is the box to set standings when you're adding a contact.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#3484 - 2014-09-02 14:24:20 UTC
Xuixien wrote:


How so?


I edited that post.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

afkalt
Republic Military School
Minmatar Republic
#3485 - 2014-09-02 14:29:13 UTC
Remiel Pollard wrote:
afkalt wrote:
Xuixien wrote:
Tippia wrote:
Xuixien wrote:
If CONCORD response times were the same, would that alleviate some of this?

Then what would be the point?


More aggression in HiSec, deterrent to AFKness, a sense of safety removed, no more automatic I-WIN.


Another concerns is popups lock the overview and module access. Staggered illegal attacks would actually make it even harder to properly defend oneself.

I guess that should be easy to change, but I'm with Tippia - seems a tad pointless to spend time on.


No they don't, there are plenty of popups that don't do this. Convos don't do this anymore, either. In fact, the only thing I can think of that does this is the box to set standings when you're adding a contact.


Downtime and notifications like the recent broadcast one about overview settings were what popped to mind.

However, you're correct :) I see no reason the mechanic couldn't work like that.

Can still see it being a PITA if it is a popup/per shooter - can you clear them quickly enough?
Nitchiu
KarmaFleet
Goonswarm Federation
#3486 - 2014-09-02 14:32:08 UTC
Personally I'd say the base time should stay the same while the time to press the button would be added to the time it takes for CONCORD to arrive. But still have the ship die in a blaze of CONCORD.
Remiel Pollard
Aliastra
Gallente Federation
#3487 - 2014-09-02 14:35:31 UTC
afkalt wrote:


Downtime and notifications like the recent broadcast one about overview settings were what popped to mind.

However, you're correct :) I see no reason the mechanic couldn't work like that.

Can still see it being a PITA if it is a popup/per shooter - can you clear them quickly enough?


Additionally, those particular popups will pop up for everyone, so the gankers would have to clear them too.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#3488 - 2014-09-02 14:37:32 UTC
Remiel Pollard wrote:
afkalt wrote:


Downtime and notifications like the recent broadcast one about overview settings were what popped to mind.

However, you're correct :) I see no reason the mechanic couldn't work like that.

Can still see it being a PITA if it is a popup/per shooter - can you clear them quickly enough?


Additionally, those particular popups will pop up for everyone, so the gankers would have to clear them too.


Only problem there, is that I can see certain unscrupulous fun-lovers running a rifter thunderdome in Jita and melting the server in pop-up hell.
afkalt
Republic Military School
Minmatar Republic
#3489 - 2014-09-02 14:37:39 UTC
Remiel Pollard wrote:
afkalt wrote:


Downtime and notifications like the recent broadcast one about overview settings were what popped to mind.

However, you're correct :) I see no reason the mechanic couldn't work like that.

Can still see it being a PITA if it is a popup/per shooter - can you clear them quickly enough?


Additionally, those particular popups will pop up for everyone, so the gankers would have to clear them too.


The ones I had in mind? Yeah, but had the "HALP BUTTON™" taken the same style (which we've established it doesnt have to) then only the victim would be mashing it.
IIshira
School of Applied Knowledge
Caldari State
#3490 - 2014-09-02 14:37:48 UTC
Okay since this is the half baked idea thread here's mine


1. Catalyst attacks mining barge

2. CONCORD sends a message to the attackers asking them to cease and desist this unauthorized attack or buy a CONCORD permit for it. Say one million ISK for a Retriever.

3. Catalyst selects "Buy permit" then CONCORD responds but not to attack the Catalyst but rather they destroy the mining barge.

Remiel Pollard
Aliastra
Gallente Federation
#3491 - 2014-09-02 14:38:45 UTC
Nitchiu wrote:
Personally I'd say the base time should stay the same while the time to press the button would be added to the time it takes for CONCORD to arrive. But still have the ship die in a blaze of CONCORD.


Actually, I'm quite fond of the idea of CONCORD not appearing at all if a ganki victim is afk. If he intentionally makes himself incapable of mitigating the risk to himself, why should someone else do it for him? In this case, why should a game mechanic be doing it for him?

The victim would still get killrights, and the ganker would still take a sec hit. Absolutely nothing else would change except that if a gank victim does not acknowledge an attack to himself, then punitive measures won't be taken. You could even put it into lore - how is CONCORD to know you're under attack if you don't tell them?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#3492 - 2014-09-02 14:39:32 UTC  |  Edited by: Remiel Pollard
IIshira wrote:
Okay since this is the half baked idea thread here's mine


1. Catalyst attacks mining barge

2. CONCORD sends a message to the attackers asking them to cease and desist this unauthorized attack or buy a CONCORD permit for it. Say one million ISK for a Retriever.

3. Catalyst selects "Buy permit" then CONCORD responds but not to attack the Catalyst but rather they destroy the mining barge.



You're talking about wardecs, dear. The game already has those. CONCORD isn't a personal army though. The idea is to try to ween highsec off CONCORD altogether, eventually.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

IIshira
School of Applied Knowledge
Caldari State
#3493 - 2014-09-02 14:46:29 UTC  |  Edited by: IIshira
Remiel Pollard wrote:
Nitchiu wrote:
Personally I'd say the base time should stay the same while the time to press the button would be added to the time it takes for CONCORD to arrive. But still have the ship die in a blaze of CONCORD.


Actually, I'm quite fond of the idea of CONCORD not appearing at all if a ganki victim is afk. If he intentionally makes himself incapable of mitigating the risk to himself, why should someone else do it for him? In this case, why should a game mechanic be doing it for him?

The victim would still get killrights, and the ganker would still take a sec hit. Absolutely nothing else would change except that if a gank victim does not acknowledge an attack to himself, then punitive measures won't be taken. You could even put it into lore - how is CONCORD to know you're under attack if you don't tell them?


So basically the same CONCORD response times based on the system but the pilot has to call for help by pressing a button or something?

I guess this would work but no calling CONCORD just because you feel threatened. Otherwise pilots would just press the button to always have CONCORD near.
Remiel Pollard
Aliastra
Gallente Federation
#3494 - 2014-09-02 14:52:10 UTC
IIshira wrote:
Remiel Pollard wrote:
Nitchiu wrote:
Personally I'd say the base time should stay the same while the time to press the button would be added to the time it takes for CONCORD to arrive. But still have the ship die in a blaze of CONCORD.


Actually, I'm quite fond of the idea of CONCORD not appearing at all if a ganki victim is afk. If he intentionally makes himself incapable of mitigating the risk to himself, why should someone else do it for him? In this case, why should a game mechanic be doing it for him?

The victim would still get killrights, and the ganker would still take a sec hit. Absolutely nothing else would change except that if a gank victim does not acknowledge an attack to himself, then punitive measures won't be taken. You could even put it into lore - how is CONCORD to know you're under attack if you don't tell them?


So basically the same CONCORD response times based on the system but the pilot has to call for help by pressing a button or something?

I guess this would work but no calling CONCORD just because you feel threatened. Otherwise pilots would just press the button to always have CONCORD near.


As suggested, a distress call pop up would appear the moment aggression occurs, one that doesn't interfere with GUI interaction. The concord timer can commence immediately as well, the moment aggression occurs. However, it would pause at 1 second or something if the popup has not been cleared. If the popup is not cleared, CONCORD never comes.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ima Wreckyou
The Conference Elite
The Conference
#3495 - 2014-09-02 15:17:02 UTC  |  Edited by: Ima Wreckyou
If they respond immediately this would be an extreme buff to botting, as it would be very simple to automatically respond to such an event.

EDIT:
If it is not immediately, can he still call CONCORD if he is already dead? Alpha Fleet?
IIshira
School of Applied Knowledge
Caldari State
#3496 - 2014-09-02 15:24:36 UTC
Ima Wreckyou wrote:
If they respond immediately this would be an extreme buff to botting, as it would be very simple to automatically respond to such an event.

EDIT:
If it is not immediately, can he still call CONCORD if he is already dead? Alpha Fleet?


I think he's talking about normal CONCORD response times but just if you don't press "OK" they don't come at all.

The pop up may make it easier to get a pod kill too
Veers Belvar
Swordmasters of New Eden
#3497 - 2014-09-02 15:25:25 UTC  |  Edited by: Veers Belvar
edit - deleted my comment by accident....ughhh
Remiel Pollard
Aliastra
Gallente Federation
#3498 - 2014-09-02 15:29:13 UTC  |  Edited by: Remiel Pollard
Ima Wreckyou wrote:
If they respond immediately this would be an extreme buff to botting, as it would be very simple to automatically respond to such an event.

EDIT:
If it is not immediately, can he still call CONCORD if he is already dead? Alpha Fleet?


A planned alpha gank is going to have the same effect whether a player is afk or not. This is more about whether or not CONCORD should respond at all to someone who isn't present in the first place. In other words, using this mechanic, your alpha fleet would not be CONCORDED if the target is afk.

On that note, an alpha fleet may destroy a target too quickly for them to respond, so I would suggest a minimum of maybe 30 seconds, and then the popup disappears. That way, if a victim isn't afk, but is ganked and podded, or not, due to being surprised and hesitant, which is normal, he can still summon the punitive measures of CONCORD from afar due to the pop up asking if he'd like CONCORD assistance staying up for that minimum of 30 seconds.

This still leaves room for being afk, but not very much.

On the other hand, if a target is going to be destroyed so quickly as to have no opportunity to respond, why should he be able to?

Some things worth thinking about and discussing further maybe.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Veers Belvar
Swordmasters of New Eden
#3499 - 2014-09-02 15:41:37 UTC
Ima Wreckyou wrote:
Veers is like Gorilla and many before him a type of player we call New Order fanboys. They follow us around wherever we go and try to interrupt our operation. Some of them used to sympathize with the Code or parts of it, but do to some lack of social competence or good humor they never actually realized what it is all about and collided with the actual reality.

Since they are usually not really good at EVE, they don't come up with tactics that would actually stop us. I am absolutely convinced that everyone on the other side of this discussion would come up with a more effective counter in a few minutes than what they have tried so far.

Because they are so unsuccessful ingame they get frustrated and start to blame the game mechanics and CCP for not balancing the game. In their mind it should be possible to disrupt an operation of 20 people with a single player who does not even care about game mechanics. Also CCP should support them, because the fanboys protect the "new players" and the "innocent" and because of that they deserve special support from above.

So instead of actually playing the game they now use the forums and the petition system to fight us. Because they are just bad at the game.

But I guess this people are in every game, I remember back from the FPS games, when we used to play CS at LAN parties and suddenly some guy accused me of "being able to fly" or plain cheating. In reality they where just really really bad at the game and looking for an excuse to hide their own deficiencies. In their mind it was impossible that they where so bad at the game, there had to be another explanation. In my opinion we have a similar case here with Veers and friends.


Most of the new posts here are just recycling old arguments or trolling, and don't deserve a response. On the other hand I am always ready to respond to the reasoned discourse from my favorite New Order agent.

She begins by labeling me a "fanboy" of the New Order. What she neglects to mention is that the New Order incepted communications with me, demanding that I purchase their "mining permit" to run incursions. I replied that since I don't mine, I would not even consider purchasing such a permit. I was then prominently displayed on the minerbumping.com webpage. At that point I further engaged with CODE, becoming increasingly aware of their harming new players, and having a detrimental impact on the game.

She goes on to accuse me (a charge I also face from Loyalanon, their CEO) of "not being good at Eve" because I don't spend my precious time in half-hearted attempts to stop New Order ganks (of course they also malign the "white knights" who do impede their ganks). Of course, because I think that the New Order abuses game mechanics and looks for unintended loopholes, my time is better spent raising these issues and getting CCP to issue a global solution, rather than spending it trying to stop a few ganks (and inflicting minimal cost on the CODE agents who are not ganking for isk anyhow).

To me, as a supported of reasonable suicide ganking, it is quite painful to see CODE maligning the entire mechanic. When I was a young player, I was deeply impressed with the efforts of Myndowen, https://zkillboard.com/character/94217100/ , who was quite the expert at separating haulers from too valuable cargo. He always maintained positive security status, and used a well fitted tornado for his ganks. CODE, on the other hand, operates at -10 security status with dedicated suicide gank alts, who do virtually nothing else in the game. They find unintended loopholes in the game mechanics, and are not looking to gank ships with overvalued cargo, in the process teaching the players important lessons about Eve, rather they are purely doing it to generate tears and drive people from the game.

Given their growing number and impact, I think it's only a matter of time until CCP takes action. In addition to my change to nerf their abuse of bumping, I think it's critical to make -10 security status a lot more painful. Specifically, faction police spawn time should depend on security status, and people whose status is too low will be unable to operate in highsec until they go to lowsec and rat, run missions, etc.... This "grind time" will force CODE agents to be more selective about their ganks, and not just blow up every ship they see for tears and giggles.
Veers Belvar
Swordmasters of New Eden
#3500 - 2014-09-02 15:44:45 UTC
Black Pedro wrote:
Veers Belvar wrote:
Well to me this is settled. And to tie this back to the OP (always important!), the combination of CODE killing empty freighters, and using bumping to give it multiple shots at better tanked ones, is a broken mechanic, and out of line with the risk/reward of highsec. I would suggest adopting my bumping change, figuring out how to punish people with -10 sec status, and incentivizing gankers to target ships with lots of loot (perhaps more loot should drop from a ship where cargo value >> hull value + mod value).


While I disagree with your conclusion (bumping freighters is an emergent use of existing mechanics, not broken) I am glad you have come to a resolution in your mind. And as to your suggestions, I believe the game already punishes those at -10 with significant, non-trivial penalties and that the actual loot drops from a target incentivizes gankers to go after non-empty ships.

Your suggestion to make those agressed immune from bumping would be an extension of CONCORD's role and original purpose and thus should be raised properly in Features & Ideas where it can be discussed as a change in game mechanics (and where the unforeseen complications of it in other aspects of the game can be hashed out). However, I would point out that freighter ganks are incredibly rare as a fraction of total ship losses in New Eden, and ones that involve multiple attempts using bumping to keep the target from escaping are only a minority (tiny minority?) of these losses. Do you really think that adding this new ability to CONCORD is a useful use of game developer resources? This new "feature" you propose would only serve to help a handful of AFK haulers escape a gank at the expense of introducing a new mechanic that can possibly be exploited elsewhere in the game, and one that discourages player-to-player conflict through a new mechanism to avoid a fight.

This seems like something CCP isn't likely to make a high priority. Perhaps you should find a new cause to direct your forum warrior energies, one more likely to be embraced by the game developers.


Given CODE's consistent use of the tactic it is becoming a more and more pressing issue. I wanted to give the folks here a chance to raise concerns with my idea, but, as can be seen, none of them were able to present a plausible case where it would be problematic. I think the bumping change, combined with forcing people with -10 sec status to grind it back up before they can operate in highsec, would push CODE towards fewer and better ganks, rather than just an endless stream of blown up empty ships to generate tears.